Yes! The Mouse IS
Mightier Than The Pen...
ANIMATIO
Amiga Style!
► Pro Tips & Tricks
► How-To Projects
• DPaint III •Imagine
► "Morphing" Magic
• Multimedia Tips:
Accent Your Audio!
• 24-Bit Painting
• Single-Frame
Recording — For Less!
• Reviews, Games, More!
O Commodore 1950
"74470
10
■
October 1991
U.SA. $3.95
Canada $4.95 ■
UK £2.80
An IDG
Communications
Publication
'Mighty Mouse" goes Amiga — p. 115
FROM THE CREATORS OF THE VIDEO TOASTER
DIGI-VIEW
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GOLD
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The Best Digitizer
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Digi-View Gold is the most award winning, best
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Gold turns it. into Amiga graphics that glow with
vibrant colors and stunning clarity. Only the new
Digi-View 4.0 offers Dynamic HiRes (4096 colors
in high resolution), advanced image processing,
and powerful graphics tools never before avail-
able. Images can be modified and enhanced with
Digi-Paint 3 and easily displayed with Elan
Performer. AmigaWorld Magazine says, "Digi-View
is the best value in Amiga digitizers and delivers
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ers, only Digi-Paint 3 has the speed, ease-of-use.
high-quality HAM display, and direct Digi-View
interface that make it the best paint program for
your Amiga. In a head-to-head paint showdown
AmigaWorld found a clear winner: "If you are
really serious about owning only one paint
program, we would have to
recommend Digi-Paint 3. "
The Hottest
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Before Elan Design joined the NewTek Video
Toaster design team they created Elan Performer
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Performer brings high-end presentation power
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Digi-View and Digi-Paint users have been waiting
for. Now you can easily combine your images in
presentations that spring to life with animation
and excitement, Whether you're doing presenta-
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former will make your graphics the star of the
show. AmigaWorld says, "Elan Performer is a
flawless performer. "
NOW AVAILABLE
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NEWTEK.
Digi-View Gold. Digi-Paint 3, Dynamic HiRes and Video Toaster
are trademarks of NewTek inc. Dynamic HiRes requires 2 megs
of RAM, Amiga is a trademark of Commodore-Amiga, Inc.
Elan Performer is a Irademark of Elan Design
Circle 38 on Reader Service card
Digi View Gold, Digi-Paint 3, and Elan
Performer are available now at your local
Amiga dealer or call 1-800-843-8934
or 913-354-1146.
NewTek
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Show Maker lets you quickly and easily assemble full video
productions on your Amiga.
VIDEO PRODUCTION
MADE EASY
Integrate video, animations,
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the order and duration of your
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video to Toaster
effects and sound |^
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VIDEO CONTROL
ShowMaker gives you control
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Video sequencing has never
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ShowMaker's built-in video
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ShowMaker features dozens of
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Add dynamic stereo sound-
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EDITING
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With ShowMaker you can pre-
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IT'S A WRAP!
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ShowMaker lurns your Amiga
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VOLUME?, NUMBER 10
OCTOBER 1991
CONTENTS
FEATURES
Good Vibrations By Eric Daniels,
Kelly Da\, Steve Segal, and Mark Swain. . 22
I Icre are some concise pointers and sage
advice from fiiur leading Amiga animators
to help make your creations sparkle.
Visual Alchemy By Tracy Sahin ... 29
Learn the secrets of 2-D "morphing,"
which is as close to magic as yon can get
in the animation game.
IMAGINE Animation
By Steven Biaize 33
Here's a slep-bv-step guide to mastering
Imagine. Impulse's powerful new pro-
gram that's capable of producing amaz-
ing ll-O animations on the Amiga.
Around the World in
80 Frames By Joel Hagen 39
Create an entire world of your own and
set it spinning gloriously in space with
litis planet-building animation tutorial.
ARTICLES
Accent on Audio
By Geoffrey Williams 42
Music and sound ale key ingredients for
spicing up your multimedia presenta-
tions. Try this mix of useful tools and tips.
Creation by Evolution
By Gene Brawn 49
If von haven't yet made the leap hum
2-D in 3-D graphics, here's a good
introduction io help you do so.
COMMAS
Chief Concerns By Doug Barney . . . 6
Users' groups and iheir newsletter
columns are on Harney's front burner
this month.
Accent on Graphics
By Joel Hagen 56
litis month Joel joins the impressionist
school, using DC l"V for some incredible
painterly effects.
VIDEO SUITE By Louis R. Wallace ... 38
Recording lull-screen 2-l-bit sequences
to tape requires single-frame control.
We look al a low-cost option: Panason-
ic's AG 77">o SVH.S VTR with its time-
code card plus Nucleus Electronics'
Personal SFC.
Like our covet {inset above) suggests, the Amiga
is a "mighty" fine machine for doing animation.
This month's features focus on a wide variety oj
animation tips and techniques — both 2-D and
3-D — culled from some of the best Amiga anima-
tors in the business. Whether you're an old hand
or just stinting out. whether you use animation
far video/multimedia presentations or just do it
far fun, we think you'll find something hen- to
"animate" your imagination. And. by the way,
the creator of "Mighty Mouse" (who also did the
illustration for the coi'er) lias been using an
Amiga to create some of the recent comic-book
adventures of MM. For it profile of Ernie C.ohm.
see page 1 1 i.
DEPARTMENTS
Overscan 8
This month Amiga-World expands its re-
cently added column to bring you even
more news, new products, and on-line
developments.
Help Key 86
Lou's all over this month, fielding the
usual barrage of technical teasers,
AW Product Information ... 1 1 8
For contacting lite developers of products
mentioned in this issue ofAmigctWorld.
A W Profile I 15
Meet F.rnie Colon, the creator of
"'Mighty Mouse " and this issue's front
cover illustration.
The Last Word 128
The last page is always yours lo shoot
from [he hip on any topic that happens
to strike your fancy.
REVIEWS
Superbase Professional 4
(Precision) ID
The best of the database bunch
updated.
Real 3D Professional
(Activa International) 17
3-D object modeling made easy.
Pelican Press (Pelican) 98
Making posters and banners isn't just
kid's stuff.
NORGEN (Norris) AND YOUR
Family Tree (MkroMaster) 92
Two programs to trace your genealogy.
RXTOOLS (TTR) 102
Aei elegant interface solution for ARexx
script writing.
PROTEXT (Amor / Michtron) 106
Full-leaiuied word processing — but with-
out [lie Amiga look and feel.
iNFOFlLE (The Disc Company) 107
Competent file manager at a low.price.
SOUNDMASTER (Oxxi/Aegis) AND
Audio Engineer Plus
(liainScan/MicroPace) 109
Tune in on the eighl-bil market for some
slick sounds.
BackTalk 113
Spirited views on AW reviews.
GAMES
CRIB NOTES By Peter Olafson. 74
Masterful tips on top .Vmiga games such
as beast II. Elvira, Indiana Jones, The
Immortal, and more.
Centurion: Defender of
ROME (Electronic Arts) 74
Ancient world to reconquer in this new
strategy- offering.
WONDERLAND (Virgin Mastertronic) . 76
"Alice" revisited in a graphics adventure.
The Secret of Monkey
Island (Lucasfiim) 80
Swashbuckling adventure, with plenty of
humor thrown in.
Battle Command (Ocean/
Electronic Arts) 80
The long-awaited follow-up to Carrier
Command.
(( A IK lU.t STKATION UY KRMK It II.ON
Amiga World ,5
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Our new faster and more expandable A305Q
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Amiga 2000* beyond your wildest dreams.
Check out these features:
V Uses GVP's new custom designed 4MB, 32-bit wide,
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V ZERO SLOT SOLUTION! Even with a full-blown 32MB,
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ALL ZORRO n expansion slots are left free for unlimited
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V Exciting new 3.5" hard disk "bundles". Choose between
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V Converts an A2000 into the fastest Amiga in the world.
There is truly NO competitive product.
/ 68000 fall-back mode for timing sensitive applications
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V GVP is the world's leading manufacturer of accelerator
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"GVP is a irademoii of
Grea Valley Products. Ire
Amiga and A20CKJ are
registered trademarks ol
COTTOdae-Amiga, Inc
GREAT VALLEY PRODUCTS INC.
600 Clark Avenue, King of Prussia, PA 19406
For more information, or for nearest dealer, call today. Dealer Inquiries welcome.
Tel. {215) 337-8770 • FAX (215) 337-9922
Dealers CIrde 21 on Reader Service card. Consumers Circle 22 on Reader Service card.
Stephen C. Rokrins, Publisher
Douglas Barney, Editor-in-Chief
Daniel Sullivan, Executive Editor
SWAIN* PRATT, Managing Editor
Barbara Geevert, Senior Editor
Ja.nine L. Jackson, Review Editor
Louis R. Wallace, Senior Editor. Technology: Special Products Manager
Linda Barrett Laflamme. Editor, The Amiga World Tech Journal
TlM WALSH, Technical Editor
Mare-Anne Jarvela, Special Products Coordinator
Gene Brawn, Joel Hagen, David T. McClellan,
PETER OlaFSON, Contributing Editors
Howard G. Happ, Art Director
Laura Johnson, Assistant Art Director
Ann Dillon, Designer
ALANA Korda, Production Supervisor
DEBRA A. DAVES, Typographer
DANIEL HUSTON, Editorial Intern
KENNETH Bl.AKEMAN. National Advertising Sales Manager
MICHAEL McGOLDRICK, Sales Representative
Barbara Hoy, Soles Representative
HEATHER Gui.N'ARD, Advertising Sales Representative,
Partial pages if InfnMarket. 1-800-441-4403. 1-603-924-0100
Meredith Bickforu, Advertising Coordinator
Giorgio Saluti, Associate Publisher, West Coast Sales, 1-415-363-5230
2421 Broadway, Suite 200, Redwood City. CI 94063
Wendie Haines Marro, Marketing Director
LAURA LIVINGSTON, Marketing Coordinator
MARGOT L. SWANSON, Customer Service Representative;
Advert is ingA ss is tant
LlSA LaFi.EUR, Business is* Operations Manager
Mary McCoi.e, Video Sales Representative
SUSAN M. HaNSHAW, Circulation Director, 1-800-365-1364
Pam Wilder, Circulation Manager
LYNN LAGASSE, Manufacturing Manager
ROGERj. MURPHY, President
NANCY GENDRON, Assistant to the President
PAUL Boule, Vice President/Croup Publisher
JIM McBRIAN, Vice President/Group Publisher
Stephen C. Robhins, Vice President/Group Publisher
DENNIS S. CHRLSTENSEN, Vice President of Manufacturing/Operations
Bonnie Welsh Carroll, Vice President, Circulation if Planning
JEFFREY D. DeTray, Director of Technology Research
LlNDA RUTH, Single Copy Sates Director
DEBBIE WALSH, Seusstand Promotion Manager
WILLIAM M. BOYER, Director of Credit Sales if Collections
Doreen Means, Systems Coordinator
AniigaWwUt (ISSN 0883-2390) is an independent journal nut lonnci led wilh Commodore
Business Machines, [m . Aim^aW'mtil is published nmiuhh hv'le* h Media Publishing, Inf.. an
IDG Company, ail Elm St, Iteterborougb, Nil 03458. MS. subscription rale is $29.97, one
year; S 10.00. two years; $64. (II), direr scars. Canada $38. !I7 (L.S. funds!, one vc.it. mly. Mexico
S3S.97. foreign Surface (49.97, foreign Airmail (84.97 (prepayment is required on foreign
Surface and Ainnail subscriptions in U.S. Rinds drawn mi U.S. hank). ,V11 foreign rates are
otie-s car only. Second-class posiaecp.iid .a Itierbnitiuijli. NIL and al addirional nuiilinrr ol-
licrs. Phone: 603-924-0100, Entire contents convriglil 1901 In TediMcdia Publishing, Inc.
No pan of this publication may be printed or ouierwise reproduced without written permission
In mi the publisher. Postmaster: Send adduss changes m AmigaWbHd, Subscription Services.
11) Bum jSHII!, Boulder, CO 80322-8804. Nationally distributed by Kable News I :<.,, Amiga-
World makes every effort to assure the accuracy ol ankles, listings ami drains published in
the magazine- AmigaHbHd assumes no responsibility tin damages due to errors or omissions.
Introducing the
AMIGA 500 FITNESS PLAN
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GVP's New Series II A500H D8+ Pu ts A2000 Computing
Power ana Punch inta*^ t0mm -*jrour Amiga 500
By now you know
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loads software. Wait while you save \f .
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It doesn't have to be that way!
GOT"s Series II A500HD8+ V
lakes Off the "WATT
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Hard Drives work like the world's fastest
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But getting rid of the ' 'Wait" is j ust the beginni rig. . .
GVP's Series II A500HD8+ Turns
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Because the Series II A500HDS+ uses the same
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you get more than an amazingly fast hard drive.
You get the storage space of 45 to 136 floppy
disks, depending upon the model you choose.
You also get Series ll's:
V Exclusive Game |Hard Disk disable)
Switch for Full Games Compatibility
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v' FAST RAM expansion with up
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*/ External SCSI Port for adding up to 7 SCSI Devices
>/ Internal Fan for Cool, Reliable Operation
v' External Mounting to Maintain. Your Original
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V FREE Dedicated Universal Input Power
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GVP's Series II A500H08+ Keeps
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GVP knows that no fitness plan is complete unless
is keeps your system looking great. That's why
your Series II A500HD8+ matches your Amiga
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So get a GVP Series II A500HD8 + hard drive for
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Series H. FAAASTOM and GVP are irarjemarto o( Great Valley Products Ik.
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For more information, or for nearest dealer, call today. Dealer inquiries welcome.
D«i.r, cm. 2s on neater seme cm. Tel. (215) 337-8770 • FAX (215) 337"9922
Consumers Circle 24 on Reader Service card.
CHIEF CONCERNS
Behind the users' group scene.
CVK GO I \ BOX inula ■ Mil- l;iblc in
my ofliec lh;it overflows with newslet-
ters from users* groups around the
country, and I've read every one. Some
are pretty sparse, focusing on minutes
and dues and such. Others, though,
have an editorial bite that would make
hit Buchanan and Eel Anger look like
angels.
This level of literacy is one of the
things that is different about the Amiga
market. Many of von combine great
creative skills with emotion, and the
result is plenty powerful. It's no! just in
the newsletters, but also in the letters
we receive from individuals, fust read
The I-ast Word each month and see for
yourself.
fake Larry Lack, for instance. This
Jerry Pounielle/John Dvorak (two fa-
mous computer columnists who don't
write tor AmigaWorld) quasi-done writes
a great column called Digital Dungeon
for The Amiga Users of the Heartland, in
Omaha, Nebraska. Now Larry never
knew I read his newsletters — until, thai
is, he gave Amiga World, and me in
particular, both barrels.
Larry blasted us about an article that
had an error — which was the vendor's
f'aull — and levelled a scurrilous attack
on me lor my sudden discovery ol the'
Amiga, saying I knew nothing about ii
and only likeel it for the money I made
as Editor. Sure, I was a little offended,
especially since some of (he points were
oil' target. But 1 have to admit that
Larry did it with style and humor.
I had to call. Heck, any guy who can
write about "Personal Computer Hy-
giene" and the "I-Yana Trump Card" is
well worth talking to. Besides, the
people who are the harshest critics
sometimes have the best ideas.
So 1 tried to track him down at
home. I tried him at work. Since our
schedules clashed, I stayed late one
nighl and nailed him as he walkerl in
the door.
"Hey. What's all this rotten stuff
you're writing about us, Larry?*' I asked.
"You mean you read our newsletter!"
"I reael 'em all, Larry,*'
-oh."
For the next ten minutes, I laid out
my side of the story, with Larry taking-
copious notes. For the next twenty
minutes, we talked about everything
else, Commodore, the machine, the
magazine, his column.
Minds met. Friendship began. And
now the first thing I do when I get the
Heartland newsletter is turn to Digital
Dungeon.
People like Larrv Lack are the soul of
the Amiga. They take the lime to help
organize a group, keep a newsletter
going, and give a hand to their fellow
users.
These groups get involved in the
markel bv voicing concerns to Com-
modore, keeping mainstream comput-
er publications aware of the Amiga's
existence, and keeping us Amiga maga-
zines on our toes.
Ding Dong, You're Wrong
There are also guys like Paul Metheney,
former editor of The Miami Amigos
newsletter. I got a note from Paul alter
another publication launched a vicious
(we don't mind that) and inaccurate
(now that really bugs us!) attack on
AmigaWorld because of our aggressive
coverage of new products.
To his tremendous credit, Metheney
churned out a very reasonable defense
o£ Amiga World's attempts to cover the
big products first. And it was really well
written. So I called him, too.
Unfortunately, the publishing crew
in question hasn't so far had spine
enough to publish a correction, let
alone any of the many letters from
users complaining about the attack. As
a result. Paul's letter may never get
published.
Anyhow, I happened to pick up
Metheney's latest newsletter, and there
was a quite articulate, funny, and hoti-
esi description of our conversation. I'd
better be careful with guys like Lack
and Metheney around. Stjoner or later,
they'll come after my job.
After I had written the first few para-
graphs of this column, I got a call from
US Army Sergeant Marney, who is
stationed in Garlsiedi, Germany. We
talked about a lot of things, such as
how he used his Amiga to create pre-
sentations about the Gulf War for the
5(100 or so concerned relatives of those
serving, and how he uses Russian fonts
from Classic Concepts in his work as a
Russian linguist.
But mostly we talked about his users'
group, which was kinda torn apart
when so many soldiers were moved to
Saudi Arabia. Marney is now trying to
get the group back together, so if
you're near Garlsiedi, call him up.
Users' groups, if properlv managed
and motivated, can do members a
world ol good. They provide access to
good, cheap public-domain software.
They can wangle deals out of a local
dealer, or even out of Commodore.
They attract good speakers and give
great demos. They act as an informal
Ilea markel. They solve problems. They
keep users abreast of the latest news
and gossip. Thev provide a social bond
between users. Anel thev help keep
Amiga users off the street.
Maybe that's win' some 309c of
AmigaWorld readers belong to users'
groups. Il'vou have ideas abotil how
such groups can be improved, send
'em our wav. and we'll do our best lo
pass them along to that active, com-
mitted 30%. ■
6 October 1991
Wk
WTHAS WM COLORS, 26-BIT FRAME BUFFER
+ GEN LOCK +FRAMEGH/IBBER+ FLICKER ELIMINATOR
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Introducing the
IMPACT VISION 24 from GVP
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If you're into video, IMPACT VISION-24
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A3000 orA2000. It is the first multi-
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With the optional A2000 genlock slot
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ments and enhances the A2000.
Check out these features, all packed
on a single Amiga" expansion board!
► Separate Composite
and Component Video
{rgb + Sync) Genlocks.
RGB genlock operates
in the digital domain,
for digitally perfect
production studio quality mixing: no color
bleeding, no ghosting, no artifacts . . .!
► 15MB frame Butler. Display 24-bit, 16
million color images on your Amiga
monitor. On a multi-sync monitor, you can
even display 16 million color images in
non-interlaced mode!
► Realtime Fpamegrabber/Mgttfeer. Freeze,
grab and store (in standard 4096 or 16
million color IFF format) any frame from a
"live" incoming RGB video source.
Optional "RGB splitter" required to grab
incoming composite or S-VHS video.
► Ffcken-amlnator. Duplicates and enhances
the A3000's display enhancer circuitry. It
even de-interlaces live rrr"
external video! A must for 1-L
any A2000 owner. Ask
about our A2000 "genlock
slot trade-up" program
|in case your genlock slot
is already used by something less exciting!)
► Simultaneous Component Video (RGB) Out,
Composite Video Out and s-vhs Video Out. Now,
anything you can see on your Amiga •
monitor can be recorded on video tape,
including animations, ray-traced 24-bit
images and more!
► Picture-ln-Piclure (PIP) Display. Freeze,
resize, rescale and/or reposition live incom-
ing RGB video just like any workbench
window at the double click of a mouse or
the pressing of a "hot key". With a multi-
sync all this can even be in rock steady
de-interlaced mode. Unique "reverse-PIP"
feature, even allows you to place a fully
functional Amiga workbench (or other
application) screen as a SCALE-ABLE (shrunk
down!) and re-positionable window over
full-screen live video.
► To make sure you can take full and
immediate advantage of every feature of
your new Impact Vision 24 video-station,
we even include the following software
with every unit:
• CafigarHV24. An exclusive
version of the leading
broadcast quality, 3-D
modelling and rendering
program. Use your imagination j^J^^
to model 3D, 16 million color, ^,
scenes. Use your digitized video ~w
images as textures to wrap around
any object! Tire mind is the limit!
• SCALA-TrnHfl. Easy-to-leam, video
titling package complete with lots of
special fonts and exciting special
transition effects. Turn your Amiga
into a character generator.
• MACflOPAI\THV24. A 2D, 16 million color
pamt program that lets you have fun
press a (configurable) "hot key" to acti-
vate any feature.
At GVP, we wanted to make a major impact
on the use of the A3000/2000 by profes-
sional video enthusiasts. With the Impact
Vision-24 we have!
For more information on how the Impact
Vision 24 can have a major impact on your
video productions, call us at 2&-337-8770.
imraa vision^
®
creating or manipulating any 16 million
color, 24-bit image.
Control Panel. Provides full software
control overall Impact Vision-24 's numer-
ous features. Use your mouse or simply
Circle 25 an Reader Service card.
GREAT VALLEY PRODUCTS, INC.
600 Clark Ave., King of Prussia, PA 19406
For more information or your nearest GVP
dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922
Amiga is a registered trademark ol Commodcre-Amiga, Inc.
OVERSCAN
News, A/ew Products and Networks
At Cal Arts, Computer Means Amiga
Where do yon go to learn Disney-style
character animation? To the school
founded by the Disney family, of course:
the California Institute of the Arts. Lo-
cated just outside of Los Angeles, Ca!
Arts' Character Animation Department
uses only Amigas to teach animation.
Several successful animators have put
their careers on hold to brush up at Cal
Arts. It is generally considered the finest
school in the world to learn character an-
imation, and the Amiga has become a
pivotal part of the curriculum there.
While the 165 students in the program
also learn traditional aniamtion tech-
niques, they are required to take a com-
puter class in which they use Deluxe hiint
III (Electronic Arts) and Disney Anima-
Studont Director Sean Schur [left) over-
sees Cal Arts' animation lab from the
back of the room.
tion Studio (Walt Disney Computer Soft-
ware). From there they can move on to
Continued on p. 14.
OVERHEARD
WordFferfeei Corporation is now doing fea-
sibility studies to determine whether
enough people are clamoring for Word-
Perfect Amiga version 5 to warrant its re-
lease. According to AmigtiWorld reader
Diane Carter, the company encourages in-
terested folks to call or write with requests
for the multiplatforin word processor
(1555 N. Technology Way, Orem, UT
84057 801/225-5000). If Waidftrfect gets
enough response, you will see the update.
Little Big Show
ORLANDO— "It's not fair to compare a
market like Orlando to that of New York or
LA," said one exhibitor. And she was right.
Summer AmiEXPO in Orlando was about
half the size of the spring show in New York
City. But given the location, the state of the
economy, and the increasing number of
shows Amiga developers must consider
(Siggraph began just days later), it was not
bad. Many of those who doubted that good
things come in small packages were pleas-
antly surprised. Exhibitors treated the en-
thusiastic attendees to some interesting dis-
plays and announcements.
As with the last EXPO, this show offered
no games, but instead a good amount of
video gear and software. JVC (RS# 120)
showed off a range of cameras and equip-
ment, and /0£ZV (RS# 121) demonstrated its
line of TBCs. The biggest news of the show
was the 24-bit graphic board from GVP (RS#
122). The A3000/A2000 Impact Vision 24
board (S2199), which occupies both a Zorro
II slot and the video slot, offers PIP (Picture-
in-Picture) capabilities. This lets you display
video in a resizable, movable window on the
Workbench. The hardware will be bundled
with a version of Octree's (RS# 1 23) 3D rnod-
eler/renderer Caligari and GVP's MacroPaint
and Scala programs. Another couple of sur-
prises from GVP came in the form of music
products. Representatives demonstrated a
new 8-bit sound sampler (Digital Sound Stu-
dio, S125) and spoke of a 12-bit sound board
that's slated to sell for $399.
Drawing a crowd disproportionate to its
booth size was Blue Ribbon SoundWorks
(RS# 124). Professional guitarist Mike Torres
provided both entertainment and a demon-
stration of Bars&Pipes Professional. Blue Rib-
bon worked with a prototype of SunRize's
(RS# 125) 12-bit sound sampler (which
promises direct-to-disk recording) and Blue
Ribbon's own SunSet supporting software.
The company also announced Jam ($99).
Due out before the holidays, this composi-
tion software is for people who "know noth-
ing about music and can't carry a tune in a
bucket." It is designed to easily integrate mu-
sic into multimedia productions.
Next door in the Axiom (RS# 126) booth
was Pixel 3D 2.0, an upgrade to the popular
2-D bitmap to 3-D object converter. This
new version supports more 3-D formats and
has a wealth of new features. Programmers
were also there demonstrating the 2.0 ver-
sion of 3D Professional (from Progressive
Peripherals & Software (RS# 127) that's
scheduled for fall release (3399, or $100 for
registered owners of the earlier version). In-
terestingly, it was running on an A3000 with
Progressive Peripherals' 68040 card and the
Rembrandt high-resolution 24-bit card. 3D
Pro now provides new animation features,
full-point vertex editing, extensive texture
mapping, and Boolean object functions. 3D
Professional retains support for X-Specs 3D,
the liquid-crystal stereoscopic glasses re-
leased three years ago by Haitex.
In case you ever wondered what hap-
pened to Haitex (RS# 128), it is back with
X-Specs TV, which allows you to view 3-D
images from videotape (using X-Specs, of
course).
C.mtlhuted on j>. 14.
For information about the vendors of products, see "Manufacturers'/Distributors Addresses" list on p. 118.
NOrtobrr I'M I
Serf®
MEET THE
CHAIRMAN OF THE BOARDS
68030 Power, Up to 16MB RAM and SCSI Controller All in One
IT'S LIKE AN ENTIRE
FACTORY ON ONE BOARD
Sf
Optional External
SCSI Peripherals
SERIES II A2000-CDMBO
+SCS1 Drive Installed
All A2000
Expansion
Slots Free
This single GVP SERIES II A2000-COMBO board gives you more
power, performance and control over your Amiga® system than any
4 other boards out there.
You want to expand your Amiga's
memory?... the SERIES II A2000-
COMBO does it and does it big.
You want to make your Amiga faster
than a speeding bullet;. ..the SERIES II
A2000-COMBO does that too.
You want to use your Amiga with
virtually every and any SCSI device on
the market -from CD-ROM drives, to
Magneto-Optical and tape-based stor-
age devices? ...the SERIES II A2000-
COMBO does it all.
You want all the storage capacity of a
3.5", 500MB hard drive on a single
card?... Yep -It's an option.
You want to save lots of time with your
desktop publishing,ray-tracing, render-
ing and animation programs?.,.
Nothing's faster than the SERIES II
A2000-COMBO.
You want to use your Amiga as a
special effects generator for broadcast
quality videos? ...the SERIES IE A2000-
COMBO perfectly complements New
Tek's Video Toaster™ special effects
system.
Plus, when you install the SERIES II
A2000-COMBO board directly into your
Amiga's CPU accelerator slot, you still
have all 5 of your original expansion
slots open and free for other uses.
If that doesn't make the SERIES II
A2000-COMBO the Chairman of the
Boards, we don't know what does.
For more information on how you can
put the Chairman of the Boards -
SERIES n A2000 COMBO - to work for
you, call 215-337-8770.
Internal SCSI
Hard Drive
iMBii™i„in, ! 3 ■ 5 available
iSBssa* " p,d5oomb ^
Surface-mounted
32-bit wide
Memory
Just look what you get from this
workhorse, powerhouse:
^33 or 22Mhz 68030 Accelerator
V Up to 16MB of fully DMA-able 32-bit
wide memory expansion (I3MB on
22Mhz model)
/ High Performance, Auto-Booting,
DMA SCSI Hard Drive Controller
able to DMA directly into ALL
memory
• SCSI Connector for External SCSI
Peripherals
v' Screen Icon-Based 68000 Mode Switch •
Optional "Hard-Disk-Card" Conversion Kit
Converts the SERIES II A2000-COMBO board irrio a
"Hard-Disk-Card" as well! Drive mounts on the back
of the board, saving even more space!
fe*-
Built-in GVP
Series II DMA
SCSI Controller
SCSI
Connector
for external
SCSI
peripherals
Surface-mounted 68030 CPU
and 68882 FPU
(22 or 33Mhz)
Up to 12MB of 32-bit
wide, User-installable
SIMM32 Memory
Expansion
Ask your
dealer for the
GVP A2QOO-COMBO 22 OR 33
bundled with a Hard Drive Kit
SIMM32 and GVP are trademarks at Great Valley Products, Inc.
Amiga, A2HW and A3D00 are registered trademarks ol
Commodore-Amiga, Inc.
Video Toaster is a trademark ot MewTek Inc.
For
GREAT VALLEY PRODUCTS INC.
600 Clark Avenue, King of Prussia, PA 19406
more information, or lor nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922
OS -France
Europara ■ 14, Avenue Gustave Hef Q • 33600 Pessac
T. r33) 56-363-441 • F. (33) 56-362-846
SOL -United Kingdom
Unit 10, Ruxley Corner Ind Est.
Edgington Way, Sidcup • Kent DA 14555
T. (40) 81-300-3399 • F. (44) 81-30M765
Power Peripherals— Australia
1 st Floor, 257 Hawthorne Rd.
Cautfield Worth 3161 -Victoria
T. (61) 3-532-8553 • F. (61 ) 3-53Z-S566
Dealers Circle 27 on Reader Service card.
DTM - West Germany
Dreihemmslem 6A • 6200 Wie<
T. (49) 6127-40S5 - F. (49) S127-6S2T6
Datacom APS - Denmark
Klrkerf engcl 23 ■ Hatting ■ 8900 rlorsens
T. (45) 75-65-37-88 • F. (45) 65-3746
Merlin— Austria
Bortstrasse 5 • A06074 Rinn • Innsbruck
T (43) 522-386-96 • F. (43) 522-388-97
Pixel Soft— Spain
C) Oral, Franco • 7 Entio F-fi ■ 34O0 Paiencia
I (34) 88-751180 • F. (34) 86-751191
Breadline 0Y- Finland
Vanha Forvoonlie 295 ■ 012G0 Vantaa
T. 058) 0B7-479-00 • F. (358) 087-449~44
Non-Stop SPA— Italy
Filiate di Uenditae Admin.
40057 CaOriano di Granarolo - Via B. Buozzi, 11 Botogrt
T, (39) 51-765299 • F. (39) 51-765252
Datacorp- Canada
431 Hampton Court Rd.
DoBard des Ormeaia • Ouebec H9G 111
T. 514-624-4700 • F. 514-620-7136
Microtron fomputerprodukte- Switzerland
Bahnhofetrasse 2, Posttacll 69 ■ CH-2542 Pleterlers
T, (41) 32-87.2429 - F. (41) 32-67-24-82
Consumers Circle 28 on Header Service card.
V E R S C A N
More Power!
Continuing with its popular Power Up
program, Commodore is offering cost sav-
ings on Amiga 500 bundles. Until October
31, owners of Commodore 16, 64, 64SX,
128, Plus/4, PET and VIC computers— as
well as students and educators — can up-
grade to the one-megabyte A500P comput-
er/software bundle for up to S300 off the
usual price of $799, or choose an A500S as-
semblage for S200 off the S599 suggested
retail.
Several documents can serve as "cou-
pons" at Amiga dealerships. For Com-
modore owners, the CPU serial number of
your qualifying computer written onto its
original manual cover is your ticket to sav-
ings. Students need to present either a
high-school diploma, a college ID card, or
college acceptance letter. Educators must
show a school ID or a business card to re-
ceive the discount. For more information on
the program, call 800/66-AMIGA or contact
an authorized dealer.
— BG
Musical Scores
Jagged, bitmapped printouts are
what you get from Electronic Arts'
Deluxe Music Construction Set
(DMCS). Unless you have Copyist
Companion (S30, NerveWare), that is.
Copyist Companion converts DMCS
files into a format compatible with Dr.
T's musical-notation program The
Copyist, which delivers high-resolution,
professional-quality output. (RS# 105.)
In case that won't help and you are just
not happy with any of your music soft-
ware, consider Blue Ribbon Sound-
Works' upgrade offer. Until December
15, you can trade in any Amiga music
program for Bars&Pipes or Bars&Pipes
Professional — for just S99 or SI 99. re-
spectively. Send in your payment plus
the manual cover of the program yon
would like to trade, or contact Blue Rib-
bon customer service for more informa-
tion. (RS# 106.)
— BG
The Mediator
Will a PC/AT keyboard work with your
Amiga? Now it will, with The =KB- TALK-
ER= ($69.95) by Co-Tronics Engineering.
This device promises to work with all IBM
PC/AT-compatible keyboards (not XT-types),
and all Amigas — although the A500 requires
a special adapter cable and a modification
of the case. The =KB- TALKER= is compat-
ible with bar-code/UPC-reading keyboards,
such as the Cherry G80-1600 keyboard and
bar-code reader. It provides full "Num Lock"
support, requires no changes or additions
to software and no additional power. Pur-
chasers are entitled to free uprades for the
first year. (RS# 102.)
—DM
Sometime in latejune, Amer-
ican PeopleLink, the network
that knowledgeable Amiga en-
thusiasts had come to revere for
both its files and helpful social
atmosphere, quietly succumbed
to mysterious woes. Unfortu-
nately, one of the problems with
the demise of Plink was that
there was lilt If warning. Despite
having logged on daily. I
wouldn't have guessed that any-
thing was amiss had I not re-
ceived the inside word in ad-
vance from the sysops. After the
shutdown occurred, a call to the
local Tymnet number for Plink
would produce a forlorn screen
message that read "PCI -call
cleared (c 19.d 81): local proce-
dure error.™
Without missing a beat, many
of the frequent attendees, sy-
sops, and personalities of
PLink's AmigaZone swiftly
moved to the network system
called Portal, headquartered in
Cupertino, California. Lead by
PI. ink's former AmigaZone
Chairman Harv Laser, these
ON-LINE
SCAN „,
['Linkers went to work like
crazed roustabouts and in a re-
markably short lime, installed a
multitude of Amiga files, ar-
ranged conferences, scheduled
events, and generally made the
Porta] environment a new home
for displaced PLinkers.
Signing on to Portal lias been
made easy, too. IT you're a for-
mer PLinker interested in
checking out Portal, you can
sign up on-line. Just use your
modem-equipped Amiga to call
your local Telenet or Sprintnet
number and instead of entering
"(.: PLINK" at the final connect
prompt, enter "C PORTAL'.
Once you've logged on as a
new member, enter "GO REFU-
GEE" it) join the other displaced
PLinkers. Be forewarned,
though, that Portal differs in ap-
pearance from most other na-
tional networks. Some long-time
Plink Amiga users are not near-
ly as nice in their descriptions of
Portal, either. Coddled by
PLink's forgiving and relatively
effortless user interlace. corn-
Tim Walsh
plaints are commonplace within
Portal's Amiga message boards.
Personally, I disagree with the
faultfinders, including those of
stature and expertise in the Ami-
ga community, who have found
IVirial cumbersome to navigate.
Sure, a lew more keystrokes are
needed to maneuver about the
system, but after a dozen or so
sessions, I have committed most
instructions to memory. Looking
at Portal more as a BBS and less
as a network, experienced tele-
communication users will know
it's a matter of programming
some Function keys, setting up
some macros, and changing set-
tings on Portal to a shortened
command line. Admittedly, it
takes time to become accus-
tomed to unusual screen prompts
containing such terms as edit,
logout, add_article, and unsub-
scribe, but you can get explana-
tions for these and other mysti-
fying commands simplv bv typ-
ing "HELP BEGINNER" or
"HELP" followed by the com-
mand name in question. Also, all
inductees receive a New User's
Guide fiom Portal, which goes a
long way in helping beginners to
comprehend the system.
One of the first Amiga files I
encourage everyone to retrieve
from the Amiga file area is
called HOWTGPORTAL.LZH,
written by Rick Plavnicky. Al-
though be is not a Portal em-
ployee, Plavnicky has taken the
lime to write an 1 1-page refer-
ence document designed to
help former PLinkers through
the transition period. Be certain
to check out the other Amiga
files on Portal. It's the only na-
tional network that slocks the
entire Fred Fish Disk collection
of freely-distributable Amiga
software.
If you're interested in a Portal
account, here is the necessary
information:
Portal Communications Co.
10385 Cherry Tree Lane
Cupertino. CA 95014
Voice: -108/973-91 1 1
Data: 408/725-0561
On an aside, a Federal Com-
munications Commission form
letter I recently received sets to
rest the question of a modem-tax
proposal thai was posted on GE-
nie and mentioned in the July
isssue l p. 10). According lo the
letter, no such proposal exists.
HI October 1991
If you wish to enhance your Amiga 2000* with
MORE MEMORY, a HARD DRIVE, or ROTH
wish no more— GVP has the solution for you.
Choose GVPs Series II
RAM Expansion Board,
* SCSI Hard Drive
Controller or SCSI+RAM
Hard Disk Card. Realize the
potential of configuring your
perfect solution without any need
for compromise!
^ RAM Expansion
SHA2000-RAM812: The smallest and
most compact 8MB RAM expansion
board (or the A2000 !
Features:
V 2MB of factory-installed RAM,
expandable to 8MB.
V All memory fully Auto-Configured.
/Also supports 6MB configuration for
maximum memory utilization for
Commodore's A2088/2286
"bridgeboard" users.
*/ Uses easy-to-install, industry
standard, SIMM memory modules.
No more bent pins or incorrectly
inserted DRAM chips!
V GVP's state-of-the-art VLSI
technology has reduced an 8MB RAM
expansion board to a "half-card"!
This translates into a lower parts
count and also means the highest
possible reliability and life
expectancy. ^^ ■ w
\ 2MB Factory-
Installed Memory
.if***' .-rr^
■ffi^Z, *****
■si*"** rftrf*
k SCSI Hard Disk Controller
Sll A200D SCSI "Hant-Disk-Canl":
Specifically designed for those users
who don't need memory expansion but
still need maximum hard disk
performance at a budget price.
Features:
»/ Incredible SCSI hard disk perfor-
mance achieved through GVP's
innovative new custom chip design.
v' Supports virtually any SCSI device
including: CD ROMs, tape drives,
Bernoulli drives, removable hard
drives , . .
/ Fully implements Commodore's
Rigid Disk Block |RDB) standard as
well as the new DIRECT SCSI
interface standard.
• Allows direct AUTOBOOT from Fast
File System Partition.
• Simplest and easiest SCSI installation
in the industry.
k SCSI Hard Disk+ RAM
r Expansion
Sll A2000-SCSI Hani Disk+ RAM-Card:
State-of-the-Art integration packs
GVP's high performance SCSI
controller, 8MB FAST RAM expansion
and a 3.5" hard drive drive INTO A
SINGLE A2000 EXPANSION SLOT!
Features:
• GVP's new custom chip design
provides DMA performance and
unique direct dual port memory
access to FAST RAM, eliminating
typical DMA side effects under heavy
graphics load.
• Easy-to-install SIMM memory
modules allow flexible memory
configurations for Zero through
8MB. Supports 6MB FAST RAM
configuration for BridgeBoard users,
• Supports virtually any SCSI device.
• Allows direct AUTOBOOT from Fast
File System Partition.
• Simplest and easiest SCSI installation
in the industry.
Sacs II, and GVP are Irademarta o! Greal Uiitey PradLrts In:
Amiga and Amiga 2000 art reg&ned trademarks of Commodore-Amiga, Inc.
Dealers Circle 29 orr Reader Service card.
GREAT VALLEY PRODUCTS INC.
600 Clark Avenue, King of Prussia, PA 19406
For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922
Consumers Circle 30 on Reader Service card
o \ i; R S (I A \
Animation 101
For those interested in taking a course
in real-lime Amiga animation lor video,
Myriad Visual Adventures oilers Anima-
tion 101 ($35). The one-hour VHS tape
is a two-part course for beginners. It cov-
ers animation and motion study, and has
a brief section thai aims to clear up some
of the confusion about video editing.
(Part 1 won second place the Industrial
Video category at the '9 1 New York Ami-
EXPO). The animated sequences on the
tape were recorded in real time using ba-
sic software and hardware. (RS# 101.)
— DH
Put one foot In front of the other — with
some help from Animation 101.
Commodore Goes To Washington
WASHINGTON, DC— Imagine how excit-
ing history would be if you could actually wit-
ness the events that shaped our world. While
technology does not currenty support time
travel, you can see the next best thing to be-
ing there — at DCs Smithsonian Institute.
Commodore teamed up with Pioneer
Electronics and: Scholastic Books to donate
three systems for presenting "Visions of
American History: Struggles for Justice Vol-
ume 1 : African American, Native American,
Latino," an interactive exhibit. Scholastic de-
signed the courseware for this educational
extravaganza to run on an AmigaVision-
equipped A2500/30 connected to a Pioneer
laser-disc player.
The exhibit draws you into the material
with historical footage, simulations, maps,
charts, biographies, and time lines in an at-
tempt to make history lessons as close to
personal experience as possible. According
to Commodore's Director of Educational
Marketing Paul Calkin, Scholastic hopes that
the course will give students not only a
more accurate account of history, but also
a feel for the sacrifices made by the ground-
breakers in our past.
-JJ
Mouse Alternatives
Perhaps you use your mouse hour af-
ter hour, day after day. Perhaps you're
tired of moving your arm and wrist into
precarious positions, and arc suffering
from finger cramps trying to get the pre-
cision you need. Perhaps you haven't
heard of Mouse-trak. Mouse-Irak, by
ITAC Systems, is what you gel when vou
place a two-inch phenolic ball on hard-
ened stainless sieel shafts and bearings
for precision, and add a wrist pad for
cushioning the hand. It comes in two
models, the MQ2 (8 1 59) and the MQ3
(SI 69). This stationary device, designed
for precision and comfort, oilers a toggle
mode (press to start, move the cursor,
and press again to release) to reduce
hold-and-drag ringer cramps. It also of-
fers user-definable-keys, and cursor-
speed control. (RS# 103.)
Another option for mouse opponents
is TriMedia'a Amiga Wiz digitizing
tablet (S249). The Wiz hardware, man-
ufactured bv Cakomp, oilers n 7.5x7.5-
inch active area and 10(10 lines-pcr-inch
resolution. A iwo-buiton pen comes
with the package, but if you need a
more precise method of tracing, you
OVERHEARD
"The change is in name only," said a
spokesperson for Stylus inc., formerly
entitled Taliesin. "1'he firm, known lor its
structured-drawing program I'm Vector,
also noted dial il is sending live 2.0 up-
grades to registered owners, so if you have
not yet mailed your registration card, do so
nowl The company retains its address and
phone number: PO Box 1(571, Ft Collins,
CO 80522, 303/484-7321.
can opl for Calcomp's six-button
mouse-style cursor with cross-hairs
(S75). TriMedia provides a five-year
warranty and control software for all
Wiz options. The Amiga Wiz attaches
via the serial port (the A 100(1 requires
a gender changer). (RS# 101.)
— DH
All Business
LabelDex! ($74.95, EasyScript!) promis-
es to solve the problems of organizing and
managing the name/address/phone lists,
floppy disk libraries, and electronic mail ad-
dresses that you are now accumulating in
disarray. LabelDex! is compatible with
dBASE, the popular MS-DOS database
manager, and supports ARexx. Not only can
it search, sort, and dial the phone, it can also
log floppy-disk information straight from the
disk, and automatically format and print pro-
fessional-looking disk labels. (RS# 113.)
Small, fast, and memory-resident, Con-
tact 1.2 (S59, Desktop Utilities) is a person-
al-contacts manager and database that you
can summon with a hot key. Like LableDexl,
it can search, sort, and dial the phone. It can
also send entries directly to your current
document or to a printer (PostScript includ-
ed). The program is compatible with Work-
bench 2.0 and customisable through ARexx.
To prevent accidental losses, Contact auto-
matically saves new entries whenever you
press the Return key. Registered users are
encouraged to send their ARexx scripts to
the developer — any script that is included in
the next release of Contact will win its author
a free upgrade. (RS# 1 14.)
Designed specifically for special-events
videographers, the Video Escort (Mr. Hard-
ware) management system provides eight
computerized forms to cover all aspects of
the business. The program works with Pre-
cision's Superbase Professional 3.02; you
can purchase both packages for $399.95 or,
if you already own Superbase, you can buy
Video Escort alone for S299.95. Video Es-
cort's efficient data-entry system reuses
previously entered data whenever possible.
Not only can the software help you track
client needs, special requests, phone calls,
deposits and payments made, and balances
due, but you can also print job contracts, re-
ceipts, crew schedules, editor's sheets, and
over 20 other reports, including a sales-tax
report. Video Escort can also keep track of
crew and event scheduling, and you can
modify all variable information. For security,
Video Escort is password-protected. (RS#
115.)
For file security in networked computer
systems, Intercore Development has re-
leased InterLock (359.95), a programming
utility. InterLock promises to give Amiga-
DOS an advanced set of file-locking routines
that are flexible, fast, and efficient. The utility
is implemented as an Exec-style resident li-
brary. You can call it from any language; the
program suports both the Manx and SAS C
compilers, along with various 68000 assem-
blers. With InterLock, programmers can cre-
ate multiuser applications that allow simul-
taneous access to a single file. (RS# 1 16.)
— BG
12 October 1991
HE AMIGA MIND
Unleash The Artist Within Wm
i Natural Talent Required I
esignWorks
rk For You
you've been looking for a fast,
asy-to-use, high quality structured
rawing program, look no further.
ow you can unleash the artist
within with DesignWorks, the
structured drawing program de-
signed for the Amiga mind.
Creativity In The
Fast Lane
DesignWorks is built for speed.
No longer are slow and cumber-
some programs needed to
achieve professional results.
DesignWorks is the ultimate
in simplicity, with a responsive
interface and design set.
The Highest Form Of
Self-Expression Is Now
The Least Expensive
DesignWorks costs far less
you would expect from a
structured drawing program with
this much speed and flexibility. With
a Bezier smoothing algorithm, un-
limited numbers of drawing layers,
flexible text handling system and
user-definable multi-color patterns,
you don't need to be a professional
engineer or CAD programmer to
achieve quality results. And high
resolution printing means you get
near-PostScript quality output from
your dot matrix printer.
Slop by your local Amiga dealer
to see DesignWorks in action.
Draw Yoir Own Concu sions
Fast and Intuitive structured drawing
Create lines, rectangles, ovals, polygons, and
freehand objects
Smoothed (Sexier) curves
Optional arrows on tints
Duplicate, rotate, flip, and scale objects
Text with multiple fonts, sizes, styles, and colors
Import/export IFF pictures
Automatically align objects relative to each other
Automatic grid snap
Group objects together
Variable line thickness
Customizable mulii-enlor fill patterns
Multiple drawing layers
AREXX port
Macros, when used with AREXX
Magnified and reduced views
Drawing up to 100 inches by 1 00 inches in size
Up to ID drawings open at the same tunc
Inch or centimeter rulers
Near- PostScript quality priming on dot-matrix
printers, full 4096 color printing
Complete printer control, including sideways
printing
Fully customizable
Full support for Kickstart 2.G
Requires Kickstart 1 .2 or later and 5 1 2K of memory
Suggested retail price: $125.00
11
NEW HORIZONS
206 Wild Basin Road, Suite 109
Austin, Texas 78746 (512) 328-6650
Am:£i" ]% j ri^Littiid uuildfiurSc m( Cunumxiore tiiiMnrvi Midlines, Inc.
[Jr--> jjnl'i ifks'" ii j [rjdtmjrk tJ Ne* I lurijiirvs Sttttwaic ba
Circle 64 on Reader Service card
Interface Lift
V e k s <; \ \
Having trouble creating .software with
the "look and feel" of the Amiga? Your
It ictids at Commodore-Amiga have writ-
ten a book that can help, Amiga User In-
terface Style Guide (£2 1 .95, 224 pages).
This addition to the Amiga Technical
Reference Series details all the standard
elements of the Amiga user interface, and
documents the conventions that you
should follow when writing applications.
It provides definitions, descriptions, and
illustrations of the Amiga's three built-in
interlaces — the graphic user interface,
the Shell, and ARexx — and depicts such
graphics as gadgets and windows. The
Amiga User Interface Style Guide is de-
signed for all interface designers, from
novice to expert. (RS# 107.)
If the software you generated with an
authoring system needs a better look,
you may be interested in INOVAtronics'
Interface Design Kit (554.95), a four-
disk collection of button and icon clip
art. The kit is for use with such author-
ing systems as Commodore's AmigaVi-
sion and INOVAtronics' own CanDo. It
contains over 50(1 ready-to-use images
(in hi- and medium-res brushes) that
represent functions frequently used in
multimedia applications: videodisc, mu-
sic, sounds, trashcan, mouse, printer, an-
imation, pic. clock, document, floppy
disk, and more. It also provides mathe-
matical symbols, many shies of arrow
buttons, and generic round, square, and
rectangular button images. A 30-page
manual directs you to each brush's loca-
tion on the disks. (RS# 108.)
—DH
Cal Arts, from p. 8.
advanced techniques with such 3-D pro-
grams as Imagine (Impulse).
The 2000-square foot computer lab,
open 24 hours a day, the lab was funded
primarily from a grant from Disney. It
holds nine A3000s, three 2500s, and an
assortment of A500s and A 1 000s, all of
which arc cabled to AProDraw (R&DL)
drawing tablets. The computers are
linked via Ethernet to a Sun workstation
that contains all of the lab's software,
freeing up the hard drives and disks for
the students' work. Two Video Toasters
(NewTek) and an assortment of frame
grabbers, slow-scan digitizers, and other
peripherals are also available. One area
is devoted to single-frame animation
and video transfer.
Teaching Talent
An important part ofwhal makes the lab
work is the knowledge ana 1 enthusiasm
of Amiga experts Dale McBeath, Assis-
tant Department Director, and Sean
Schin; who is not only an instructor, hut
a student as well. Both are artists and
programmers; they have written custom
software for the lab and even modified
such programs as Animal ion: Journey-
man (Hash). Dale is also a hardware
guru, having built and designed an Ami-
ga-based switching system. Sean's back-
ground is in film directing. Me has ex-
tensive knowledge of computers, being
involved with the Computer Research
Institute. He is also an experienced
teacher of advanced 3-D courses, where-
in he pushes the state of the art in Amiga
animation.
Besides its regular Amiga animation
courses, Cal Arts has a Visiting Artists
Program that has tapped the talents of
such well-known Amiga animators as
Gene Brawn, Joel Hagen, Jodv (filler-
man, and Brad Schenck. This program
provides a two-week locus on each artist's
area of expertise.
At the end of each year, the Cal Arts
students present their work to producers,
some who come from as far away as
Japan and Germany, At least a third of
the students are hired on the spot, even
before they graduate. The Simpsons
television show, for instance, employs
Cal Arts graduates almost exclusively,
and you'll find large numbers of alumni
working for all the major animation pro-
duction facilities.
A new room is now being added to
the lab, and pending additional grant
money, Cal Arts hopes to expand its ca-
pabilities dramatically. .Staffers are also
doing experimental work with virtual
reality. Dale has written custom software
Ibr the project, and with Sean has de-
signed and built a helmet and glove.
The two hope to soon do more with
3-D — interactive sculpting, finger
painting, and character design — and to
allow viewers to interact with a tluee-di-
mensional environment
— Geoffrey Williams
Little Big Show, from p. 8.
Down the way. Centaur (RS# 129) dem-
onstrated the Colorburst 24-bit graphics
board. Jaded by previous demontrations of
it, I was not excited until I saw the box — the
board is finally shipping!
Programs Plus 8 Video (RS# 130)
showed an upgraded version of Real 3D
(1.4), now designed to take advantage of
an '040 accelerator.
ICD (RS# 131) showcased Prima, its new
internal A500 hard drive, available in sizes
of up to 105 megabytes. Because Prima
needs the space occupied by the A500's in-
ternal floppy, ICD also now offers the Shuf-
fleboard (S25), which allows you to make
any external drive DF0:. The company's
Novia internal A500 hard drives now come
in 30- and 60-megabyte capacities and do
not require removal of the internal floppy.
New hardware under development by
INOVAtronics (RS# 132) will give A500
owners a video slot and lots of room for ex-
pansion in the form of a "tower." The unit
will be available first as a kit. The company
also showed a slick, easy-to-use directory
utility called Directory OPUS ($59), which
has scores of configurable features.
Those wanting to further configure their
system speed have just one equation to
solve: 2.0+x = 68040. (Hint: x is the time
Commodore needs to release AmigaDOS
2.0.) Among exhibitors holding 68040
boards until the 2.0 release were RCS
(RS# 133), Progressive Peripherals & Soft-
ware, GVP (which now promises a clock
rate beyond 25 MHz), and CSA (RS# 134,
with its 40/4 Magnum hardcard, which
also provides serial, parallel and RS 422
ports and accepts 64 megs of RAM).
Picking up the slack for NewTek, which
was not in attendance with its usual larger-
than-life display, was BreadBox |RS# 135),
the Video Toaster users' group. BreadBox
displayed some of the latest Toaster tapes
and demos.
In addition to its usual schedule of key-
note addresses, seminars and master
classes, AmiEXPO offered a series of
novice classes. Show representatives also
announced AmiEXPO's Fourth Annual Art
and Video Contest. Submissions will be ac-
cepted for seven categories, and winners
will be announced at the spring 1992 show,
For details, entry forms, or more show in-
formation, contact AmiEXPO, 465 Colum-
bus Ave., Suite 285, Valhalla, NY 10565,
914/741-6500.
The next AmiEXPO is scheduled for Oc-
tober 4-6 in Oakland, California. Following
that will be Amiga '91 in Cologne, Germany,
which runs October 31 -November 3,
—BG
Overscan is compiled by Barbara Gefvert,
Janine Jackson, and Tim Walsh. Send your
news, new products, and network informa-
tion to Overscan, AmigaWorld Editorial, 80
Elm St., Peterborough, NH 03458. ■
14 October 1991
Before you pchase a new
word processing program ask
for character references
(and then ask the price!)
Say goodbye to rough, jagged letters on all
□f your printouts. Until now, quality output
was only possible from expensive desktop
publishing programs or PostScript ''' , printers.
Now any printer supported by
Workbench"' printer drivers can be
utilized to its fullest capabilities. Final
Copy" is the first and only word
processor on the Amiga to offer high-
quality outline fonts. And that's not
all... Check out the rest of Final
Copy's'" great features. Never
before has a program like this
been available. Check out the
price. If you are interested
in a quality word pro-
cessor, you will not find
a better value than
Final Copy.™
ra
Outline Fonts:
• Size fonts from 4 to 2(X1 points
• I eading (line spacing) from 4 to 200 points
• Compress/ Expand character vvid fhs
■ Underline, Double Underline, Strike-Thru
■ Small Laps/ All Cap-
• Superscript 'Subscript
Word Processing Features:
■ 1 16,001) word Spelling Detector and Corrector
• 470.(100 synonym Thesaurus with definitions
■ Automatic hyphenation
• Multiple columns (1-6)
• Search and Replace
« Title pa^c option
• Header/ Fooler option
• Left, right, center, and decimal tab stops
• Lett, right, center, and full paragraph justification
• Document statistics
■ Copy/Paste ruler
• insert date, time, and page numbers
• Custom page sizes
User Interface Highlights;
• Ruler displayed in inches, picas, or metric
System Requirements Amiga™ with I megabyte RAM.
and either a hard drive or 2 iloppv drives
Fiml Cow
from ' ^
SoftWood
© SoftWood, Inc. P.O. Box 501 78, Phoenix, AZ 85076
1(800)247-8314
Visa/Mastercard Accepted
0NLY $ 99 95
Orcle 48 on Reader Service card
Magnified and reduced page views
User-defined preferences
A Re xx port
HT Graphic Support
Real-lime text flow
Scale to any size
Cropping
Place anywhere on page
Depth arrange
Also supports HAM and Extra Halbrite
iitai I Yin line,:
Print at full resolution ol printer
12 Bit-plane printing
No jagged edges
Pictures print in their original colors
Draft Printing
Print at maximum speed of printer
Left, top, right, bottom, and first margins
Use printer's built-in fonts
riming denenll:
Use standard Amiga printer drivers
Print and edit documents sirmiltaneouslv
Workbench 1 .3 .vnd 2_il compatible
REVIEWS
superbase
Professional 4
Look! Up in the sky!
By Loren Lovhaug
ITS FASTER AND more powerful
than its Amiga competition, and it's
able to leap beyond traditional
database applications into the realm of
multimedia. It's a relational database...
it's an object-oriented programming
environment . . . it's Snperbase Profes-
sional -1 (SB4)! Yes, one of the prime
defenders of productivity software the
"Amiga Way," Precision Software has
released another blockbuster sequel.
Before we take a look at SB4 ($495),
let's review the Snperbase story. From
its earliest Amiga release. Snperbase
earned the title of "king of the hill" as
far as Amiga database-management
programs are concerned. Even as
the product evolved into a fully pro-
grammable and relational database-
management system, its designers have
never lost sight of their goal — to make
the product's powerful features accessi-
ble and straightforward. This is why
Snperbase is one of those rare products
ill. ii is equalh attrat live to the uovk e
with minimal needs as well as to the
experienced user who demands power
and performance.
Sensitive to the diversity of its clien-
tele, Precision split the evolution of
Snperbase into separate tracks. Super-
base Personal offers an inexpensive,
nonprogrammable version of the
product, while Snperbase Professional
affords a full-blown implementation
that stands up to database-manage-
ment systems available on any
platform.
Up, Up, Upgrade
SB-! For the Amiga addresses several
of the minor deficiencies of Superbase
Professional 3 (see July '89, p. 14)
while adding legions of new Features —
so many, in fact, that editorial space
and postal weight regulations prevent
me from covering them in detail. To
give you an idea of this upgrade's
scope, consider that the program's
documentation grew from around 550
pages to more thai 900 pages. Within
vou will find over 250 new DML pro-
gramming constructs, several new
menu choices, and a multitude of
other enhancements.
Thankfully, the new version is fully
read-compatible with previous versions
of the program, but if you reorganize
your database under SB4, vou will
need to export the data for use with
earlier versions.
Since the introduction of SB4 for
Windows, many of us have been clam-
oring for the enhancements found in
the MS-DOS version. I am happy to
report that our calls have been an-
swered. In fact, other than the areas
where the plai forms involved diverge,
SB4 for the Amiga and Windows are
data-compatible and operate alike. The
operational similarities between ibese
two versions ol SB I mean applications
written in DMI. (the Snperbase pro-
gramming language) require only
minor or. in many cases, no modifica-
tion to run under either version of
Superbase. litis gives Amiga Superbase
owners the ability to tap into the
wealth of applications created for use
oil MS-DOS machines.
Perhaps even more exciting than the
compatibility with the MS-DOS version
ofSB4 is the enhanced Forms Design-
er. Previous versions of the program
allowed you to create custom data-
entry screens and define relationships
lot multifile applications. SB !"s Forms
Designer, however, now includes a
more efficient design and a number of
new Features.
Of the Forms Designer's new Ica-
tures, 1 was most impressed with its
three new object types. These add a
higher degree of automated and inter-
active control to on-screen forms and
DML applications. The CMD object
makes it easier to add embedded auto-
matic commands as well as to create
on-screen push buttons that execute
DML commands. Your push buttons
can be either solid or transparent rect-
angles with titles in the colors of your
choice. The program gives you the
option of defining hot spots over IFF
backgrounds or other Forms-Designer
objects.
Two more objects allow you to de-
fine graphics-based data-entry con-
structs. You can create a set of specific
responses for a field with radio but-
tons that a user can select via the
mouse or l>v pressing the Tab or
Spacebar keys. Likewise, using check
boxes, you can create a graphical
means for selecting binary choices
such as yes/no or true/false.
Another benefit ofSB4's new Forms
Designer is that now it is much easier
to define relationships among multiple
files. This was once a coniiising and
tedious chore, but now you can define
these relationships simply by choosing
a primarv and secondary file and draw-
ing a line on screen linking the fields
in question. The same holds true when
linking and replicating fields to define
one-to-manv relationships (transaction-
al processing).
One problem that plagued pre-SB-1
versions of the Forms Designer in-
volved fonts. Although previous ver-
sions allowed vou to display informa-
tional text and field names using any
screen Font vou wished, you could noi
display your field dala itself in any font
other than the system font. This stum-
bling block has been removed, so that
when you use the dcsktop-piibhsliing-
like tools provided, it is very easy to
construct attractive data-entrv and
For information about the vendors of products reviewed, see "Manufacturers'/Distributors' Addresses" list on p. 118.
lOOfluber 1'i'it
processing screens. In addition to these
facilities are a number of new options
Tor importing non-IFF graphics, scal-
ing images, and working with image
palettes.
DMI. control is another benefit oi the
new Forms Designer. DMI. now pro-
vides a complete complement of high-
level commands for dealing with every
sort of mouse, pull-down menu, control
panel, and key-press event occurring in
conjunction with screen forms and their
new object types. Further enhancing
DML's form-control facilities is a new
set of commands for actually defining a
new form and adding form objects
completely under DML, thereby allow-
ing you to bypass the form designer
itself for applications where it might be
desirable to do so.
What's in Store?
Although you may care little about MS-
DOS compatibility or the Forms De-
signer, there are still plenty of reasons
why you may want SB-1. "lb begin with,
Precision optimized Superbase's inter-
nal storage format in order to provide
better performance and increased
storage capacitv. Precision asserts that
Superbase can now stoic, index, and
retrieve information bom a one-bil-
lion-record database. In addition, SB-1
now includes a single-character logical
field type as well as virtual fields.
Precision extended Superbase's
ARexx support and provides adequate
doauneniaiion. Overall, the manuals
are greatly improved. We no longer
have to live with the fascinating trivia
on installing the Atari ST version of
Superbase. the easy-to-lose stapled
addendum booklet, and the 27K read-
me file. Replacing these rough edges
are two well-written, beautifully illus-
trated, tab-divided manuals in D-Ring
binders.
With Superbase
Professional 4,
boring database
screens are a thing
of the past.
Linking your data
base files is as
simple as drawing
lines on screen from
one file to another.
Precision improved both the Super-
base label-dialog and report-genera-
tion facilities which now incorporates
many new options and is substantially
easier to use. And Finally, Precision
opted to make SB4 noncopv-protected
right out of the box.
So do I have any gripes about SB4?
Just two. First, SB4 comes with only
slightly better than Preferences-based
printer support. While I realize this
meager support reflects mostly on
Commodore, given a package of this
price and stature, 1 would like to see
better support for resident and soft
printer fonts. Lastly. I think that the
indexes of the new manuals are a bit
skimpy for 900 pages of text.
Overall, however, SB-1 carries on the
Superbase tradition of excellence. The
enhancements, particularly those made
to the Forms Designer, expand Super-
base's potential considerably. SB4's
interactive on-screen-button support
and programmable nature make the
program ideal for multimedia applica-
tions, especially when you need data-
base accessibility on a grand scale.
These new-found talents combined
with the product's success as a tradi-
tional relational database manager,
truly make it super.
Real3D Professional
Closing the gap betweeen reality
and imagination.
By Kelly Day
IF NOT A SCULPTOR, an artist re-
quires the imagination to translate 3-D
reality into what is essentially a 2-D
medium, Photography gave us a rela-
tively simple means to convert a 3-D
world into 2-D form, but in many ways
it left out the imagination or inner
vision so close to an artist's heart. The
advent of computers, coupled with 3-D
modeling programs, gave us the op-
portunity to get back some of that,
however, by providing us with a kind
of camera of the imagination.
The trouble is thai this new medium
has been too complex and 3-D software
has required too much tedious calcu- *■
AmigaWorid 17
R li V I K W S
lation an tinkering. Hint's where pro-
grams \ikc Activa Internationals
RealSD Professional (S-H19) are ready to
make a dill'erence. The idea behind
RealSD is to minimize the model-build-
ing process that more often than not
hinders a designer's progress rather
than helping it. RealSD accomplishes
this by eliminating the process of work-
ing directly with points or vertices.
To create designs in RealSD, you
combine wireframe representations of
simple primitive objects (cones, cubes,
spheres, etc.). Initially, I balked at this
approach, because 1 always liked die
detail that direct control over vertices
gives me, but some of RealSD's built-in
features present a very convincing
counter argument.
At the Count of Three
Real3D is divided into three basic
sections. First, you create and edit your
scenes and objects. In the second, you
rotate these objects and make adjust-
ments to their positions so that when
Circle 59 on Reader Service caro.
you put the third section — the render-
ing mode — to use, the observer's point-
of-view is precisely the way yon want it.
RcalSD's tri-view is similar in some
respects lo Byte- by-Byte's Sculpt 41)
environment. Not only does it provide
three views of vour scene, bin it also
provides markers for your observer
position (camera), aim point or target.
secondary [jointer, and lamps.
As mentioned previously, von build
your models by continuously adding
primitive objects to a hierarchical struc-
ture. There are three reasons why ibis
process is more accessible than any 3-D
program I've previously used. First,
because what yon see is a simplified
wireframe of each primitive and not all
of its constituent surfaces, the tri-view
is kept very clean and clear of extrane-
ous lines.
In addition, the color that you select
for each primitive object is reflected in
RealSD Pro lets you model with lines
first, before you commit to rendering.
its wireframe color, which also helps to
keep individual primitives quite distin-
guishable from one another. Typically,
hierarchical systems prove cumbersome
when you are designing in a 3-D envi-
ronment, because they require that you
stop designing and name each little
part as you go along.
RealSD eliminates this stop-and-go
process by automatically naming each
object for you as you create it. It gives
each object a temporary name, such as
"Cubel" or "Sphereo," for example.
You can either pay attention to the
naming and hierarchical placement of
each object as you go along, or you can
completely forget about it and rename
them later. RealSD lets yon rename
each object and then copy, cut, and
paste individual pieces into the roots of
the hierarchical tree.
Working with outlines of objects
makes designing simple. There is no
need to put a boundary box around a
set of points in order to quickly move •>
WOrinbrr 1991
Offers expire October 31, 1991.
Available : direcfty from Supra ■■'..'
and from most Amiga dealers, '
ORDERS: 1-800-7Z7-8772
503-967-9075- 7101 Supra Drive S.W., Albany, OR 97321 USA • Alt trademarks belong to their respective owners.
-•■
R K V I E W S
them. Each primitive object is born
with its own simplified boundary box.
Such movements as rotate, relocate,
stretch, and scale occur as quickly as
you can move the mouse.
Real'SD offers a veritable host of
special built-in tools, such as Lathe.
Fence, and Tube, that all work to create
extruded or molded objects in 3-D as
fast as you can draw them in 2-D. If the
tri-view refresh rale starts to bog down
as your model becomes more compli-
cated, there are controls that allow vou
to choose whether you want all of the
windows to auto-refresh after each
movement or just the one in which you
are currently working.
The same goes for the objects within
the windows. You can select auto-re-
fresh for just the object currently under
scrutiny — from its immediate parent
ondown. You can even set it up so dial
only the component you are currently
moving will be constantly redrawn. If
all this still is not enough to speed
things up or clarify the scene for you,
Circle 17 on Reader Service card.
(hen you can also hide objects by name
from the hierarchy.
Glass Watermelons
Through a variety of controls, you can
whip up just about any material or
texture that you can imagine. With the
material creation requester's sliders,
you can control various aspects of the
physical properties of light on the
surface of an object. The program also
lets you map pictures and textures — in-
cluding a rippling-water effect called
bump mapping — onto surfaces.
Using a set of "Boolean logical oper-
ations" (a complicated term lor a cook-
ie cutter), you can quickly and easily
create intricate objects. It's like having
a tool set made out of thin air: If you
need a drill or a scoop or a saw, you
just make one, use it, and then toss it
out. You can overlap any two objects in
space and then combine them in one
of six ways to produce a new object.
If you link objects with the AND
function, only the parts of the original
two objects that were overlapping will
remain alter the operation is complete.
If you use the AND NOT function, the
tool or object will leave a hole of its
own shape in the object it intersects —
similar to the way a cookie cutter
works. EOR, the opposite of AND,
leaves only the parts that did not over-
lap in space. DIVIDE behaves the same
way as AND NOT, except that you get
to keep the cookie, too.
The remaining two functions (called
AND WITH PAINT and AND NOT
WITH PAINT) behave the same way as
AND and AND NOT, with the slight
difference that the attributes of [he tool
that vou used to cut are left on die
surface of the resulting object. This
feature intrigues me because ii is one
of those things from the realm of imag-
ination thai you cannot create in reali-
ty. What this means is that, for exam-
ple, you can cut tiger-stripe holes in a
watermelon or glass-lined scoops out of
a piece of wood or carpet.
The light sources in Real'SD are
superb. By placing a lamp in a lube
and then aiming the tube at mv model.
I created a spotlight. I agree witfi the
philosophy in use here; this light
source is like a filament around which
you place some sort or opaque object
to make lamps.
Real3D"s Wireframe mode provides a
perspective through-the-camera point
of view of a model or scene. With it,
you can manipulate a series of controls
to move your point of view around — al-
most in real time — for proper framing
Continued on p. 90.
20 October 1991
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22 October 1991
AMIGA IMAt;t BY MARK SWAIN
^mmm^
How to give your animation ex-ci-ta-tion ?
Here's some
advice from the experts.
®hai makes an animation successful? What is it that makes you sit
I up and take notice when one cartoon starts to roll but scuds you
I drilling off (o dreamland when the sequel comes around?
f To be successful, your animation must be clear — in both pur-
pose and execution. It's also got to be believable. Exaggeration
aside, you must take into account the rules of physics when produc-
ing an animation. Further, your animation should have personality; tiny
characteristics arc key. But th-th-th-that's not all, folks! Sometimes, a touch of raz-
zle-dazzle is in order (see opposite page).
We asked a group of professional animators to share some of the techniques they
use in their work. While these techniques are basic, diey are not necessarily obvious.
They can, however, make a tremendous difference in the impact of your animation.
Although the tips these experts provide may be exemplified in terms of a particular
program, these pointers can apply to '2-D and 3-D animation alike, so everyone
can benefit.
So now, without further ado., .let's get on with the show!
CLARITY IS KEY
BY ERIC DANIELS
As an animator, the most heinous crime you can commit is to bore your audience.
You've got to grab them by the eyeballs and make them want to watch your ani-
mation! The best way lo get and hold people's attention is to clearly communicate
an entertaining idea. Here is a four-point plan for doing just that
Creole definite diameters: Know who your characters are and make them known
early to your audience. Stereotypes can help communicate personality quickly.
Your audience must have a set of expectations built up about the character, which
you can then follow or break depending on your mood. This goes for inanimate
objects as well as characters. If you are animating a spaceship or a car, let the au-
dience see it and become familiar with its shape before doing anything fancy with it.
Keep your story simple: Don't try to animate a Dostoevsky novel; simple ideas make
the best animations. One of my favorite short animated films, called Sysiphus.
depicted nothing more than a man pushing a rock up a hill. What made the film
AmigaWerld 23
A \ 1 H
TIPS
special was the beautiful simplicity of the idea and the
skill with which the animator portrayed it. The more
complicated ihc idea, the more the audience will want
to wander away.
Stage clearly: This is where your story-telling abilities
get tested. You have to break the action down into pos-
es, all of which advance the action. Strong posing is a
mysterious art, but there are a few rules: Try to create
strong silhouettes, with important objects or gestures
held away from the body, surrounded by "clear air."
Don't clutter your story with too many poses; use just
enough to convey the idea clearly.
Use the character's whole body with every motion,
and try to caricature attitudes that the audience is fa-
miliar with. For sadness, throw the head forward into
the hands and slump the shoulders forward. For pride,
arch the back until the chest swells mil like a sail. Isolate
the important motions and objects, and make them fill
the screen if possible.
Keej> the tempo interesting: If you introduced new pos-
es at exactly one-second intervals, it would noi matter
how interesting they were; the animation would be life-
less. You must break up the timing into fast-slow-fast
sections, with an eve toward what the character is
thinking.
If you want a mischievous character to have a brain-
storm, you might show him rubbing his chin slowly
while looking skyward. Then, vou might slow 1 his hand
to a complete stop for a second, and make his eyes
widen as the idea formulates. Then, he might have a
sudden look of anticipation and switch to a delighted
expression with his linger raised. Willi him looking
into the camera, his "Eureka" expression might slowly
change to a devilish one, after which he might zip
Figure 1. A brainstorm brews
Figure 2. Hey.
Figure 3. Uh-oh
Figure 4. Eureka!
Figure 5. A devilish look
Figure 6. Ready, set.
Figures 1-7 show the key
frames of this se-
quence. Figure
8 shows you
various
options
for laying out
the animation while
keeping the pace varied.
/^£J
This mm e*it*i*t* «f etvrn ttmurtD.
Tlw>s» sti/rn f I guru em to# I »ii- out
life* this:
or tfil*:
t| zl l\ 4
.. t\ *l t ■
Th# inparttn* tti*B# is to
1-nkU**9 i»« met 1-2, 3-4 A
^| t 7 tc^t^r. t>M|t|)( ,
Figure 7. ...whoosh!
Figure 8, Layout options
24 October 1991
\ \ 1 M
TIPS
quickly ofl' screen. In even - case, the speed of the
motion helps to communicate what the character is
thinking.
So remember, clarity is essential in communicating
your ideas and in making your animation succeed.
Eric Daniels, a traditional animator for 13 years, iuis worked
on such feature films as 'An American Tail" ami "The Res-
cuers Down Under," and he did all the animation on Disney's
Roger Rabbit game for the Amiga. He currently works for
Boer Animation in Hollywood.
EASY EASES
BY KELLY DAY
Aside lioin good story-telling and image composition,
I think one ol the most important aspects of good an-
imation is accurate easing in and easing out. Unfortu-
nately, most computer animation to date has over-
looked this phenomenon. I think this is largely due to
the analytical "one-ihing-at-a-time" nature of most
computers, llui we smart people who own Amigas al-
ready know the value of doing more than one thing
at a time (multitasking), so here is a tip for how to get
good "eases" in computer animation.
Several 3-D and 2-D animation packages for the
Amiga arc able to perform in-betweening — that is, tak-
ing two keyframes that you provide and drawing tran-
sition tranies between them. Rarely, however, do such
programs provide a good method for accurately accel-
erating between key poses. It's as though things in the
computer world had only two states of being — stopped
and full-speed movement — with no smooth transitions
between the two.
In the real world, that is not the case. Except lot-
clocks, not many things move at a constant rate of
speed. When you lift your arm from your side, for in-
stance, it starts out slowly, gains speed, and then rapid-
ly slows down before stopping or changing direction.
Here is a technique that I use to adjust tweens and
make the motion look more natural. While I do this
mostly with Sculpt-Animate 41) (Byte by Byte), you
should be able to apply it to any program that gener-
ates only precise, even in-betweens for key-frame-type
animation.
What 1 do is save off two key frames that I want to
'tween (see Figure 0), and then load them into a sec-
ond, multitasked Sculpt environment. There, I set up
more in-between frames than I will actually need. Then
1 generate only some of the new key frames between
them — not at regular intervals. I skip a few frames
progressively. For instance, if I wanted to have a car
accelerate forward and then stop, all in ten frames, I
might actually design the sequence in the second
program to generate 20 frames between my starting
and ending points, for a total of 22. Then I'd have
the program generate new key frames for frames 2, 4,
7, 11, 15, 18, 20, and 21.
It helps if you can visualize the frames getting fur-
ther apart and then closer together, so sometimes I ac-
tually draw little hash marks on my monitor with a
fine-point Dry-Erase (erasable) marker. The marks
look something like this:
I ! I i I I ! I I I I
This helps me get a feel for how an object is going
to move. In Sculpt 4D's Keyframe Fake mode, I draw
these lines on the glass right over the key frames so that
I can look below and see exactly which frames I need
to generate (see Figure 10).
Once I have the ten new key scenes I need, I go back
to my original animation anci insert them all in succes-
sion between the original two by renaming them (see
Figure 1 1). Now what I have is a key-frame animation
where all ten in-between frames are key frames. The re-
sult is that instead of an even stop-go-stop animation,
the car accelerates and decelerates — -just like real life!
Kelly Day is Computer Animation Director for Walt Disney
'Television. He was the leader of the crusade to introduce. Ami-
gas to the company. »-
Figure 9. In the first Sculpt environment,
choose two key frames to save.
Figure 10. Generate your in-betweens in
the second Sculpt program. Drawing
hash marks (here in blue) on the monitor
can help with timing.
Figure 11. Back In the first Sculpt envi-
ronment, insert the new frames.
Amiga World 25
A N I IU
TIPS
GIVE IT PERSONALITY
BY STEVE SEGAL
It's easy to create an animation on the Amiga. If you
use Deluxe Pain I III (Electronic Arts), you can just move
the mouse around and voila — instant animation! But
to connect with an audience, you must give your ani-
mation personality. That does not mean your character
must be a person or an animal; anything can move with
personality — even typography.
There are lots of ways you can give an animation per-
sonality. Here are a few things to consider:
Spued: How fast an object enters a scene a Heels how
we react to it. Fast-moving objects denote youth, ener-
gy, excitement. Slow motion, on the other hand, im-
plies old age, stateliness, or heaviness.
Squash arid stretch: An age-old animation convention,
thesquash-and-sneicli principle says thai when a mov-
ing object makes contact with a surface that stops it
short, the object shrinks in the direction it was moving
and expands in the other directions. .As an example, a
bouncing ball gets shorter and fatter when it hits the
floor. Keep in mind, though, thai the volume of the ob-
ject should stay constant al all times.
Anticipation: When you throw a punch, you draw
your arm back so you can pack more power. This is an-
ticipation in action. In animation, you can use this
principle to direct your audience and make the action
JM
MMf
K&m
AFTRE
AFTRE
AFTRE
%
Am*
AFT***
AFT%
AFTER
AFTER
AFTER
26 October
Figure 12. Personality
helps AFTRE to become
AFTER.
clearer. When a character prepares to run to the left,
he should first rear to the right. This makes it easier
to realize what is happening, especially when he runs
o IT quickly.
Fallow-through: [list as lollow-thmugh helps vour ten-
nis swing, it can benefit your animations. The idea is
to go past your destination point and then pull back.
For example, if a car screeches on its brakes in an at-
tempt to stop, the top of the car will keep going for-
ward a little bit and then move back. The faster the ac-
tion is, the more pronounced the follow-through
should be.
Anthropomorphism: Animation can and often does
bring inanimate objects to life. Yott can add life to a car,
for instance, with something as simple as a funny
sound — or by turning its headlights into eyes and die
grillwork into a mouth. Don't go overboard with this
technique, however; there should be some reason why
an object comes to life — even if only for gag purposes.
Exaggeration: If Popcye flexed his arm and a muscle
of ordinary size popped up. boy would we be disap-
pointed. Why do you think Arnold Schwarzenegger is
so popular? He's bigger than life! Don'l stick In exag-
geralingjust characters, though — exaggerate their ac-
tions, too. A limning character should take bigger steps
and jump higher than humanly possible.
Overlapping action: When a character moves or
comes to rest, not all parts of him move al the same
time. For example if a rabbit turns his head, the tips
of his ears should stall moving after his head starts,
and stop after his head stops.
Ignore all rules: As long as you consider the possibil-
ities inherent in these techniques, feel free not to use
them if the animation works better without them. .Ani-
mation is, after all. a medium of creativity.
The Application
To demonstrate some of these principles, let's consider
a before-and-after example. In the first instance, we'll
have all the letters in the word BEFORE move onto the
screen at a constant speed and then stop in the center.
Now this is about the most boring presentation imag-
inable. Although you could make it more impressive by
adding some flips, spins, and highlights, it still would
not have personality. Sometimes dazzle is what the
client wants and expects from computers, and I'm a
sucker for it myself. But it can get tiring after a while,
and it's not likely to carry an animation by itself.
In the revised presentation, the word AFTER starts
at the left of the screen and zips to the center. On the
approach, the letters are skewed to look streamlined,
with the top bent to the right. When the word jerks to
a halt, the tops of the letters keep going as a follow-
through, but then bounce back. You can add some
choreography by having the letters enter at different
times, and even some humor by making one letter late
and having it run to catch up with the others. This is
one example of anthropomorphism. Another is mv de-
A \ I M T I 1' S
cision to transpose the last two letters (this gives the
spelling AFFRE), so that the R can use its legs to kick
the E. While the E is (lipping overhead, the R runs to
lake its place. When the V. lands, it squashes and then
settles back to its original shape.
The accompanying stoiyboard (Figure 1 2) shows the
key elements of the AFTER sequence. This example is
just a simple introduction of letters, but by adding
some humor and taking advantage of some of the pos-
sibilities of animation, the action is more memorable.
Starting Tips
Once you have created a character or object that you
want to animate, try to determine its weight and mass
and imagine how these factors will affect its movement.
A rubber ball and a bowling ball react completely dif-
ferently, so you must decide what kind of material the
object is made of before you move it. Also, timing is
critical, but very difficult to perfect, I often use a stop-
watch to try to create the action in my mind. While you
are working, don't be afraid to act out the motion of
your characters — and don't be embarrassed to make
sound effects with your mouth.
It is a good idea to work as roughly as possible at
first, so you can keep the motion in your mind and not
worry about details. I draw very quickly in DeluxcTaint
III to get the rough shape of the character; then I draw
over my roughs in another color. In that way, I can use
the Stencil option to lock the new color in and then
clear all the frames to get rid of the rough drawings.
With Disney Animation Studio, I insert a blank frame
after the rough one, draw the clcaned-up version, and
then delete the rough frame.
Finally, studying tapes of animation will help you ap-
preciate the imagination and expertise that has gone
into those wonderful works of art. Once you pick up
on some ideas, you will be able to apply them to your
Own epics.
.V, ;'i Segal originalh became famous in (he Amiga anmnu-
nily for his "Dunce of the Stumbters" animation. He has also
done animation fur ABC's "Into the Night with Rick Dees."
SHOCK THERAPY
BY MARK SWAIN
You've seen them on television: animated electric bolts
that blast onto the screen, etching and singeing —
sparking life into still graphics and titles. These effects
are not difficult to produce on your Amiga. All you
need are a paint-and-aiiimation program and some
imagination.
To set up for these effects, start vour software in any
resolution — I tend to use lo-res interlace. (For the pur-
poses of illustration, I will reference Dehixef'aint III.)
Create a palletc containing a dark base color, a lighter
version of the base color, and white. For electric effects,
use dark blue for the base, light blue for the highlight,
and white for the hot electric flashes. Other color com-
binations produce different effects: using shades of or-
ange, for instance, creates fiery sparks. For a plasma or
ray-gun blast, try a combination of purple and green,
with white for the tips.
To create an electrified title sequence, begin by
choosing a large font with which to make a template
for your effects. Using a color that is not in your effects
palette, type in your title (if the text is not large
enough, grab it as y brush and resize it), and place it
where you want it on the screen. Then create ten
frames.
Now that your template is in place, click on the base
color you defined for your effects. Then select the
smallest (single-pixel) brush and the continuous free-
hand-drawing tool. (You can also use the smallest
square brash for the base color and the single-pixel
brush for the highlight colors.) Jiggling the mouse
slightly, trace through the letters with a continuous
stroke, giving the appearance of random electricity (see
Figure Ei ';.
When you finish with frame 1, advance to each of
the following frames and repeat the process. Make
Figure 13. Trace through
the template with the base
color (top). Then remove
the template and add the
highlight color. Finally, use
white either to trace the
whole title or to create
power surges.
ArmgaWbrtd 27
A .\
M
TIPS
your bolts random, but try not to make drastic changes ing through the text. To get that result, first deter-
from frame to frame. In other words, if you have a mine a path that the surge will follow. For example,
large Hare or electric branch in one frame, it should in the word "Therapy," the surge would crawl down
not suddenly vanish in the next, bin move or change the 1, over to and through the center of the H, and
then through the other
letters. Find your start-
ing location and begin
to draw the white surge
as you did with the oth-
er colors. Once you've
created a short surge,
simply advance to the
next frame (by pres-
sing the 2 key) while
you are drawing. In the
following frames, con-
tinue the surge on its
path by drawing and
advancing to the next
frame. It is best to keep
the surge lengths ap-
proximately the same.
Once the surge reaches
the end of a word or ti-
tle, you can repeat the
process to add two or
slowly throughout the
following frames,
With all ten frames
traced using the base
color, create a stencil
that locks all of the col-
ors but that of the text
template. With the sten-
cil on, clear the (rallies
to remove the template.
Now, using the base-
color as a guide instead
of the template, select
the highlight color and
trace over the top, leav-
ing some of the base col-
or visible. While von ale
drawing, jusl wiggle the
mouse as before.
The final step is to
add the white heat. You
can do this in one of two
ways. The first is simply to trace the letters as
before, this time using white. The result of this option
is that all three colors are interwoven togedier. The sec-
ond method gives the effect of electrical surges streak-
It may sound
too simple to work, but
you will catch yourself
listening for
the thunder when you
run the sequence!
Figure 14. Adding effects to
an existing graphic.
[luce more surges to the animation.
If yon want to add electric effects to an existing title
or graphic, you can use a similar approach, 'lb finish
a title with crawling electric shocks, clone the original
screen as before to produce 1 frames. With the word
Shock in Figure 14 as an example, use dark blue to
draw the short electric shocks on the left sides of the S
in the first frame. Then advance to the next frame
while continuing to draw. It is best to keep the path
short, limiting the shock's movement to one curve or
surface. Make the shock grow 7 larger as it travels around
the graphic, and then have it shrivel back when it
reaches the end.
Witli the base color completed, add the highlight
color to each frame. The final step is to add a white tip
to the front of the shock. If you want, you can add
surges, but beware of cluttering the graphic. The final
animation should have several shocks spaced evenly
throughout the graphic.
What's an electric effect without a lew lightning
flashes"' You can add lightning to any of the above ex-
amples, or to other animations where they would fit in.
Simply find the spot where you would like the flash to
occur, and select the Add Frame command from
DPaint's Animation menu. Next, select the Filled Box
tool and the color white, and fill the entire screen with
a white box. Then skip two frames ahead in the ani-
mation, and do (he same thing. It may sound loo sim-
ple to work, but you will catch yourselflistening for the
thunder when you run the sequence! ■
Mark Swain is a California-based freelance writer who dors
video post production and computer animation. He has shown
work in the Siggmph Electronic Theater '90 mid the 3rd Ani-
mation Celebration.
28 October 1 991
"^sSMW
V
These tips on 2-D morphing techniques may not make you rich,
but they will certainly add a lot more pleasure
to your animation efforts.
^m By Tracy Sabin
ike (he dream of medieval alchemists, the whole idea of metamorphosis is intriguing.
While some of those old-timers were ill it just for the dough — a "gel-rich-quick" scheme
to walk away with the gold when the experiments were over — others had more lofty
^^mmmmm intentions. They were fascinated by the very idea that all matter might essentially
be composed of one substance that appears in different forms, and that it should be pos-
sible by physical treatment to cause one form to change into another. They weren't talking about
DNA molecules, either; no, they were dealing with some pretty heavy-duty
natural magic.
We animators can also feel our imaginations stirring when one
considers the possibilities attached to taking images and trans-
forming them into something entirely different from one scene
to another. That's what "morphing" — specifically 2-D hand-
drawn (mouse-drawn, really) moiphing — is all about.
Now, there are more and more Amiga programs that
perform morphing automatically, so why would any-
one want to draw a morph by hand? But that's like
saying the goal of alchemy was only to turn base met-
als into gold, period. Those medieval wizards and
magicians were up to a lot more than just that.
Besides, most ol the programs that morph auto-
matically are :i-L> programs. If you are interested in
2-D morphing, a 3-D program is not the optimal
tool. Further, most 2-D programs that have a morph
function can deal only with simple shapes. Even if
a practical program did exist that could automati-
cally morph between two complex, unrelated IFF im-
ages, there are compelling aesthetic reasons whv vou
might want to draw the morph frame by frame. It's
simply not true that "a morph is just a morph is just a
morph ..."
V
T
A Morph by Any Other Name...
The fact is that there are myriad ways to morph from one image
to another. Consider my elephant-into-a-hor.se example, several
AmigaWbrlil 29
H R P II I X (i
Frames of which run along die bottom of the pages of
this article. Instead of the rougher, but more creative
(and fun) lraiiMiinn.il frames llial I morphcd hv hand,
a program thai morphs automatically would deal with
these images as lines or shapes, and it would create a
nice, smooth, but quite mechanical metamorphosis.
There's more than one way to turn an elephant into a
horse, however. For instance, you could consider the fact
that the two animals share common characteristics and
morph individual both parts from one animal to the oth-
er. The eye could remain intact and travel to its new rest-
ing place, the legs of the elephant could elongate and
narrow, and so on. Or, perhaps you would like to plav
with shapes, instead. You could transform the bodv parts
into balloons. The head, each leg, the tail, and the body
could all become balloons. 1 he balloons then might float
around and transform back into body parts. Maybe you
would like to add more animation to the morph: Instead
of balloons, you could have butterflies that fly around be-
fore they transform into the new image.
You could even combine a morph into (he action of
a scene. The elephant starts walking, runs into a wall
but continues walking, while at the same time slowly
squashing into a big lumpy wad. When the wad is fi-
nally a big amorphous mess, it could start walking back
away from the wall, becoming the horse in the process,
The point is not simply that the possibilities are end-
less, hut ili.it ,1 morph can have some meaning. Vint can
use a morph not only for its visual appeal, but also to
help tell vour stoty. An elephant that morphs in a me-
chanical way into a horse has a rlillcrent meaning than
an elephant that turns into butterflies that fly off and
transform into a horse.
Morphing: Means and Methods
Well, if our "elephorse" example got you interested in
trying 2-D morphing, what kind of animation program
should von look lor? There are two basic requirements.
First, the program must let you move from frame to
frame, backward and forward, with ease. Second, it
would he helpful if it allowed you to see previous and
subsequent frames as you draw — the so-called "onion-
skin" effect. The Disney Animation Studio ($ 1 7'.), Walt
Disney Computer Software) is a good choice because it
fulfills both requirements. You can also work with
DeluxePaint III ($149.95, Electronic Arts), although
the program docs not allow von to see previous ana 1
subsequent frames. (The soon-to-be released Deluxe-
Paint IV supposedly will include ait onion-skin effect.)
With ideas in mind, and software in hand, just how-
does one go about morphing"- The three approaches
described below should put you on the right track.
Standard Key-Frame Morphing
Key-frame morphing begins with the creation of such
key frames as the elephant and horse discussed above.
For the purposes of illustration, let's use simpler key
frames. The left half of figure 1 shows two key frames.
a circle and a square, both visible on the same screen.
In the Disney Animation Studio, the frames appear in
different shades of gray, becoming more faint the fur-
ther they are from the current frame. If you have sev-
eral key frames loaded, you may want to use the bracket
key ([) to eliminate from view all but the two key frames
you arc currently working on. If von are using a pro-
gram such as DeluxePaint III that does not provide an
onion-skin effect, von will need to insert a blank frame
between your key frames and then skip back and forth
between the two key frames to determine how to draw
vour morph.
Using your key frames as a guide, draw a morph
frame that strikes a middle ground between the two
key-frame shapes. It might look like a square with round-
ed corners (the right hail' of Figure 1). If you are using
the Disney Animation Studio, you need to place your
morph drawing in its proper position between the two
key frames. Because the onion-skin images are the
frames immediately preceding the current frame, vour
30 October 1991
Imaaine
ANIMi^TION
Imagine animation. It's easy if you try
(and if you have a little help from your friends!)
nimation is not what John Lennon had in
mind when he sang his ballad "Imagine." It
is, however, what Amiga users have in mind
when they enter the Stage Editor in Impulse's powerful
3-D program of the same name. Too often, though, the
objectives of would-be animators appear as elusive as
Lennon' s vision. That's because Imagines animation
module can be difficult to grasp, and the program's
documentation is of little help.
To help you harness Imagine's elusive animation
power, I've worked up an exercise thai demonstrates
how to use some of its features. The project employs
techniques for rotating objects, moving objects on
paths, creating spotlights, following objects with both
lights and camera, and even changing (morphing) one
object into another.
The finished animation contains a revolving pyra-
mid that changes colors (from red to blue, green, yel-
low, and then back to red). The focus is on a gold ro-
tating object illuminated by a spotlight as it circles the
pyramid.
The project takes about an hour to create, but ren-
dering time varies according to the speed of your com-
puter. To hasten the production, I have indicated with
square brackets where you can use default function keys
and hot-key combinations. For example, [Fl] is the Fl
key and [A-4] is the Right Amiga key plus the 4 key
(press both together). Keep in mind that numbers or
By Steven Blaize
names entered into a field must be followed by the En-
tcr key, or the daia will not be retained. ►
AmigaWorid 33
IMAGINE
This tutorial is designed to run on a 1MB machine
with one floppy disk. If you plan to work further with
3-D animation, however, I recommend yon add a hard
disk to your system.
Don't Forget the Plans
Before you start the program, you should have a good
idea of what you would like to do with your animation.
This planning step cannot be overemphasized. Even
a storyboard repre-
senting key frames
with stick figures
can point up poten-
tial problems. Be-
cause 1 outlined
above the concept
for this project, you
can proceed to load
Imagine (all of the
references in this
article are to ver-
sion 1.1).
Select Project-
New (A-N] from the
menu; then indicate
which disk drive you
want to work from
and enter MY3D for
die name of the pro-
ject. Imagine will
automatically create
drawers for storing
pictures, objects,
and animations. In
Imagine, renderings are controlled with subprojecis,
which let you render an animation at one resolution for
testing, and at another for production.
Create a subproject by clicking on Nov (your pro-
ject's disk and drawer should be indicated). Then type
First requester into the file box and press Enicr; the
parameters for the Rendering Subproject screen will
appear (Figure 1). Click on Presets, and then choose
Laced HAM Quarterscreen for this project; the rest of
Rendering Subproject: First
I K. ■-,.■ 1 | Oprn | | Dcietr | | Modify |
P.^ranTfrs for Rendering Subproject:
Rendtrrinir ^3 B/H Hire CJ Color Hire O Scant ine
Method . J B/U Stiadc ^J Color 5h-»d> i ) Trace
^—
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I'S^iE? Ml(11h Ll^LJ * Aspect |_i^J
Sixes Heiahtl ;:mh | v Aspect j 7 | l *
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Path for Stills |dFH:Mv!iI uv/Fir'.l.ru
File C3 RGBH-12bit □ RGB8-E4bit O Sp P ar.itf R,G.B
FoPHJtt C3 ILBH-JL2bit CD ILBH-24bit (8 bits/fiLel
Am a a Vieurlod*!; !ZD HAM Z3 HIKES : " LACE
Path for Movie |i>F»;My :t.l . rnp/Tir-. 1 .^ i x 1
rile fiinut : : Inhume ] ah in
1 OH I f r 1 1
CS Gen
■!■.,*.- Hpw Cells Only I~j Auto Ditlinr CT: lisp FiffCfjc
kei-24
Motile
1 u.,l 1 IPlav «ncrl IPIjw (.9c.pl 1 Drop 1 1 Cin 1 1 x*k,- 1
Figure 1. Return to Render: The Subproject screen.
the defaults are Fine. This selection is based on time
and space requirements. Click OK.
The Cast of Characters
The Detail Editor, one of three editors in Imagine used
to create objects for animation, lets you set the specific
surface characteristics (attributes) of each object. If you
are unfamiliar with object creation, read each step care-
fully and examine other references (see sidebar).
Use the menu's Editor-Detail [A-2] to enter the ed-
itor. The first object will be the gold orbiter. Select
Futictions-Add-Primitive from the menu, and click on
Sphere. Change Radius to 30, Circle sections to 5, and
Vertical sections to 2; then click OK. You should notice
that this ten-sided object looks nothing like a sphere.
Don't be afraid to change the numbers in these re-
questers to obtain unusual shapes.
The menu's Pick/Setcct-Pick Select [Fl] will pick the
object so you can change the color of the surface. Then
select Object-Attributes [F7], which brings up the At-
tributes requester. This provides the controls to set a
multitude of combinations for your objects. These at-
tributes interact with each other to provide infinite con-
trol and you may need to experiment to gain a com-
plete understanding. For now, just enter the values
indicated for the specific attributes.
You set a value by first clicking on a specific box; then
either enter numbers or move the sliders. Values on the
top left can be from to 255 for each of Red, Green,
and Blue, providing a selection of 1 6.7 million colors.
The approximate color is indicated in the box on the
lop right.
To enter the attributes for gold, click on the follow-
ing boxes one at a time and enter the indicated values.
Color: Red 255, Green I80, and Blue 75 sets the sur-
face color to a gold tone. Specular: Red 255, Green
250, and Blue 220 produces a natural gold tone high-
light. Dithering: use Value 50 to help blend the colors.
Hardness: Value 190 gives a medium-size highlight
spot. Shinincss: Value 255 makes the surface veiy slick.
The Index of Refraction at 1.75 enhances the metallic
look when ray-traced. Phong should not be checked.
When you finish, click OK.
Save your object to the disk with Object-Save [A-S]
from the menu. Click on Disks, select your clisk, the
drawer named MY3D.IMP, and the objects drawer. En-
ter Sphere in the filename requester and click OK. Us-
ing the menu's Objects-Cut [A-K] will clear the work
space.
The objects saved to disk are not specific to this pro-
ject. As you create objects, save them into a library,
which you can then use for other animations.
Now for the next actor, the first pyramid. Again, use
Functions- Add-Primitive, click on Cone, change Circle
Sections to 4, and click on OK. Now choose Pick/Select-
Pick Select [Fl] and then Object-Attributes [F7]. This
time you will not need to change as many items.
Change Color to Red 255, Green 0, Blue 0; the Spec-
ular to Red 255, Green 255, Blue 255; Hardness to Val-
ue 255; and Shiftiness to Value 255. Remove the check
from Phong and click OK. Again, save the object with
Object-Save [A-S], call it Red and click OK.
With the object still picked, select Object-Attributes
[F7J, click on Color and change Red to 0, Green to 255,
and Blue to 0. Also click on each box in the first two
columns and click OK. This will keep everything the
34 October 1991
i u \ a i x e
same except that you just changed the surface color
from red to green. Select Object-Save [A-S], enter
Green and click OK. Repeat this procedure, but change
Color to Red 0, Green 0, Blue 255, and save as Blue
for the blue pyramid. Von make the yellow pyramid by
changing the Color to Red 255, Green 255, and Blue
0. Save this object as Yellow. These four objects will be
used to morph the pyramid from one color to the next.
Select Object-Cut [A-Kj to clear your work area.
The last object is the floor, which is essential because
we want lo see the spotlight as it follows the gold object.
If the lloor is not in the scene, the light continues into
an empty space. Select Function-Add-Ground, Pick/Se-
lect-Pick Select [Fl], and then Object-Attributes [F7].
Set the floor to a medium blue finish by clicking on
Color and entering Red 0, Green 0, Blue 150; set Spec-
ular at Red 0, Green 0, Blue 255, and Hardness at Val-
ue 255. Remember to click on the specific box before
entering the values. Save the object with Object-Save
[A-S] and call it Ground. Use the menu to select Pro-
ject-Stage, and click Yes to quit the Detail Editor.
Now for the Action
The Stage Editor is for creating animation movement
and viewing perspective. It has the same types of or-
thogonal views: Top, Front. Right, and Perspective. Se-
lect Display-Camera View and Display-Coordinates.
The Perspective window now shows the viewer's per-
spective and cursor positions in the top righi-hand cor-
ner. Briefly, positions in this 3-D space are defined by
coordinates on the x, y and z axes. The x axis runs side
to side when viewed from ihc front. The y axis extends
front to back when seen from the top, while the z axis
is vertical when viewed from the front or right.
The center of litis space is point 0, 0, 0. Negative val-
ues are to the left (x axis), the front (y axis), or below
(z axis) the center point. The coordinates displayed at
the upper right indicate your pointer position on the
x, y, and z axes. Zoom in or out with Display-Zoom Out
[A-O] and Displav-Zoom In [A-I] at any time.
Clicking on a title bar (TOP, FRONT RIGHT, or
PERSP) will provide a full-screen view. Click on the bar
again lo return to the quad view mode.
First, you will create the number of animation frames.
You can change this number at any time, but you will
need to make fewer adjustments if you set this number
fust. This is where planning helps. Mine determined
that 28 frames would fit on the disk and provide suffi-
ciently smooth motion. Select Object-Action [A-A], die
Action Screen, and enter 29 in the Highest Frame # re-
quester. One extra frame will be used by some of the
Imagine controls. Click on Done, and you will be back
to the Stage views. Load the first object into the Stage
by selecting Object-Load [A-L], Now select Red and
then click OK.
Next, create the path for the gold object to orbit the
pyramid with Object-Add-Closed Path from the menu
and click OK. Enter I*ath for a filename in the File
requester. This object is used only to create movement
and is not visible. A few changes are needed, so use
Piek/Select-Pick Select [Fl J to pick the path for modi-
fication. If you clicked anywhere before picking die
path, use Pick/Select-Find [A-F], click on Path, and then
press F 1 . *-
Help!
Impulse has an outstanding reputation
for quality products such as Turbo Sil-
ver, Imagine, and Firecracker. To date,
however, documentation and support
have been questionable. Fortunately,
Imagine has a good deal of after-mar-
ket support. Below you will find some
products and groups that can help.
Support Group
Turbo-Sig (international support
group for 3-D graphics and anima-
tion; membership includes monthly
newsletter)
1 3-1 1 Ocean Ave., Suite 349
Santa Monica, CA 90401
213/398-7649
Books
The Imagine Companion
by David Duberman, author of the
original Turbo Silver documentation
Motion Blur Publishing
915A Stambaugh St.
Redwood City, CA 94063
Software
Hot Key Authority (configuration files
and utilities)
by Victor Osaka and Tim Donley
3-D Specialty Catalog
1341 Ocean Ave., Suite 349
Sania Monica, CA 90401
213/398-7649
The Buddy System (on-line help
system)
Help Disk
6671 W Indiantown Rd., Suite 56360
Jupiter, FL 33458
407/694-1756
Instructional Videotapes
Imagine the Possibilities
by Rick Rodriguez, author of the
Imagine manuals
Impulse
6870 Shingle Creek Pfcwy., Suite 112
Minneapolis, MN 55430
612/566-0221
Imagine - A Guided Tour
by RGB Images
Centaur Software
PO Box 4400
Redondo Beach, CA 90260
213/542-2226
AmigaiVorld 35
I \[ A (! I \ I
Scale the path larger by first pressing S and drag-
ging the mouse slowly up to the right until I he box is
slightly largei- [ban the pyramid when viewed from the
to]). I be bounding box approximates the size <>i an
object. Any object can be scaled [Sj, moved [M] or ro-
tated [R] interactively in ibis editor. Press the space bar
when satisfied. Press M to move the axis of the path
to the center of the pyramid in either front or righl
views. Press the space bar to retain the new position.
Do not be con-
cerned about exact
placement, for you
can scale or move
this path at anytime
you wish. While
vou still have the
YOU Can SCale R»* picked, choose
Mode-Edit Path [A-
2], The path now
has three axes, the
two on the path be-
iug control axes.
Click on the axis to
the far right of
your screen in the
right view, press M
to move, and drag it
down so that it is
just above the bot-
tom of the pyramid.
Press the space bar
to keep the position.
Now click on the
left axis, press M.
move it up slightly, and press the space bar. Use Mode-
Pick Croups [A- 1 ] after you are satisfied with your path.
Click Yes to save the path and then OK. The difference
between the two modes is that in Pick Group you are
scaling, moving or rotating the entire object, while in
Edit Path vou are modifying the axes dial conlrol the
path's slope, angle and pitch.
Use Object-I-oad [A-L] 10 add the Ground. Then
choose Pick/Select-Pick Select [Fl |, press M, and move
t
©
£±L
I M
Figure 2. The quad-view Stage Editor.
the ground down slightly in the front or right views so
that it is below the base of the pyramid.
Now add your lighting, first a fill light. L'se Objcct-
Add-Lighl Source, then press El to pick it. This time
you can move the object to a specific location with Ob-
ject-Transformation [AT]. The Transformation Re-
quester allows you to enter specific values for rotations,
sizes, and positions. Click on Position and enter -100,
-300, and 250 in (he respective x, y, and z boxes. This
places it in the left (negative x) foreground (negative
v) and slightly above the pyramid (positive /)■ Click on
Perform.
Now add another light — the follow spotlight. Using
the same procedure, enter Position 50, 0, 250, click Size
and change x to 20 and y to 80, click OK. The x value
sets the radius and the y sets the local length of your
spotlight. Spotlights begin at the point set by Position,
and will illuminate only objects that fall within the di-
ameter size of the light.
You can now add the last actor. Once again, use Ob-
ject-Load |A-t,| and select Sphere. Don'l worn' at this
point that the objects do not seem to be in position.
You will set this up in the Action Screen.
When you select Object-Action [A-A] to enter the
Action Screen, you'll see your list of objects on the left
side of the screen. The first two. Camera and Globals,
arc alwavs in the list and will exist in every frame of
the animation. Each object has six channels listed on
the righl side of the screen. The color bars indicate
timelines (frame counts) of the specific channel. The
frame numbers are along the top edge of the list of
objects. Click under the frame numbers. Your position
is the cross section of the red indicator on the frame
numbers and the one on the channel names. Use
these to select the proper frame and channel you wish
to modify. The scroll bar to the far right scrolls
through to the other objects. The buttons on the top
permit you to select die type of modification you will
make to a particular channel.
First, make the camera automatically point to the
gold object by clicking Delete and moving the pointer
to the Camera with the red indicators on Frame 1 and
the Align channel. Click once. II vou delete the wrong
channel, click the Undo button. Now click on Add,
move back lo the Camera Align channel, click once on
Frame I, move lo Frame 29 and click again. You
should gel a Specify "lype requester. Select Track to
Object, enter Sphere in the Object Name box, press
enter, and click OK. You should now have a long time-
line on the Camera's align channel. You can also ad-
just the local length of the camera lens. Click on Info
and then on the Camera Size channel al Frame 1.
change X to 600, press Enter and OK. You now have
a wider viewing angle.
Hie Global actor sets general (ambient) light, the
horizon, and colors above and below the horizon, as
well as adding star fields or an IFF for global re-
flectance. Click on the Global Actor channel, Frame I.
enter 40 in each of the Ambient color boxes, and click
OK. This helps to add general lighting.
When you enter different objects on the same chan-
nel, the\' will change front the first into the next and
lake the- transition frame count to make the change.
This is bow you will change the colors of the pyramid.
So click on the Cone Actor channel, change End
Frame to 1 , press Enter and OK. Click Add. click once »
36 October 1991
by any
olution.
The DM I Resolver™
graphics co-processor board offers
a new dimension in Amiga display capability.
Shown above is an unretouched 8-bit display, illustrating
the 1280x1024 resolution color work environment
provided by the Resolver. The DM I Resolver
boosts the display and graphics
processing capabilities of all Amiga ^g
A2000 and A3000 series
computers, under both
AmigaDOS and UNIX operating
systems. Not to be confused
with a frame buffer or grabber, the
Resolver is a lightning fast 60MHz
graphics co-processor.
Whatever your application - desktop publishing,
presentation graphics, animation, 3D modeling,
ray tracing, rendering, CAD - let the Resolver
move you into a new realm of resolution and
workstation quality display.
DMI Resolver
•1280x1024 Resolution
•8-bit Color Graphics
• 16-million Color Palette
• 60MHz Processor
• Programmable Resolution
Digital Micronics, Inc.
5674 El Camino Real, Suite P
Carlsbad, CA 92008
Tel: (619) 431-8301 • FAX: (619) 931-8516
Call for more information and the dealer nearest you.
Resolver is a trademark of Digital Micronics, Inc.
Amiga. A2000, and A3000 are registered trademarks of Commodore-Amiga. Inc.
UNIX is a registered trademark of AT&T
Circle 64 on Reader Service card.
I M A f. I \ E
on Cone Acior channel Frame 2, and then on Frame
8. Select Green from the objects, and change Transi-
tion frame count to 6. Repeat this tor Frames 9 to 15
using Blue, 16 to 22 for Yellow, and 23 to 29 for Red.
The one limitation is that you can do this morph only
if the objects have exactly the same number of points
and faces.
While you still have the Add button selected, add a
timeline on the Clone's F/X channel on Frames 2 to 29.
You will use the Rotate F/X, but other F/Xs provided
with Imagine produce even more stunning animations,
A file requester will default to your Imagine drawer. En-
ter Im_Effects in the Drawer box, press Enter, click on
Rotate and OK. To create one full rotation about the
vertical (Z) axis over 28 frames, set the Start Frame to
2. the End Frame to 29. an x next to the i. axis, and
Degrees to 360.0000. Click on OK.
Use the scroll bar on the far right to move down
your list of Objects until you see Lightsource and
Lightsource.l. The first light you added is called
Lightsource, and each subsequent one is numbered in
order. The first light is the fill light and the default val-
ues will work for this animation. Lightsource. 1 will be
the follow spotlight. Click the Info button, click l he Ac-
tor channel of Lightsource. 1, select Conical and Cast
Shadows, and change each Intensity value to 700.
Click OK.
A conical light begins at a single point and reaches
the radius (X size) at the focal length (V size). Using
the same method as for the Camera, you can make the
spotlight follow the gold object. Click Delete, select
Lightsource.l, Frame 1, and the Align channel. Click
Add and add a timeline in this same channel for
Frames 1 to 29. Click Track to Object and enter Sphere
in the Object Name box. Press Enter, then OK. 1 1' any
timeline is not the correct length, click on Info, then
click on the specific timeline and adjust the frame
numbers within the requesters.
Vim make the las! movement changes to make the
gold object (Sphere) rotate and follow the path around
the pyramid. Click Delete, move to the Sphere, Frame
1, and the Position channel and click. Click on Add,
and on the same channel add a line for Frames 1 to
29, select Follow- Path, enter Path for Path Name, press
Enter and OK. (Please note thai Imagine has controls
for acceleration and deceleration along a path, but
diesc are not covered here.)
For the last bit of variety, add another F/X timeline
for Frames 2 to 29, using the Rotate effect with default
values. Refer to the specific instructions above for
adding the F/X channel. This will make the object ro-
tate about its x axis as it orbits.
Click on Done and you will be returned to the Stage
Editor screen. The sphere should now be on the path,
with the camera focused on its central axis. Now- test
the animation in wireframe mode. Select Animate-
Make from the menu. A requester displays the Start,
Stop, and Step frame numbers. Change 29 to 28, and
then press Enter. The reason you use Frames I lo 28
is to work around an Imagine quirk. Closed Paths be-
gin and end at the same point. If you render every
frame, the animation will have the object on the path
in the same spot for both the first frame and the last.
A similar thing is done for the Rotate F/X. Imagine be-
gins the rotation in the very first cell and ends in the
original position. The eiTect starts in the second frame
and ends with one extra. This gives you the original po-
sition in the first frame and the correct ending position
in the next-to-last frame.
Use the Animate-Play Loop to view the test. The An-
imation Control requester allows you to slow the ani-
mation down or even to step through it frame by
frame. If the animation does not look like the design
concept, make notes of errors, go back to the Action
screen and review (he settings for each of the objects
with the above instructions in mind. When the wire-
frame animation looks correct, use Project-Save
Changes [A-S], then Project-Project Editor to exit the
Stage Editor.
Let's See It
It is now time for the computer lo work instead of you.
While in the Project Editor, click on Range in the mid-
dle of the screen, change the End number to 2S and
press Enter. The frame numbers should be highlight-
ed. Click on Make near the bottom of die screen. Select
Yes lo let Imagine create a temporary Movie file. Yes
for a looping movie, and Yes to Delete picture files.
The status of the render process is displayed at the
top of your screen. It is complete when the Cancel
requester disappears. Now there is time for a break.
When the Amiga finishes cranking out its calcula-
tions, click on Load. When the cursor returns, you are
ready for viewing. Click on Play Loop and use the Fl
to Fit) keys to speed up or slow down the animation
as it plays. Your spotlight will not have the shadow you
see in the illustration because shadows are generated
only when rendering in full ray-trace, which takes
longer to render. To get these shadows, render your
animation again, but change the subproject parame-
ters to Trace. You can either create a new subproject
or modify the parameters of the current one with the
Modify button.
Now go ahead and modify other things in the ani-
mation, saving new versions and rerendering to your
heart's content. .As you experiment, you will learn more
about the program and the types of things you like
best. Imagine offers infinitely more than we can cover
in one article, but there are many other resources you
can turn to. Your imagination is the only limit! ■
Steven Maize is owner of Creative Fire, a multimedia pre-
sentations company. He is an author, lecturer, and consultant
on Amiga and PC-DOS platforms, as well as the Assistant
Director of the Amiga V/dco-Giapliics Guild. Write to him c/o
AmigaWorld, SO Elm St., Peterborough, NH 03458.
18 October 1991
^ORID
? vH
<?
$■
IN 80
It took eons for our earth to evolve,
but with DehcxePaint III and a little imagination,
you can create your own world in considerably less time.
On the theoreti-
cal level, "world
building" is a
fascinating thought ex-
periment. Building
your own planet using
an Amiga, however, can
be an exciting practical
endeavor. While this ar-
ticle shows you how to
do it with Electronic
Arts' DeluxePaint 111, I
will also give von some
ideas that go beyond
mere technique to make
it more rewarding.
At the annual CON-
TACT conferences —
which bring together
prominent scientists,
artists, and science-fic-
tion writers — partici-
pants create a set of in-
teresting cosmologies!
parameters. Using scientific principles, they then evolve a planet
and biosphere wil bin those constraints. Disciplined world build-
ing is hard play, and I find the Amiga an ideal visual tool to aid
in such projects. For our experiment here, I will show you how
lo use DPaint's animation and painting features to create a plan-
et and set it spinning in space. (CONTACT'S address is 1412
rbtomic Ave. SE, Wash-
ington, DC 20003.)
In the
Beginning...
The first stage in con-
structing your planet
is to paint its surface
features on a map rep-
resenting both hemi-
spheres — as though
a globe were un-
wrapped onto a reel-
angle. The result is
much like a Mercator
projection (named for
the 16th-century Flem-
ish cartographer who
revolutionized early
navigation methods),
which renders the
planet on a rectangu-
lar 1 at i t u de-an d-longi-
tude grid, with the
navigational advantage ihai any straight line represents a con-
stant compass course. The problem with this type of map is that
it radically distorts land masses near the poles. (As countless
school children might attest, the ubiquitous classroom Mercator
projection of the world gives one the impression that Green-
land is larger than Africa and that Antarctica is shaped like a •
By Joel Hagen
IU.USTRATF.I) BY I Al'RA JOHNSON
AimgaWorid 39
V R I \ I)
1 II V.
\\ H L D
•
long, wavy stripe.) This distorted map. however, is ideal
for our purpose of wrapping a brush to a Tilled circle.
In the finished animation of your spinning globe.
only one hemisphere will be visible at any given mo-
ment. To plan for this, make your map a rectangle oi'
two adjacent squares. Set DPaint's Prefs to FastFB and
Be Square. Select the Filled Rectangle tool and hold
down the Shift key while you drag out the box. This
constrains the box to the dimensions of a square. Pick
up the square as a brush and press SH1FDX to double
il horizontally. Then stamp il down on a cleared screen
and get ready to paint
You might want to make your first planet similar to
Earth, with oceans, continents, and islands. If you need
some ideas on the processes in nature thai shape such
a planet's features, do a little reading on planetary
geology and plate tectonics. On an active planet such
as our Earth, the same tectonic shifting of plates thai
produces earthquakes also builds mountains, as one
plate separates from or crumples into another over
millions of years.
Thus, mountain ranges do not occur as random
lumps, but as harmonious lines of relief that clarify the
dynamics of the crust. These mountains, in turn, form
barriers and channels to meteorological processes that
affect the landscape colors you choose. For example.
wind-driven clouds pile up on steep slopes (white and
brown), unload their rain in that region (green), and
may leave land beyond quite arid (tan and other).
Color Your World
There are any number of ways to paint the surface fea-
tures of the planet. Try this quick technique to give a
convincing appearance of contour and elevation with
natural transitions of colors. For best results, build a
range of 1(3 to 24 colors in the Palette requester and
use the Spread feature to create a smooth sequence of
gradation. An easy range to create is very light yellow-
brown at one end and dark brownish-green at the oth-
er. (See Figure I.)
Figure 1. The Initial map, showing pallette construction.
Fill the map with the darkest color in the range, and,
with the left mouse button, choose any other shade
within that range as the foreground color. Then, using
the right mouse button, choose the surrounding screen
color — a color outside of the range vou have made — as
a background. Make a half-inch round brush and press
FT) for Shade mode.
Painting in Dotted Freehand mode, vou can brighten
the map with one mouse button and darken it to the
base color with the other. If you will think of the lighter
colors as representing high elevation and the darkest
color as the ocean, you quickly begin to see convincing
contours appear. Use a very small brush for such final
details as river valleys, fjords, and islands (enlarging
and shrinking the brush with the + and - kevs).
If you do not want to shade an area all the way to
the darkest or lightest color, change the range settings
occasionally to control the effect of the Shade opera-
tion. Many artists forget that the range settings can be
adjusted again and again during a painting session to
control the elfect of the tools. You can use the Blend
tool to refine contours after they are roughed in with
Shade, and you can fill the darkest areas with blue to
turn them into oceans. In my illustrations, I've used a
more complex series of palette spreads to color land-
scape and give variation to terrain. You can make such
changes even after the painting is complete.
Make It Go 'Round
The left edge of the map must perfectly match the
right if it is to have continuity as a globe. This is easier
than it appears. Simply cut a one-inch vertical strip
from 'he right edge of the map with the right mouse
button, removing il from the background. Carefully
stamp il down at the left side of the map and use Blend
to smooth and adjust the resulting seam. Because they
are edges of the same cut. the new left and right sitles
of the map make a perfect match. When you are satis-
fied with your map, save il to disk.
For the next phase, vou need to make a couple of
measurements and place some markers. To mark the
middle of the map, use the Brush Selector to pick up
a full strip of the (op edge of the map. Press the h key
to halve thai brush and carefully stamp il directly above
the map, aligned with the left edge. Use the Straight
Line tool to make a mark above the middle of the map
for future reference. Turn on Coordinates from Prefs
and. using the Straight line tool, stretch a horizontal
line precisely from the left eclge of the map to the right
edge. Now, make a note of the x coordinate at the lop
of the screen and undo the line. Bring up the Move re-
quester from the Anim menu ami enter the map width
(262 in my example) in the Distance box under "X."
(You must use an even number for the width, or you
will see gaps in your animation.)
Exit the Move requester for the moment and pick up
the map — including a piece of the line you drew as a
halfway mark — as a brush. Clear the screen and go to
the Anim menu to set the number of frames. Ten
frames will do, but if you have enough RAM, 30 to 60
will make for a smoother animation.
Returning lo the main screen, you will be on frame
1 of the animation — a blank screen. Stamp the brush
down in the center of the screen to let die Move re-
quester locate it, then select Undo to remove the im-
age. Return to the Move requester, where the horizon-
tal movement of the map is already entered. Make sure
that the entry in the Count box equals the number of
frames in the AXIM, and click on Preview to verify thai
all is well. You should see the map. or a box represent-
ee October IWI
•\ R I \ I)
T II B
\\ R 1, D
tng it, move frame by frame off the right side of the
screen. Now select Draw, and DPaint will create the
AN1M frames.
Play the animation to verily that the map slides
smoothly across the screen. Eventually, yon will pick up
a square ANIMbrush to enclose that portion of the
screen occupied by the right half of the map as it ap-
pears in frame 1. Envision that brush as a window on
a hemisphere of the planet. Run the ANIM a lew times
and sec how the map slides uut of the imaginary win-
dow, leaving space behind. A second copy must fill this
space to provide continuity as the globe rotates. This
is why the left and right sides of the map must match.
Globe Trotting Made Perfect
You can use the Move requester to make a second copy
of the map follow the first (see Figure 2). Start the sec-
ond pass on frame 1. You mav need to shift the brush
handle with ALT-X. Carefully stamp the map bitish at
the left edge of the map that is showing in the frame,
click L T ndo to remove the image, and return to the
Move requester. L.'sing the sellings already in place,
choose Preview to confirm the motion and path. As
shown in Figure 3, the second map will join seamlessly
with the first and trail it across the screen. Select Draw
to complete this phase.
Return to frame 1 of the ANIM and select Anim
Brush Pickup from the Anim menu. The next sicp has
to be precise. You must cut out the right half of the map
with no background beyond the edge of the brush. Use
the midpoint mark for reference in starting at the up-
per-left corner of the brush, and drag the box over the
right half of the map. The lines of the cutout box must
be placed exactly on the edge ol the map — not even a
single pixel beyond. Release the mouse button to pick
tip the ANIMbrush. You will see the map advance
through the window of your ANIMbrush box, and, at
just the right moment, the second copy of the map will
appear and follow the other along.
Return to Frames in the Anim menu and select
Delete All. Clear the screen and select the Filled Circle
tool. Make sure you are in Solid mode in the Fill re-
quester and drag out a filled circle the size you want
the planet to be — a bit smaller than the height of the
map. Go back to the Anim menu, select Frames and re-
set the number to what you originally had ( l M) in my
example). You now have that number of frames con-
taining the blank circle.
Next, summon the Fill requester by pressing SHIFT-
Fand then select Wrap. Return to frame 1 of the ANIM,
hold down the Left Amiga key, and fill the circle. The
ANIMbrush will automatically advance wiih the .ANIM
frames. You can lake your hands off the mouse and key
board while DcluxePaint wraps the map window to each
ANIM frame.
Press the 4 key to play the ANIM in a continuous
loop and adjust the speed with the ( lursor-Up and Cur-
sor-Down keys. At this point, you can pick up the planet
as an ANIMbrush and save ii to disk. You can put the
planet into a "technoframe," as I have done in t he illus-
tration on the opening page of this article, or use the
Move requester to move it through space or to zoom
in and out. You can add the plane! to other animations,
or bring in 3-D or ray-traced spacecraft. ( I he same
ANIMbrush wrap technique is also useful for rotating
text effects, titling, and a host of other applications.)
You might also use the planet animation as part of
a larger project, including detail maps, landscapes, dio-
ramas, and paintings of alien life forms. With the help
of a sound digitizer, you could add alien animal sounds
or speech. Such a project can be as whimsical as vou
like, or it can be the core of a rigorous exercise in cre-
ative interdisciplinary plav. A family, class, or scout
troop can use a world-building project as a connecting
thread to explore astronomy, biology, geology, anthro-
pology, art, and physics. In fact, the Smithsonian In-
stitution recently granted the CONTACT organization
funding for just such a special curricular project at the
junior-high level.
The arts and the sciences link in powerful ways.
World building is fun and provides an example for
young students of how everything they learn inter-
relates. Further, as a world builder, you discover that
in older to build a great alien planet, you must first un-
derstand your own. ■
Joel Hagen is the author of. Amiga World's regular all-
ium), "Accent on Graphics." Write In him at 10312 Saw-
yer, Oakdale, CA 95361.
/
Figure 2. The move requester settings for the second pass.
Figure 3. A look at the second pass— from preview mode.
AmigaWorld 41
ccent on Audio
Music and sound can be just the spice to liven
up your multimedia presentation. Here's
some good advice about the 'utensils' and recipes'
you'll need to get the mix right.
By Geoffrey Williams
BRECHT WITHOUT WEIL? Lerner without Lowe? Johnny without Doc
Severenson? No way... it just wouldn't "sound" the samel
And if you're creating multimedia presentations without using sound or
music. . .well, it just isn't multimedia. While you raav have a good handle
on your graphics, text, animation, and video, if you neglect the potential
that sound and music offer for enhancing your
production, your show may turn out pretty flat.
Let's examine some tools and lips to help make
your multimedia presentations as pleasing to the
ear as they are to the eye. (For information about
contacting the developers of products mentioned in this
article, co?isidt the "Manufacturers'/Distributors' Ad-
dresses" list on p. I IS.)
Digitize and Synchronize
Your Amiga does an excellent job of manipulating
and playing back digitized sounds. It accomplish-
es this through a process called "sampling." Sim-
ply put, the computer can "listen" to any sound
and turn it into digital Information — a series of
bytes it can store. This data is then led back
through a digital-to-analog converter (DAC), an
amplifier, and speakers to turn it into sound
again.
The lirst part of the process is performed with
the help of a sound sampler — or audio digitizer.
Ordinary analog sounds are convened to digital
information through the sampling hardware's
analog-to-digital converter (ADC). There are
several very competent audio digitizers available
for tinder SICK), the most popular of which is
probably SunRize Industries' Perfect Sound 3.0
(S99.95).
Most audio digitizers come with some type of sample-editing software,
but, in my opinion, you are much better oPl'mmg Aegis /Oxxi's AudioMas-
ter III (S99.95— see Mar. '9 1 , p. 1 3, for a complete review). It is a full-fea-
tured audio editor with a host of capabilities, and it supports a wide variety
ol other sampling hardware (in addition to Perfect .Sound), ft allows you
to add real-time echo and Hanging, and it uses a low-pass filter to remove
noise and aliasing distortion automatically. You can also perform all the *
-12 October 1991
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\ C C E X T \ A I 1) I
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you use
copyrighted music
without licensing it,
you are breaking
the law.
basic editing Features: cut and paste, copy, and zoom
in for fine editing. It even provides a separate buffer
that is much like an audio version oi the spare screen
in DeluxePaint
When you are digitizing a sound For use in your
presentation, you should capture ("sample") it at the
highest resolution your digitizing software can handle.
This will give you the best quality when that sound is
played back. Sam-
pling a sound at a
high sampling rate
— the number of times
per second your com-
puter takes the "pic-
ture" of that sound —
records it most accu-
rately (hence the high-
er resolution — and
greater fidelity —
when l hat sound is
played back). Unfor-
tunately, this also re-
sults in a very large
sample, which, if you
are using several sam-
ples in your presenta-
tion, may quickly ex-
ceed your system's
memory capacity.
The best solution to
this problem is to use
AudioMaster's "resample" capability. This reduces the
sample size without reducing the sound quality (up to
a point) by resampling the sound in memory. Many
samples recorded at 20,000 samples per second (sps)
can be reduced in AudioMaster to 8363 sps — dramat-
ically reducing the sound-file size without appreciable-
loss in quality. This method provides superior quality
to sampling at a lower rate in the first place.
Another memory-saving feature of AudioMaster III
is its ability to build sequences from a single sample,
Using its Sequence mode, you can set up to 999 loop
points for any given sample and have the sequence
play the loops in the order you set them. When using
long samples, such as continuous music where a great
many phrases are usually repeated at various points in
the sequence, you can simply loop them at the appro-
priate points and cut down significantly on the length
of the sample.
Unfortunately, this looping capability is not yet a
part of the IFF sound standard, but you can still use it
with programs such as Commodore* AmigaVision
(f 149.95 or bundled free with some new Amiga sys-
tems) and other multimedia-authoring programs that
allow you to run external programs. Because Audio-
Master III comes with a player program for playing
looped sequences, you can run this player as a back-
ground task from within AmigaVision by using the ex-
ternal-program command option.
One potential problem (and another AudioMaster
solution) to keep in mind is that if you are playing mu-
sic and want several sounds to play simultaneously, you
may not have enough sound channels (there are only
four). It is possible, however, to make a digitized sound
track that contains all of the sounds by using only two
sound channels (or just one, if you are not using
stereo). This also permits you to synchronize sounds
(although not to frame accurately) with animations in
programs that let you start a sound and an animation
at the same time, but in which vou cannot plav the
sounds on a specific frame.
Here's the trick: Load your animation into your
multimedia software and carefully time it from the mo-
ment it starts to the points at which you want your
sound effects. Load the sound effects into AudioMaster
111 by appending the sounds together. Add the appro-
priate amounts of silence from the beginning and be-
tween the effects by using the Add Workspace option.
Turn on the Time Coordinate display so that you can
edit the length of these silences with better than a hun-
diedth-of-a-second accuracy.
You now have a sample that starts playing silently un-
til the time the first sound effect should be heard. More
silence ensues until the next effect, and so on for each
effect. You can even add additional sounds that can
overlap those sou have already added. When you are
finished, vou will have a single sample that uses
only two channels but includes all of your audio — in
stereo — for an entire sequence. You may have to tweak
it a couple of times to get the timing just right, but the
method does work.
Another excellent tool for editing sound samples for
use with animation sequences is Hash Enterprise's Ani-
mation:Soundtrack (SI 19.95), Combining full-fea-
tured sample-editing and synchronization capabilities,
it simply can't be beat for synchronizing sound with an-
imations. It lets vou edit and synchronize your sound
while you play your animation. This not only speeds
up the process of audio syncing considerably, but it also
makes such complex tasks as lip syncing a snap, be-
cause vou can both edit and choreograph the sounds
from within the same program.
Soundtrack allows you to load your samples into
memory, and it then assigns them in whole or in pari
to be triggered at specific frames. You can plav hack the
resulting sound track and dub il onto video, or you can
play it simultaneously using the program's own ST
player program. The latter is also fully multitasking, so
that you can actually drag and pull down the screen to
get to Workbench while the animation is playing. This
feature is a favorite of mine Tor demonstrating the pow-
er of the Amiga.
(Editor's Note: A mother promising stand-alone sample ed-
itor was announced just as litis article was going to press.
SunRize Industries' Audition 4, $99,95, is reported to
have an impressive list of features, including sequenced loops:
such real-time effects as echo, fade, and flange; and such edit-
ing functions as cut, ropy, paste, filter, smooth, and — na-
tality— resample. Also, Audition 4 supposedly will allow yon
to record directly to (loppy disk. )
Borrowing vs. Making Your Own Music
Often in your presentations you need only a short bit
of music to act as a bridge between sequences or as a
flourish for an animation. In this case, it makes sense
to digitize the music and incorporate it as a digitized
sample. Keep in mind, however, before you start sam-
pling your favorite records, that if you use copyrighted
music without licensing it. you are breaking the law.
The American Society ol ( lomposcrs, Authors and Pub-
lishers (ASCAP) is cracking down hard on those who
abuse these copyrights, I know of one multimedia «■
44 October 1991
m m #
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Penetrate the living hell that is Amnios.
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Amiga Screen Shots
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\ C C E i\ T ON AUDI ()
producer who recently was nailed at a conference with
a client at a major hotel, and he wound up paying some
substantial penalties.
There are many music libraries that you can license
on a yearly basis, and there are also buy-out collections
where you can buy the music and use it indefinitely for
your projects. Look in any video magazine for ads for
production-music houses. Remember, too, that buying
music at a record store does not give you the right to
use that music, even ifthe production you are doing is
being offered for free. If" you want to use prerecorded
music, you must pay a licensing fee for it.
pieces. As awkward as Sonix can be at times, it can cre-
ate some very impressive music.
Amiga Vision and most other multimedia programs,
however, do not support the Sonix file format. But,
again — as with AudioMaster — you can use Amiga-
Vision's external-program command to run the Sonix
player program. This will play the music in the back-
ground while the rest of your show continues. I did,
however, encounter one problem worthy of note. In
some cases, it may take a second for the sound channels
to be released before a sound effect can be played.
Even though the music had stopped, the sound chan-
■ nels were not released immediately.
A yV on Audio
FOR MORE INFORMATION on Amiga sound capabilities, audio-digitizing
hardware and software, sampling tips, audio-synchronizing techniques, or MIDI,
consult the following articles and columns that were published in past issues
ofAmigaVVorld.
References to previously published reviews of individual products are con-
tained in the article itself.
"Talkin Electronic Music Blues," May '91, p. 18.
"Sound Design," Mastering Multimedia, Mar. '91, p. 72.
"MIDI and SMPTE Compatibility" (time codes), Jan. '91, p. 76.
"MIDI Sequencers" (buyer's guide), Dec. '90, p. 43.
"Now Hear This!" (sampling tips), Mar. '90, p. 20.
"Play It Together, Sam" (audio syncing), 1990 Video & Animation Special
Issue, p. 68.
"SizzlingSounds"(audiodigitizers/sample-editing software), Oct. '89, p. 48.
"The Sound of Music" (Amiga sound/MIDI music), May '89, p. 16.
If you can write your own music, or know people who
can, you may be better off. If you do not own MIDI-
compatible keyboards or other instruments, though,
your choices are limited (we will discuss MIDI later on
in this article). Deluxe Music Construction Set
($99.95, Electronic Arts) and other composition pro-
grams that use standard IFF instruments do not pro-
vide professional, high-quality sound. But if you want
your music to come straight from the Amiga, there is
really only one choice: Sonix ($79.95, Aegis / Oxxi).
Sonix is a poor composition tool — lacking such im-
portant features as the ability to create triplets — but it
is capable of creating outstanding sound that is as good
as many MIDI instruments. Using its custom-instru-
ment format, you can obtain amazingly good quality
that does not sound "computerized." You are limited
to the standard four-channel audio, but with the help
of AudioMaster, you can create Sonix instruments that
are composed of more than one sound so that a single
note can be playing two or more different instruments
using only one audio channel.
One particularly nice touch about Sonix is that you
can tune any sound in AudioMaster to use as an instru-
ment in Sonix. For example, my group turned an ex-
plosion into an instrument that was played as a single
note within a Sonix sound track. You can also incorpo-
rate samples of vocals into your Sonix scores. You can
even create very long scores with several Instruments
and vocals without consuming large amounts of mem-
ory. Such a score will sound like one long digitized sam-
ple, even though it is made up of digitized bits and
Maximize with MIDI
Although programs such as Sonix are
very versatile, they are still bound to a
large extent by the recording and play-
back limitations of the Amiga's native
sound architecture. This does not mean,
though, that the Amiga is not capable of
producing high-quality audio. It
can... with the help of MIDI.
While there is not enough space here
to go into a full-scale discussion of MIDI,
we can take a look at how it can con-
tribute to your multimedia sound solu-
tions. (See the "AW on Audio" reference
box forAmigaWortd articles and columns
covering MIDI in more depth.)
MIDI (Musical Instrument Digital In-
terface) is a serial interface that uses five-
pin black-and-silver cables to carry a
wide range of MIDI data back and forth
between the computer and MIDI-
equipped synthesizers or sound modules. It acts as a
standard protocol to let your .Amiga (or any computer)
talk to and control electronic musical instruments.
MIDI specifications provide for 16 discrete address
channels, each of which can send a separate set of in-
formation to its own synthesizers and samplers. This
means you can have 16 discrete performances occur-
ring simultaneously — a significant boost over the Ami-
ga's native four-note capability!
Another advantage of the MIDI standard is that
there is also a MIDI music file format. You can load
music created on an IBM or Macintosh into your Ami-
ga if that program and yours both support the MIDI
file standard.
There are many other advantages in having the Ami-
ga play music through MIDI, and most of them are of
particular interest to multimedia producers. These in-
volve a variety of ways to accurately synchronize the
music to the visuals (or vice versa). A number of MIDI
sequencer programs for the Amiga can synchronize
music to both MIDI time code (MTC) and SMPTE
time code (the Society of Motion Picture and Television
Engineers standard).
These include Blue Ribbon SoundWorks' Bars&-
Pipes Professional <S379^reviewed Jul. '91, p. 66),
Dr. Ts KCS 3.5 Level II (S400— reviewed Jul. '90, p.
80), PassPort Design's Master Tracks Pro 3.0 (S395 —
reviewed Jan. '90, p. 62), and Microlllusions' Music-
X ($299.95— reviewed Oct. '89, p. 18). (Also consult
the "MIDI Sequencers" buyer's guide referred to in the
"A W on Audio" box.) *■
46 October 1991
A
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Because Bars&Pipes Professional (rhrough its S59.95
add-on Multi-Media Kit) also supports ARexx. you can
integrate it into a miiltiprogram environment — which
opens even more possibilities for the multimedia pro-
ducer. You can load, play, start, stop and synchronize
music with such ARexx-compatible programs as
AmigaVision, CanDo ($ 149.9"), INOVAtronics), and
even Elan Performer 2,0 (now hard to find). Or,
you can control such ARexx programs front within
Bars&Pipes. Also, because Bars&Pipes will keep track
of SMITE time code if you have a time-code reader,
you can have AmigaVision use ARexx to read a time
code number from Bars&Pipes and synchronize a
sound, graphic, or event to a specific frame of video.
ARexx control is particularly important if you are us-
ing the enrreni version of AmigaVision, which supports
only lour channels of MUM. This makes MIDI appli-
cations useless, because veiv lew compositions use only
four voices. The true beauty of multitasking and ARexx
is the ability of one program with limitations to be able
to control another that will make up for those limita-
tions. Thus. Bars&Pipes dot's nicely as a companion
music player for AmigaVision.
Bars&Pipes is a visually oriented program diat uses
a pipe metaphor to graphically' show the flow of the
music. You can drag special effects icons onto certain
points along the pipeline. These effects include a key-
board splitter, eveni and note filters, randomizer, nans-
poser, harmony generator, quantizer, and mam- more.
Ybu can even create your own effects — each with its own
icon — and then drag them into place at the appropri-
ate points.
The program is very flexible, so it is possible to work
with music that has nonstandard key signatures. It also
has high-resolution timing, with 1 92 clocks per quarter
note, as well as standard MIDI timing. You can even
print out a lead sheet and hear notes as you edit them.
While there are many excellent sequencers for the Ami-
ga (and I do like Music-X very much), Bars&Pipes'
strong visual interface and ARexx capability put it at
the top of the list for multimedia producers.
There are a lot of very good sound and music tools
available to the multimedia producer. Most multimedia
packages do support digitized sound. Many have a
problem with music, however, as they cannot load and
play standard MIDI files. Software publishers are work-
ing to increase the atldio sophistication of their multi-
media packages, and these programs should soon
catch up with the power of the current batch of sound-
editing and MIDI composition software. When I hey do,
it will move Amiga multimedia presentations onto a
very exciting next level. ■
Geoffrey William i.\ Executive Producer for Creative Business
Communication and head of the Amiga Video-Graphics
Guild. Write to him c/o AmigaWorltl Editorial Dept, 80
Elm St., Peterborough, XH 03458.
pro is the graceful flow
of color and form at your
control... it is landscapes and
animations of power, bright
impact, and striking realism.
'■'■ v-iV . , : .;''
fen
- A ^
%
Hl^u^I
:-....
Cl c& J
^
Grand Teton s, Earth
. -■ ., .
Valles Marineris, Mors
"Vista Pro pulls out all the stops... Its
output is pure eye candy — gorgeous
stuff. . . by far my favorite of the
programs discussed here."
Review of landscape generators July 1991jp3SeTj
Amiga World pp 64-65
3 megs NT5C, 3.5 megs PAL
Overscan, interlace, 24 bit color; list 5149.95
1 meg Vista 1.2; 559.95 list
Makepath and Terraform tools now available Y"
'I'irt;.. (805)545-8515
Circle 58 on Reader Service card.
Olympus Moris, Mars
Terraforni
48 October 1991
Creation by 'Evolution
3-D GRAPHICS FOR 2-D THINKERS
J f you've dabbled with straight 2-D paint and drawing programs — but shied away from.
3-D modeling and animation software — here's a trail-blazing introduction to help you get
in the right mindset to make the evolutionary leap.
By Gene Brawn
FROM THE EARLIEST
cave-wall drawings at Las-
caux and Altamira 20,000
years ago to abstract impres-
sionism and post-modern
pop in the late 20th century,
the artist has struggled with
the same dilemma: How do
you go about the task of rep-
resenting a three-dimen-
sional world on a two-di-
mensional surface? Power to
sculptors, architects, and
junkyard impressarios for
answering the question. Bui
how do the rest of us deal
with the basic problem — de-
spite whatever advances,
or just plain tricks, with
trompe l'oeil, the-medium-
is-the-message 3-D canvas-
es, or computer-generated
3-D object modeling?
Focusing on the comput-
er side of things, at first the
new medium was easy for
artists to understand be-
cause it mimicked the way
they normally worked. Al-
though they were painting
with light, not pigment, the
tools were familiar and the
computer could even auto-
mate some of the more tedious tasks. Painting and drawing
programs were welcomed as great boons to the artist.
The digital wizards were not finished yet, however, and soon
3-D modeling was unleashed
on an unsuspecting art
world. This new technique
produced amazing, allur-
ing, and compelling images,
but the processes and tech-
niques used to create them
were so arcane that even
programmers had problems
understanding the con-
cepts. Eventually, improve-
ments in software design
and user interfaces made
this powerful new medium a
practical tool for the
artist. ..at least we think so.
Contemplating the
Digital Canvas
For most traditional artists,
it is a rewarding process to
see the mind's image pass
directly to the canvas, 3-D
computer images, on the
other hand, while appear-
ing to break a dimensional
barrier, are electronic, not
tactile; your canvas is inside
a glass tube, and worse yet,
you need an apprentice — ■
the computer — to guide the
mindless electrons painting
the image on your screen.
You might call this "art by remote control."
Relinquishing control to a machine is difficult, if not repug-
nant, for most traditional artists, but no matter how much you
[l.UStRATKD BY RICHARD DOWNS
Amiga World 49
E V L I" T I N
wish for it, computers cannot read your mind... yet.
You will have to learn to speak the machines language
if you want to create images in this exciting new medi-
um. Far from arcane, in many ways the new medium
is easy to understand and use, but first you must step
Figure 1. 3-D modeling adds a third — z — axis to the traditional x and y
dimensions of 2-D drawing.
out of your 2-D strailjacket and adjust to the new point
of view.
To ease your journey, I will provide you with some
examples that better illustrate what is going on behind
the screen. Because the Amiga boasts so many different
3-D software packages, I cannot possiblv cover all the
I Objects] Mcdifv | Miilt ipl y| r ^'y Di^rl :'V j &ptions| f-^
_l_l_l— 1—1—1— H
Figure 2. Lightwave 3D, like many modeling programs, offers the famil-
iar 2-D tri-view— plus a 3-D representation in the lower-right corner.
different variations on the theme. This article, then, is
necessarily an overview of the topic, and while the ter-
minology and methodology of a particular program
may vaiy from my general explanations, the underly-
ing ideas are valid across the range of products avail-
able. So take off your beret, put down your brush, and
prepare yourself for a wild ride through the brave new
world of digital art. (Editor's Note: If this article whets your
appetite jar further, and more specific, 3-D exploration, we
heartily recommend that you take a look at two features we've
published recently on Amiga 3-D graphics software to get a
feel for the individual programs out there on the market: "The
AW User's Guide to 3-D Software, " Mar. '91, p. 22, and
"The State of 3-D Art," May '91, p. 26.)
The Creative Director
Now that you have surrendered yourself to this strange
new way of making art, it is time to meet your crew of
new' assistants and to examine the role each plavs in
your multidimensional productions. (.Although we are
not talking multimedia or video here, think of yourself
for this section more in terms of film production than
traditional painting or drawing — try it!) First off, you
are like a producer. Initially, you need some objects, the
foundation of 3-D imaging. Think of them as your ac-
tors, but — unlike in Hollywood — you cannot just call a
casting agent and order them up: instead, you must
create them — either from scratch or from primitive
shapes from your program's library.
Once your cast is assembled, you assume the role of
a scene designer. You define the size of your set and
whether it is indoors or outdoors, and then add the
props and paint. Next, as the lighting designer, you
light the set and determine who gets the spotlight and
who stays in the shadows. Then, as director, you place
your actors on the set and rehearse their moves. Finally,
as the cameraman, you choose the best lenses and
shooting angles and prepare for that fateful moment
when you shout, "Ready when you are, C.B.!"
Artist's Models and Architects
Just as in a paint program, you use points and lines to
define the shape of your three-dimensional object, usu-
ally in a separate part of the program called a modeler.
Unlike its 2-D cousin, however, the 3-D modeler adds
a third, /,, axis to the standard x and y dimensions. In
other words, besides the left-to-right horizontal (x) and
top-to-bottom vertical (y) lines, the modeler has a third
(z) direction perpendicular to both the x and y axes
(see Figure 1). The addition of this third axis is the key
to 3-D software. (While some applications orient these
three axes differently, the perpendicular arrangement
never varies.)
Some 2-D paint programs, such as DeluxePaint, also
offer this third dimension, but with limitations. For ex-
ample, if you create an image of a cube and then rotate
it on the y-axis, it is instantly apparent that the cube is
an illusion and has no depth. The program is designed
to know about 3-D space, but the objects in it are al-
ways Hat.
Changing metaphors for a moment, think like an ar-
chitect while creating a 3-D object. Working from your
"blueprints," the first thing you must do is to construct
a skeleton, or wireframe, for your object. This frame-
work resembles the unfinished steel skeleton of a high-
rise building before the walls are hung from it. Many 3-
D software packages use polygons to define this
structure, and although lacking color or texture, the ba-
sic outline is apparent. Polygons can assume any shape
as a group, but are always composed of triangular or
rectangular facets.
The drawback to this technique becomes apparent
when you try to create smooth curves. The polygons al- »
~il October I"<J1
//
It is indeed a winner
/f
'There is simply no other Amiga program that
comes close to it in terms of out-of-the-box
useability, speed, or level of features."
AMIGA WORLD August 1991
Professional Computer Aided Design and Drafting for the Amiga
DynaCADD is a 2D and 3D general purpose
design and drafting software package for
electrical, mechanical, architectural and civil
applications. Fully interactive 2D and 3D
capabilities to both North American and
European standards. 16 decimal places
precision. Math coprocessor support. Pull
down menus, mouse, keyboard, function keys
and user definable macro keys. Online context
sensitive documentation. On screen command
help line. Extremely user friendly icon based
interface that sets the program apart from all
competitors.
Multiple 3D views
Hidden Line Removal
Dimensioning
Line Weights / Styles
Resident View Control
Grid and Axis
Sectioning / Hatching
Entity Types Base entity types include:
POINTS, LINES, CIRCLES, ARCS, FILLETS,
ELLIPSES, ELLIPTICAL ARCS, TEXT, SOLID,
3D FACES, B-SPLINES and BEZIER
CURVES. Multiple entities in BOXES,
POLYGONS, POLYFIGURES, SUBFIGURES,
SECTIONING and HATCHING. Entities can be
either 2D or 3D. Entities in 3D can be
transformed to 2D.
Fifteen 2D dynamic Entity Insertions
Location and Entity Snap
Entity Selection and Drawing Information
Entity Transformations
Up to 256 Layers
Background Plotting / Printing
MAKEPLOT Program
Printer Support Epson and compatible
printers, both 9 and 24 pin. Laser printers,
HP Laserjet series, PostScript compatible
and Encapsulated PostScript.
"Installing DynaCADD onto a
hard drive is effortless". ."One of
the more logically laid-out
CAD programs I have
seen".. "The manual is thorough,
well organized, and easy to
understand.". "DynaCADD 's
menu system, ivith its excellent
range of commands and
modifiers, is unmatched by any
program I have used to this
point."
AMIGA WORLD August 1991
"The best CAD program for the
Amiga currently available"
AMIGA Markt&Technik May 1991
DynaCADD received the
highest rating for application
software ever awarded, 11.2 out
of 12, by the German AMIGA
Markt&Technik publication.
Plotter Support Pen plotters, including
Houston Instruments, Hewlett-Packard,
lOline, Calcomp, HPGL and DMPL
compatible devices. Output to the serial or
parallel port or to a disk file.
Text/Fonts AGFA/COMPUGRAPHIC fonts are
included. Character kerning, proportional or
constant (mono) character spacing. Left,
right or center text justification. Character
width, height, slant, rotation, pen styles,
weights, color and layer can be set.
The suggested retail price of DynaCADD, on all platforms, is US S 995.00.
Germany CRP: (07531) 56265 England Expressworks: (0252) 726 255
Sweden BremDerg: 503 40330 Finland IDEAL: (9)0-755 5500
Spain MAD: (91) 250 9040 Korea Union Systems: (02) 533 6213 / 7
Denmark Nikita: 75 65 37 88
Italy Studio: (02)2614 38 33
Singapore 2000+: 65 265 3300
• File Transfer HPGL, DMPL and Caicomp
(Out), PostScript®, Encapsulated
PostScript® (Out), Xerox Ventura IMG Files
(Out) GEM® META Files (Out), IFF ILBM,
Sculpt 3D, VideoScape, Lightwave and
Imagine (Out) and DXF 2D/3D (In/Out).
• Vector Font Editor A designer's tool to
create and edit high resolution vector fonts.
Editing aids include: Bezier curves,
B-splines, Unlimited number of vector cut
and paste buffers, Rotate, stretch, mirroring
horizontally or vertically, move, copy, distort
any character or vector. Each font can
contain from 1 to 255 characters.
• 100's of additional features
DynaCADD 9
Version 2.0
AMIGA® Systems Requirements:
All Amiga systems with a minimum of 1 MByte
RAM, OS 1.3 or later. A 68020/30 with at least
2 MBytes of RAM, a math co-processor and a
hard drive is recommended.
DynaCADD® is also available for the MS/DOS
80286,386,486. PS/2 and 100% compatibles
and the Atari ST/TT. Features may vary
between platforms.
DynaCADD DEMO versions are available.
DynaCADD- 1 is a registered trademark of Ditek
International. Other computers or software names
are the trademarks or tradenames of their respective
holders.
Specifications are subject to change without notice.
©1991 Ditek International
Ditek International
2651 John Street, Unit #3 Markham
Ontario, L3R 2W5 Canada
Tel (416) 479 1990 Fax (416) 479 1882
GEnie: ISD CompuServe: 76004,2246
Circle 61 on Reader Service card.
i: v o i i t i o \
ways have straight edges. In order to create a smooth
surface, the polygons will have to be very small and
numerous. Adding, or subdividing, thousands of poly-
gons can get tedious very quickly. (Very few Amiga
Figure 3. Texture mapping can quickly turn an ordinary object, such
as a simple sphere, into a richly detailed globe like this one.
applications based on this approach can oiler you any
help here.)
As a result, some new 3-D modeling programs using
algorithmic splines, not polygons, were developed to
alleviate this time-consuming procedure. Instead of
building vour shape from little triangles, you use
splines to draw the shape as if you were drawing it free-
hand, and the software does the rest. Not everybody,
however, jumped on this bandwagon, perhaps because
thev felt that they were sacrificing the power and pre-
cise control inherent in the earlier method.
LKXitUav* Sum
Rotate
(
Size
1
Stretch
r~i ir -
j Huncric Input (
Grid Siza f
Visibility I
fl.ifrt* Preview I
PJ.IVJ I vil'W |
Exit. Lavmjfc. i
Go Tu Fi-l w E
Criyit,, Kl»i i
K„«t Km M St Parwit I
I Pri-v Kbm I
Figure 4. A good scene-layout editor allows you to work in either 2-D
or 3-D to place objects, lights, and cameras.
Whatever the program's approach, the typical inter-
face of a .1-1) modeling program can take some getting
used to if you are not a draftsman. Figure 2 shows a
feirly representative "Iri-view'' screen from NewTek's
I.ightWave 3D modeler program (bundled with that
company's Video Toaster hardware). Although, inter-
nally, the computer is manipulating a true three-di-
mensional object, so lo speak, the image is usually rep-
resented two-dimciisionally on your monitor. The
program generally provides three views of the object:
a front or back view, a top or bottom view, and a side
view, In the lower-right corner of the screen is a true
3-D representation of the current object.
If you modify one of the views in the tri-view, the oth-
ers are instantly updated to rellect the new configura-
tion. While it may seem more intuitive to manipulate
the three-dimensional representation directly, many
artists find the '2-D tri-view essential for the exactness
it provides in allowing them to observe the precise re-
lationship of planes and points that is so difficult to see
in the 3-D version.
Adventures in the Skin Trade
Now that you have completed your object's skeleton,
it is time to flesh it out. In 3-D modeling, this binary
skin is called a surface or facet. Depending on the
package you are using, this fleshing out is accom-
plished within the modeler or in a separate module (as
in I.ightWave SD's Surfaces module). Again, using the
skyscraper analogy, ibis is similar to adding the stone
lacing, window glass, and decorative trim to the build-
ing. Although the concept is simple, the options are so
numerous as to be often overwhelming. The simplest
technique is to digitize, say, a real marble pattern and
then use the software to wrap this texture around your
object. Called surface mapping, this is quick and pain-
less; the hardest part is lo get the edges of the image
to meet without a visible seam.
Potentially more powerful, but more complicated, is
the algorithmic texture map. In this variation, the pro-
gram usessoliwarc to generate the pattern (as in Figure
3, where the simple spherical object — whose wireframe
representation you can see ill Figure 4 — has been tex-
ture mapped so thai it now appears to be a planet or
globe). Because the computer generates the texture,
the variations are, theoretically, infinite (depending on
the software, ol course).
Texture mapping is one of the more exciting areas
of 3-D modeling, with new variations appearing al-
most daily. The beauty of mapping the texture to the
object is that you do not have to worry about contour-
ing, shading, or highlighting; the computer handles
these automatically. As there are so many possible vari-
ations in a texture, you may spend a long time arriving
al (me that pleases you. Nevertheless, it is much easier
to instruct the computer to modify a setting and rcren-
der the object than it is to draw the surface by hand.
only to find that you look a wrong turn somewhere and
have to start over from scratch.
The Digital Director
'file next stop on our journey is the digital studio. This
is where you build what is known as a scene, or the ar-
tificial universe in which your objects exist. For this
phase, put away the drafting table, take out the direc-
tor's chair, and treat the scene as ihe stage or movie set
we discussed earlier — complete with actors and props
(your objects), lights, backdrops, and, of course, a cam-
era for recording your brilliant staging. As with the »-
52 October 1991
Prima!
A Look Inside the Ultimate A500.
Flicker Free Video •
ICD proudly presents Prima 1 ."., the high performance,
low cost hard drive for Amiga' 500 computers. Prima
blends a large capacity, low power Quantum™ hard drive
with ihc AdlDE™ host adapter for an unbeatable
combination.
Prima replaces the internal floppy drive but includes
Shuffle Board" to make your external floppy drive
DFO:. Prima features auto-booting from FastFileSystem
partitions, high speed caching, auto-configuring, and
A-Maxlf" support. Formatted capacities of 52 and 105
megabytes are currently available.
Prima comes complete with instructions, software, and
all the hardware necessary for a simple, clean, no-solder
installation. It docs require an A500 with switching
power supply, I megabyte of RAM, and an external
floppy drive for setup and installation.
What other products would we include in the "Ultimate
A500"? Of course a four megabyte AdRAM'" 540 and
Flicker Free Video'" with a multi-sync monitor.
Why settle for less?
ICD
ICD, Incorporated
1 220 Rock Streef
Rockford, Illinois 61 101
USA (815) 968-2228 Phone
(800) 373-7700 Orders (815) 968-6888 FAX
Prima., AdQE, AdRAM, Flicker Free Video, and Shuffle Board are trademarks of ICD, Inc. Other brand and product names are registered rrooemarki Of trodemofts of their respecriw* holders.
Circle 31 on Reader Service card.
E V I, U T I \
modeler, the ideal scene module allows you to work in
either a 3-D or 2-D environment (see Figure 4). Once
again, this may be necessary to ensure the precise
placement of your objects in the dimensional space.
First, decide how large
your set should be and then
place your actors and [Drops
within the boundaries of this
space, it is often lielplul to
position your software cam-
era, then orient the objects
while viewing the scene
through your digital "lens."
You may, of course, view the
scene from whatever posi-
tion you wish — 1mm on high
or even from below, as if you
were looking through a glass
floor. You get to define "re-
ality" here; you are the dig-
ital deity.
Now you are ready to light
the scene. Depending on
the software you are using,
you will have from one to an
infinite number of lights
with which to work. The
number of lights your 3-D
package provides is one of
the most important aspects
in the success or failure of
your images. If you are
working with a single light,
your images will lend to
have a monotonous same-
ness. As you gain confidence
and your scenes become
more complex, multiple
light sources are mandatory.
For best results, put on your photographer's hat while
you are lighting a scene.
Think in terms of the standard three-point setup: a
key light, a fill light, and a back light. If you are fuzzy
on this concept, a basic photography manual is invalu-
able. Keep in mind that 3-D software mimics the laws
of physics. Even though vou are manipulating little fig-
ures on a monitor, the computer treats the lights and
objects as if they were in the real world. For example,
if vou want a shadow on the left side of the character,
you must place a light of sufficient power at the proper
angle and distance to the right of the subject. I cannot
overemphasize the importance of good lighting tech-
nique; it will make or break your final image.
Depending on your needs, vou may want to consider
3-D software with "ray-iracing" capabilities. The prin-
ciples behind this technique are simple in concept, but
complex in execution. Ray tracing takes the simulation
of the laws of physics to their extreme by applying t bent
to each simulated ray of light in your scene. The soft-
ware calculates the path of a ray of light from its source
to your eye — bouncing off reflective surfaces, passing
through water or glass, casting shadows, and defining
textures. The drawback is that this process requires lit-
erally millions of calculations and a lot of" rendering
time. But if realism is paramount to you, there is no
better way to go.
fiat
And Choreography, Too!
3-D software is unquestionably revolutionary, but no as-
pect of it is as impressive as its power to animate. Al-
though the holy grail of perfectly realistic character an-
imation is not yet a reality,
desktop 3-D software puts
this marvelous art form
nearly within the reach of
every artist. Not only that,
but you can create striking
animations even if" you are
not a gifted artist. Your skill
at drawing, while not unim-
portant in terms of compo-
sition, color, and style, is not
so crucial in the creation of
individual 3-D objects or
characters. In traditional 2-
D animations, such skills are
essential if you are going to
draw the same character
hundreds or even thousands
of times. With the help of
powerful software routines
built into 3-D programs,
however, once an object ex-
ists, you'll never have to
draw it again. If you are not
satisfied with something,
simply tweak a few settings
and command the software
to do the grunt work.
If your animation is in an
Amiga screen format, you
can replay the 3-D anima-
tion frames in real time, us-
ing any number of standard
animation packages. On
the other hand, if you cre-
ate the images in one of the new '24-bit, 16-miliion-col-
or formats, you will need a way to save the individual
frames, which usually involves some expensive hard-
ware. If" price is a problem for you, low-cost solutions
are available via such hardware/software systems as Dig-
ital Creations' DCTV or Black Belt System's HAM-E.
These "black boxes" use conventional Amiga-format-
ted files to simulate the 24-bil display, and they allow
you to play back your animations in real lime.
Computerized 3-D modeling opens up a new" world
to both the traditional artist and amateur graphics fan.
Accomplished artists can use this powerful software lo
indulge their most outrageous fantasies and to push
their talents to the limit. The novice, too, will be able
to create beautiful objects in a much shorter time than
the traditional period of art apprenticeship usually dic-
tates. Of course, mastering the power at your fingertips
does require tackling a steep learning curve. Taken one
step at a lime, however, it is manageable and, above all,
one of'lhe most rewarding things you will ever do with
your Amiga. ■
Gene Brawn is a digital animator, graphics designer, and fre-
quent lecturer, as well as a contributing editor to this maga-
zine. Write to him clo AmigaWorld Editorial Dept, SO Elm
St., Peterborough, NH 03458.
54 October 1991
, A 92A
,^ec f a*- V
,3$®-'
( w a
„^<"
:O 60*
Ort*'
Grcle I on Reader Service card
ON
M:F1j:IW
#32
♦
A continuing series
of tips, techniques.
and tricks for
creating more
imaginative Amiga
graphics.
By Joel Hagen
Painting with
DCTV
AMIGA ARTISTS ENJOY an increas-
ing number of alternatives to 32-color
or HAM images. In fact, with a new
generation of 24-bit or near 24-bil
imaging devices (with their accompa-
nying software) making it possible to
create up 10 16.7 million colors, even
the Amiga's original 4096-color display
seems a little passe.
One of the more interesting of these
new products is Digital Creations'
DCTV ($495), the Paim module of
which allows painting with millions of
colors on a TV image. DCTV is a small
box that plugs into the RGB video port
on the Amiga. I plug the Video Out
cable from DCTV into the Video In
jack on my monitor and set the Video
Mode switch to Composite when I use
DCTV In addition to the Paint pro-
gram, other software modules — Digi-
tize and Convert — allow you to capture
images from a video source and to
process and convert them into any
standard Amiga format and resolution
(as well as saving them in DC IV '"raw"
or 24-bit IFF file formats).
This month's column details an easy
first project with DCTV Painl that
yields results I cannot achieve with
HAM or 52-color paint programs.
Natasha's a HAM, but More
Was Needed
The object of this project is to give a
digitized photograph the look of a
painting. Even a nonartist can achieve
interesting results with this technique. I
started with a photo — taken on a trip
to the Soviet Union — of a friend,
Natasha, in the birch woods near
Moscow. I had previously digitized the
image in 1 1AM mode, but with poor
lighting. I liked the composition, but it
was grainy and indistinct and soon
relegated to the scrap drawer. Ironical-
ly, however, this grainincss made it a
perfect candidate for my DCTV idea.
Loading the image, I selected Hide
Pointer under Paint Options. Doing
this makes the crosshairs disappear
when a stroke is begun. Using the
Brush icon to put me in Paint mode. I
selct ted the di iited-line draw ing tool
for a faster response than that obtained
with the solid-line tool.
Beneath Palette are the five buttons
of the Panel selector. Opening the
Brush panel reveals an assortment of
modes, controls, and shapes. I selected
Solid, then Blend mode, as niv primary
tools for this project. Blend picks up
colors the brush passes over, smearing
them along the stroke. You can control
the behavior of a Blend brush with the
Flow slider. A Flow of 1 ()<)','•; lays down
heavy, opaque color. Lower Flow rates
give a subtler, more gradual effect that
lades over the length of a stroke. I used
a Flow of 25% fur this project. I chose a
round brush, changing its si/.e with the
+ and - keys as needed. More often
than not, I used a size 3 brush. This
provides good control and responsive-
ness, even on a slock Amiga 1000.
Ibis basic setup is quite easy: Simply
load an image, select Blend, slide Flow
down to 2'i'7( and start painting. When
the Blend brush passes over an area of
the loaded HAM image, pixels vanish,
to he replaced by a soft brush stroke of
smooth colors. The Tccl" of painting
with DC IV is quite dilferenl than with
a program that lays down a tile of
colored pixels.
I stalled with Natasha's hair, smear-
ing the colors out in smooth strokes as
though I were using oils. The graini-
ness of the original HAM image helped
me see which areas I had not yet re-
touched with the Blend brush. I
planned lo go over the entire image,
making the final picture look as though
it had been painted with brush strokes.
I was careful to follow contours and
lines in logical ways. As I stroked the
brush along the wrinkles in the jacket,
pixels blended and became soli shapes.
In the hair, I followed lines in the un-
derlying image. The Blend brush
pushes color from one area into anoth-
er. As I painted, I revised the original
image — extending the line of the col-
lar, painting out extraneous detail, and
refining lines and edges with careful
brush strokes. I saved the face for last,
56 October 19'M
Using the millions of colors available in DCTV's 24-bit paint
software can yield some impressive results.
learning the behavior of the tools on
less critical areas.
GlVERNEY IN THE MOSCOW WOODS
As the image developed, I wanted
more color in the background for an
impressionistic mood of sunny woods
in the distance. I switched to Tint
mode, which colors an area while re-
taining the detail. Setting Flow to 50%,
I selected the Draw Filled icon from
the tool bar. From the Fill panel, I then
chose the Point highlight. Using a
light-blue color, I outlined areas oi sky
in the background, specifying the area
of maximum tinting by clicking the
cursor at that highlight point. Because
Flow was set at 50%, the timing effects
were subtle and cumulative. The Point
highlight kepi the edges soli. I added
warm color to earth in the middle
distance and brightened the greens of
the foliage.
Returning to the original Blend
mode settings, I worked the colorful
background heavily, breaking up the
photographic detail, but preserving the
feel of organic forms. Moving to the
("ace, I took care to control the brush
strokes so that areas of light and dark
colors did not intermix to destroy the
modeling of the features. At the time
of writing this article, DC'IY Paint does
not have an Undo function (such a
feature is promised in the upcoming
1.1 version), so 1 made frequent use of
the Quick Save/Quick Uoaci feature as a
safety precaution.
In the original HAM picture, a verti-
cal slice of busy background cluttered
the image to the left of the large tree.
As my blended image neared comple-
tion. I decided to fill the left side with
dark color to strengthen the composi-
tion. 1 used the Draw Filled tools again,
but this time with Solid color and the
Vertical hotspot With the Shift key, I
was able to select a dark color directly
from the screen. I then returned to
Blend mode, adding brushstrokes to
the dark area to finish the image.
While the file sire of my original
HAM image size was about 95K, the
'24-bit IFF version of my blended pic-
ture was over 500K. The IX TV ver-
sion, however — containing all the color
of the 2-! bit version — was only slightly
larger (105K.) than the original. With
this DCTV advantage, the artist can
enjov the benefits of the millions of
NTSC colors in addition to the small
file size of standard IFF images. No
special software is needed to display
DCTV images, because they are stored
as standard IFF files. Almost any dis-
play or presentation software can use
them. Remember, however, that you
must keep the IX TV box plugged in
to see full video color; if you don't, you
won't see anything. ■
joei Hagen's credits include work in art,
astronomy, science fiction, and software
development. Writ? to him at 10512
Sawyer, Oakdale, CA 9536), Please
include a stamped, self-addressed envelope
for a reply.
In "Natasha" (above-
photograph digitized in HAM
has been modified with
DCTV's Paint program to
look like a painting.
ArmgaWorld 57
VIDEO
SUITE
Video for Animators
At'last there's a low-cost solution
for single-frame recording.
By Louis R. Wallace
THE AMIGA HAS been a consistent
leader in both animation and video,
offering advanced animation software
at a fraction of the price of other plat-
forms. While animations could be
played in real time, they were, however,
limited to the standard Amiga display
modes and palettes. Although these
screen resolutions have been useful for
on-screen demonstrations, educational
use, and other such applications, in
most cases the resulting animations are
not suitable Tor professional output.
In the past year there has been
tremendous progress in the twin areas
of Amiga graphics and animation. With
the new generation of animation soft-
ware such as Caligari (Octree). Light-
wave (NewTek), and Imagine (Impulse),
Amiga animators have tools equal, and
in some cases superior, to many of the
professional software tools currently
used for commercial animation. New
graphic hardware gives the .Amiga
animator access to full 2-1-bit graphic
displays. NewTek's Video Toaster is a
composite video-output display card
with a video signal perfectly suited to
broadcast applications, while Impulse's
Firecracker 24 is a powerful, 2-1 -bit RGB
device capable of displaying pixel reso-
lutions of 1024x482 on a standard
.Amiga RGB monitor.
Affordable tools for creating profes-
sional animations are only half the
equation, however. Obviously, you
cannot haul out your Amiga on any
and every occasion to display your
animations: you must be able to trans-
fer them to videotape. Currently how-
Figure 1. The Personal SFC's main control center.
ever, no personal computer has
enough power and memory to animate
full-screen 24-bit sequences in real
time. Von must create and record your
animations to videotape one frame at a
time, a process called single frame
recording.
Home VCRs and the bulk of indus-
trial editing VTRs (such as Panasonic's
AC. I960, NEC's PC-VGR, and Sony's
EV< ) 9700) are not suited to the task.
You need a more sophisticated video
deck, with absolute frame accuracy,
that you can control from your comput-
er, and that has the ability to read and
write some form of time code, usually
one of the SMPTE formats. In addi-
tion, you need a transport controller, a
computer-controlled device that in
turn controls the \TR.
This type of equipment is generally
quite expensive. The Sony VO9850 SP
VTRwith time code (SHI 00) and IK. I)
5000 transport controller (S3000) that
AmigaWorld purchased for single-frame
recording was an effective solution. *■
58 Ortuber 1991
It's Time Our Family
Met Yours.
Play games that take full
advantage of your Amiga —
and your imagination.
MicroProse games are
synonomous with innovation,
excitement and challenge — from
sophisticated simulations to
fascinating role-playing adventures.
And each one is designed to thrill
you not just the day you buy it, but
weeks, months and years later.
Create and develop an industrial
empire in Railroad Tycoon, pilot the world's most
versatile jet fighter in F-15 Strike Eagle II, or trave
back to the glory days of clogfighting and aerial
gallantry in Knights of the Sky. Sail the Spanish
Main in search of treasure and adventure in
Pirates/, or fly the world's most sophisticated jet
deep into enemy territory with F-19 Stealth
Fighter.
The options are endless. In MicroProse games,
the only limit is the power of your imagination.
WCRDPR05E
ENTERTAINMENT • SOFTWARE
For the latest information on release dates and availabilities, call MicroProse Customer Service at 301 -77 1 -1 1 51 , 9 am to 5 pm EST, weekdays. © 1 991 MicroProse Software, Inc.
Circle 80 on Reader Service card
Y I I) F,
S I I T E
Combined, however, with the price of
the computer, memory, disk storage,
graphic display device, and software,
their cost is beyond what many
prospective animators can afford.
February's InfoCOMM multimedia
show and April's NAB convention
brought good news for the price con-
scious. At the former, Panasonic
showed a new SVHS VTR called the
AG 7750, which representatives
promised would be "perfect" for Video
Toaster users. According to Panasonic,
the deck has a built-in TBC. SMITE
time code, an RS-422A interface, and
frame accuracy. Just as important is the
price— S6500 for the deck and $650
for the time-code card option (AG
F700). You should be able to find street
prices that are considerably lower.
At NAB, Nucleus Electronics took a
step towards fulfilling Panasonic's
promise, announcing an extremely low-
priced transport controller for use widi
the Toaster's Lightwave animation pack-
age and (you guessed it) Panasonic's AG
7750. Instead of costing thousands of
dollars, the Personal SFC (Single Frame
Controller) lists for only S425.
Theory into Action
While somewhat dubious about the
effectiveness of anything so inexpen-
sive, I decided I had to find out if the
claims were true. Shortly after the
shows, I added the Personal SFC and
the AG 7750 to my Video Toaster-
equipped Amiga 2500.
Hardware installation was extremely
simple: For video, I connected a video
cable from the Toaster's Video Out to
the AG 7750's Video In connector. The
AG F700 time-code card went in equal-
ly smoothly. I loosened a couple screws
on the top of the deck, lifted the lid,
and inserted the card in the easily
accessible slot.
The Nucleus controller was also
simple to set up, because the hardware
component is merely a cable that runs
from the Amiga's serial port to the AG '
7750's RS-422A port. Unlike other
transport controllers, which are usually
large boxes that connect to the com-
puter via cable, the Nucleus controller
supposedly has circuitry embedded in
its connector that, with the accompany-
ing software, replaces a great deal of
the traditional unit's "unnecessary™
electronics.
When starting the SFC, you are
presented with a fairly clear-cut inter-
face (see Figure 1 ) that is segmented
into groups of related controls. The
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Figure 3. The Animation Sequence Editor
lets you specify a list of scenes for
display and recording.
tipper-left cluster powers standard VCR
functions (Play, Pause, Rewind, Fast
Forward, Stop and Record): the middle
set consists of a time-code readout and
a jog-shuttle dial; and the upper-right
group sports six special-function com-
mand buttons. The bottom of the main
screen is a status display, where the
software keeps you informed of its
actions.
To begin single framing with any
system, you must first stripe a tape —
thai is, write time code and a black
Figure 2. In the VTR Animation Decision
List screen, you can specify your record-
ing settings.
video signal to the entire tape. The
system subsequently uses this time code
to access specific frames on the tape.
This is an absolute necessity For single-
frame animation work. Striping a tape
on some systems is an overly complex
chore, but the Personal SFC makes it a
breeze. Clicking on the Anim button
brings up the VTR Animation Decision
List screen (see Figure 2). From here,
you set the starting time-code value
you want on the tape, and you are
prompted to make the proper control
settings on the AG-7750 before it be-
gins striping.
Keep in mind that you should supply
a good video black signal; there are
two easy methods of doing so from the
Toaster. The first is to select a black
background from the Toaster switcher
and HKC for the Program output. This
will work, but you can obtain a belter
black directly from Lightwave. From
I be Lightwave Scene menu, clear the
scene to remove any objects, images, or
backgrounds, and then select Render.
This creates a very good black thai you
can use for striping your tapes. Once
the black screen is tendered, you can
reenter the switcher, make sure your
program output is DY1. and then use
the CTRL-CTRL-ALT- ALT key se-
quence to return to the Amiga display,
and the SFC software to start the tape
striping.
Custom Control
Once you stripe the tape, you can
configure the SFC for use in Light-
wave. Return to the Anim menu and
indicate by selecting Sel Start where on
the tape you wish to record your ani-
mation. In the resulting requester,
enter the position on the striped tape,
using the hour, minute, second, and
frame number at which you want to
begin recording. Vou can also specify
the number of frames of tape you wish
to record for each animation frame,
although normally you'd want oillv one
frame apiece. By clicking on the num-
ber in the Count column, you can
change the number of recorded frames
for amy frame, independent or the
others.
Selecting Fill Range lets you set an
entire range of frames with the same
Irauie-count number. This is very use-
ful for animations in which you don't
need a different scene every frame and
are willing to settle for recording two
frames of video Tor each frame of
animation. I use this feature to record
multiple video frames of die first
frame of my animations. I normally
write 80 frames (a full second) of video
for the first animation frame to use
later on when I edit the sequence onto
another tape.
The final set-up phase begins by
choosing the Auto option from the
main menu. In the resulting requester,
select the Toaster Render option. A
Final requester then asks you for the
frame at you want to start recording.
Normally you indicate the default
value of 1 , but there will be times when
you need to restart an unfinished ani-
mation from where you left off. For
example, if you have already recorded
the first 250 frames of your Lightwave
scene on tape, you can tell the SFC
software to start at frame 251 (just as ►-
60 October 1991
4/1 photographs are of
actual DCTV screens*
A ♦
The Future Is Here
A Paint, digitize and display full color NTSC video graphics on any Amiga!
▲ Capture a video frame in 10 seconds from any color video camera. (Also
works with still video cameras, video disk and still frame capable VCR 's.)
▲ Display and capture full color 24 bit high resolution images.
▲ Convert DCTV™ images to or from any IFF
display format (including HAM and 24 bit).
▲ Paint digitize and conversion software
are all included. ; r
A Works with all popular 3D programs,
▲ Animate in full NTSC color.
Min, 1 Meg. required
DCTV "(Digital Composite Television) is a revolutionary new video display and digitizing system for
the Amiga. Using the Amiga's chip memory as its frame buffer memory, DCTV "creates a full color NTSC display
with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing
software are all combined into one easy to use package included with DCTV '.' DCTValso works with all popular
3D programs to create full color animations that can be played back in real time.
■■■_
■IBHi
11
fetFsss-J*^:
DIGITAI
: A T 1 O N s
2865 Sunrise Boulevard Suite 103 Roncho Cordova CA 95742 Telephone 916/344-4825 FAX 916/635-0475
©1990 Digital Creations. Amiga ts a registered trademark of Commodore Business Mofhines. Patents applied for. Circle 15 on Reader s
Circte 15 on Reader Service card.
V I I) E
S L I T E
you can start Lightwave rendering at
the same frame). This can be an in-
valuable time-saving feature.
At this point, a message appears in
the status window indicating yon are in
Lightwave control mode. Returning to
Lightwave, select the Record menu and
enter the Record command. T#. Now,
when you render your scene (if you
have enabled Lightwave's Record
mode), each frame will be recorded to
the videotape at the position yon indi-
cated in the SFC software.
Beyond Toast
As you can see, the Personal SFC is a
powerful and extremely easy lo use
addition 10 the Toaster/Lightwave
animation system. Even if it did noth-
ing more than I have described so far. I
would heartily recommend it. Hut it
has a number of other features that
make it desirable for uses besides
Toaster-based projects.
For example, the Animation Se-
quencing feature (see Figure 3) lets you
build a list of filenames of disk-based
images. Then il displays and records
the images to tape, one frame at a
time. It supports a great number of
display output devices, including Fire-
cracker, Framebuffer (Mimetics), DCTV
(Digital Creations), I IAM-F (Black Belt
Systems), Colorburst (M.A.S.T./Cen-
taur), Toaster framestores, and stan-
dard IFF images. Once you create a
sequence list, the Personal SFC soli-
ware loads and records the images in
the designated sequence. Or, you can
create a small black-and-white Amiga
animation that the SFC software will
play on the normal Amiga display.
For those who would like to experi-
ment with stop-motion animation, the
software includes an option to manual-
ly record incoming video one frame at
a time. So get out your tiny dinosaurs,
clay models, and the kids' toys and
become the next great stop-motion
animator.
For me, an even more fascinating
option is time-lapse photography. With
this option and a video camera, you
can compress a long time sequence
into a fraction of real time by recording
a single frame from the camera every n
seconds. As a test, I recorded a Mower
outside mv window for ten hours, at a
rate of one frame even' 30 seconds.
The result was a 40-second lilm that
clearly showed the plant moving in
response to the sun, a phenomenon
thai impressed me as much as the
younger members of my family.
While the Personal SFC was original-
ly designed for use with the Panasonic
AG 7750. Nucleus has greatly expand-
ed the number of V IKS the SFC con-
trols. Current support includes such
other Panasonic models as the AU GO,
AU 65, AU 640, AU 650 and AU 660,
as well as Sony's BVU 800, BVU 820,
BVU 850 SP. BVU 870 SP, BVU 950 SP,
VO 9850 SP, BVH 3000. BVH 3100.
BVW 70 Betacam SP, BVW 75 Betacam
SP, and the DRV 10 D2. Support for
others is under way.
There are a number of animation
transport controllers on the market,
but none have the price/performance
combination or the software features of
the Nucleus single-frame controller.
Few products come along that offer a
real solution to a need, do it far belter
than the competition, and for a frac-
tion oi the cost. The Personal SFC is
one of those few. ■
Continue the Winning Tradition
With the SAS/C" Development System for AmigaDOS "
Ever since the Amiga' was introduced, the Lattice* C Compiler has been the compiler of choice.
Now SAS/C picks up where Lattice C left off. SAS Institute adds the experience and expertise
of one of the world's largest independent software companies to the solid foundation built by
Lattice, Inc.
Lattice C's proven track record provides the compiler with the following features:
► SAS/C Compiler ► Macro Assembler
► Global Optimizer ► LSE Screen Editor
► Blink Overlay Linker ► Code Profiler
► Extensive Libraries ► Make Utility
► Source Level Debugger ► Programmer Utilities.
SAS/C surges ahead with a host of new features for the SAS/C Development System for
AmigaDOS, Release 5.10:
► Workbench environment for all users ► Additional library functions
► Release 2.0 support for the ► Point-and-ch'ck program to set
power programmer default options
► Improved code generation ► Automated utility to set up new projects.
Be the leader of the pack! Run with the SAS/C Development System for AmigaDOS. For a
free brochure or to order Release 5.10 of the product, call SAS Institute at 919-677-8000,
extension 5042.
SAS anil SAS/C are registered trademarks of SAS Institute. Inc
Carj-. NC, USA.
Other brand and product nanies are trademarks atid registered
trademarks of dieir n-sjiertive holders.
Cirde 40 on Reader Service card.
SAS Institute Inc.
SAS Campus Drive
Gary, NC 27513
62 0dobe> 1991
DeluxePaint IV
King of Paint and Animation
There's a reason DeluxePaint" has been the leading Paint and Animation program throughout the evolution of the Amiga.
We've consistently overcome obstacles as large as pyramids la bring you the most intuitive, up-to-date graphics programs
available. That's why our list of satisfied customers is as long as the Nile. So, forget abut using those other programs with
the hieroglyphic interfaces and enter the next era of paint and animation with DeluxePaint IV.
Powerful New Tools
Everything needed to
transport you from the
Cradle of Civilization into
the Modern Age, including
Tinting, Translucervcy and
Anti-Aliasing.
Superior LighlTable
You'll be doing the Tul
two-step" when you see
how easy it is to (rente
animations. How, see
through your current
§ . t ■■•» i
frames — in color!
DeluxePaint IV features:
• Paint AND Animation in HAM using nil 4096 colors
• Improved gradients ate now smoother, more veisotile and
easier to define
• All new Color Mixer makes creating and choosing colors a
New Animation Control Panel with VCR-style interface
means no more searching through menus for the animation
controls you need. Now, just point end click.
Enhanced Stencils give you greater control over image
processing and image manipulation
Plus all the Award-winning features you've come
to expect from DduxePcin!;
AnimPainl™ — Creeling animations is as easy os pressing
one key to record your pain! strokes and another to play
them back
1 Instant 3-D perspective
1 Direct Overscan support lor video applications
1 Split screen Magnification with variable Zoom
1 Animated brushes lo simplify eel animation
' Move Requestor lets yau automatically animate brushes in
fall 3-D
1 Extensive keyboard equivalents help advanced users work
more efficiently
Metamorphosis
Instantly turn pyramids into
skyscrapers
S['-i Easy Metamorphosis
ffin Watch evolution unfold.
,," Instantly animate the shape
'kJT and image of one brush
into any other brush.
And You Thought Tut was Ancient Art
ELECTRONIC ARTS*
Amiga is a registered trademark of Com mode re -Amiga, Inc. All other Ircdemarhs are Ir
Circle 73 on Reader Service ear
SAVE $5 NOW!
AMIGA ANIMATION
VOLUME TWO!
.Selected from hundreds of incredible works.
In response to the clamor for another videotape featuring
Amiga animations, the Editorial Staff of Amiga World has
created ANIMATION VIDEO, VOLUME TWO. Amiga World
sponsored another contest soliciting entries from talented
Amiga animators. The Editors sifted through hundreds
of submissions and countless hours of animation clips to
select the very best in animated art. The result is a videotape
with scintillating animations, showcasing the efforts and
talents of Amiga enthusiasts.
ANIMATION VIDEO, VOLUME ONE was a best-selling
video, containing commercially broadcast and award-winning
work. The second volume is even more exciting, due to such
innovative animation programs as Sculpt-Animate 4D,
LightWave 3D, Turbo Silver, Imagine and Deluxe
Paint III. The animations on this video will impress you with
technical brilliance and delight you with imaginative plots.
You'll be thoroughly entertained as you absorb new
animation techniques and ideas. WTiether you just brought
your Amiga home from the store or you have created your
own animation art before, you'll want to add ANIMATION
VIDEO, VOLUME TWO to your Amiga video collection!
1-800-343-0728
CALL TOLL FREE or mail this coupon,
"^ Y I \ C~\ I ' am eager <<> become an
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A I J\^Jt Following videos:
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□ Animation Video, Vol. One ...$19.95 $14.95
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□ Desktop Video, Vol. One S2CT5 $24.95
G Amiga Graphics, Vol. One ....$29.96 $24.95
3 The Musical Amiga $29.95 $24.95
□ The Amiga Primer ^29.95\ $24.9:
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reative
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Are you in the market lor a Video Toaster but
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reative
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MEMORY EXPANSION
•DRAM 505 UTT 512K 59.95
(SRAM 540 0.4 MEG INT 98.D0
(SRAM 5B0D 2 MEG A54D CALL
BASEBOARD (500 0.4MB 111. DO
MMF.ES 11000 2MB £59.00
MINHrlEGI 1500 2MB 249.00
SIIPRIRAM 500 1 a MEG 47.00
SITPRIRAM RX 1MB 125.00
StlPBIRAM RK 2MB 133.00
SIIPRIRAM RX BMB 449.00
HARD DRIVES
SUPRIDFIIVE 500IP
20MB ".SIZE 329.00
52MB W/FjlZK 475.00
52MB W/ZMB 499.00
105MB W!51ZK 855.00
i osMB mtm 71 5.00
MODEMS
EADD BANDIT MODEM 1 05.00
SIUO BANDIT MODEM L5 ...... 1 69.00
GALAXY APOLLO 9B00 448.00
SUPRA 2400 3AUD MODEM 89.00
FREE CABLE WITH PURCHASE
SUPRA 240D« WMNP 135.00
SUPRA 24007J I INTERNA! 1 _ 1 14.00
SUPBA 2400D* _ __.. 1 55.00
SUPBI 9600 V.32 47B.O0
MONITORS
NEC MULTISYNC 3D 639.00
NEC MULTISYNC III 650.00
SEIKO 1448 MULIISYNC 593.00
SONY l ;: u--: MULTISYNC 779.00
PRINTERS
CITIZEN HSX140 24 PIN 32B.00
CITIZEN CSX20D 3 PIN 1 85.0.0
LASERJET III HMIB -.. CALL
9MB PS 41 LASER 2485.00
STMINX1000 II PRINTER .....169.00
STAB Nil 020 RIJNBDW 21 9.00
VIDEO HARDWARE
IMI6EN GENLOCK B7.95
A3DG EPSON DRIVER 135.00
SCO 5000 .....1895.00
CHBOMA KEY _ ..315.00
COLOR SPLITTfJl ...108.00
DENISE EXTENDER 9US 95.00
DIG! VIEW GOLD V4.D 1 1 3 .CO
OIGIVIEW GOLD 4,0 PAL 134.00
EPSON ES-300C SCANNER ...13B5.00
FUCK. Ell TO GFMOCK ............ 37,85
FUCKER FIXER 248.00
FUCKER FIXER PAL 300.00
F RAM i GRABBER 443.00
ETUMEGRAB PAL VERS 650.00
FR1MEGRABJ2SB GR1Y _ 828.00
FEUMEGRAB/258G PIL 95D.0D
HIM E PLUS 393.00
UNS I8MM NO IRIS 1S.95
LENS IBMMW/IHIS 53.85
LIVE:! 1800 24S.00
LIVE! 2000 _ 34S.0O
1KB 500 30S.0O
MIGNI 4004 1041.00
MIGNI I0D4S 104100
MUVIGEI1 GINIDCK 133.00
M1MEER PIL GENLOCK 230.00
NEBIKI GENLOCI I78S0O
Vi CLE AS PERSONIL SFC 389.00
PANASONIC WV1410 1BI.0D
PANASONIC YIV1S0OX 311.00
PERSONAL TBC CALL
SHIRP JI300 SCANNER 209100
SHARP JI450 SCANNER (1 85.00
SUPERGEN 2DO0S 1351.00
SUPEHGEN GENLOCK 643.00
TCBG 1 12 84100
VIDEO MASTER GENLOCK 395. OD
VFDI CHIOME COLOR MOD 29.85
VIDTECK SCANLOCK 789.00
VIDTECH SCANLOCK PAL 1149.00
VIDEO BLENDER 1139.00
VIP VIDEO INTERFACE 87.95
MISC. HARDWARE
A MAX U MAC EMUKIOK 135.00
AUIOUrIK 44.85
8IGF001 1 50 POWER SUP 97.85
CMI MUL1IP0RT DDIRD 19100
CMS SY0UES1 45MB HO 639.00
SYOOISI CARTRIDGE 90.00
DAKOTA SKETCH MASTER 41 B.OD
SKETCH MASTER. 12118 ...... SI9.00
DDU9LE TALI 57] DC 399.00
DUIL SERIAL BOARD 269.00
FATTER It SWITCH A500 . 21 .95
H1IH ItMJS SWITCH'S 21.95
GOLDEN IMG. HIND SCAN .,.,.299,00
IC IGMJI: I AT lill! I Mil 9B.0D
IC IGNUS: SUPER FIT 89.00
IV> GRAND SLAM 2000 248.00
IVB GRAND SUM GOO 31 8.00
KICKSTART 1.3 ROM 38.00
MEGACWP 2000 ...258.00
0MN1KEY OLTRI 132.0D
PROFESSIONAL SCANUB GILL
ACCESSORIES
DISKETTES/DISK
ACCESSORIES
DANK DISKETTE SOX 1 4.B5
DISKETIES, 50 PACI 44.0D
SONY DISK ID PICK 12.95
Newtek Video
Toaster
G
$ 1 399 00 !
["If From Digital Creation
ull NTSC Color Display
and Digitizer.
<? - &
Dr. T's
rFTWiirr.
most extensive line o£ Music
products for the Amiga!
r/XE52a
Xor Universal
MIDI system
organizer. Can get, send,
load and save entire
banks from any
instrument in your
system Call
LT^ Tiger Cub
pi Inexpensive, Sull-
featured tape
K- ** recorder-style
sequencer. Perfect Sor
beginners. , 58 9S
^TKCS3-5
!r Complete
MIDI
■ sequencing
system. $ 229°°
f^> The Copyist
| Score Transcrip-
" v j tion and Editing.
Enter scores on
screen or transcribe
irons SMXJS or MIDI
Hies. *XVf*
, The Phantom
ijL,; SMPTE reader/
JF - writer and MIDI
^V interface.
Compatible with
KCS and Bars & Pipes
Professional s 239°°
Music Mouse
Make music
■with the
touch of the
mouse.
.Call
New, lower
priced Mega-
Midget Racers!
S488 00
33 Min »
'558°°
Ram Board with 2mb
*409™
Ram Board with 4mb
*779°°
68882 - 25 Mhz
.... s 189 m
These EcoBoray taoards do not have in MHU
KB-Talker & KB Talker 500
Universal PC/AT Keyboard Adapter lor ell
AlOOO/AJOOO'a <& ASOO W/'SOO Kill
2 Kcymnpr,
No Software
Cap Labels
t 54 M
n
Chroma Key
Video Overlay Device
$3 15 oo
OFFER CODE: PI A401 11
OFFER VALID September 1,1991
" Best International
freight service and
law, low rates via:
Overnight International Shipping
Including Canada as low as $1 5
Most pates cheaper ttian Express Mail at die Post Office!
Creative
Summer Sale
SONY COLOR DISKS 10 PICK ... 19.B6
»ONY DISK 5.W 1 D PK 7.S5
I6NY DISK 5.ES" DSHO 11.85
SONY DISK DSHD 6 PACK D.S5
SDIJY DISK DSHD 10 PACK IS.-.!!'
WOODEN ISK60X 2 DHAWES ..45.00
WOODEN DI3KBSX 3 DRAMS ..65.00
wooden uisKsnK 1 c BjIive h .. uii . mi
DUST COVERS
COVER DPS A10M MOD B.95
cover dps Aieso mom 8.85
COVER UPS AZ0O0 CPU 5.BS
COVER DPS 12000 KEYED 2.99
COVER UPS 12000 SYSTIH 1 0.35
COVER UPS 13009 CPU 5.35
COVER UPS 1300DH19BO 10.85
COVES DPS 1500 CPU 6.9b
DUST COVER DESKJET 23.DS
DUST COVER LASERJET III 25.85
DUSI COVER LASERJET IIP 13.95
SJFESHV ■ JIOC-j -. 17.95
8AFESKW / A2000 17.96
SAFESK1N I 13000 17.95
SAfEBKlN.' (500 17.95
MICE
11852 MOOSE B8.95
BEETLE MOUSEIVAR. C0L0A8) .. 88.BS
B01NS OPTICAL MOOSE 7B.BS
GOLDEN IMAGE MOUSE 39.85
M8USE MATS ...B.BS
JOYSTICKS
BOSS JOYSTICK 14.85
ERCO STICK 17.86
■in J.i SPEEDING 14.B5
FREEDOM CONNECTION 25.95
GRAVIS CLEAR JOYSTICK S5.95
GRAVIS MOUSESTO 94.96
GRAVIS SWITCH JOYSTCK 32.48
LIGHT BUN, ril.lS.lfi 32.49
MAX1 YOKE JOYSTICK 7B.95
PDY/EKPIAYETIS JOYSTICK 14.95
SEEK SIIK JOYSTICK 7.86
T1C-2 JOYSTICK 1 0.85
WICO 1-WAY JOYSTICK 22.B5
WICO BIT HANDLE STICK 1 8.35
WICO RED 8ALL JOYSTICK IBS 5
WINNER JOYSTICK 14.95
TOCMER JOYSTICK 47.99
PRINTER ACCESSORIES
DATA SWITCH 2-W1Y 18.B5
DATA EWITCH 4-WAY 22.BS
DESKJET BLK CARTRIDGE 18.85
DESKJET FULL COLOR KIT 34.95
DESKJET REfllL BUCK 13.85
DESKJET REFILt BIDE 13.86
BESKJET REIIlt SHOWN 13.85
DESKJET REFILL COLD 13.85
DESKJET REFILL BED 13.85
ULSKJIT REFILL YELLOW 13.B6
DESKJET STAND/ORSJINHER ....99.60
PAINTJET BU CARTBIB6E 25.96
PAINTJET COLOR CARTRIDGE ... 28.95
P1INTJET CUT PIPER ...„ 17.96
P1INTJET 7-FOLD PIPER 17.98
STAR NK241B BIBJON 7.4B
STAR RAINBOW BIBBON 6.95
MISC ACCESSORIES
IMITDTI A2D00 68,86
AMITOTE 1600 89.95
AMITOTE 11084 08.95
ADTO T R 0111 60.BS
CLEANINE KIT SMALL 5.35
CLEANING KIT LABBE 12.86
COMPUTER SERVICE KIT 18.85
COPY'CAMiai ST1ND 58.86
BIEI9RDI0 S7.8B
MONITOR 3TAN0 A6D0 27.B5
PEBFECT SOUND ADAP1DB 10.95
K-SPECS 30 B4.B6
HOT GRAPHICS
SOFTWARE
30 TEKT ANIMATOR 29.85
UflMKIC 87.96
DELUXE PAINT III 89.95
5UD0Y SYSTEM 29.85
DELUXE PAINT IV 1D9.00
OICI PUNT 3 54.95
DICIPAINT 3 PAL 68.95
in ;.-.:.-. I! Ill .23.95
DISNEY ANIMATION 7B.BS
DRAW 4D PROFESSIONAL 199.00
MXCHD PAINT 81.95
PHOTON PAINT 2.0™.. 99.95
SCULPT ANIMATE 4-0 209.00
SCULPT ANIMATE 4-D JB 89.85
SPECTRACOLOR 84.86
li'Slll SILVER 3.0 88.00
VIBEBSCAPE 36 VZ.0 118.00
DESKTOP VIDEO
ART DEPARTMENT 52.3b
BROADCAST TITIEB
FONT PACK 1 64.95
ENHANCER 94.95
BRBABCASI T1TLER II 220.00
BROADCAST TITLER II PAL 289.00
CINELINK FOR IMAGLINK I75.0D
CO! Oil TEXT SCROLLER 23.85
DELUXE VIDEO
PHOTO LAD BUNDLE 89.95
PULSION PLUS 179.08
NEHIKI VIOEO TOOLS ON TAP .... 52.85
PERFORMER IFIAN] 97.86
PH0T6N TRANSPORT CON? .... 1 85.85
PHOTON VIDEO EDLP Z9B.D0
PIKMATE Ill aJ
PRO VIDEO PLDS PAL 199.95
PRO VSJEO POST .. „.. 1 SB.00
PRO VIDEO POST PAL 199.00
SCALA 249.00
SCREEN MAKES 219.00
ON SYQUEST CARTSIDEE 298.00
SCREEN MAKER STARTER SET .. 31.85
SH6WMAKER 216.00
1GALINX FOR IMMBJNH 1 75.00
IV GRAPHIC8 2B.85
TV GRAPHICS 2 28.95
TVBHDYV 68.68
TVTEXT PROFESSIONAL 98.95
VIDEO CLIPS 94.96
VIDEO EFFECTS SO 11D.D0
VIDEO EFFECTS 3D PAL 1 33.95
VIDEO PAGE 9B.B6
VIDEO TOOLS I7S.0D
VLDEOTITIiR 30 8B.E5
VIDCEN t.O 83.85
3D RENDERING
3D PROFESSIONAL 198.00
3D PROFESSIONAL PAL 188.00
flIGITAL LANDSCAPE 78.S5
IMAGINE 1 08.00
MAP MASTER 4S.95
PRO TEXTURES 36,85
SUBF1CE MASTER 25.95
IMAGINE BUDDY SYSTEM 2B.8S
The ICD Advantage
AdSpep.il™ ^OB 00
tat nrt prtw«» * m xxjtrtw i n-i p*t nm.
Flicker Fpen Video ™ '295"
Novia 20i™ •549 110
Iki ini!3«l bird (rtra iU taiirl'ict M tic wtrltf Itr
jatp Im ; j $00. F lit tiliruH,.
IMnuii Rfli " Halt dtrt iw* cio; if in intriii ritifT oMtcttr. tm a
1 ™" ,a au " u.n.n.ri.rt, I^iiImiSWk 1H0.
Htm in em M'ic it* Mm -rt* i 60 iwt- J.S lacl biri
Prima 1051 ™ Call
1 DS Mil "limBr I* isor 50C. ID DO if JDDO.
AdlDE™ '89 00
S-i Hifl X-ji Uri trill talerfici null. Fir BE 111!
Mm.
IDE 44 f»f rnr I.S lick fears: «rril Mil**
Shuffle Board' M *ZB m
0: ii iii
fllflri.l
Prima 521™ ..... Call
Pit 52 M)X iod I 3.5 MCI IX Irtit UTtfliKf n
im Junn 5M. lQtjn ir KHO.
Prima
Quantum hard drive
Shullle Board
MIDE
Centaur Hardware
Minimegs
ATtordabfe 2 MS External
RAM lor 500 and 1000
Full HUTQCONflG
LINO '269»
A500 '249"
Enhanced Unidrive
h^
S 1Z4 95
wins \ta tract tjbpUj ir.£
rtw nnrtecuon inrtlcJi
Hash SCSI
Supercharger CALL
Fastast 8- or IB-Bit NON-DMfl
Boing! Mouse
Best-seLiinj optical mouse
lor the Anlga ivslJi Free
D.U.O.E. sottwirt
(9 S3S.95 vatuel.
m* 5
Controllers
GUP Series II - Noei Ram Cap. . s 1rj9°°
GWP Series 31 - Up to 8 meas ..'1 aa 00
ICD AdSCSI 2000 '128™
ICD AdSCSI 2080 193
IVS TrumpCard 2000 Prol *m m
m TruinpCard 500 Prol "258"
Suppa WopdSync 'lOB™
Batatlyer 2000 •88"
BCIOiS
Dalaliyer50Q ! 179"
Nexus HCB/O S 22S :!
Bare Drives
Quantum 52mli LPS S 233 M
Quantum 105 LPS , 377 < "
Quantum 170 'BIB 00
Quantum 210 *B98*
Quantum 425 nS89»
Roctec
Mew, reliable drive tor the I
Super sum, less than 1-inch Mgh.
Low power f^ituimiiJuu. „ ..
IJWvertass-thru. *34
Corporation B|H|
SupioRom 2000 4mb R
SupraRam 2000 6mb R
SuproRam 2000 8mb R
Hitfls^W^rwiWiijH
OFFER CODE: PI A4Q1 11
OFFER VALID September 1,1391
c
reative
COMPUTERS
U.S. ORDERS ONLY:
CUSTOMER SERVICE OR
800-872-8882 213-214-0000
CANADA: 1-800-548-2512 ORDER STATUS
4453 Redondo Beach Blvd., Lawndale, CA 902BO - Man-Sat 8-6 PST - FAX: 21 3-21 40932
laiiLRCiWiGt ?a.as
INTEREHAN6L TSLV MODL 18.B5
MAP MASTER
TOR LIGHTWAVE B4.35
r.UTRV'SIDil I1S.D0
MATERIALS TtKTU REILBRARY
VOL Z: TILE* .„ 26.95
MODELER 3D S4.85
PIXEL 30 AUTOTRACIJIB ....52.66
SCAPE MAKER 21.85
SCENE: CEfiERAIOR 26.65
SCENEBY ADIMATDR 34.65
SCULPT 3DXL 1 U 9.00
VISTA 1 .2 47.85
VIST* PAL 58.95
VISIA PROFESSIONAL 87.95
EflAND CANTON 1 46.66
BUND CANTON 2 48.65
JACKSON HOLE 1 48.85
SCAPES CALIFORNIA #1 46.85
SCAPES MARS 46.85
WESTERN U.S 48.95
WYOMING 1 46.95
WYOMING! 46.85
DESIGN DISKS
(SPECIFY SCTJtPTfTSIlVER/VSCAPE]
AIRSHIPS OF IHE 2DTH CENT ... 23.65
ARCHITECHTURE 22.85
DINOSAUR „ 25.65
FUTURE 22.95
HUMAN 22.65
INTERIORS 22.85
MICRD9I0TICS 22.95
NY CITY ICONS 26.68
SPACE 25.6S
UINTASE AIRCRAFT 25.65
W600LANO 25.65
GUP ART
AIRCRAFT PiCS 31.95
COLOR CUP ART
VOL NI-3 TCAl -17.B5
CLIP ART *1-8 (EACH) 1 2.65
ECLIPS PROFESSIONAL 60.95
ECLIPS PROFESSIONAL II 84.95
MAP PICS - US 31.B5
MAP PICS ■ WORLD 37.B5
PRO FILLS 17.96
PROF. PACE STRUCTURED 3S.B5
SOFTCUPS: 1-4 (EA) 44.69
ANY TWO SOFTCUPS 65.60
ALL FOUK SOFTCUPS 180.00
SUPER CLIPS 1-3 (EACH) 1 6.65
FONTS
1ST PRIZE TOASTED FONTS 1 ...40.65
IMAGINE BROADCAST DO
FONTS V01UMES1-3 38,96
INTERFONIS 66.95
COLO DISK DECORAIOH FONT ... 34.65
GOLD DISK OESIGNER FONT 34.95
COLD DISK PUBLISHER f INT 34.65
G0L6 DISK VIDEO FONT 34.95
KARA AMMFDIfTS 1 29.95
KARA ■iYi-.1Fir.IE 2 29.95
KARA ANIMFDNTS S 28.95
KARA FOTjrs HEA6UNES 44.65
KARA F6NTS HEADLINES 2 86.95
KARA FONTS SUBHEADS 36.85
KARA STARflELDS 34.65
KARA TOASTER FONTS VOL 1 ... 62.85
KARA T6ASTER FONTS VOL 2 ... 62.95
MASTERPIECE FONTS 1 5B.00
MASTERPIECE TOASIEH FNTS... 88.85
PAGESTREAM PLUS PACK 46.85
PAGESTHEAKI. F6NIS
PACK. (4 SETS1 46.85
PR6WRI1E PRO FONTS VOL I ....22.85
PROWRITE PRO FONTS VOL II ...22.85
PROf. FONT L16RABY 48.85
PROF. PAGE OUTLINE CG 128.00
MISC. GRAPHICS
ACAD TRANSLATOR 1S9.85
AU16SCRIPT 81 .85
FRACTAL PRO 56.65
FRAMEGRAB6FR 1/2 SFTWR 58,85
IMAGE UNK 1 18.00
PRO/MOTION , 58.85
RESEP 51.35
DRAWING/CAD
DECKSUILDERS CAD 59.85
DYNA CADD 728,00
FLO FLOORPLAN CNSTRCT 29.85
IIOMEBUILDIRS CA6 2.6 124.66
HOMEBUHKRS.SCULPT 68.85
H0ME6UILOERS_CH0ICE 50.35
IIOMEDUIL DIES . LIT. . 1 26.85
H0ME9UIUJER5_PRINT 72.65
IIYTROCAO 46.95
INTROCAD PLUS 84,95
ULTRA DESIGN 1 B8.00
XCAD DESIGNER S9.9S
ACAD DESISNER PAL 8S.B5
ACAD PROFESSIONAL 149.00
ACAD PROFESSIONAL PAL Mil
ASHELL 124.00
DESKTOP PUBLISHING
AWAOD MAKER PLUS 92.49
DESIGN WORKS 78.95
DRAW 4D 1G4.00
PAGESTREAM 2.1 178.66
PAGESTREAM FORMS 28.65
PELICAN PRESS G4.85
PRININASIER PLOS „ 25.85
PROFESSIONAL DRAW 129.00
PROFESSIONAL PAGE 2.0 165.00
PROF. PAGE TEMPLATES 35.65
PR6VECT0R 188.56
MUSIC SOFTWARE
6ARS AND PIPES 1 38.00
6ARS AN6 PIPES PROF 2B8.66
MULTIMEDIA KIT 34.85
MUSIC86XA 34.B5
M0SIC9DX9 34.95
INTERNAL SOUNDS KIT 34.95
RULES FOR TOOLS 35.65
C-IAR 8.95
08. T'S MDSIC SOFTWARE
BASH SON GOOD* 17.85
COPYIST APPRENTICE 75.95
COPYISIDTP 186.06
D-50 B/UB : 80.65
E-M11 PROIEUS 80.65
KCS3.0 _ 159.00
KCS LEVEL II 3.5 229.06
K68C M-l E6/U8 87.95
MATMX-G 67.65
MIDI INTERFACE 78.65
MIDI REGOHDMG STUDIO 40.95
MT-32 EMI8RA5IAN 87. B5
M INTELLIGENT MUSIC 1 24.00
TIGER CUB 58.85
MASTER THACIS PRO 256,00
MOSIC X 88.B5
SONIX 51.85
SOOND OUESTIMIDIQOEST 14B.00
SOUNDIRAK VOL 1 11.S5
s 379
00
HAM-E PIUS
•Palnl, randan, cenvant and image
processing software
•18/24-Bit "p upe" modes
•256/51 2 color register modes
•RGB pass through
•Screen overlay/underlay
•Screens pull up/down & go front/back
•View with any IFF Viewer
•Animate via ANIM or Page Flipping
s 895
2 Meg Version
Seiko CM- 1440
• 14" Super fine pilch Trinitron
• Resolution up to 1024 x 768 ^—■■aa
•Anti-glare silica coating xA^^^JU
• Works on all Ami gas '*/# W
• Includes a free cable
Firecracker 24
• High-resolution
»!6.6 Million Colors
• 24-Bit graphics display card
• Works on the Amiga 20D0 and 2500
DKB SecureKey
The SecureKey is a hardware security
device that installs in any A2G0O 01
A3D00. The SecuieKev will not allow
access to your Amiga without (he
right security code 3 99 ao
$21900
wilhau! Agnus
i DKB MegAChip 2000
2 Megs of Chip RAM foi the A2000 and A500
Doublss youf Graphics menlDry lor Desktop
Video, 3D Rendering A
Animation. Multimedia *309 <W
« Desktop Publishing wt(hou| AgnuJ
HP PaintJet 1399.00
HP DeskJet 500 ..469.00
LaserJet IIP 798.00
QMS-PS 41 1989.00
COLORBUST
24/48 Bit
Graphics/
Video Engine
1G.8 Million
Colors
Pure RGB
output
WOBJBWITH
fii.i /itnfrja i
Kitii miiiiiin''
s 689<
DKB Insider II
1 .5 Meg of internal RAM lot the
A1000 with clock/cclenciar
OK *1S9"
512K '219"
1MB '249™
1.4MB w?*
Audition iff
Advanced digital sound editing. 1 i
More features than AudloMaster 3.
r W'y!
kiik
i W5» i -
■i; tJHj ■CUT!]
THE
BLUE RIBBON
SOUMDWDRKj,
LTD
Bars & Pipes Professional .,..,
MultiMedia Kit ..„......,
Rules for Tools
Internal Sounds Kit
Music BOX A
Music Box B
. S 32 M
. S 32 M
OFFER CODE: PI A4
OFFER VALID September 1,1931
Educational, Corporate and Aerospace purchase
orders accepted. Call (213) 542-2292 for details.
USE OUR TOUflHINTKNAnOWL PHONE IMS
Australia 0014-800-126-712 ; Canada 1-800-548-2512; Denmark 0434-0287; France 19-0590-1099; Italy 1878-74086;
Japan 0031-11-1351; Netherlands 00-022-8613; Norway 050-12029; Switzerland 046-05-3420; United Kingdom 0800-89-1 178.
SOUNDFHAKVOL 2 14.95
TRBX MIDI STUDIO bS.illi
SAMPLER EDITOR
SOFTWARE
AUDIOMASTER III .....64.95
AUDITION 64.95
UTILITY SOFTWARE
MISC. UTILITIES
(Ml AUBNMEN1 SYSTEM 29.95
9.A.D. DISK OPTIMIZER V4.0 ....29.95
CROSS DOS 25.95
CVEKUSED PROF. REl. 2 59.95
DISK LIBELE9 22.95
DISH MECHANIC, THE 52.95
DISK ID DISK ._.. 29.95
DIEKMASTIR 20.95
DISRMA8IER II 42.95
DOCTOR AMI 29.95
DOS TO DOS 32.4B
FACC II 21 ,95
MAC 2 D1S 90.95
MASTERING CLI 25.95
POWER PUCKER PRO 17.95
SCANNEHY 195.00
VD REC DDE 1 1 7.0D
VY SHELL 31. B5
WORKBENCH 1.1 -.19.95
BACKUP UnUTES
AMI9ACK 44.95
BYTE If BACK BACKUP 40.95
COPYRlEHi Mil
FLASH9ACK 34.85
MR. BACKUP PROFESSIONAL ... 32.95
PROJECT D 35.95
QBARTER9ACK 4D.95
tl U ISTERBf Cll IDOLS 52.95
R«H COPY 1.J „.._ 34.85
K-COPY PROFESSIONAL 45.95
PRINTER UTILITIES
DJ HELPER ...,2195
PALELIE PRINTER 1B.85
SBPER.DJ V2.D ..15.95
TELECOMMUNICATIONS
ATHIK in _.._ 64.95
BAUD BANDIT „ 29.95
BR! PC 91.95
ONLINE PLATINUM 39.95
MINDLINK TETECOMIH 29.85
PARAGON IBS V2.DB 99.95
STERLING SERVICE BBS 84.35
SKYLINE BBS It J 37.95
PROGRAMMING
AC BASIC 1 29.95
AC FORTRAN 77 ,.._.., 390.00
AC FORTRAN 1 95.0D
ADAPT SBO K - 99.95
AMIBA LOGO _ 6B.95
AUTOBASIC 5B.95
AREA* 2B.95
AEFEC C COMPILER 195.00
A21EC C PROFESSIONAL 1 23.00
BENCHMARK MODULA-2 1 24.00
BENCHMABK SOURCE LIFE 93.95
CAPE B8K ASSFM 2.5 ,. ..52 95
INDVATOOLS 1 51.95
JFBRTH PROFESSIONAL 1 34.00
LATTICE C SAS.'C . _. 1 83.00
LATTICE C++ . . 89.00
POWER WINDOWS 2.5 52.95
SOURCE LEVEL DEBUGGER 49.95
PRODUCTIVITY
SOFTWARE
AUTHORJNG SOFTWARE
AMIGA VISION 99.90
AMOS THE CREATOR 94.95
AMOS THE COMPILER ... 45.95
AMOS 30 42.95
CANDO 98.95
CAM PAL VERSION 9B.95
CANDO INTROPAK 23.95
CANDO PRDMK 1 23.95
DIRECTOR V2.0 74,95
FOUNDATION 149.00
HYPER BOOR 64.95
HYPER HELPERS 35.95
ACCOUNTING
SESI BUSINESS MGMT 192.00
DESKTOP RUDGfT ._ 40.95
EASYIHI6ERS 192.00
PHASAR 4.0 53.95
DATABASE
09 MAN V 174.00
MICROFICHE FILER PLOS 117.00
SUPEHRASE PERSONAL 2 87,95
SUPESRASE PBOF 3.0 189.00
SUP3BASE 4 32B.00
WORD PROCESSING
ELECTRIC THESAURUS 20.95
EXCELLENCE VERSION 2 103.00
FLOW 67.95
OFFICE CDLD DISK .- 159.00
SCRIBBLE PLATINUM 97,95
TBANSWRITE 39.90
WORD PERFECT .... 163.00
WORD PERFECT LIBRARY 76.B5
WORKS PLATINUM 93.95
MISC. PRODUCTIVITY
ALL M ONE 54.33
E7 GRADE 3G.9S
MtCBOLAWYER 37.BS
TOP FORM 62.96
WHD WHAT WHERE WHEN 61.95
SPREADSHEETS
ADVANTAGE SPREADSHEET .„., 11 8,00
MAXIPLAN PLUS B9.B5
SUPERPIAN 84.15
TEMPUCITY ANALYZE 20.05
TEMPLICITY MAKIPLAN 20.35
TIMPUCITY SUPLRPLAH 20.95
TEMPLICITY VSP PROF 20.95
VIP PROFESSIONAL 58.95
CIRCUIT DESIGN
PRO BOARD NET PACKAGE ZBI.00
PRO BOARD PERSONAL 8B.95
PRO NET PERSONAL „_____ 89.95
EDUCATIONAL
SOFTWARE
PRESCHOOL
AOVENTURES IN MATH 24.95
BARNEY 1EAB 20,95
9ARNEY REAR GOES FARM 29.95
BARNEY DIM 10 SPACE _ 20,95
CHICKEN LITTLE 17.85
DISCOVERY (VARIOUS TITLES) .. 1 1.49
DISCOVERY W.MATH 23.95
DISCOVERY W.SPEUING -. 21.95
KATIES FARM -„ 25.95
KINOERIMA _ 29.96
»m.
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Personal Fonts
Maker
Design and modilv screen
and printer louts. Loaded
Willi features *6!P
Personal Write
Fast, (ulllealulped Word
Processor. Lots ot Powbp
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L*il
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Transforms your Amiga
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Supports MIDI as well as
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B.A.O, War .4.0
Best-seSuig dish optimizer
lor all Amlnas. 81 ■
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MAKES DESKTOP
VIDEO A REALITY!
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VCRs, iKFiisilE Optic* Disks, HIBI!
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CONTROL YOUR VIDEO TOASTER!
&Ml lMlilLiz
Dlgi View Gold 4.0 1 24.00
Dlgl Paint 3 68.00
Panasonic WV1410 189.00
Panasonic WV1500K 319.00
Copy/Camera Stand 59.95
Super Bunttle/Digi View... 398.00
(Dig! View Gold 4.0, WV1410 Camera,
Copy Stand, Lens, Cable)
SoftClips Proper Grammar
W Eg
s 44 !
95
s 57
95
1 Buy any Amiga wont processor and Proper Grammar at the same
time, and save $5.00 off the normal price.
' Buy al! tour volumes of SoftClips clip-art lor the special price of
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trig* ^
Brigade
Commander
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Our Wedding
22 Images
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OFFER CODE: PI A401 11
OFFER VALID September 1,1991
c
reative
COMPUTERS
U.S. ORDERS ONLY:
CUSTOMER SERVICE OR
800-872-8882 213-214-0000
CANADA: 1-800-548-2512 ORDER STATUS
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letters fok you „___„ is.ss
MATCH rr _ 25.85
MATH DOCTOR 23.86
r.HTH MAGICIAN _ ZB.BE
MATH WIZARD 29.89
MCGEE 25,85
MOTHER GOOSE 18.85
MT PAFNT 2.0 — 29.95
MY PAINT OUT* OUR *T .- 18.85
MY PAINT DAT! DISK « 18.85
NUMBERS COUNT 13.85
NURSERY RHYMES STORY 18.85
OPPOSITE! .11 tract 13.85
SPEUAFABI Z3.95
GRAMMAR SCHOOL-
ADULT
ALGEBRA I 31.06
ALGEBRA PTUS VOLUME I 31.85
ALGEBRA PLUS VDIIIMHI . 23.85
ARITHMETIC 28.85
BBLEREIDER STUDY 31.85
CALCULUS 31.86
DISTANT SUNS V3.D 2 3 . 96
DISTANT SUNS V3.D PAL 31.85
YAlt BRIGHT STAR CATLE ._. 12.86
SK1MAPLYL1 SIARCATIG.T5.85
DEEPSKY OBJECTS 1S.9B
DISTANT SUNS V4.Q 57.85
MELLITYPE - 8.86
JAPANESE I 25.85
LMKW030 (VAR LANGUAGES) . T8.B5
MATH-AMATTON . 18.B5
MAVIS BEACON TYPING 34.85
PRE CALCULUS 31.05
TEACHEBS TOOLKIT 34.85
TRIGONOMETHY 31.05
WHERE IN EUROPE CARMEN 29.3b
WHERE IN TIME IS CARMEN 29.85
WHERE IN THE U.S.A _ 23.85
WHERE IN THE WORLD 29.85
WORLD ATLAS 2.0 32.48
CO TITUS
ADVNCD MILITARY SYSTEMS ...29.85
ALL DDGS GO TO HEAVEN 32 .85
AMERICAN HERITAGE
DICTIONARY 4B.85
HARNEY BEAR GOES CAMPING .. 27.86
GOES TO SCHOOL 25.35
CASE OF THE C9N00R 32.95
CLASSIC BOARD GAMES 32.95
DEFENDER OF THE CHOW; 38.95
ELECTRON!!; COOKBOOK 43.B5
FRED FISH COLLECTION 1 48.B5
FUN SCHOOL 3 35.B5
GARDES FAX
TREES, SHRUB'S, DOSES. &
CONIFERS 38.B5
FRUITS, VEGETABLES, HERBS 38.35
GARDEN PLANTS 38.89
ILLUSTRATED HOLY BIBLE 34.89
HOUND OF THE BA3KERVILLE3 .. 33.39
ILLUSTRATED WORKS OF
SHAKESPEARE.. .34.35
LEMMINGS 3B.S5
MUSIC MAKER - 39.86
MY PAINT 29.85
PSYCHO KILLER 39.95
SIM CITY 39.95
TIMETABLE SCIENCE ,44.95
TIMETABLE BUS. & POLITICS ....44.95
WORLD VISTA 84.95
WRATH OF THE DEMON 34.85
WOMEN IN MOTION 39,85
GAME SOFTWARE
ARCADE GAMES
AWESOME IN i SHlFi" 34,95
BATMAN THE MSVIE 29.95
BATTLE STORM 29.35
BATTLE SQUADRON 14.85
DRAGONS LJIR II
ESCAPE SINGES CASTLE 34.95
DRAGONS LAIR ll'IIWE WARP ... 34.05
HOVER FORCE 32.96
KILLING GAME SHOW 28.85
LEMMINGS 32.S5
MARBLE MADNESS ..,..13.05
NY WARRIORS 32.43
PERSIAN GULF INFIEtNO 1 4.BS
PIONEEH PIAGDE 10.08
PDWERDR1ME 1 3.B5
PRINCE OF PERSIA 25.SS
SHADOW OF THE BEAST 25.9 5
SHADOW OF THE BUST II 34.B5
SHOOT 'EM UP CONSTRUE T 3.95
SPEED BALL 2 32.9S
SPOT • THE 7UP GAME 25.9S
SWORD Df JODAN T5.9S
TUHRICANII 32.95
FLIGHT SIMULATION
A-IO TANK KILLER 32.95
9LUE MAX 34.95
CHUCK YEAGER'S ADV FLT 27.9S
F-18 COMBAT PILOT 1J.95
F-19 STEALTH FIGHTER 34.35
F-18 INTERCEPTOR 1J.95
F28 RETALIAIDR 29.95
FALCON 32.85
FALCON MISSION DISK T5.96
FALCON MISSION DISK 2 T 7.95
FLIGHT SIMULATOR II 32.49
SCENERY DISK #7,S,T11EAI..T8J5
SCENERY DISK STARTER 37.95
SCENERY DISK W.EOROPE 1 8.95
SCENERY DISK, JAPAN 19.95
THEIR FINEST HDUI 24.95
ROLE PLAYING
H.A.T. __ 34.95
BARO'S TALE „ T3.95
BARDS TALE II T3.B5
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CAPTIVE 92.85
CURSE OF THE A2URE BONDS ....34.95
ORAKKHEN IB.B5
DUNGEON MASTEL 23.95
CHIOS STRIKES BACK 23.95
ELVIRA:
MISTRESS DF THE MM 29.95
EYE OF THE BEHOLDER 93.95
HERO'S QUEST II:
TRIAL 9Y FIRE .30.95
IMMOHTAL 30.96
MIGHT MAGIC II .40.95
NEUROMANCFR 29.96
OBITUS W T SHIRT 34.95
SEARCH FOR THE KING 3:9 .55
SECRET OF MONKEY ISLAND 3B.95
SPIRIT OF EICALI9UR 3? ..19
ULTIMA V 35.96
WIZARDRY
BANE OF THE COSMIC FORGE 33.35
WRATH OF THE DEMON ..... 29.95
SPORTS
GRETHY HOCKEY 32.48
HARD DRIV1N' 2 ,„,. 3J.S5
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DeluxePaint IV
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14,000 word dictionary
1.4 Million word Thesaurus
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Postscript output
///z* Animation
^ the Amiga!
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Bundle now for only
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OFFER CODE: P1A401 11
OFFER VALID September 1,1091
Visit our Amiga Superstores!
South Bay: 4453 Redondo Beach Blvd. - Lawndale, CA 90260 -Mon-Satl 1-7 PST -Phone: (213) 542-2232
Westside: 318 WUshre Blvd. - Santa Monica, CA 90401 - Tues-Sat 11-7 Sun 11-5 PST-Phone: (213) 394-7779
Creative
Summer Sale
HMDMLLII 32.M
HMOMLL II DAT* DIIK ,. 1 2.B5
line SEV LESGUE SIMUUIOH .... Z2.FJ6
HOLE III ONE GOLF 2a.85
HOLE IN ONE COURSE S3 11.95
LNDIANJP0U3 500 . 34.85
JAM NICKUWS UNLMIT 38.95
JJCKOTHLAUS CISC1 . 12.95
COURSES l,2.3,J.5(f»l.. 14.95
PRO TENNIS TOUR 2 ....34.95
PRLTf. FHOIBJU SIM. _ 22.95
TESEDRIVE II 32.4B
CUIFOIMU CHUIENSE 14.B5
FUBOPEJN LBILLHIGE 14.B5
MUSCLE CARS 14.95
SUPER CUSS 14.85
WORLD CUSS SOCCER 27.95
ACTION/STRATEGY
MIT Of EO 35.95
BATTLE CHESS _ — 81.85
BRIDGE B.0 25.95
CKCKMATI 35.95
FUU METAL PLANET 32.49
HOT LE BOOK OE SAME! VOL 1 ,. 22.95
BOYLE HOOK Of GAMES VOL 2 .. 22.85
ISIIIEjO 35.BS
MONBPOLT 32.85
OVERLORD 32.95
POPULOUS 2B.S6
POPULOUS DATA DISK #1 1B.9S
S1MEITY 32.49
TEIRAIN BETDR 1 3.95
AltCIENT CITIIB 23.95
FUTURE CITIES Z3.S5
SIAR CONTROL 2B.15
SIEUAR-7 23.85
TETRIS 1 8.B5
FACES...TBS III 24.B5
WILLTRIS „,24.B5
WAR/STRATEGY
CARTHAGE _. 25.B5
CENTURION — 34.95
DAS BDOF 34.85
EMPIRE 34.95
GENGHIS KHAN 38.85
GUNBOAT 32.95
HARPOON... 41.95
BATTIESET 12 20.85
BATILE8ET »3 20.85
SCENARIO EDITOR 27.85
RENEGADE LEGION:
INIERCFPFOR 38.85
M1 TANK PLATOON 35.95
NOBUKAGA'S AMBITION 33.35
PDWEI1M0NGFB 33.35
RISK 25.95
ROMANCE OF 3 KINGDOMS 41.35
SHINI SERVICE ™, 1 3.1)9
UNIVERSAL MIUTAR1 SIM II 34.B5
WARLORD! 28.B5
WOlfPACK.- 36.BS
ADULT
CENT LB mill SQUARES 19.85
FEMME FATAli 20.B5
DATA OISKSIEA) 13.85
LEISURE SUI1 LARRI II ..- 35.95
LEISURE SUIT LARR 111 35.85
SEJ OLYMPICS 24.85
STRIP POKED
DATA DISISIEA) 12.B5
STRIP POSER II 25.95
NEW GAMES
ARMADA 28(25 _ CAR
ARMOUR-GEODON 29.BS
ALICE IN VIDNDERI ANO 38.BS
AT0M1N0 32.85
BATTLE CHESS II:
CHINESE CHESS 32.85
BATTLE COMMAND 34.95
DATTLE ISLE -.34.85
9IR0S Of PRIT _ 34.95
CARDINAL OF THE KREMLIN 32.95
CRIME DOES NOT PAV 32.95
CDNFUCI MIDOLE EAST 38.95
MBERCON 85.85
DEATH KNIGHTS Of IRTNN 34.95
T-l 5 STRIKE EAGLE II 38,95
FAST EDDIE'S POOL 24.95
GATEWAV TO THE
SAVAGE FRONTIER 34.95
HARD NOVA 34.95
HARPOON CHALLENGER PAK 53.95
JAMES BONO:
THE STEAITH Aff Am 35.95
KILLING CLOUD -. ...29.95
KING'S BOUNTY 32.B5
LIFE AND DEATH 32.B5
MEDIEVAL WARRIORS 2B.B5
MESATRAVRLER 1 3B.85
M1G 28 FULCHUM PAl VERS 13.5b
PREHISTORIC 2B.85
POOLS Of DAIKNESS 38.85
POWESMONGED DATA DISK:
WORLD WAR I EDITION 18.85
RAILROAD TYCOON' 39.95
RULES OF ENGAGEMENT 33.85
SECftEI Of THE
SILVER BLADES S4.B5
SHADOW SORCERER S4.S6
STMFUGHT II _ 34.06
STORM BALL 32.86
STREET ROD II 27.86
SW1V (SILKWORM 21 82,85
IEAM YANKEE - 38.95
rcflMnwion 34.95
THEME PARK MT3TERV 2B.95
TOKI 32.95
VAKINE ._ 25.95
ZONE WARRIOR 27.95
VIDEOTAPES
AMIGA HARD DRIVES VIDEO 88.85
AMIGA PRIME!! - — 24.85
AMIGA VIDEO MAGADNE 14.95
AMIGA WORLD VIDEOTAPE 1 B.35
ANIMATION 101 TUTORIAL 24.95
DCTV: A GUIDED TOUR 28.05
DQ1HE PAINT 3 VIDEO 1 3.85
DIRECTOR TUTORIAL VIDEO 29.89
FRACTAL FANTASY 21 .BS
FRESH VIDEO PORTrOUO '80 .... 21 .89
FRESH VIDEO PORTFOLIO 'Bl ...21.80
HELPFUL LIGHTWAVE HINTS 1 .. 33.85
HOT HOODING YOUR AMIGA I8.8E
IMAGINE: A GUIUED TOUR 28.85
IMAGINE: tUIUFB TDUR PAl 29,86
LIGHTWAVE TUTORIAL VIDEO ... 12.B6
MANOELBROr JULIA VIDEO 24.85
MUSICAL AMIGA VIDEO 23.3b
THE MINDS fYE 19.B6
TOOD BUNGREN VIDEO .....CALL
ULTIMATE VIDEO PROD 1 32.4B
ULTIMATE VIDEO PROD 2 3B.85
$89
95
ProWrite
The all-time best selling word
processor for the Amiga!
• Audio/Video Scflptwrillng,
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reference.
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• Mall Merge
w
The Art Department Professional
Art Department Pro gives you the most
powerful image processing system ever
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ES-300C
Epson Scanner. 5 1199
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With ASDG Driver Bundle s 1299°°
paw 4D Pro
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sg 2 95
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Features Include:
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Kara Fonts
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OFFER CODE: P1A401 11
OFFER VALID September 1,1991
ative
The Largest GVP Dealer in the World
Introduces:
Impact Vision 24
16 Million colors, 24-Bit Frame Buffer +
Genlock + Framegrabber + Flicker-
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A3000-IV24 *2T49°°
A2000-IV24 Adapter.. „ $ 49 00
Accelerators
The New Faster and more Expandable A3050 50MHz Accelerator
will Turbo-charge your Amiga 2000 beyond your wildest dreams!
Now expandable to 32MB of 32-Bit RAM!
A2000-Combo22/1 *815°°
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A3050-4/0 *2099°°
Hard Cards
Series II A2000 SCSI Hard Disk and RAM Card:
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controller, 8MB Fast RAM expansion and a 3.5" hard drive into a single
A2000 Expansion Slot!
A2000-HC8+0/52Q-LPS (Quantum 52Mb Hard disk) s 399°°
A2000-HC8+0/105Q-LP$ (Quantum 105Mb Hard disk) . $ 549°°
A500 HD+
The Series A500 HD8+ uses the same technologies of it's powerful A2000 cousins
and additional features like: Exclusive Game Switch, Fast RAM Expansion up to
8MB, External SCSI Port, Free dedicated universal power supply!
Ask about our Amiga 500 DS Computer/GVP Hard drive bundles.
A500-HD+/52Q (Quantum 52Mb Hard disk)..... *549°°
A500-HD+/105Q (Quantum 105Mb Hard disk) *769°°
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Great Valley
Products
Solitaire
Try your hand at everyone's
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which version of solitaire and
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see if you can beat the deck!
Solitaire is a game you will play
for a long time, with excellent
graphics and stimulating sounds
as a bonus.
Trampoline
Some types of games are classics
and Trampoline fits the descrip-
tion in every sense of the word.
Similar to popular arcade clas-
sics like Breakout and Arkanoid,
Trampoline is a multilevel game
of action. You use a trampoline
to help the "little tramp" bounce
and break the balloons with his
umbrella, some of which are
stuffed with money! The trick is
to catch the coins without drop-
ping our hero!
GeoRoll
This unique two-player dice
game uses dice with geometric
patterns instead of numbers.
The idea is to roll the best
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three, four or five of a kind, as
well as a variety of other combi-
nations. Good graphics and
solid game play!
penny Are
Only$19. 95 *
# Get 3 jam-packed disks,
That's less than $1.55 per game!
Snakeskin Saloon
Following in the tradition of great shoot-cm-ups like Capone comes
this high speed game of action and rescue. Your job as sheriff is to
save the ladies from the clutches of the desperados who are hiding
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Poker
For those who want the thrill of
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Using a point and click inter-
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all night long, and if you do go
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Lunatic
Forget strategy - Lunatic is pure
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Also includes:
• Skewer
• Iclhan
• Pinochle
• Ma Jong
• Tiny Ball 1 . 1
• Name that Note
• Play that Note
• Tic Tac Toe
Add more fun to your life today!
Call
1-800-343-0728
to order
Ilie Penny Arc^
or clip this coupon
and mail to:
Amiga World Special Products
80 Elm Street
Peterborough, N.H. 03458
1-603-924-0100
Name.
Address-
City
-State-
JZip.
Please send $ 1 9.95 for each set ordered.
California orders add 6.25% state tax;
Canadian orders add 7% GST (GST reg. #126038405).
Add cost of shipping required: U.S. surface $2.50; Canada/Mexico surface $3.50;
Canada/Mexico Air $4.50; Other Foreign Surface $4; Other Foreign Air $10.
□ Total amount $-
□ Check/money order enclosed
D Charge my! D MasterCard D American Express O Visa □ Discover
Card# Exp
Signature GD1091
THE GAME PRESERVE
Centurion: Defender of Rome
By Louis R. Wallace
If vim enjoy conquering
the world — or at least the
known world in 275 B.C. —
check out Electronic Arts'
new strategy game. Centuri-
on ($49.95).
You start as a simple Ro-
man officer in charge of a
small legion of troops. To
rise through the ranks and
become Caesar you must acid
to Rome's greatness, and the
easiest method is via the
military. Kach turn (which
counts as a year) you can
move your legion to one of
the neighboring countries
which you attempt to place
under Roman control by
either diplomatic discussions
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actions bring riches to Rome
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turn can mean an increase in
your rank and an improve-
ment in your military power.
If you lose, you suffer a de-
crease in your social status.
Each new province added
to the empire increases the
overall wealth by a rale
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ture you set up. Harsher
taxes mean more money, but
they also make the people
angry and increase the
chance of rebellion. As you
move up in rank, you can
use the money to fund more
legions or upgrade existing
ones. This in turn gives you
more options for expansion
or defense. Part of the strat-
egy in the game is to deter-
mine how to spend your
funds and where to place
your troops so they can be of
best use, as well as a defense
noioa
J*V>^
*fr
i $*
«
«T
■Sfr
,*«»
Will you have all Rome at your feet, or be trampled in the fray?
against the armies of the
barbarians, which grow
stronger with each turn of
the game.
'hiking a province by force
and clashing with the de-
fending army lace to face is
one of the best parts of the
game, because you actually
see and control your legions
in the battle. You can specify
your troops' initial posture as
well as their defensive plans
and manipulate individual
groups under your general.
Sounds of swords, horses,
elephants, and screams sere-
nade the squads of soldiers
and calvary running around
the battlefield either fighting
or escaping. Once you or the
enemv has been routed from
the field, the battle ends
and, in line Roman tradi-
tion, you go home a hero or
on your shield.
Winning wars is only part
of the requirement to be-
come Caesar, you must also
placate the masses and im-
press them with your virtues.
One method is to build a
Colosseum and l brow games.
You also must buy the lions.
tigers, slaves, and gladiators
that will fight to the death.
The gladiator lights are
arcade sequences in which
you control one ol the com-
batants, always trying to give
the crowd a good show.
To demonstrate your per-
sonal abilities, you can partic-
ipate in arcade-sequence
chariot races. The winner
gains significant amounts of
social status (and receives
promotions faster). While it's
possible to win fair and
square, I found it more fun to
make offerings lo the gods,
hire a physician, and bribe
my opponents while making
some side bets on the race.
All the action is not land
based, however, as you can *■
Crib Notes
By Peter Olafson
• Sometimes a clue will generate
as many questions as the game it-
self. Witness the torrent of notes
I've received asking for more details
on the solution to the crane puzzle
in Shadow of the Beast II (Psygno-
sis, S59.95). The writers typically
have successfully picked up the
stone pillar and dropped it on the
spike, but cannot push the shard
over to the teeter-totter a s instru ct-
ed. Seems there's this little matter
of an acid pool in the way,
The problem is that you're get-
ting ahead of yourselves. Most of
the puzzles in this game are
chained; that is, one must be solved
correctly to complete the next. Un-
fortunately, the puzzle you have to
solve to make the crane puzzle solv-
able is among the toughest in the
game. [I suspect people are skip-
ping it just out of frustration.)
Let's backtrack a hit: Heading
left from the start, before you even
reach the teeter-totter, you'll come
across a rope. I'm not going to hold
your hand all the way up there, but
suffice to say the rope leads to an
elevator and the elevator to a pit
with a chain hanging down into it.
Down in the pit, there's a beast
in a cage fto the left), a creature
dozing at a table (in the middle),
and a wall with two switches (at
the right). You want to hit the lower
switch to create the bridge over the
acid pit in the crane puzzle. Above
all, this requires caution and fast re-
flexes. Drop carefully off the left
side of the rope — without disturb-
ing the creature — whomp the
dreamer as though he just acciden-
tally reformatted your hard drive,
and while he's shaking it off, hit the
bottom switch and leap for the
chain. Upon returning to the crane,
you'll find the bothersome acid
To locate developers of the games reviewed, see the "Manufacturers/Distributors Addresses" list on p. 118.
74 October 1991
NOW YOU CAN ItACK-UP ANY
DISK IN AKOUNO 50 SECONDS!!
YES IT'S TRUE!! SYNCRO EXPRESS IS A
HARDWARE/SOFTWARE SYSTEM THAT WORKS WITH " .
IMAGE COPYING". THIS IS THE METHOD THAT COMMERCIAL
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INFORMATION,
j UNMATCHED PERFORMANCE!! It's hard io draw
comparisons between Syncro Express and old fashioned Disk
Copiers. Because they use parameters, they are almost
guaranteed NOT to copy your latest purchase since parameters
are not made available until several months after the release.
But with the Syncro Express image copy method you can get a
backup of all the latest programs, including blockbusters and
utilities, quickly & easily. Start protecting your software
investment NOWI!
j Menu Driven Control Program couldn't be simpler!! Select
Number of Tracks, and that's it!! Don't be mislead by
outrageous claims for "Nibbler" programs. This system can
guarantee success by using the very Hardware/Software
techniques that made the original!!
j Now with a SUPER POWERFUL "SYNCRO" MODE that
actually synchronises your Disk Drives for even greater
accuracy!!
j Can be switched OUT when not in use • totally transparent.
_j Make up to 2 copies simultaneously'. I At least one
External Drive required.
VA'HS MANY NEW FEATURES INCLUDING ...
j DRIVE SPEED CHECKER - now you can check the speed of
your drives - DF0-DF3. Easy and very accurate.
_: DISK TOOLKIT - Syncro 111 now includes a range of Disk
Tools - Fast Format, File Copy, Hard Drive File Copy, Ram Disk,
Disk Rename etc. etc.
y will Syncro Express succeed
Some programs now have very sophisticated protection
including long tracks, Incryption, etc. But remember, whatever
the programmer comes up with, the disk then has to be
commercially duplicated. That's where Syncro Express beats all
others - it transfers data at MFMMTL level, just like the
POWER BY DESIGN
j Syncro Express is designed in Europe where 'Digital Image
Copying" is the present sensation. This device, with it's own
custom chip, goes even further by offering a complete system
for under S70!! 1
RTRIDGE
TIER
PLEASE STATE AMIOA
500"tOOOr : 1500/2000/3COC j
WHEN ORDERING
AMIGA ACTION REPLAY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND WORKS
BY TAKING) A SNAPSHOT OF THE WHOLE PROGRAM IN MEMORY AND SAVING IT TO DISK.
THE BACKUPS WILL RELOAD COMPLETELY INDEPENDENTLY OE THE CARTRIDGE.
BUT THAT'S NOT ALL... AMIGA ACTION REPLAY GOES EVEN FURTHER
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HACKER AND PROGRAMMER ALIKE
WGRAMIN
Special
compacting techniques enable up to 3 programs to frt on one di 5k. Now wves
directly to disk as Amiga Dos - reloads independently of the cartridge - even transfer
to hard driwoJ Works With up to 2 Megs Of Ram - even 1 Meg. Chip Mem [Fatter
Agnus). UNIQUE INFINITE LIFE/TRAINER MODE - NOW
tFUL Allows you to generate more end even infinite lives, fuel,
ammo, etc. Perfect as a trainer made to gal you past that "Impassible" level. Vary
easy to use, IMPROVED SPRITE EDITOR The full Sprite Editor
allows you to view/modify the whole sprite set including any "attached" sprites.
RANGE OF IMPROVED FEATURES. VIRUS DETECTION Comprehensive
virus detection and removal features to protect your software investment. Works
with all presently known viruses. SAVE PICTURES AND MUSIC TO
DISK Pictures and sound samples can be saved to disk. Files are saved directly
IFF format suitable for use with all tho major graphic and music packages. Samples
are displayed as screen waveform. SLOW MOTION MODE Now you
can slow down the action to your own pace. Easily adjustable from full speed to
20% speed. Ideal to help you through the tricky parts! 9 RESTART THE
PROGRAM Simply press a key and the program will continue where you left off.
I FULL STATUS REPORTING At the press of a key now you can view
the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.
• POWERFUL PICTURE EDITOR Now you can manipulate and search
for screens throughout memory- Over 50 commands to edit the picture plus unique
on screen status "overlay" shows all the information you could ever need to work on
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frozen programs!! * MUSIC SOUND TRACKER With Sound Tracker you
can extract the complete music in programs , demos, etc. and save them to disk.
Saves in format suitable for most track player programs. Works with loads of
programs!! • AUTOFlRE MANAGER From the Action Replay 11 preference
screen you Can now set up autofire from to 1 00%. Just imagine continuous fire
power? Joystick 1 and 2 are set separately for that extra advantage! 9
DlSKCODER With the new 'Diskcoder* option you can now tag' your disks with
a unique code that will prevent the disk from being loaded by anyone else. Tagged"
disks will only reload when you enter the code. Very useful for security. •
PREFERENCES Action Replay II now has screen colour preferences with menu
setup. Customise your screens to suit your taste. DISK MONITOR
invaluable disk monitor * displays disk information In easy to understand format. Full
modify/save options. O DOS COMMANDS Now you have a selection of DOS
commands available at all times - DIR, FORMAT, COPY, DEVICE, etc.
DISK COPY Disk Copy at the press of a button ■ faster than Dos Copy.
I BOOT SELECTOR Either DFO or DF1 can be selected as the boot drive
when working with Amiga Dos disks.
PLUS AH EVEN MORE POWERFUL MACHINE CODE
FREEZER/MONITOR
RAM
as text Show frozen picture Piay resident sample Show and edit at!
CPU registers anil flags Coleutfttor HefpCommand Full search
feature Unique Custom Chip Editor pIFows you to see and modify all chip
registers • even Wrtle Only (roisters Nntepud Disk handling • show actual
Irsck, Disk Sync pattern, etc. Dynamic breakpoint handling Show memory
at HEX. ASCII, Assembler. Decimal Copper assemble dlsrwar- ^
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PREMIER PRODUCTS of the month
Presents the
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THE ULTIMATE SCSI HARD DRIVE
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• Non-DMA Controller; State-of-the-Art VLSI Technoloy
• The GRAND SLAM Includes:
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• Software Includes:
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For Pricing of the GRAND SLAM & other IVS SCSI Controllers. Trumpcart &
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• Utilizes a powerful expert system
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*First language-aid system that
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For More Product &
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See Pages 78 & 79
800-558-0003
AMW 10-91
(i A M E
I' R e s i; R V li
also invest some money in
building a Meet. These ships
can be used for transporting
lumps to providences across
the sea or lor defense
against seafaring barbarians.
Like other aspects of the
game, when two opposing
fleets are engaged il be-
comes a colorful game of
action where you must shoot
Greek fire and arrows at lite
other ship while trying to
avoid getting hit.
Centurion oners the play-
er multiple levels of difficul-
ty. At the Galley Slave level
you can become Caesar in
an evening, while higher
levels might take several
nights. I have yet to make
much progress at the Em-
peror setting. I found the
game to be quite entertain-
ing on several levels: simple
enough thai it was easv in
get started, hut with enough
depth to keep me interested
for quite a while. (Plus, the
game is AmigaDQS 2.0
compatible, bard-drive in-
stallable, and copy protected
by a look-up copy protection
scheme.)
Wonderland
By Peter Olafson
Somebody snnck into our
home the other night, but he
didn't steal a tiring. In fad,
he left something behind — a
neatly installed Macintosh
emulator in my Amiga.
How can I tell? Well, how
else do you explain Wonder-
land (Virgin Mastcrt ronic,
$59.99)? It's either a Mac
game or it has the nrost
unabashedly Mar-like inter-
face I've ever seen.
Normally I might get all
huflv at the idea of a Mac
restore interest in that sadly
vanishing genre.
frankly, the game is leu
almost unalloyed delight. The
pleasure comes partly from
the handsome, data-rich,
windowed game system —
mildly reminiscent of the
nor [nfbcom used for its
Mac-only Quarterstaff- — and
partly from the game itself
Essentially, Wonderland per-
mits text, graphics, inventory,
a map, a compass, and ob-
jects in the room (or any
Does Alice live here anymore?
interface on the Amiga, but it
works and who am I to quar-
rel with success? Wonderland
is the first game in ages from
the Magnetic Scrolls design
team (The Pawn. Guild of
Thieves, Fish, and so forth),
and it's a solid tcxt-with-
graphics-and-a-wholc-loi-
more adventure destined to
combination thereof) to ap-
pear within separate resizable
windows. The graphics are
sharp, beautiful, and
often animated (dig the foot-
76 October 1991
Circle 10 on Reader Servce card-
(i \ \] I
P R B S E R V E
lapping chair!), and the
small-size format makes I hem
more intense. The game also
has terrific music, all in the
appropriate places.
While the game is based
on Lewis Carroll's A lice's
Adventures in Wonderland, it's
not at all glued to it. You
may find the level of play
difficult in spots, but gener-
ally it is easy enough so that
you won't feel you're stum-
bling blindly from trap to
trap. (I am curious, though.
to see how a trio of earlier
Magnetic Scrolls games,
scheduled to be converted to
this system, will bear up.)
Wonderland, however,
should have taken a cue
from the rushing White
Rabbit in Carroll's story.
Playing it from hard disk on
a 68000-based machine (its
four disks make having a
hard drive a big plus), I
found the game decidedly
turtle-ish in doing just about
everything — resizing win-
dows, pulling up graphics,
pulling down menus, or just
giving you it look at your
inventory, I'm not even
counting the 45 minutes or
so it look to install the game
on hard disk and to decom-
press the graphics files.
(Wonderland does run on
the A3000, and I suspect it
is correspondingly faster on
that machine.)
So. hey. Virgin, this is the
Amiga, remember? The one
with the custom graphics
hardware? I love vom
game, and (he new look, but
don't forget who's going to
be playing W.
Continued on p. 80.
pool has been bridged.
An alternate solution: If you
push further into the cavern to the
right of the pit — a sort of nasty
business — you'll find a key. You can
use it to loose the caged creature
on the steeper, then take advantage
of the resultant mayhem. (Just be
sure to get out of the way.)
■ Last time, I promised help with
the two big sticking points with
Elvira: Mistress of Dark (Accolade,
S59.95). Since then, a few more
have turned up.
One is the cook in the kitchen.
Definitely an unpleasant character;
what's to be done with her? Well,
think about her |ob. There's one
particular condiment that will
throw her over your shoulder. Have
you checked out the Torture Cham-
ber? (Appropriate spot! Don't ne-
glect it as a resource for other items
as well,)
it's tempting to play Elvira as a
graphic adventure and neglect the
role-playing elements, but you can
do that for only so long. Magic will
work wonders for your progress,
and you need to collect ingredients
in the herb garden and dungeon
whenever possible.
So, on your first trip to the
kitchen, be sure to prepare the Her-
bal Honey spell. (The honey is here,
and the hay is at the stable.) It'll al-
low you to see what's what when
you go herb-shopping in the Great
Outdoors.
Another problem people are hav-
ing — killing the werewolf in the
stable — isn't so cut-and-dried, as
it's not just a matter of finding
something in one place and using it
in another. You'll need to prepare
your weapon first. For starters, get
the crossbow from the armory just
inside the castle entrance. You
should find crossbow holts in one
of the upstairs bedrooms. Take
them all, for you'll need them for
other tasks (notably for killing off
the Gray Knight, I
Are we there yet? No, I said
werewolf. Think silver. Out in the
garden there's a shed with some
very nasty contents. Don't neglect
them — you'll need the maggots for
your spellcasting — but do be sure
to collect the cross. You're almost
ready.
Now, get thee to the foundry. In
the box beside the wail, you'll find
a crucible. Put the cross in the cru-
cible and the crucible in the fire and
a crossbow bolt in the melted silver.
Ta-dahl Now go hunting, and be
sure to check out the stable thor-
oughly afterward. That last stall
conceals a vital item.
I've also heard from a few people
stuck in the endgame. They've fi-
nally opened the trunk and taken
the scroll and dagger, but don't
Continued on p. 80.
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800-558-0003
AMW 10-91
Circle 10 on Reader Service card
AviigaWarld 77
HOURS: CST
Mon - Fri: 9am - 9pm
Sat: 11am -5pm
^^ Since 1982
XLorrLpuLt^thiLLtu
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800-558-0003 SEES!.
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FAX: (414)357-7814
E AMIGA EXTRAS
AD Speed (all Amiga Computers) S219
AT Once ■ PC Emulator • 500 only S259
Audition S59
Air Drive Int 3.5"-A3000 S89
AMAXX II S137
Ami Gen/Mini Gen S89/1B5
Big Foot Power Supply S95
Bodega Bay S279
Bodega Bay w/Malibu Board S379
Clvrarria Key/ Snilcher S315
Ctrtof burst S659
Color Splitter S1Q5
CSA Mega Midget Economy
J5MH; (No MMU) S479
33MHz (No MMU) SS49
CSA Mega Mldgel Hacers
25MHz w/ 68030 OK
Expandable to 8MB S599
Mem Card 4MB Exp. 8MB $749
Optional 68882 Math Cop S199
Data Flyer RAM Card OK S89
Digivievv Gold , SI 15
ECE Midi Interface S48
Firecracker 2400 2 Meg CALL
1 ™ " VIDEO
Call Far -
Prices! Z
Flicker Fixer , S235
Flicker Free Video 500/1 000/2000 S299
GVP 150 MB Tape Streamer S619
Gravis Adv. Joystick.-, „...S31
Gravis Mouse Stick S59
HAM/E Plus S3B9
Hitachi KPC 5010 S929
Hitachi KPC 501G Cam S1079
ICD AD RAM Exp. to 4MB S99
Impulse Foundation S139
IVS Power Supply $89
Internal Drive 2000 $79
Kitchen Sync Call
META 4 OK S109
MIDI Gold A500 $55
MIDI Gold Insider A2000 $59
Personal SFC (Nucleus! $349
Perfect Sound S65
Roctec Internal 500 Drive $79
Sateskin 2000/500 $17
Secure Key for 20OO $99
Taco Single Frame Animator Controller SI .739
Video Blender Call
Video Master S999
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Package Includes: AD-IDE, cables, Software,
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• 9 Disks: "Workbench 1.3,
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• KindWords (3 Disks). •Fusion-
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• F/A-18 Interceptor
• Manuals: the Comprehensive
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price includes 16mm lens with:
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$349 $319
SupraDrive
I Hard Oisk Srsttm
500 XP
20Megw/512K S329
52Megw/512K S475
52 Meg w/2MB (1Mx4) S549
105XPSW/512K S669
105XPSw/2MB(1Mx4) $719
EVERYDAY LOW PRICES!
SupraRam
Expandable rnnnv
to 8MB UUUnA
1MB
$125
2MB
$185
8MB
$405
• NEW! •
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2000
2MB $167
4MB $229
6 MB $299
8MB $365
500
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$45
Panasonic
LOWER PRICES! ,-Jl
gj^pf LOWER PRICES! ^CITIZEN
KX-P1180 S149
KX-P 1123 $209
KX-P 1124i $279
KX-P 1624 $339
KX-P 2624 $439
KX-P 1654 $535
KX-P 4420 $789
KX-P 4450i Call
NX 1001 Multifont NEW $145
NX 1020 Rainbow NEW $185
NX 2420 Rainbow S299
NX 2420 $279
200GX S159 GSX 130 S239
200GX-15 S299 GSX 140 PLUS S299
GSX 145 Wide - 24 pin $379
Color Kit -200GX/GSX140PLUS-^™ S49
Color Kit GSX -145 1 NEW I— S65
c$? Seagate amiga 500/2000 hard drive packages
DRIVES
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500 OK Exp to 8MB
GRAND SLAM
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SUPRA WORD-
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Data
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2000
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PH500
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500
ST157N-1
49MBOT.IS
$209
S309
$359
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S2S9
$349
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ST 29GN
80MB/2BMS
$269
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$415
$359
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ST1096N
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$285
S385
S435
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DataFlyer
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2000
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500
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52LPS
$229
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S37S
$405
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1D5LPS
$355
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$499
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210MB
$685
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800-558-0003 &2H£LJ!^ 800-558-0003
goldenIMAGE®
Cordless Mouse EL- The Original
v/ith Deluxe Paint II $75 3.5 - Micro Floppy Externa! for
Cordless TrackBall soo/ioooo-zooo S79
W itn Deluxe Paint II $85 3 M f ™° y Exlemal
The Brush with LED Track Display tor
v/ith Deluxe Paint II $99 500/1000/2000 S99
Hand Scanner ™ CE: .„
„..., UT . .. Optical Mouse
v/ith Migraph Touch-Up J h Speca| Mouse Pad „ 5
Software & flmig g Mouse
Delu)<e paint II $ 229 Replacement 435
a, , i. _ v/:-j„-» Digital Time Base
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SINGLE DUAL
50QC - $749
500SC-S1149
750SC-S1649
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1000C-$1649
10Q05C -S2379
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Abyss 2495
Acilon Stations 30.95
Alt In Onu 43.95
Altered DKlry 369!)
Amiga Class, cs Trtiagy: [Starjlider II.
Carrier Comrnnatf. Mitfwnifi] 36.95
Anarchy 24.95
Arachnaphobia 24,95
Armour Geflaun 26,95
Alommo 31,95
BAT 31.95
Back To the Future ,24.95
Ban Game „„..„ 24.95
Bane/Cosmic forge iMeg 36.95
Bard s Tale III 31.95
Battle Chess 26.95
Bailie Chess 1 1 30.95
Satire Isla 31.955
Batifestorm 30.95
Baud Bandit 26.95
Bell & Teds Adventure 24.95
Bill Elliot Nascar Challenge 30.95
Billy the Kid 23,95
Birds of Prey 31.95
BtttkGflXJ 24.95
Blades ol sieel .26.95
Blitzkrieg 30.95
Blood Relations 31.95
Blue Max , 31.95
Captive 29.95
Cardinal of the Kremlin 3095
Carmen San Diego/Each 30.95
Carmen San Diego - America 36.95
Canturion 31.95
Champions of Krynn 31.95
Chaos- Dungeon Master 2 24 95
Criessmaster21D0 31.95
CnutkYaegerAfTEO 25,95
Civil War ... 37.95
Canan the Cimmerian 30.95
Comic Seller 41 ,95
Conflict fiddle East 36.95
Conqi.esi otCamelot 36 95
Continuum 30 95
Crime Does Not Pay 30 95
Cuisa'Aiuire Bonds 3t 95
Das Bonl Submarine 3)95
Death Knighls Ol Krynn 31,95
Dernonij* 30.95
Dick Tracy „.. 30.95
Disney Animation Studio 74,95
Distant Sun V.4.0 61 95
DragonsLair 30,95
Diagon s Lair llrTime Warp 34.95
Dragon Wars ,. 3095
Dick Tales 28,95
Dungeon Master 2495
ECO Pnantoms 24 95
Eagle's ^ider __ 3095
East vs West Elerlin 24 95
Elvira 35.95
Empire 31 95
Escape from Stages Castle 29,95
Eye of tticr Beholder 37.95
F-15 Strike Eagle II 3595
F-29 Retaliaior ,,31,95
Faicon SO 95
Operation. Counterslrike 16 95
Operation, Fire Fighter 19,95
Fire and Forgel II 33 95
Flames ol Freecforn 30,95
Right of the Intruder 36 95
Flight SiTiuialor II 30.95
Full Metal Planel 30 95
Galactic Empire 3-1 35
A Talk CM 5995
Ami Back Moonhghter 4*95
AMOS 57 95
AMOS Compiler 44 95
AM0S3D 4i.9b
Arew 27.95
Art Department s ro 127.95
ASOG Art Department 57 95
Audio Master 3 . 64 95
AudlUDn 4 57.95
Artec C Ceveloper V5 177 95
AztrecCP<oV5.0 1:9.95
BAD 4.0 2B.95
Bars £ Piles Pro 194.95
Baud Ba.n:il 2895
Broadcasl Title- 2.0 204 95
ByleN'Back 3995
Can Do 84 95
Pro Pact- . 24 95
Comic Art Disks ea 20.95
Comic Setter 41.95
CopyrLghi 23 55
Cross DOS 2.0 2495
Data Tan 46 95
Delude MuscConslrurlo - . . 6V95
□eIjxe falnl rv 94 95
Deluxe Photo ,ab 94 95
Oeljxe PfmH 51.95
Deluxe PraJLCbcns '23,95
Dlx Video III w/Dd Pnotola: 94 95
Design Wcrts 67.95
OigtdroHj. 5995
DsQi-mate 3 24 95
□tgrp3»nt3C 4995
Dkjivfew Gohj ' 14 95
Doctor 2,0 69 95
Discovery;. 24 95
Discovery Educational Pa It. 41 .9.5
Disk LaHfW ..... .2495
DtskMas»r2 3995
DtsneyAnimaLo" SLdo 7495
Distant Suns Ve*si:n 4 , 6195
DOS 2 DOS 30,95
Draw4D 133,95
Draw 40 ProfusfenaJ 134 95
DynaCadd649 79 95
FULL FEATURED
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PROGRAM
Includes the
ability to paint
and animate
with all 4096 colors
in Amiga's
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Gateway to ihe Sivags Frontier . 31 .95
Genghis Kitur. J6 95
Ge*r Crajy Z- 95
Gold :f ine Aztec 30 95
GoldenAxe 1795
Gunboat 3095
Guns-*iic . 34 95
Halts OJ VO':t«in.j 30 95
Hu-doal 17.95
Harcoali II 30 95
Ha/CrJo^a 3195
Ha*powi -37.95
BafiesetZ 3or4 3095
Soencr-o Ecitor 25 95
Harpoon Challenger Pak 57 95
Heart rfCttAI .36 95
He-irsQjest 36.95
Hclyes3ooko1Gimes 1 or2 .. 2195
Heyles Book ol Games 3 - - 30 95
Hove rforce 30,95
Immortal 31,95
Imperium ..... ,......_ 25.95
may Jones 4: Fate of Atlantis ,„. 37-95
Indianapolis SOD 31,95
Jack Micklaus Unlimited 36,95
Course Disk ,«1-f5 1595
Greatest 13 Holes 19,95
Designer 5 Clip Art V.I 17.95
James Bond/The Stealth Art . .34.95
Jones in Hie Fast Lane 24,95
Keys To Maramon 30,95
Killing Game Show .7.8.95
Kuig's Quest t Ertfianw: . .. 24,95
Kings Quest 2 or 3 30,95
Kings Quest 4 or 5 36 95
KingsQussiS 36.95
Elan Performer 20 67.95
Encellence V2.Q 104 955
Font Packi ."EicaCcas! T tier . .. 1 07.95
Font Enhaicer/BC THSer 107.95
GFABasic2 5 57 95
Gold Disk Advantage 59.95
Gold Disk Oil ce 154.95
Image Flndst 41.95
Imagine 174 95
Invasion + 174 95
Karafontsea 27 95
Lattice CSAS 137.95
Macro Par: 78 95
Map Master A.ightwave 30 57 95
Material Textures Library V 2 30 95
Math Bister ^ils 30 95
Mavenck 24 95
Mavis Beacu - Typng 31.95
Ma<iplan3 147.95
MegaPatni . 174 95
Movie Setter 4195
'•' RB3:kup Professional 31.95
Knight Force „ 23.95
Knights of the CrystaHton 36.35
Knights in trie Sky 36.35
Leisure Suil Larry I Enhanced 36.95
Leisure Suit Larry 2 or 3 36.35
Lemmings ...30.55
Losl Patrol 31-95
M-i Tank Platoon 36.95
Maverick 24.35
Mavis Beacon Typing 3t.95
VcGea Fun Fair 24.95
Mega Fortress 37.35
Mega -Traveler 1 36.55
Mercenaries .37.55
Medieval Warrior 30.55
Mind Link , 28.95
Mixed -Up Mothr Goose E.nh 36.95
Monday Night Foolball 36.55
Monopoly 3055
nations at War 37.95
New York Warners 1 Meg ... .30.95
N-ghl Breed 25 95
HightShift 17.55
Nitre 28 95
NobungasA-ib.non .3695
ODitus 36.95
Operalion Ccmsal 30.95
PGA Tour Golt 3195
Pertea General 56 95
Pick - n Pile 2595
Planet of Lls! 24 55
PoIjce Que 1 ;! I 30 95
PoriceQueit2 36.95
Pools ol Darkness .37.95
Pools ol Ftad-ancs 31 95
Populous ...3195
PRODUCTIVITY
Music X 159,95
On Line Platinum , 39-95
Page tenderer 3.C 94 95
Fage Stream V2.1 155.95
PCGIobe4G 36 95
Pelican Press 52 95
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FhasaUO 54 95
Photon Paini 2 3-95
PuMate 37 95
Pixel 3D „ 74 95
Power Windows 2.5 49.95
Pro Texture* 35 95
Pro Vitfeo Gold 139.95
Pro Video Post 139.95
Pro Write 3.1 3*95
PiolessitiM Draw 1*2.95
Prolessional Paje2.0 135 95
SlrjcluredClpArt 36 95
Templates 63.95
P'oJeclDV3 35.95
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Series It
A500 HD +
0K Expandable to 8MB
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68030 ACCELERATORS
Series II for 2000 w/SCSI Controller
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Call for Quantum AT/IDE Drive Configurations
See Opposite page for Series II
Hard Card Packages
Prjwermcnger 31.95
Data Disk WWI Edition 20 95
Prince of Persia 24 95
Pro Tennis Tour 2 31.95
Quest tor Glory 1 or 2 ...... ..... . . 3695
QuiCiSifver Pintail 2495
Railroad Tycoon 3695
Red Baron 3655
Renegade Legion 37 95
Rise ol the Dragon , 3595
Risk 24 35
Rabocopll 2B55
Romance of 3 Kingdoms ,4295
Rules of Engagement 37 56
Scraorjle 24 95
Secreci 0* Monkey Isl 1 or 2 3795
Secret ol ihe Silver Blades 3135
Sex Vixens-Outer Space 22.95
Sexilmales 30.95
Shadow ohhs Biasi I 3555
Shadow Sorcerer 3195
Sim City 30.95
Graphic 1 o-2 22.95
Terrain F.d.:or 14 95
Sim Earth 30.95
SkiorDie 31.95
Space0u«t2 • 30.95
Space Quest 3 or 4 3695
Spellbound 2495
Spinlof ExcalCul 30 35
StsrConirOI 3035
Star Fields 35.35
Star Right I :r II . 3135
Stellar? 21.95
Stunt Track Racer 24.35
Stralego 30 35
SlreeiRodll 25 95
Strike Aces 18 45
..21.95
.. 25.95
., 30,95
. 36.95
Teenage Mutant Nirtja Turtles
Terrain Envoy
Test Drive III
.. 28.95
-28 95
..CALL
. 20.95
ThfJIHB Park Mysltry
Tie Break Tennis
.. 30 95
30.95
.. 24.95
.. 34.95
..41.95
.. 24.95
. 36 95
UrrjmaS
UMS: Nations at Wir
.36.95
.36.95
31.95
.24 95
.. 30.95
Viking Child
Warnead „ .,
Wartofri _..._
WAS
..31.95
..30.95
.,24,95
Welltris
21.95
.37 95
Were In the Carmen each ,.
0095
.30.95
Woll Pak
Wonderland
World Atlas „
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.36 95
.05 95
World Class Soccer 24.95
Worlds at War 30 95
Veager's Adv. Train 2.0 25.95
Zone Warrior 25,95
|IYIore Titles Available.}]
PraVector I87S5
Quarter Bask 39 S5
Quarter Back Toils 49 95
Quick Write 43.95
flaw Copy VJ 36.95
RQlrem 86 95
RXTnols 3595
Saxon PuhSsher 209 95
Scsia Catl
Scene Gentrato' ?9 95
Scenery Animator 57 95
Screen Maker ■ 36 Disk Pkg 21 9.95
Screen Mkr Syquesl Cartridge . 269 95
Screen Maker Starter Kit 27,95
Shevmake- 215.95
Sott Clips Vol. 1.2. 3 or 4 44.95
Sound Master 134 95
Spectracolor 67.95
Sterling Service BBS 84 95
Supertta5e 4 284.95
Title Pago t04K
Toasler Fonts V.1-5 each 41.95
Transwrrle 39.35
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TV Tekl Prolessional
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172.95
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From p. 77.
The Secret of Monkey Island
By Jeff James
Ale swilling, treasure
hunting, and damsel rescu-
ing head the bill of Fare in
The Secret of Monkey Island
(Lucasfilm, $59.95). Pat-
terned after Lucasfilm's
earlier adventure games,
Loom and Maniac Mansion,
Secret serves up an enter-
taining helping of swash-
buckling adventure.
Once you deal with Se-
cret's code-wheel copy pro-
tection, the game begins
with a flourish of excellent
opening music, a fusion of
Caribbean swing and pirate
ditty, that exemplifies the
quality of music offered
throughout the entire game.
After the introductory
fanfare, you're off to enig-
matic Melee Island with
your adventuresome alter-
ego, young Guybrush
Threepwood. Guybrush 's
goal in life is to become a
pirate, a quest facilitated by
Lucasfilm's "SCUMM"
point-and-click interface.
Used in Loom and Maniac
Mansion, SCUMM involves
selecting from a list of verbs
at the bottom of the playing
screen that form sentences
telling Guybrush what to
do. After giving Guybrush a
command, you see the
animated results of your
behest displayed in the
remainder of the screen.
The action starts by chat-
ting with a comically myopic
island lookout, who informs
Guybrush that he must
speak with three "important-
looking" pirates in the local
tavern to begin his quest.
Once located, this trio of
buccaneers explains that
Guybrush must complete
three trials before he can be
considered worthy of being a
pirate. These trials, which
consist of mastering the skills
of swordsmanship, thievery,
and "treasure-huntery," take
Guybrush from one end of
Melee Island to the other,
where he encounters a vari-
ety of colorful characters and
humorous situations.
Lnfortunately, Secret is
obviously an IBM-port, with
lackluster graphics and slug-
gish screen animation (at
least on a slock A500). In
addition, Secret offers no
capability to allow the user
to turn off the music other
than manually adjusting the
speaker volume. But good
game design alwavs seems to
overcome the problems of
format conversion, and
Secret does have a lot going
for it. The slow animation
and screen scrolling seen
when running on an A500
disappear when played on
an accelerated Amiga or on
an A3000 running Amiga-
DOS 2.0.
The dialogue between
Guybrush and the colorful
characters he meets can pro-
voke anything from smirks to
belly laughter. You guide
Guybrush through encoun-
ters with nutritionally con-
scious cannibals, curmud-
geon!}' shopkeepers, timid
pirates, and absent-minded
castaways. Guybrush even
gets the opportunity to ban-
ter with an animated head.
Secret boasts some of the
wittier and more humorous
pixel i/.ed patter that this
reviewer has ever had the
pleasure to read. Throw in a
surprise ending and a little
romance, and Secret begins
to develop into a fairlv enter-
taining adventure.
If you can live with Se-
cret's shortcomings, you'll be
rewarded by a lengthy and
involved four-disk adventure
of sailing under the Jolly
Roger, trading insults with
unwashed ruffians and hag-
gling with used ship sales-
men. You need at least 1MB
to run Secret, and it can be
installed into your hard
drive. I T you've enjoyed any
of Lucasfilm's earlier game
offerings, Secret just might
be your mug o'grog.
know how to use them. As you may
have gathered, the catacombs is the
final stop. Find the recess in the
floor, and use the stone you took
from the monster you killed in the
catacombs earlier. (Killing him is
also a sore point for some, but as
far as I can tell, it fust requires per-
severance and good swordfighting.l
This'll open a hidden doorway.
Check your health— you will need
lots of it — and go on in
Emelda herself is at the end of
the the passage. (She's been sitting
down here waiting for you for the
whole game, so she's plenty
ticked.} There's just one way to han-
dle her. First, put inside the pentan-
gle the sword you found beneath
the chapel altar. (If you're looking at
your copy of AW as though I'd just
told you to go swim in the moat, go
back and use Elvira's ring in the
cross. | Use the scroll from the
trunk, stick Emelda with the dagger
and sit back and (ahomj enjoy the
show.
Actually, go swim in the moat!
It's required to get one of the keys
and getting out is proving a mucky
busines for some folks. Where
there's a well, there's a way, but
chock topside first to be certain the
well rope is in the down position.
• You knew we'd eventually get
around to The Immortal (Electronic
Arts, S49.95), right? Some people
are stuck on Level 2; they've
learned how to get out from the
head goblin, but they don't have
quite the means. They're missing a
gem. Instead, they have this gross
rock.
Well, perhaps it's not a rock.
Could be just a dirty gem. Maybe if
you let the slimes in the level entry-
way kill you once or twice you'll get
the idea, eh?
Battle Command
By Peter Olafson
The much-delayed follow-up
to Carrier Command, Battle
Command (Ocean / Electron-
ic Arts, S34.95), has finally
made it over the Atlantic.
While it may not be as spec-
tacular as the original, it still
offers a lot of excitement and
realistic action.
You guide a futuristic
supertank (a "mauler")
through 16 missions behind
enemy lines, using an assort-
ment of weapons (don't
neglect the radar-guided
missiles) and go up against a
number of spunky and ag-
gressive enemy units — all
rendered in solid-3D.
Movement is speedv and
quite smooth — the clearest
carryover from CC — and
designer Realtime Software
used geometric shapes well
to create a fireball effect
when a vehicle or installa-
tion explodes in shards.
These moments achieve a
sort of vicious reality. I like
it! (There are lots of installa-
tions, by the way, so you'll
never be at a loss for some- •
• Here's a leftover from last issue's
hints on the graphic adventure ver-
sion of Indiana Jones and the Last
Crusade (Lucasfilm, S49.95). Yes,
you do need to pull that giant cork
in the catacombs, as it's the only
way to get past the water-filled
room above. You'll need to borrow
something from a skeleton to get a
grip on it, though. Then whip it,
whip it good.
(However, before you do so, be
sure to note in inscriptions in the
room at the far end of the bridge, as
you'll need them for the endgame. |
80 October 1991
A source of technical
information for the serious
Amiga professional.
Introducing The AmigaWorld Tech Journal, th
new source to turn to for the advanced
technical information you crave,
Whether you're a programmer or a
developer of software or hardware,
you simply can't find a more useful
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Trying to get better results from
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SMPTE time code, etc.
• The latest in graphics programming, featuring
algorithms and techniques for texture mapping,
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• TNT (tips, news and tools), a column covering
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<; \ m e
P R E S E R V E
thing interesting to savage
with your arsenal.)
Moreover, Battle Com-
mand's missions are agree-
ably tough, even the first.
The enemy is often on you
from the time the hclicarrier
dumps you out — a nice bit
of animation here — and they
have a nasty habit of moving
laterally as they fire, which
ran make then) devilishly
hard to hit at closer ranges.
It's tough getting to your
mission destination; some-
limes it's tough just finding it.
It can be even tougher get-
ting to the pickup point with
whatever ammo you have
left, as your chopper ap-
proaches and enemy tanks
cilde like vultures.
And yet... I don't know:
I want to love it, but Battle
Command seems to be
missing that certain some-
thing that would kick into
the same class as its classic
predecessor.
Although the game is
billed as an arcade-strategy
hybrid, enemy units are
quite thick on the ground,
and hence it seems weighted
toward shooting. In addi-
tion, while the environment
for each mission is sizeable,
I do miss the open-ended,
continuous How of Carrier
Command. Some of the
graphics — black borders on
hills, the triangle-over-a-
rectangle of trees — struck
me as C64-crude. Finally,
the game has both on- and
off-disk copy protection and
no provision for hard-disk
installation.
But when the fuel dump
goes up, and the fireballs
blossom, somehow 1 forget
about that stuff, turn the
mauler around, and head
for home. ■
At the controls of a Mauler, You'll be ready for anything,
• Some odds and ends. We've got
a new address; 222 Henry St.,
Garden Apt., Brooklyn, NY 11201.
[Please write, rather than calling.)
Also, on GEnie I can now be reached
at ROLAFSON1, though the old ad-
dress of ROLAFSQN is also good for
the time being. With PeopleLink's
demise, I can no longer be reached
via that route. However, I may join
Portal, and will keep you advised of
my address there if and when I do.
Finally, remember to send a SASE if
you would like a personal reply.
Next time: The Secret of Monkey
Island.
Circle 74 on Reader Service card
H2 October 1991
Get over 100 GEnie services and the time
to enjoy them Just $4 95 a month
Lewnjrom
our online encyclopedia
Play single tL
later pama ^E.
ptayergames
Now enjoy unlimited non-
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Sign-up today.
3. At the U*=prompt, enter
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1 . Set your communications
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2. Dial toll free 1-80O63&S369 (or in
Canada, 1-800-387-8330). Upon
connection, enter HHH
We bring good things to life.
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Circle 13 on Readar Service card.
HELP KEY
Whether on Syquest drives or genlocks, autobooting or
fl CDTV development, Lou delivers words of wisdom.
Mountains of
Megabytes
Q: I've been planning on buying a new
hard disk to supplement the 40-megabytes
in my A2000, and after rending the article
on removable media in Amiga World, I
started thinking about getting a Syquest 44-
megabyte cartridge drive. But now I hear
Syquest has a new 88-meg removable drive.
Is this Amiga-compatible? What will I need
to do in order to use one in my A2000?
J. Williams
Minneapolis. Minn.
A: The new 88-mcgabvte Syquest drives
are indeed Amiga-compatible. I just
added one to my A2500 system
(equipped with the A209I controller),
and it works like a charm. All yon need
is a SCSI hard-disk controller that can
support removable media. According to
Syquest, they have set up the 88-meg
drive on their Amigas using the GVP
Series II as well as the CBM A2091
hard-disk controllers, and the drive
should work on other SCSI controllers
that support the older 44-meg ma-
chine. You should keep in mind that
this new drive mechanism is capable of
reading the older 44-meg Syquest car-
tridges, but it cannot write to them.
Depending on where you buy it, you
can expect to pay in the range of S750-
1000 for an external drive, and S650—
900 for the internal version. Even
though Syquest does not sell directly to
the public, you can write or call them at
the following address for technical
information or the address of a dealer:
Syquest Technology, 4707 1 Bavside
Parkway Freemont', CA 94538, 415/
226-4000, 415/226-4100 (FAX).
Gem of a Genlock
Q: / have an A2000 with a 1084S moni-
tor, and I'm interested in writing some
interactive multimedia applications for my
company. I was hoping you could suggest a
good genlock, as I plan on using video from
By Louis R. Wallace
either a laserdisc player or a computer-
controllable VCR like the PC-VCRfrom
NEC. I do not plan on recording any video
through the genlock, so it doesn 't have to be
"broadcast" quality. Any suggestions?
B. Trevaro
Phoenix, Ariz.
A: It sounds as though you need Com-
modore's A2300 genlock. The video
and computer graphics output can be
displayed directly on your RGB moni-
tor in RGB mode, making it perfect for
interactive multimedia. It is also rela-
tively inexpensive, as far as genlocks
go. Finally, even though you don't plan
on recording your applications to tape,
the A2300 also has an NTSC output
thai enables you to send the signal to a
composite monitor or television for
display, or to a VCR for recording.
A Running Start
Q: / understand that it is possible to add
statements to the Amiga's Startup-Sequence
in order to run programs and utilities when
the computer first starts up. I'm really not
very gotxl at using the CI. I, but it seems
.that some programs that work just fine
when I double-click on them from Work-
bench don't work as well when started from
the CI J. I have an A3000, and part of the
reason I bought it was that it supposedly
had a more advanced Workbench. Isn't
there some easy way to start Workbench
programs automatically?
W.W. Smith
Denver, Colo.
A: As long as you are using Workbench
2.0, there is a very easy method to do
exactly what you want. On your Work-
bench drive is a drawer called WBStart-
up. To have Workbench programs
automatically executed when the ma-
chine boots, just place a copy of the
program in that drawer. If you have
more (hen one program in WBStartup
and want them to start in a particular
order, vou can use the STARTl'RI i
command in the program's Ibol Types.
'lb do this, click once on the program's
icon to highlight it, and then select
INFORMATION from the Workbench
Icons menu. To add a Tool Type, click
on the button labelled NEW This will
place an active cursor in the small text
input field to the right, from which you
can enter the Tool Type you require. In
the case of STARTPRl i, you would set
the i to any number between -128 and
127. Those programs with the highest
STARTPR] values gel executed first.
CDTV Software
Development
Q: / am considering developing some soft-
ware for Com module's neic COT}' system,
but I want to use a high-level dei'elopment
language and definitely don't want to resort
to C, assembly or other similar languages.
Do you think AmigaVision would he suitable
for CDTV development ? What other "multi-
media" languages would work?
B. Maloski
Cleveland, Ohio
A: In some ways, AmigaVision is a
perfect CDTV development language,
but it does not produce stand-alone
programs. Programs written with it
require AmigaVision in order to run,
and on CDTV that wouldn't leave a lot
of memory for the application. I have
heard that a special developers' version
of AmigaVision is coming for author-
ing CDTV applications, but no release
date has been announced.
There are several other high-level
authoring packages you should be able
to use for CDTV development. These
include The Director Version 2 (Right
Answers Group) and CanDo vl.5 (IN-
OVAtronics). In addition, the new
Foundation authoring language (Im-
pulse) sounds as if it would work as
well. All three of these sophisticated
programming tools support the various
multimedia elements you'd want to
have in a CDTV program. ■
H6 October 1991
STEP INTO THE WORLD OF AMIGA . . .
1111111 '■-■-■ ■ ■ <
- , -■ -
A ■■;--./• If §8 -
BBS BH
'■■: ''=■-■■ ---i: ------ - : -
■HhHhhBHBH ■
•■"■:■■- -" ; '■■■'■■■ |!
■ ■ ■ '■' ■ ' ■"' "■ ; ■■'-"'
■■•■•■'. -- : ■'■- •"'■
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- ■- ■■■-.■■ fig
■ ■■'-■''■■■■'■--:
„-..-:■ '.:■■■.''■■.'- H
The Pathway To
Your Imagination
l\W
or a computer :is extraordinary :is the
Amiga.™ you need a magazine that
can match its excellence, AmigaWurhi.
AmigaWoi Id is llic only maga/ine wliii.li
provides you willi ideas and iiiformatioii to
get maximum performance from the Amiga's N .„
tremendous power and versatility.
I'iach issue gives you valuable insights to
hiiost your productivity and enhance ymir creativity.
Whether yon choose the Amiga as a serious business
tool for its speed and multi-tasking capabilities. . .or for
its superb graphics, drawing, color, (over 4,1)00 colors).
and animation. . .or Cor its state-of-the-art music and
speech ... or for its scientific and CAD abilities. AmigaWurld
can help you achieve superior results.
With its timely news features, product announcements and reviews, useful operating
tips, and stunning graphics, AmigaVVorld is as dynamic as the market covers.
Don't wait! Become a subscriber and save nearly 47% off the cover price. Return the
coupon or for immediate service, call toll-free 1-800-258-5473.
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one year subscription to AmigaVVorld for
the low price of $24.07. If I'm not
satisfied at any time, I will receive a full
refund — no questions asked.
J Payment Enclosed D Bill Me
Name
Address
City
Slate Zip
Canada 534.97, Mexico $32.97, Foreign
Surface $47.97, Foreign Airmail $B2.«7 (II. S,
Funds drawn on U.S. Bank). All rates are one
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AmigaWorld
P.O. Box 58804, Boulder, CO B0322-B804
Amiga is a trademark of Commodore-Amiga. Inc.
5A01
Briwall -- Your Total Solution Mailorder Company...
Adding speed to your system
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F,
AdSpecd
S219
L
G VP Combo 22Mhz w/ 1 MB
$809
G VP Combo 33Mhz w/4M B
SI. 654
E
GVP3050 50Mhz w/4MB
S2.299
R
Fusion Forty 25MHz w/4MB
$2,299
MegaMidget 030EC 25Mhz
$499
A
MeaaMidget 030EC 33Mhz
$599
MecaMidgcl 68(130 33Mhz
$699
1
Progressive 68040/3000
Si4yy
VXL30 25MHz EC
S349
VXL30 40MHzEC
$499
K
1MB and 4MB SIMMS
Stall
S
Math Coprocessors
Seal!
p
R
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R
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You need a printer that shows
of! Vrttll
ideas on paper. Bui resolution
printer
drivers, and software all effect the
right choice. Tell us your needs and
we'll he happy to help.
CBM 1 270 Ink Jet
$249
Canon PJ 1080a Color Ink Jel
$499
Citizen GX 14(1 (24 pin)
$299
Citizen GX 145 (wide)
$399
Citizen GX200 (9 pin)
$189
HP DeskJet 500
$519
HP Laser Series IIP
$969
Okidata Laser 400
$689
Sharp JX730 Color Ink Jel
$169')
Star XR 1520 (wide, 420eps!)
$529
Star XR 1020 (42(lcps!)
$399
M
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&
s
o
F
T
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Fast, accurate file transfers are now
affordable. With file sizes increasing
and modem prices dropping, slow
modems just don't make sense. If you
have questions, we'll be glad to help.
AM24 Mini Modem 579
Courier HST 38.4 5599
Courier HST Du.nl Standard $899
DaiaLink Express mnf&s«1Fh 5239
Dalalink Internal MNP SI 59
SupraModem 241X1 $98
SupraModem 24(K)+ sinp».«6is SI75
Telecommunication
Software
Alulk HI Terminal Software S63
Baud Bandit Software $29
Online Platinum $39
Sterling Service BBS $89
Call the new, improved Briwall
BBS at 1215(683-7499.
300 1211(1 2400 baud, 24-hours, villi
:i full catalog and ordering online!
Simplify your work. From
new
I
mouses to scanners, alw av
use an
input device that matches vour needs.
N
Don't know whai these products do?
P
Call us and we'll be glad to explain.
U
Alphadata Optical Mouse
S65
Alphadata Trackball (2 button) S59
T
Alphadata Trackball (3 button) S68
Amtrac Trackball
568
AproDraw 12x12
S489
D
Beetle Mouse
$42
Boing Optical Mouse
589
E
Gl 1 land Scanner
S269
Golden Image Mouse
$36
V
Gl Optical Mouse
$65
I
Gravis Joystick
$35
Gravis Mousestick
$69
c
RocTcc Mouse
$30
Sharp Color Scanners
call
E
S
Sharp JX 100 w/Scanlab
$699
SketchMaster 12x12
$429
Wico Ergo Stick
$18
Free yourself from stacks and cartons of floppies. You need the freedom
1-J and safety of a spacious hard drive. We offer the best hard drives
available and controllers thai make sense for your system. Your selection
^\ arrives ready to run because we prc-te.st and format it.
R
D
D
R
I
V
E
S
V
I
D
E
O
SCSI Hard Drives
AT Hard Drives
Maxtor (180MB LP
Maxtor 213MB HH
Quantum 052MB LP
Quantum 105MB LP
Quantum 210MB HH
5379
5699
$269
$419
5749
Svqucst 044MB Removablc$409
Svquest 044MB external $(.29
Xetec CD-ROM 5579
Tape Backup Units Scall
Laser and Optical Drives Scall
SCSI Controllers
Dataflver 585
GrandSlam 5239
GVP Series 2 HC 5159
GVP Series 2 HCS $199
[VS Trumpcard 5125
Malibu SI 39
Nexus $239
Maxtor 080MB LP
Maxtor 213MB HH
Quantum 052MB LP
Quantum K15MB LP
Quantum 210MB HI I
$339
S699
$269
$399
$749
AT Controllers
GVP305O w/4MB $2299
AdlDE40 SI09
Ad!DE40ktt (Prima) SI39
A500 SCSI Packages
GVP 52.M B Quantum $599
GVP 105MB Quantum $R09
DataRyerSXJ $149*
IVS Trumpcard $199*
IVS GrandSlam $319*
Xetcc Fasftraclt S239*
* add any SCSI hard drive
BRIWALL
m&-id
1-800-638-5757
Create. Merge computer.
rideo and siill images in ways neve
before
imagined. An Amiga, a camcorder or VCR and die righi looK are all
it takes. The technology i
expanding so rapidly it's hard to k
:cp up.
but we can help you make
the riglu
selections.
16mm Lens w/variable irisS48
Frame Grabber
S459
Amicen Titling Kit
SI 99
GVP Impacts ision
Scall
AirLink2
$39
HAM 1
52X9
BCD200OA
S859
HAM F Plus
5399
BCD5000
Scall
Hitachi KPC501B
5 1 ,0 1 9
CBM2320 Display Board
S249
Kitchen Sync
Scall
Chroma Kiev Switcher
5329
Minigcn
5189
Colorburst
Scall
Panasonic 1410 Camera
S179
Color Splitter
$105
SFC/Pcrsonal
S425
DCTV
S3 89
Snowline TBC's from
S799
DPS Personal TBC
$779
Sony 1304 Monitor
$689
DQ-TACO
Scall
SupcrCieit 2000s
SI. 399
Firecracker 2400
$929
Supergcn
S649
Flicker Free Video
$309
VideoToasler
$1,419
M
E
rvi
o
R
Y
E
X
P
A
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o
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I
E
S
G
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A
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H
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s
s
o
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More memory means bigger files,
longer animations and higher
resolutions. All of your applications
will appreciate it. We can explain
your oplions anil help you add the
most efficient memory to your
system.
Rociec50t
Baseboard w/IMB
Baseboard W/2MB
Supra 5<X)RXw/l MB
Supra SOORXv, /2MB
$49
$139
$189
$139
S2(W
3;i™t_
2MB 4MJI QjMJi
8-up! $179 $249 $379
GVP $199 $309 $479
SupraS $209 $299 $469
Dataflver $189 $279 $449
mill uork in Dataflver 500)
A.wiij iHii mn mn
SCRAM's $89 $319 $539
Combo SIMM'S, SIMM's. DIl'x. /.It's
we carry it all — jttsi calif
Eliminate disk-swappers' cramp!
Sure, vou can eel excereise
from a
computer. But who wants to'.' You
just need another floppy.
A500 3.5" internal
S89
AE High Density 3.5"
SI 99
Air 3.5"
S85
AMAX Compatablc 3.5"
MSO
Master 3 A- ID 3.5"
$97
ChinonA20O0 int. 3.5"
S82
Roclcc5,25"
SI 49
Roctcc Slimline 3.5"
$94
Expand and Enhance. It's
pari of the
F
fun of owning a computer. Call us
X
T
when you waul to try something new,
ASX) BieFoot 150w
592
ATOnce A500
S279
R
ATCmcc w/2000 adapt.
5349
Bodega Bay
S279
A
Bomac Tower A2IXH)
S269
S
CBM Speakers
S38
CBM520Vid Adaptor
$45
Copv Stand
$64
Covers. Cables. Disks
Scall
Fxlec Hard drive Case
$85
Inkuni HP500 color kit
$34
Shuffle Board
$29
Swilchbox a/h/c/d
$29
Produce perfection. Wheth
.'r in print.
on screen, or in video.
vour work is a
reflection of vou. and
i must be as
you visualize it. Make
it so
The
graphics, presentation
and
/ideo
tools you need are here tod
ry.
3D Professional
SI 79
Amiga Vision
$89
Art Department Pro
$145
Broadcast Tiller 11
$229
Can Do vl.5
589
Deluxe Paint IV
5119
Deluxe Paint IN
589
Deluxe Video III
589
Digipaint v3.0
559
Digiview v4.0
5122
Disney
$79
Hyperbook
564
Imagine
$199
Professional Draw 2.0
Silo
Pro Video Post
$219
Scala
$239
Scenery Animator
$62
Screen Maker 36
$239
Show-maker
S229
Sculpt/ Animate 4D
S359
Spectra Color
$59
TV Text Pro
$99
Vista Pro
$89
Briwall -- Your Total Solution Mailorder Company
A
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A
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Continue expanding your Arnica
1000 with any ot these exciting
expansion products. Add memory.
storage, speed, or til] three.
Call if
you have any questions about
these products.
Ad speed
$219
Fastrak SCSI + Case
$289
Insider II (OKI
$199
Insider II (1.5MB)
$289
Keyboard
S1I9
KwikstartlAHXin
$75
KwiksiartllAKXXI
$88
McgaMidgcl Racer 25mhz
$499
MegaMidgct Racer 33nthz
S?i)i)
Mini megs 2MB
Scall
Rejuvenalor (OOOw/AgflUS
$419
Rejuvenator W/2MB Agnu.
Scall
s
Even choosing software
is
difficult these days. We
help you
o
F
T
son out the issues, and
;an help
you get your software installed.
Productivilv
Best Business v3.0
$129
W
PHASAR v4.fl
$59
PageStreant 2. 1
SI 79
A
Pelican Press
S59
R
PenPal
S89
Proper Grummer
S62
E
Prowrite v3.0
S99
Superbase V4.0
S329
Wordperfeet
$159
P
Utilities
Ami. ..Alignment
$25
A
AmiBack
S49
C
Arew V1.0
S29
Blitz BASIC
$79
K
CrossDOS v4.0
$26
Doctor Ami..
S24
A
Janus V2.0
S27
Latticc/SASCv5.l
S199
a
Project Dv2.0
$36
E
Quarterback v4.0
S43
Quarterback Tools
$53
s
RX Tools
$39
Music
AudioMasier III
$59
Bars & Pipes Pro
$229
DrTKCS V3.5
$249
DrT '11 iter Cub
$59
MIDI Internal/External
Scall
Perfect Sound .1.0
S65
Phantom) SMPTE)
$229
Sound Master
S129
BODEGA BAY
Bodega Buy, Mitlibu
SCSI controller und
uQuaiinim52M;B
I. P hard drive
"Total Solution"
Package IVice $649
BfliWALL
Solid Products and Solid Support
EXPANSION
The Iti'sl Quality al
(lie Best Price
Dulul' Iyer SCSI
High performance — low cost
ASOOw/case SI 49
A2(K)0 $85
Until Fiver RAM
KMU board, alio fits DFSOQ
2MB $189
8MB S449
ItascBoard
4MB A5IHI internal memory
2MB SIX')
4MB S2K9
Scenery Animator
ItuiIi \diurjl Gnphtcj
New, powerful. 3D land-
scape animal ion soil ware.
Briwall Price - $62
Kttiuirc m\Xl nr Mil I. HI -mil 'Mil
DKB
Innovative solutions to
specific needs
Megachip 201(0 (A2000) $23V
Install 2MB of chip RAM with this
great board. Just add a 2MB Agnus.
Multistarl II SSS
Switch between Kiekstart 1,3 and
2.0 with the keyboard!
Insider II (AI0IMI) ,5MH $239
(lMB-$259 1.5MIS42X9)
Battery -hacked clock ami calendar,
with up to 1 .5MB of internal RAM.
Kwikstart II $88
Install both Kiekstart 1.3 and 2.0
with tliis handy little board.
Secure Key $99
Hardware password protection!
AMIGA 2.0 ROM's
Now A5(K). A KM) and A2IKX)
owners can switch between t.3
and 2.0 ROM's. Rasy installation,
with no soldering requited!
Multistat! II S79
Kwfkstart II $74
Callfo,
•upl, :, Hi i.M packatri
New From Citizen!
PN48 Portable S379
Thermal fusion, laser quality print
on paper, labels, and transparencies.
BoUotrt and rear paper feed. Weighs
only 2.5 lbs!
GX136 S279
24-pin. ISlkrps, wide carriage with
great graphics resolution. Color kit
option is available.
Call lor pricing and availability of
education and entertainment
software, books, and videos.
Fusion-Forty
RCS Management's Motorola MCMHMO
accelerator board Tor the Amiga. With a
ckjck speed of 25 MM/ the Kusiun-Furty
boasts incredible processing power of 18-25
MIPS and 3.5-8.(1 MFLOPS.
I-'caturcs include:
3 4MB of 32-bil RAM. expandable u> 32MB
3 Hanlware select sw iicti to dLsabte accelerator
J One year warranty
.J 6-liiyer Nsirtl with separate power and ground
planes in inininwe noise
Briwall Price $2299
Di^ivievv Bundle
Digiview Gold 4.0,
Panasonic 1410 camera
w/variablc iris lens,
copystand and all cables
Complete Package $379
Courier HST
The best and fastest modem
on the market. Why settle
for second best when you
can gel a Courier!
HST 38.4 v.42bis $599
HST Iin;:! .Standard $899
7. Technical expertise to help you
make the right decision. Buying the
right product isn't easy. We don't
just take your order; we work with
you to match your needs with the
right products. With over 6 years of
experience in this business, we
have the technical expertise to
make solid recommendations.
2. Pretested products to help
ensure that your purchase works.
Our in- house, trained technicians
pre-test memory boards, hard
drives and many other products
before they leave our door.
3. Satisfation guarantee. Buying
mail order can be intimidating but
we make it easy and safe. We
guarantee that if your purchase
doesn't run on your system,
we'll help you work with the
manufacturer until you
are satisfied.
Our personal services help you
pick the right product and get it
running on your system quickly.
W
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Mega- Midget Racer
The upgradable alternative from CSA
If you're going to invest in an accelerator, why lock yourself into
a non-upgradable 'solution'? The Mega-Midget gives you the
option to upgrade with:
A20-33MH2 68030 using the same board
A20-50MH; 688RI/2 using ihe same hoard
AUp to KMtt of 32-bit RAM [white maintaining all
nMtt of your existing *.wem HAM!)
AUp to 2M I! of fast. Malic 32-Wl RAM (for Hie ROM
Kcmat, and super-fast screen updates, i
Mega-Midget Racer runs in the AS00, AMOO and A 1000 (call on
the AlOOOv. and is compatible with the Toaster. DTP programs,
ray-tracing packages, and all other 6803tl-compalible software.
Mega-Midget Racer 33MHz w/68030, 33MHz 68882,
512k or SRAM and 4MB of 32-bit RAM v [ / o<>
M.im t'HlK-is.nntipvitJiioii'i ai jil.itvlc Call for details
Professional Page 2.0
Powerful. Easy 10 Use, Desktop Publishing!
Free Training Video!
Eixccllcni (in Mains
Qui put!
Rotate Text or Graphics!
Built-in WuhI E'rocevsor
& spell checker]
HXM) Colors on Screen!
4195
nittWAU:.- Vim, :■)•" our iii-/uw HIT nmhl
IVS GrandSlam
The Ultimate Multifunction Card
ASupcrFasI SCSI w/full SCSI Share
Network and Aulobool
ARoom for up to 8MB of SIMM RAM
APrinrcrFacc Parallel Printer Port
(tree's up parallel port)
AAutoboot ROM's, TCutils, Miiuitling
Brackets, all cables and a case for
the A500 version
A2000 -- $235 A500 -
fffltw Pridng}
$299
ROCTEC
GREAT PRODUCTS
AT LOW PRICES!
CDTV Floppy -3.5" slim
light external drive that
matches CDTV color.
and
$94
K.icTcc512KRAM
expander forA500
$49
RocTec Amiga Mouse
$39
RocTec 3.5" ultra-slim 880K
external floppy drive with low
power consumption
$94
RocTec 5.25" 360/720K
external drive
$149
RocKnighl - Hardware-
based anti-vims protection
$45
1-800-638-5757
(USA and CANADA)
Outside USA: (21 5) 683-5661 Tech Support (21 5) 683-5699
Customer Service (21 5)683-5433 FAX (21 5) 683-8567
3 Any Visa and MasterCard accepted with NO surcharge
3 Hardware shipping charges vary depending on weight and value.
Call for best method and cost.
3 Software shipping charges are $5,00 per total order via UPS ground
to anywhere in the continental USA
_1 All orders over $300 are insured at customer's expense.
Federal Express-
Charges lor all orders
under 20 pounds
2nd Day Delivery $12
Next Day Delivery $17
DHL
Canadian and Overseas
customers are shipped DHL
Rates as low as $15
to Canada!
Check our delivered price!
Our freight charges are fair!
BRIWALL
P.O. Box 129/58 Noble St.
Kutztown, PA 19530
Order lines are open 24 hours (Briwallians are in 9-8 EST)
Store hours:Monday - Friday 9AM-6PM, Saturday 9AM-1 2PM
Circle 7 an Reader Service c.ird
R K V I K W S
From p. 20.
of your creation before you render so
thai ii appears placed ai the correct
angle. After yon have framed your
object, you can record its placement so
thai when you go back to modeling or
forward to the next section, which is
rendering, the observer position will
correspond to the new location.
In Wireframe mode, yon can also
record your movements around an
object to create limited animations.
While RealSD provides no computer
in-betweening or ease-ins, you can.
however, create some basic animations
with macros and by drawing paths in
tri-view.
The third and final section is where
you set up your rendering. This area
has a very nice layout with lots or con-
trols for overlighting, base lighting,
background color, antialiasing, aspect
ratios, recursion depth, screen size — all
of which are amply explained in the
comprehensive, easy-to-read manual.
RealSD lets you determine what level
of rendering complexity you desire,
allowing you to start at a low (fast)
mode and working your way up to a
higher (slower) mode so that, you can
make sure that everything is how- you
want it before committing to some-
thing thai may lake a lot of time.
The images that you can Create di-
rectly with RealSD are in HAM. If you
want images in an Amiga format other
than HAM. you must render them in
2-1 -bit format first and then convert
them with a program such its Art De-
part mem I'm (ASDG) to another reso-
lution. You can import Sculpt 4D ob-
jects using the utility provided, but
since RealSD is not a vertex-based
program, you cannot export objects to
other 3-D programs such as Sculpt or
Imagine. RealSD provides support for
24-bit IIT.ILBM formats.
1 am very impressed by the overall
logic of RealSD. It is a well-thought-out
program that adheres to its concepts.
You do not gel the feeling that any-
thing was just stuck in at the last
minute. Each screen is verv well laid
out, with lots of buttons and keyboard
equivalents to maximize speed and
ease of use.
At first, it may seem a little stiff to
make everything in the world out of
primitive shapes, especially free-form
objects like human beings and plants,
but as you become familiar with the
process, you will soon find thai the
speed at which you can create objects
more than makes up for it. Also, 1 have
heard that the future of this product
holds in store a free-form object tool
kit. I am looking forward to it. (Editor's
note: The developer had plans at press time
tn release a significant upgrade (luring
September. Acliva primuses more than 65
neiv functions, including jiee-form model-
ing and point editing.)
On the whole. I find RealSD to be a
good, professional, extremely easy-to-
use package. The manual is well-writ-
ten, and reading it was an education.
Willi RealSD, we are one step closer to
creating real-world representations of
our dreams.
Pelican Press
It's going to be a banner year!
By Rick Manasa
BY ITS LIGHTHEARTED name, you
may guess thai this banner- and poster-
generating program is geared toward
the home and school set. That doesn't
mean, however, that you cannot use it
for more serious projects. Queue's Peli-
can Press ($99.95) packs some pretty
powerful features into what might oth-
erwise be dismissed as kids' stuff.
The program comes on one bootable
disk, with two disks of clip art, and it is
both Workbench 1.3- and 2.0-compati-
Pelican Press lets you combine clip art
with your own text and graphics.
ble. The manual makes no assumptions
about your previous experience, and
describes almost everything you need
to know to get rolling with a minimum
of fuss, file hard-disk install program
is Spartan, but efficient. .After perform-
ing the suggested assigns, I was up and
running in no time.
Pelican Press runs on a ">I2K. Amiga,
but I strongly recommend 1MB of
RAM. Some of the larger formats may
limit the amount and size of the clip
art and text you can use. You can moni-
tor the amount of memory available by
means of the miniature traffic light
located in the upper right-hand coiner
of the main screen. The manual pro-
vides a section of hints and work-
arounds on how to get the most out of
a standard Amiga when running Peli-
can Press. In fact, a great deal of care is
taken throughout the manual to antici-
pate any problems you might run into,
including everything from the possible
consequences of using the program on
a 512K system to the basics of using
the Amiga operating system.
Shorts
There are many hot-key equivalents to
the menu commands. Some are of the
key-combination variety, while others
are single-key equivalents, like those
found in DeluxePaint (Electronic Arts).
As you become familial - with the pro-
gram, you will appreciate this more
and more. The ability to access menu
functions from the keyboard leaves the
mouse positioned for editing or draw-
ing, where you need it most.
While the tutorial is good, you should
be familial" with the operation of the
.Amiga and paint programs before walk-
ing a youngster through it. By the time
you have both completed the exercise,
you will have a solid working knowledge
of the program's fundamentals.
One of the most helpful sections of
the manual is the Creativity Guide. This
is a collection of design tips that point
out some not-so-obvious ways to use the
many tools and features in the pro-
gram. Many of Uiese tips are not specif-
ic to Pelican Press, and can be used in
other paint or graphics program.
There are six design formats in
Pelican Press, called Ibster, Sign, Note,
Card, Calendar, and Banner. All for-
mats are made up of three layers — one
each for backgrounds, frames, and clip
art and text. You can either create your
own background with the drawing tools
or load one from the Backgrounds and
Posters disk provided. Then, you can
lay frames, clip art, and text over your
background.
Posters, Signs, and Notes are identi-
cal in every way except in scale: Posters
are three screens high, Signs are two,
and Notes arc one. Cards are com-
posed of four Signs arranged so that
when folded diey form a standard
greeting card. Calendars include space
for information in each date and a *■
90 October 1991
The
GRAPEVINE GROUP ^~"
Inc.
PRICES
T
AMIGA UPGRADE CHIPS
Fatter Agnus (1 and 2 Meg) See below
8362 DeniBe Hall Bright S25.50
8373 New Super Denise... See below
8364 Paula chip $25.50
5719 Gary chip $13.95
8520A CIA chip S15.50
1.3 ROM Kickstart S24.95
20 ROM Kickstart (unavailable at presume),. Call
A5O0 Keyboard 5109.50
A2000 Keyboard S1 14.95
Rockwell Agnus chip puller $6.95
OUR 12TH YEAR
MEMORY EXPANSION AMIGA POWER SUPPLIES 1 1 MISCELLANEOUS PRODUCTS
Rejuvenatorfor A1000. Upgrade to the
specs or (he A2QG0 Includes $30
diagnostic software at no charge ,$470. 00
Rejuvenator upgrade {utilize 2MB of chip
RAM) Includes add. meg. or RAM. $215.00
1x4/30 5C Zip lor A3000 $26.95
1X1/100NS - $5.95
256x4/12 all ICD. GVP, etc $5.50
1xB/B0S!MM $44.00
4xB/80SIMM $188.88
HP Laser Memory (ll/IID, IIP, & HPIII)
2 Megs . . ,$137.95
4 Megs.. $199.95
A500 45 watt (heavy duty) $67.50
A500 BIG FOOT 15D wall/ tan. ...See below
A10O0 Standard Replacement....*. .$127.00
A2000 Standard Replacement 5210. 00
Printhead Problems?
Don't throw out your old worn printh&ad
For a fraction of the cost oi a new one, we
will refurbish or remanufacture it to factory
specs tor you and give you a year warranty,
which you don't get when you buy a new
unit. SA VE UP TO 70%. 5 day turnaround
(400 types done). Call us.
FlickerFixerlby Microway] $227.95
Printer Port Adapter [runs any Commodore
Printer to PC) ,,,$34,95
Video Interface Professional (converts
Amiga RGB to composite output) .. $99.95
Kickboard te a ROM selector switch tor
A5Q0/20OO. (An absolute must lor 2 0.)
Similar to MultiStart below $37.9$
Video Crisper, Makes your Amiga display
sharp with vivid colors. No cutting/
soldering. Really works! »«».« $44.95
Service Manuals & SAMS Compulerlacts
available , Call
OSTICS
WATT BIG FOOT POWER SUPPLY
1 50 Watt "Big Foot" A500 Universal Power Supply with Ian and external cabling tor hard
disks, etc. An absolute must for those adding on more memory /peripherals .$$3.95
STL) {System Test Utility) Terrific cornplete diagnostic troubte- shooting software. An absoiule
must tor all Amiga users. Professionally written by Custom Services. Inc. ,$29.95
Amiga Diagnostician. Diagnose up to 26 common problems. Comes with software and
booklet. Save a lot of money by locating faulty chips yourseH .,.,.$14,95
The Final Test JUST RELEASED: This diagnostic diskette tests out keyboard, display,
graphics, new Workbench, sound, timing, real time clock, RAM lest (both chip & fast) by
Global Upgrades, Inc.. $15.95
Dr. Ami (Free Spirit). Memory A hard disk diagnostic program. Scans all system /expansion
memory. Locates defective chips & bad memory location ■■ ...$29.35
AMI Alignment System (Free Spirit) Precision disk alignment/performance package... $2B.50
«
manum
NCED CHIP SET
UP ER DENISE 8373 U PGRADE— Now utilize productivity and scan mode. etc. Super ht-res
mode (1230x200 pixels}- An absolute must with 20 .< $54.50 (tentative price)
1 MEG FATTER AGNUS CHIP (B372A)— Comes with FRES Rockwell Agnus chip puller (a
necessity). Complete mstuctions for all Anmgas and a special BONUS Agnus
diagnostic diskette ■■■ .$84.95
2 MEG SUPER FAT AGNUS [8372BJ— Tins is the high technology chip used in the A3000 that
can now go into your A500/2Q00 whan installed with DKB's MegAChip. (Gives 2 megs of
chip RAM.) Chip sold separately, but included with MegAChip (includes chip puller) .$$9, 00
+ AMIGA EMERGENCY STARTUP KIT +
EXCLUSIVE «
w,ikf;Eu.ijj.trc
OTHER) BOARD
(Limited Quantity} • Assemble your own (full) Amiga computer • Each board is populated (all
chips}, tested & ready to go Also sold unpopulated • Keep as a spare (cost of the chips alone
far exceed the cost of Ihis board) • All other parts (power supply, drive, etc.) are available
from us * Fantastic savings over purchasing a new unil * Overseas? Wg will convert it to
PAL format for you • Also contains a newly released full Amiga diagnostic diskette that tests
everything • Available in different configt/ations * Includes full warranty.
TENTATIVE PRICE * CALL FOR MORE INFORMATION
$229.00 Tested and Populated (also sold unpopulated)
Slop sending out your Amiga A50Q/A2000 for repairs. It is now possible to save a lot of time
and money by repairing your own Amiga computer in a simple manner. Each kit includes all
one needs to "start up" or revive a broken computer. All chips provided in the kit are direct
socket plug-ins and do not require soldering. Originally "blister" packaged for government
PXs worldwide and now available to the general public. Total cost savings far exceeds
purchasing chips on an individual basis, 28 different symptoms (faulty parts) with their
remedies are layed out in the Amiga Diagnostician and Diagnostician booklet which is
supplied as part of this Emergency Startup Kit
DIA 1 4 KIT CONTAINS: Buster Chip (UB00), B520A CIA Chip, 8362 halt Bright Denisa, 8370
Agnus Chip, 5719 Gary Chip, PLCC Chip Puller, Basic Schematic, Amiga Diagnostician
Booklet and Special Test Diskette with the following lests; Keyboard, Hi Res, half Bright.
Double Buffered Animation, Mouse & Agnus Tests.
A $2 10 20 value for $99.50
LOW COST COMMODORE CHIPS AVAILABLE
,LE
ICD
THE ICD ADVANTAGE
A"
AdSCSI 2000. Hard drive interface with unmatched speed
and flexibility SI 27.50
AdSCSI 2080. Hard drive interface with up to 8 megs of
FAST RAM $177.95
Each additional meg of memory add $44.00
AdSpeed. Best overall performance of any accelerator in its
price range... .$203.95
Flicker Free Video. Eliminates interface flicker for any Amiga
computer $274.95
AdRAM 540. Add up to 4 megs of RAM internally in your
Amiga 500
with 1 meg $131.95
with 2 meg $166.95
Each additional meg of memory add $35.00
AdRAM 2060. S meg internally in your 2000/2500 ... $1 14.50
Each meg of memory add $35.00
AdIDE. Smallest Amiga hard drive interface made.
For IDE (AT) drives
IDE 44 (for 2.5" hard drive) .$108.95
IDE 40 (for 3.S" hard drive) $99.00
Novla 20L The smallest hard drive and interface in the world
for your A500. Fits internally $457.00
Prima 52I. Now mount a 3.5" IDE drive internally in your 500,
1000,2000 $499.95
Shuffle Board. Reroutes DFO: to the external floppy
connector. Boot from an external floppy
for A500/1000 $28.50
f\
\H
DKB PRODUCTS
MegAChip 2000™ With Agnus Chip
2 MB of Chip RAM for A500/20O0 Sizable Rebate on 1 Meg Agnus
En Slock! Now Available lor the Amiga 500
STOP RUNNING OUT OF CHIP RAM. If you use your Amiga tor Desktop Video. 3D
Rendering A Animation. Multimedia or Desktop Publishing, then you need the
MegAChip 2000. Fully compatible with Workbench 2 0, the ECS Denise chip. GVP's
and Commodore's 68030 accelerators. Why upgrade to 1 meg o! RAM when you can
have the same high tech 2 meg chip RAM as the A3000? Includes FREE Rockwell chip
puller (a necessity),, diagnostic Agnus diskette program and 2 meg Agnus.... $329. 95
SecureKey"
Access Security for the A2OQ0/3OOO
Do you need lo keep your system safe from unauthorized use? The SecureKey will not
allow access to your Amiga withoul the right security code. Furthermore, you can't boot
off of a floppy or bypass if in any manner. No one candelefe files from your hard drive or
steal your work. Requires 1.3 ot above......... ,.„,..,.,.. $98. SO
Insider II th
Allows A1000 owners to add up to 1.5 meg of Fast RAM internally. User expandable in
51 2K increments using 256K x 4 Drams. Includes battery backed clock calendar.
Simple installation. No soldering required. Compatible with the KwikStart II and most
processor accelerators,, ,,„.,„.„„„„,,,, ,,.$198.95
With 1.5 meg,, ,$265.50
KwikStart II th
Utilize 1.3 and 2.0 ROMS
Allows Al 000 owners to install 1 3 and 2.0 Kickstart ROMS and switch between them.
Upgrade to the latest operating system and still be compatible with software that
requires Kickstart 1.3 $68.95
MultiStart II"
Switch between ROMs
Allows AS00/2000 owners to install Kickstart 1.3 and 2.0and switch between them with
the keyboard. Can also install a third ROM, A sizable percentage of present software
will be incompatible with the new 2 0. This simple device allows you to be compatible
with a/I your software. No external wires or switches required. IMPORTANT NOTICE
TO A500 OWNERS: The 2.0 Kickstarts will not work in your Amiga, rev. 5 or lower,
without a MultiStart II type switch!...,. S77.77
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Circle 20 on Reader Service card.
REVIEWS
Note-sized graphic on top. Banners
use their own Fonts, which are not
compatible with system fonts. While
yon cannot have backgrounds or
frames with Banners, yon can sprinkle
clip art and text throughout the letters.
Pelican Press also allows you to im-
port IFF files. If you've created a fa-
vorite border in another paint pro-
gram, or scanned an image from your
photo collection, you can load them
directly into Pelican Press — in any layer
and design format. If you decide you
want to touch up a piece of clip art,
you can do it with the program's exten-
sive array of drawing tools. Conversely,
if you save all your projects as IFF files,
you can use them with other paint and
graphics programs. These are tremen-
dous advantages over the first versions
of PrintMaster (Unison World) and
Deluxe Print (Electronic Arts), the two
Amiga programs most similar to Peli-
can Press.
Pelican Press's Tool Box comes with a
full complement of paint-box drawing
and editing toiils for working on back-
grounds or clip art. The program also
includes other features that lend cre-
dence to the claim that Pelican Press is
a publishing program. You can move
or copy a piece of clip art, position
various clips in from of or behind
other pieces, and delete those already
in place. While you would expect to see
these features in a desktop-publishing
program, they are not normally found
in a paint program.
The program's Menu items allow
you to load and save your work, change
your palette, and select and place your
graphics and text. Some features, how-
ever, are more thoroughly developed
than others. The Print requester re-
minds me of the one in DeluxePainl
with lots of choices and parameters for
designing your final output You can
create your own patterns for tiling a
background, using any enclosed or
user-supplied IFF graphic. You can
even layer background patterns and
stamp clip art into the background.
The Bird Lands
As much as I like Pelican Press, there
are some things I would have done
differently. There should either be a
wider selection of Banner fonts — the
program provides only two — or a way
to convert system fonts for making
banners. Also, the Preview 1 mode is
ineffective for examining your layout;
it's strictly for getting a broad sense of
your design. In addition, although
there are many hot-key equivalents,
there is no on-screen help to jog your
memory. A simple text screen attached
to the Help kev would suffice, A magni-
fy feature would certainly make detail-
ing easier, and it would be wonderful if
Undo worked its magic on any action,
not just the last action involving a
drawing tool.
The developers at Queue really did a
nice job with Pelican Press. You would
have a hard time finding one with this
much power and versatility that's easier
to use. It provides all the tools and
features we have come to expect from a
program of this type, plus an integrat-
ed paint program. It enables you to
express your creativity in a format that
is easy to understand and fun to use.
My ten-year-old whisked it away from
me the day the review copy arrived,
and she's been making impressive
banners and posters ever since. Now
she wants a color printer for her birth-
day, so she won't have to hand-color
the printouts!
Norgen/Your
Family Tree
For those who dig roots.
By Betty Clay
IN JUST ABOUT any family, there is
always one person who keeps track of
all family members, living or dead.
She's the only one who knows who is
related to whom, and she's also the one
who can identify all those strangers in
the family albums. Genealogy is a keen
interest of many. Then there are those
who make it their life's study to scrupu-
lously unravel — and link themselves
to — the past.
Many people cake their genealogy
very seriously. Those who delve deep
into musty records and spend hours
looking for clues are pretty demanding
when it comes to trusting the fruits of
their labor to a computer. The Amiga's
graphics, multitasking, and large mem-
ory capacity all make it excellent for
genealogy. In addition, its compatibili-
ty with other platforms — via hardware
such as Commodore's Bridge-boards or
ReadySoft's A-Max, or conversion
software such as CrossDOS (Consul-
tron) or DOS-2-DOS (Central Coast
Software) — make it ideal for exchang-
ing data with other genealogists using
foreign equipment.
While it would seem that the Amiga
has every right to be the computer of
choice for genealogists, the appropri-
ate software has been somewhat scarce.
Only two such Amiga programs are
now available: Norgen (S99.95), from
Norris Software, and Your Family Free
(S79.95), from MicroMaster.
The Acid Test
I lard-disk installation for both Norgen
and Your Family Tree (YFf), each with
its own installation script, leaves some-
thing to be desired. With Norgen. all
you do is double-click the install icon,
but only il your setup agrees with the
drive and partition names in the script.
Should you need to change the name
ol the drive or partition, you must use
an editor to change the actual installa-
tion script, save it to your disk, and
then execute the edited script.
YFF has no icon for its script, and
the earliest versions did not run be-
cause of syntax errors. The latest ver-
sion (v'2.1) works well, but it still has no
icon, and the instructions never men-
tion the script.
Anyone who can fill out a form on a
typewriter will find data entry extreme-
ly easy in either of these programs.
YFF is a far more attractive program
visually. Its screens are colorful and
thoughtfully laid out. Norgen's screens
are easy to understand, as well, but
they are plain and unimaginative. The
program would profit greatly from
some good artwork.
Norgen, a family-based program,
presents you with a page that stores the
name of an individual, along with
information about his birth and death,
the names of both his parents and all
of his siblings, the name of his spouse,
with wedding date and place, a list of
their children, and a section for hold-
ing free-form text about this person.
The completed page covers the entire
family of the subject.
Once you have entered the siblings
and the children of an individual, Nor-
gen automatically transfers that data to
a family sheet for each of those siblings
or spouses. When working from my
oldest ancestors towards the present, I
found this to work reliably. When work-
ing from the present to the past, I
frequently received an error message
saying that the record could not be
found, and I had to retype all of tile
data. This is a really useful feature, but
il needs to be more dependable. For all
its intended ease of entry, Norgen re- *■
92 October 1991
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3 Stooges 1 4.95
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Arcade Fever (2 Games) 16.95
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Arkonoid2 14.95
Atomic Robok id 16.95
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Baal 9.95
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Ballgame 23.95
Ballistyx 14.95
Bards Tale 2 14.95
Batman The Movie 14.95
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Cadaver 24.95
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Carrier Command 14.95
Carthage 1 7.95
Chronoquest 2 14.95
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Ace 6.00
Circle 45 on Reader Service card.
R E V I E \\ S
quired me to retype many items thai
should be transferred automatically.
YFI" is individual-based. It presents a
page that asks for the name of the
subject, the date and place of his birth,
christening, death, and burial, his
place of residence, his occupation, and
his religion. After you complete the
individual records of the subject and
his parents, you link them into a lamilv
record on the screen provided. 'Hien,
all of the children of that set of parents
are entered into another form, thereby
linking all of the parents and children
of a single family together.
•■'--.
€:w3ar
IIm. Lir*. •imu
1
"Mil*; .
Urn-,
.'
Norgen lets you enter information about
whole families.
This is a strong point in YFT's favor,
because the data is easy to enter, and
every screen shows you whether you
have completed the information for
the subject's family, parents, notes, and
pictures. A click of the mouse lets you
move to the next or previous individu-
al, and a menu item permits you to
jump to the record of any person in
the database.
Who, What, When, and Where
Kntcring dates is frequently a problem
area, and each of these programs ex-
pects you to use a standard date for-
mat, with Norgen being especially
picky. YFTwill warn you if a date does
not match the format, but you can
disable this function if you wish.
Norgen insists that every date follow
the pattern dd-mmm-yyyy, but it ac-
cepts question marks for digits about
which you are unsure, and it will accept
years without months or days. This is
helpful, but not nearly as useful as the
before-about-after dates that can be
used in YFT.
YFI" accepts up to eight marriages
per individual, and up to 40 children
per couple. I entered more than 20
marriages and more than 40 children
in Norgen and still found no limit.
Both programs place length restric-
tions on names: Norgen allows 30
characters each, but you can use a
(unction key to get more space. YFT
permits three separate first names,
each up to 20 characters, and allows 60
spaces for place names. Both programs
provide unlimited note space for each
family or individual.
Both Norgen and YFT rely far too
heavily on the use of ID numbers.
While YFT will permit you to assign
any number you wish to any person,
including Ahneiuafe! and Henry num-
bers, you must know the ID before you
can link records. With a database of
thousands of names, this is ridiculous.
At least each program prints alpha-
betical lists of names from the
database, with corresponding ID num-
bers. (YFT allows you to search by
birthdate, as well.)
Neither program uses the Soundex
system to account for valiants in
spelling, though YFT will permit
searches using phonetic spelling. Nor-
gen makes an effort to allow for
spelling variations by permitting each
person to have an alias.
Both Norgen and YFF boast a
unique feature: Each can store and
display IFF pictures of any individual
or document. With Norgen. you must
assign a User-Defined Held in order to
f«li'.«» ,!: il UIIIIk, II ,».ii V,
Mil II l 1
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Km !ii«"i» iitwict,, n
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tCSSM] Pi 1 ', "*i 133131 ■'■
Individuals make up the branches of a
family in Your Family Tree.
access this feature, with one picture per
person allowed. On the other hand,
YFT permits as many pictures as you
like, and keeps track of them for you.
The most serious shortcoming of
these programs is that ihey do not
permit documentation of individual
data items. Neither one has provision
for a bibliography, and neither prints ►*
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M-/ (klobn 1991
Circle 93 on Reader Service card,
THE NEW MK II VERSION IS HERE!!
i^SJAt
ONLY
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AMIGA 2000 VERSION
$119.99
SHIPPING & HANDLING S4.0O
NOW YOU CAN FREEZE MOST ANY
PROGRAM AND MAKE A BACKUP AT
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YES, AM a ACTION REPLAY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND
BUT THAT'S NOT
« .SAVE THE EBTIRE PROGRAM IN MEMORY i
Special compacting techniques enable up to 3 programs to tit on ■
FURTHER BY PROVIDING AN UNBELIEVABLE RANGE OS TOOLS FOR BOTH THE
AND PROGRAMMER ALIKE
commands to edit the picture pies umgue on-screen status "overlay- shows all the
JrKS with up to 2 Megs
• even 1 Meg Chip Mem
transfer to hard d
(Falter Agnus). Willi Sound Tracker you c
• UNIQUE INFINITE LIFE/TRAINER MODE* NOW MORE * !■*.»»»*!■*' **■ *»
POWERFUL
Allows »ou to generate more and even infinite lives, fuel, ammo, etc. Perfect as a
trainer mode to get you past that -Impossible- level. Very easy to u«. J„0%
IMPROVED SPRITE EDITOR that „,i
The full Sprite Editor allows you to view/modify the whole sprite set Including any DISiv
-attached- sprite* BAMOE OF fMPROVED FEATURES. ^ ^ ^ .„.„„„„,. ,
VIRUS DETECTION that will prevent the disk f
Comprehensive virus detection .ind rcfflOvr" J
in ic cil merit. Works with nil presently known viruses.
SAVE PICTURES AND MUSIC TO DISK « c ,, &n n, p u y n n( , w „„ «r
' * _ dlsta. File* ere saved directly IFF your screens to suit your las
J . phic nnd muiic pach.iqes. Samples ere DISK MONITOR
displayed as screen waveform. _»■. .-, . .: -*. .-
H ' Invaluable disk monitor -di^i
SLOW MOTION MODE * Full modify/save options.
Now you can slow down the action to your own pace. Easily adjustable from full DOS COMMANDS
.speed to 2Q°> spaed. Ideal to help you through the tricky parts!
Restart the program cIW, mwcV*™!""'
mply press a key and the program will continue when you left oil, DISK COPY
FULL STATUS REPORTING Disk Copy at the press ol a b
At the press of a key now you can view the Machine Status, including Fast Ram, Chip Workbench • available at all
Ram, RamPisk, Drive Status, etc. BOOT SELECTOR
POWERFUL PICTURE EDITOR Ellher DFQ or DF1 cart b* *ef
Now you can manipulate and search for screens throughout memory. Over SO disks. Very useful t<
commands to edit the picture ptas untgue onscreen status "overlay" shows all the
Iher product comes close
: handling of frozen programs!!
• MUSIC SOUND TRACKER
With Sound Tracker you can extract the complete music In progra
* and save them to disk. Saves in format suitable for most track player programs,
"•orks with loads of (ujpgrams!!
AUTOFIRE MANAGER
From the Action Heplay II preference screen you can now set up autoflre froi
100%. Just imagine continuous tire power? Joystick 1 and 2 are set separately for
that extra advantage!
DISKCODER
With tho new "Dtskcodor" option you cart now t.ig" your disks with a unique c
that will prevent the disk from being loaded by anyone olso. Tagged" disks
— tor the code. Very useful for security.
PREFERENCES
diction Replay II new has screen colour preferences with i
your screens to suit your taster. Very simple to uses
DISK MONITOR
invaluable disk monitor displays disk information in easy to understand format.
Full modify/save options.
DOS COMMANDS
- faster than this Copy.
Either DFO or DF1 can be selected as the boot drive when wor
disks. Very useful to be able to boot from your o ultima I drive
-S'DIR, FORMAT,
king: with Amiga Dos
PLUS AN EVEN MORE POWERFUL MACHINE CODE FREEZER/MONITOR
— Mer Disassembler Full Screen Editor Load Save block Wme siring lo memory
Jump lo speciiie address Show RAM as tcxi Show frozen picture Play resident sample Show and edit all CPU registers and flags
search feature Unique Custom Chip Editor allows you to see and *odtty all chip registers • even Write Only registers Notepad
Disk handling « show actual track. Disk Sync pattern, etc. Dynamic breakpoint handling Show memory as HEX ASCII. Assembler, Dee
Copper assemble disassemble
RS tNTACT ■
Help Command
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OUR UULTT-USEn XENIX BASED ORDER PROCESSING SYSTEM CONTROLS YOUR ORDER FROM THE UQM.ENT YOU PLACE IT fUGHT THROUGH TO DESPATCH. ORDERS NORMALLY DESPATCHED UYTTHIH -UJHts.
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Circle 71 on Reader Service card.
R V, V 1 E W S
out documentation on any kind of
report, this i n:ikt -^ tluni nnsniuibk' lot
professional use.
It is true that you can include docu-
mentation in the space provided lot-
notes, but this mixes documentation of
line items with narratives. It is clumsy
and inadequate. There should be sepa-
rate provisions for footnotes and bibli-
ographies.
Another area that needs improve-
ment is error identification. In VFT, I
was allowed to main' off a ten-year-old
child without a complaint, although it
did warn about a child born before the
date of the parents' marriage! Norgen
did not seem to mind a wife born a
hundred years before her husband, nor
was it bothered by a child born after his
parents' death. Also, whereas Norgen
would not accept a duplicate record.
YtT accepted one without so much as a
warning. Although genealogists ought
to be particularly careful, typing errors
happen, and checking for them makes
a program far more valuable.
The Search
Both Norgen and YTT tan search their
databases to locate anv individual or
group of individuals, and they permit
the use of logical statements such as
AND. OR, or EQUALS in order to
select the individuals who lit the cri-
teria. Each program lets you set up and
save search criteria, and each offers
extensive search options. Both pro-
grams' searching ability is outstanding
for any genealogy program on any
platform.
Norgen's reports are basic. It lists all
individuals in the database alphabeti-
cally or by ID number. It makes pedi-
gree charts, descendant charts (to 30
generations), family group records, and
calendars of family anniversaries or
events, and it will print out the entire
database or search report. It also lets
you print any screen with the touch of
a key, and (be results are attractive.
YFT's greater variety of reports
includes descendant (to 99 genera-
tions) and pedigree charts, individual
and family group sheets, and lists of
individuals in the database. Ft also
oilers several forms of each of the
standard charts. While it makes reports
that are similar to Ahnenlafel and Tiny
Tafel charts, it does not follow the
standard format required for them,
and the reports made by YFT could
not be used to exchange data on the
NGS or FIDO bulletin boards.
1 did not find the YFT default charts
to be as nicely formatted on the page
as I would like, but the reports can be
printed to disk, and then edited in any
word processor before printing. YFT
provides many wavs for you to cus-
tomize reports, whereas Norgen merely
prints them according to its default
standard.
Throwing the Book at Them
Publishing genealogists require soft-
ware that converts input data into book
format, complete will) tables of con-
tents, footnotes, and page indexes. It
should be able to combine the informa-
tion in the database with that in the
text base (and even l he picture base, if
possible) to create a book thai takes
very little editing. This facility is avail-
able for a number of genealogy pro-
grams for other computers, but neither
Norgen nor YFT has attempted such a
capability. IVrhaps this will come later.
While the developers of both pro-
grams say that they will provide GED-
C.ontinued cm p. 102.
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□ Check/Money Order □ MasterCard QVISA QAmE>
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Canadian orders add 1% GST (GST rcg. #126038405} Total Amt, $
Acct. # .
. Exp. Dale .
Signature
Name
Address
City/State/Zip_
TECHMEDIA """
™'l DEO
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1991 by Run Video USA. All Hijhts Resentd Aml[i a i rejsianl tndamifc ** CrmmodM*
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IFOR ORDERS &
INFORMATION IN USA
AND CANADA CALL
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OUTSIDE USA & CANADA CALL (718) 965-9077
Order Hrs. Mon-Thurs: 9-7/Fri:9-5/CLOSED Sat/OPEN Sun:9:30-6(ET)
1967^
AMIGA WORLD 10 91
MiOINITlGIOIMIEIRl
OR WRITE TO
MONTGOMERY GRANT
MAILORDER DEPARTMENT
33 34THSTREETDEPT.A,
BROOKLYN, NV 11232
RETAIL OUTLET
PENN STATION, MAIN CONCOURSE, NYC, 10001
(Beneath Madison Square Garden)
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EXPANSION
BASEBOARD
MEMORY EXPANSION FOR ASOO .
(USES A 501 EXPANSION SLOT)
OK $99 2MB
51 2K $119
1MB $129
HEAVY DUTY
POWER SUPPLY FOR
AMIGA 500
....$169
3MB $219
4MB $249
DATA FLYER
LOW COST SCSI INTERFACE
A-2000 $85
A-500 $139
EXP. SYSTEMS RAM BOARD 8/O...CALL
PROGRexnve
P€R1PH€R(=1Lr
&SOfTWflR€
/'video blender^
v *1139 „
DISKMASTER II $49.95
3D PROFESSIONAL 2.0 5239
FRAMEGRABBER 256 $499
FRAMEGRABBER $419
MINIGEN S179
VIDEO SWITCHER $379
NEW 68040 3000
ACCELERATOR BOARD S1495
68040/2000
ACCELERATOR BOARD
{exp. to 32MB RAM)
51695
SEIKOSHA
LT-20
'289
SL-90 PLUS
*299
SP-2415
«299
SK-3005 PLUS
$399
SP-2000 PLUS
'309
LJlLLLilJiililiiiii^i . .__ _. r*
1 1
EM
ATonce
PC/AT EMULATOR
NOW SUPPORTS
EGA/VGA GRAPHICS
$249
A-2000 ADAPTOR
FOR ATonce
AVAILABLE
/
AMIGA 500 & AMIGA 2000 COMPATIBLE
HARD OF 1VE IKAGES
INCLUDES
CABLE &
SOFTWARE
AdSCSI
20S0
A-2000
(exp. to
8MB)
s 179
CALIF.
ACCESS
MALIBU
BOARD
2000
s 119
DATA
FLYER
A-2000
(exp to
BMB)
s 85
GRAND
SLAM
2000
(exp. to
BMB)
5 239
SCSIC
GVP
Series II
HC
A-2000
s 145
;ontf
GVP
Series II
HCB/0
A-2000
$ 189
KXLE
RAPID
ACCESS
TUR80
A-2000
(exp. 10
BMB)
5 2 29
RS
TRUMP
CARD
J0O0
(exp lo
4MB)
M15
DATA
FLYER
A-500
(exp. 10
8MB)
S I39
GRAND
SLAM
500
(exp To
BMB)
S 3Q9
RAPID 1 TRUMP
ACCESS CARD
TURBO 500 A500
XETEC
FASTTRACK
A 500/A 1000
[exp 10 8MB)
s 299
DRIVE
DRI
PRI
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(exp ID 8MB]
s 269
4MB)
5 189
SEAGATE
ST-325N
120MB)
s 159
s 329
s 279
5 2 29
s 399
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s 349
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5449
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(49VB28MS)
5 215
s 369
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$519
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SEAGATE
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I60M83 5 - )
s 325
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S 45S
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OUANTUM
152MB Lff*
Prcdlel
s 249
5 395
s 3o9
s 3!9
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: 549
s 509
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QUANTUM
(105MB Low
Prolile]
s 379
s 539
S499
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S 6I9
5 5I9
s 559
5 6I9
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5 679
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01
(2
V
INTUM
0MB 1
! -l
9
s 869
5 809
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s 879
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S999
S979
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)
MEGAMIDGET ECONOMY A-500. A-2005)
25MHz 33MHz
$ 475
s 555
MEGAMIDGET RACER (A-500. A-2000]
25MHz 33MHz
*589 *679
BODEGA BAY
Expansion Console -
Turn your Amiga 500 into
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CALL
FOR LOW PRICE!
By CALIF ORNIA ACCESS
NEW!
CALIFORNIA
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Ceriihetf check, Ban* Check Money Ord*rs
or re 1
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day
Expandable to 8MB
512K, 20MB $349
512K, 52MB $475
S12K, 80MB $559
51 2K, 105MB $655
2MB, 20MB $459
2MB, 52MB $499
2MB, 52MB, <1MBx4) $555
2MB, 80MB „ $639
2MB, 105MB .....$715
2MB, 105MB (!MBx4) $725
2MB. $ 1 69
4MB. $235
6MB. $299
SMB. $369
I SUPRA MODEMS
2400B Externa! w/cable $95
2400 MNP $145
2400 PLUS w,'MNP5V. 42 bis .... $139
2400 2 PLUS Internal $159
9600 PLUS $499
SUPBA WORDSYNC CONTROLLER (M
SUPRA 3.5 EXTERNAL DRIVE (96
AD-RAM 2080 Memory
Expansion for A-2000 $129
AdSCSI 2000 $139
AdSCSI 2080
Expandable to 8MB $169
PRIMA 1051
AOIDE40 $99
ADIDE44 $119
FLICKER FREE ,
VIDEO
NOVIA 20120MB Internal «/ EQ
Drive for A-500 *H^jr
NOVIA 40i $699
NOVIA 60i S899
ICD AD-RAM SO A
540 OK ^O
ICD AD-RAM 540 1 MB $1 35
ICD AD-RAM 540 2MB $179
ICD AD-RAM 540 3MB £219
ICD AD-RAM 540 4MB $249
ADIDE INTERNAL HARD DRIVE PACKAGES FOR AMIGA 500
SEAGATE 20MB
$279
SEAGATE 40MB
$339
QUANTUM 52MB LPS
$369
QUANTUM 105MB LPS
$529
Package includes: ADIDE, Shufflebaard, Software, Cables and Mounting Hardware
AMIGA 500 AMJG
TM
AMIGA 2500
AMIGA
f
COMMODORE
CDTV
CfiLL!
J
ALL MODELS
PRICED SO LOW
WE ARE NOT PERMITTED
TO PRINT THEM!!
AMIGA 2000
iMIGA 2000 HD
AMIGA 3000
UNIX
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Special' '■
coM(M oooRt
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CONTROLLER SPECTRUM 24 Bit Real Time
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&wbjF NEXUS 500 8/0 Chassis CALL
Circle 35 on
IFOR ORDERS &
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AND CANADA CALL
ESTABLISHED
1967
AMIGA WORLD 10 91
1 (800) 759-0565
OUTSIDE USA & CANADA CALL (718) 965-9077
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Gl&IMtMlY
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MAILORDER DEPARTMENT
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RETAIL OUTLET
PENH STATION, MAIN CONCOURSE, NYC, 10001
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• NO SURCHARGE FOR CREDIT CARD ORDERS • CUSTOMER TOLL-FREE TECHNICAL SUPPORT
TTT^
V1L160P
\y -v
COMPLETE ST100
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Disk File-60 SB 50
Disk File'60 w lock S9.95
Disk File 30 Micro $7.95
Disk File 30 Micro wlock 59,50
Disk File-'IO S3 95
Disk File 10 Micro 53.95
Cleaning System (3.5" & 5.25-) $10.95
MOUSE CATCH w/Cleaning Kit $£02
Drive Maintenance Kit S4.50
Printer Stand $995
Printer Stand w Paper Tray $13.95
Copy Calch S3 95
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New!! SERIES ll ACCELERATORS
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A-500 HARD DRIVES A-2000 (2MB EXPANDABLE TO
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ADV. MILITARYSYSTEMS .127 95
ALL DOGS
GOTOHEAVEN J32.35
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MY PAINT KB 95
SIM CITY 151.95
TIMETABLE SCIENCE S4295
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130 95
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104 95
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SUBHEADS 139.95
MA5TERPIECE30 FONTS ,.$63 95
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MA5TEB PIECE TOASTER ,$97.95
PAGESTREAM FONTS ... 125.95
PROFONTS I $19.95
PROFONTS 2 .119 95
ULTR.ADESIGN S139.0O
ZUMA FONT PACK I .154.95
ZUMA FONT PACK II . .$5495
GRAPHICS PROGRAMS
30 PROFESSIONAL J.0..,.S239.15
ART DEPARTMENT S51 95
ABT DEPARTMENT PRO. Si 29.00
AUTOSCRIPY S79 95
BROADCASTTriLERII 521100
AMIGA SOFTWARE SPECIALS
.140 50
.159.95
.167.95
CALIGABICONSUMER 1154.95
CELLPBO $51.95
COMICSETTER II $40.00
CREDrr TEXT SCBOLLE R $35 55
DELUXE PAINT III . (92.50
DELUXEPAIHTIV 1119.95
DELUXEVIOEOIII 1104.95
D1G1PAINTH $62.00
DIGIWOBKS3D 183.50
DIRECTOR.THE $44.50
DISTANT SUNSV4.0 $56.95
ELANPEP, FORMER $8995
FRACTAL PRO $55.95
HAM [TUP $23 00
IMACELINK $118.00
IMAGINE™ $179.00
INVISIONPLUS SIM 00
MACROPAINT $78 00
MATHVSION $105 00
MEGAPAINT SI69.C0
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MYPAINT2.0 129.50
MYPAIWTwDATADISK $31 W
PAGERENDER3D $92.50
PHOTONPAINT20 J85.95
PIXEL3D $5000
P1XMATE $4050
PROMOTION $62.95
PROPAGEOUTLINECG .1127 00
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SCALA. $26300
SCENE GENERATOR 529.95
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SCREEN MAKER
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SCULPT JDXL $111.00
SOFTCLIPS $U95
SPECTRACOLCft SSOStTO*
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TITLEPAGE 1109.00
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TV SHOW VERSION 2 $56.95
TV TEXT PRO $95.00
VIDEO EFFECTS 3-D SI05.00
VIDEOTTTLEBD-D $89.95
VIDEOTOOLS. $180.00
VISTA 1.2 134.50
vistapro moo
XOR_ 1199.00
MUSIC SOFTWARE
AUDIOMASTERIII $60-50
AUOrtlON -.562.95
6ARSANDPIFES 1115 00
BARSANOPIPESPRO 1205 00
DELUXE MUSIC
CONSTRUCTION $6895
DR.TCOPYISTAPPR ...S73.95
DR.TCOPY1STOTP SI85.0O
DR. TKCS COPYIST 1209.00
ORXSKCS30 $157.00
DR TSSCSLEVELII $215.00
EASYfM $37.95
HYPERCORD 193.95
INTERNAL SOUND KITS . $34 00
MASTEHTRAXPRO S219.00
MI01X-. 1179.95
MUSIC BOX. _ $34,00
MUSICXJB $92.95
PHANTOM MIDI $199.00
PIXOUND $60 95
SOHX. $4910
SOUNDOUEST
MJDIOUEST $139.00
SYNTH IA II $74.95
SYNTHIA PHO $236-00
TIGER CUB..- - $62.95
TRAXMIOISTUDIO 155.00
PRODUCTIVITY
ACCOUNTANT .$134.95
ADVANTAGE S109.WJ
AMIGA APPETIZER $19.95
AMOS 157.95
ANALYZE - $6295
CAN DO $63.50
CANDOlPAL) 199.50
OBMANV 5174.00
DESKTOP BUDGET 140 50
EASY LEDGER S16900
EXCELLENCE2.0 $104.95
FLOW 156.00
GOLODISKOFFICE $172 00
MAXIPLANPLUS -,..$60 50
PAGESETTERII $6900
PAGESTREAM21 17400
PELIKAN PRESS ..$58.50
PENPAL 17700
PHASAB4.0 $5450
POWERWORKSVER.2 1122.95
PRINTMASTERPLUS $2555
PR0PAGE23 $18500
PROWRITE3I $91.00
PROPER GRAMMAR SS9.95
PROSCRIPT --$3750
OUICKWRITE . S43 95
OWIKFORMS
PAGESTREAM $25.95
SAXON PUBLISHER 1219.00
SCRIBBLE PLATINUM $58.50
SECRETARY.., 131.95
SUPERBASEIV $29900
SUBEBBASE PERSONAL 2.179.95
5UPERBASEPR0 $188.00
SUPEBPLAN 189 95
TEACHERS TOOL KIT 135.95
TRAN5WRITE 139-00
TUR60TEKT $62 95
VIPPRO 161.95
WORDPERFECT $160.00
WORKS PLATINUM $95 95
PROGRAMMING
AC BASIC S12S00
ACFOBTRAN 518900
AMIGAVISION S74S0
ARREK SIS 95
AZTECCPRO 111900
AZTEC COMPILES
DEVV5 0A $175.00
BLITZBASIC $99.95
DEVPACK ASSEMBLER $63.95
LATTICEC. 1105.00
LATTICEC5.1 S192.0O
UTILITY SOFTWARE
AMI ALIGNMENT KIT $29 OS
B AD.VJ $30.50
BYTE 'N BACK S29.95
CANDOINTROPAK 123 DO
CANDOPROPAK1 $23.50
COPYRIGHT $34.95
CROSSOOS VERSIONIV $23 95
DUDE S3200
DISK MASTER II -...144.95
DOCTOR AMI 52895
DOSZOOS $3095
DRIVEALIGNMENTKIT $27.95
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VIDEO SOFTWARE
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R K V I K W S
firm p. 96.
COM at some future date, neither
program has it now. Had it been avail-
able, I could have moved my own
database of a couple ol thousand
names into these programs, and could
have told you much more about how 7
the programs perform with large
amounts of data. Instead, I had to type
records into each program as though I
were beginning from scratch.
GEDCOM is an invaluable aid to
those who exchange data, which almost
all genealogists do. Without it. one
must manually enter every record
obtained from colleagues. Norgen
actually has a menu item For GED-
COM, but it is not yet implemented.
YFT merely has a questionnaire asking
if purchasers would be interested in
buying it as an extra utility at a later
date. These programs must have GED-
COM il they are to be of service to
truly serious genealogists.
Comparing a program to an ideal
wish list is tough, for no program will
have all of the features on the list. Their
lack of some desirable features, however,
should not discourage you from using
either of these programs if what they
can do meets your requirements.
For beginning genealogists, for those
who do not plan to publish, and for
those who prefer working with entire
families at one time, Norgen would he
a good choice. For those who demand
more, and who do not mind a higher
learning curve, YFr is more powerful
and dependable. Each of these pro-
grams answers various needs, and your
choice should be determined by your
own preferences and expectations.
RxTools
Puts a spin on ARexx.
By Dave McClellan
AREXX APPEARED ON the scene
when the Amiga was badly in need of a
good scripting language. Back then,
the CLI was only slightly better than
MS-DOS batch files (not good) for
writing intelligent scripts.
While ARexx provides excellent
program communication facilities, flow
control, and variable string processing,
its own user interface is somewhat
primitive. With ARexx, you use the SAY
command to display strings on screen
and PULL or PARSE FUEL to read
strings in. Phis is a far cry from Intu-
ition, but if you are only writing
macros, aesthetics are not important.
Because many of us use ARexx for all
kinds of scripts — not just, for editor
macros — there really is a need for a
more elegant interface. This is where
RxTools (S54.95) from TTR Develop-
ment conies in.
As a (unci ion host for ARexx, Rx-
Tools provides methods for creating
Intuition-like windows that feature
menus, gadgets, requesters, editing
functions, file requesters, and the like.
The object-oriented RxTools lets you
pass messages and call functions
through windows and other objects you
create.
Strung Out
The RxTools' function host imple-
ments four ARexx functions: _send.
send, kill, and self. The multipurpose
_send and send functions implement
RxTools functions by transmitting
messages to RxTools classes and ob-
jects. For example, to open a window
and place a string into it, you first
create a window by sending an _OPEN
message to the rx_consoic class. Then
you send to the new window object the
message:
"PUT_STRING" and a siring:
new win = send) 'rx console',
OPEN, 10, 10,200, 100,
"Win", mv_port )
call send new_win,
PuTSTRING, 'Some string text'
The _send function, which sends
messages to classes, here sends the
_OPEN message to the rx console class
with position, size, title and message
poll parameters. The send function on
the other banc! (no leading under-
score), sends messages to objects creat-
ed from RxTools classes. In the preced-
ing example, it sends the _PUT
_STRING message and a string argu-
ment to the window object new_win.
Using these two (unctions, and know-
ing which messages return useful val-
ues, you can use most of Intuition from
.ARexx.
The other two functions are rarely
used in ordinary programming. SELF
returns a pointer to the Rx'Ibols func-
tion host and carries special messages.
KIEL tells the function host to exit atid
free up all script-created RxTools
objects.
The following ARexx script demon-
strates more available functions and
implements a window for deleting or
editing files.
/* Beginning of script */
rx_tools_init = gelclip{
'rx_tools_init' )
interpret rx_tools_init
/* Create and open window */
twin = _send( 'rx console', _OPEN,
10, 20, 200, 100, ,
"Files", my_port )
number_ol_open_windows = 1
/* Create button gadgets */
call send fwin, _ADD_HIT_GAD-
GET, DEL HDLR, 20, 60, 'Del'
call send fwin, ADD HIT GAD-
GET, EDI'THDER, 100, 60, 'Edit'
evenijiandler = getclip(
'rx_tools_evem_handler' )
interpret event_handler
/* Event Handlers */'
DELJHDLR: procedure
parse arg from_win
F_req = send( 'filejrequester",
_CREATE, fromwin )
the_lile_name = send( f_req,
_POST )
if lhe_lile_name — = "" then
DELETE" lhe_lile_name
call send fjeq, FREE
return
EDITHDLR:
parse arg from_win
f_req = _send( 'file_requester",
_CREATE, from_win )
the_lile_name = send( f_req,
POST )
if thc_filejname —= "" then
'C:emacs' the_file_namc
call send l_req, _FREK
return
CLOSEWINDOW: procedure expose
number_of_open_windows packet
parse arg f_win
call send fwin, _CLOSE
call send l>in, DELETE
number_of openjwindows = num-
ber_of_open_windows - I
if number_of_open_windows =
then
do
call reply packet,
exit
end
else
return
end
/* End of script DelEd.rcxx */ ►-
102 October 1991
J/ftfff?
N
TO^ N
11 ' xx
1 / \
~F
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]Ki rtitockingftt mi ill relurrtd, noa -J* (relive MoJ^r- Ail J*fi<tiv*
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W* eiaoot jrjmin W hirJwjrr conpjliKHr)-.
t'pjcjiifi rr.uir bt J-iii through tin mmuEJiliirtr.
R E V 1 E W S
"Hie Rrsl line establishes the Rx'Ibols
environment, including the constants
needed for function calls. Then the
script opens a window and records the
number of open windows for exit pro-
cessing. Then it adds two pushbutton
gadgets to the window by sending it
ADDHITGADGET messages' That
message tells RxTbols which ARexx
procedures to call when the buttons are
clicked (DELHDLRand EDITHDLR
respectively), where to put them in the
window, and what text to put into them
(Del and Edit).
After installing the buttons, the next
two lines correspond to event process-
ing, which means watching for gadget
selects and CLOSEWINDOW events.
You must provide a CLOSEWINDOW
procedure for any window with a close-
button located in its upper left-hand
cornel". RxTools can selectively remove
any system window gadget as long as
you tell it to do so before you open the
window. The interpret eventjiandler
line loops until one of the procedures
exits the ARexx script, which is what
the CLOSEWINDOW procedure does
at the end. It uses my_port, established
in the _OPEN window call, to receive
events.
The first procedure is DEI._HDI.R.
It is called whenever a user clicks on
the "Del" button, with one argument —
a "pointer" to the window containing
the button. When it's called, DEL_
I IDLR pops up a file requester (via
the _CREATE message to the file_
requester class, followed by the _l'OS I
message to ihe new requester). If the
lile requester f_req returns a name,
DELHDLR deletes that file; if the
user selects [he CANCEL button on die
requester, it returns no name, and
1)EL._1 IDLR does nothing except free
the lile requester. Alter it finishes,
I)EL_HD1.R returns to event loop
processing so the script can wait for the
next event.
The EDL1 _HDLR procedure basical-
ly does the same ihing, substituting a
tall lo the cmacs editor. The final pro-
cedure, CLOSEWINDOW, is called
when the user hits the window's clos-
button. It lakes care of shutting down
open windows and exiting the script.
The Full Course
Installing menus in a window is a litde
more involved up front, as you must
name each menu-bar item and then
describe all the menu choices belong-
ing to it, including their respective
procedures and shortcut keys. Process-
ing menu events works exactly the
same as the gadget event handling
above. Simple requesters are not much
more complicated. "lb build your re-
quester, you merely _CREATE it and
add each gadget to it (with its own
procedures), along with two more pro-
cedures to be called when the requester
appears on screen. The "rcq clear"
procedure, which is called when the
requester completes, is the one you use
to extract the siring or number or
whatever your requester asked for, for
use in the rest of the script. But if you
get complicated, it can be a lot more
work; more on this later.
Briefly, the rest of Rx'Ibols provides
classes and methods for all sorts of
gadgets such as boolean, string, inte-
ger, and proportional. These include
notification boxes; borders and some
simple drawing methods; console win-
dows with accompanying page-viewer
and editor methods (cursor move,
cut/paste, search and replace, etc.);
custom-screen and window methods;
file-requester and directory-listing
methods; and methods for managing
the RxTools function hosl and Rx'Ibols
classes.
There are also some nice data struc-
tures present that you can use as well —
a doubly-linked lisi class, an AVL tree,
and bag and stack classes. These come
with a minimal "class browser" to help
determine all the messages these class-
es and objects accept
Not everything, however, is rosv with
RxTools. The manual is not nearly
thorough enough to describe the prod-
uct, and it counts on the browser and
your own intuition a little loo much.
The 80-odd page booklet is full of
program mcr-ese (the implemcnter
WTOte it), and while it starts off with a
couple of acceptable tutorials, it finish-
es with an incomplete reference section
that lists only the commonly used mes-
sages of most classes and their parame-
ters. Not nearly all the messages are
present, nor does it go into some
more complex programming, such as
that needed for calling hand-built
requesters from within gadget-hand-
lers — I hung up a script a few times
doing that.
The manual relies on your using the
browser lo determine all of a class's
messages. The browser is an ARexx
script that can either list all classes (and
phylums — parents to a set or class), or a
single class's messages and argument
types. It is woefully insufficient. TTR
does provide a decent set of example
Scripts, but they cover onlv the basics of
using the various classes.
In the company's defense, TTR is
remedying this insufficiency. I called *•
Circle 98 on Reader Sei/ice card.
*CW TH£ AMICAWSST WAS WON
Value and Service
We're paving the path to:
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R E V I E W S
their support number with a few ques-
tions, and they not only had answers,
but they also set me tip on their sup-
port BBS to download a bugfix release
of RxTools. (TTR's BBS is available to
registered users of the product.) II R
also told me that we can expect a com-
pletely overhauled manual. By the time
you read this, a new several-hundred-
page Deference book should be reach;
along with an improved version of
RxTools.
In conclusion, I like RxTools. ARcxx
has needed something like it for quite
a while, and RxTools lets you access
almost all of Intuition with a fair de-
gree of precision. When the new manu-
al is out (perhaps this fall), it will be a
great programmer's tool. But until
(hen, purchasers should be prepared to
spend a lot of time doing guess-and-
tty-it programming.
Protext
Give us the word!
By Bill Frazier
WHEN IT COMES to the heavy-duty
mechanics of traditional word-process-
ing programs, Protext ($199.95, Amor/
MichTron) excels. In addition to the
standard text manipulations, it auto-
matically generates tables of contents
from text headings and indexes from
marked words or phrases, I( plows
through multiline footnotes and end-
notes, handles headers and footers in
neat fashion, and supports mail-merge
and a variety of other advanced word-
processing features. Best of all, Protext
is easy to learn and simple to use. In
short, the program is versatile enough
to meet the demands of advanced
users and beginners alike.
Where it falls down, however, is in the
area of Amiga-specific features and feel.
It suffers from port-over hangover, lacks
niic WYSIWYG screen display, and does
not incorporate graphics with text.
Let's look at the pros and cons of
Protext a little more closely and see
how it fits into the repertoire of exist-
ing Amiga word processors.
What You Get
The entire package comes on three
noncopy-protected disks — program,
dictionary, and printer drivers — each
£)<
~\z YOUR TURN!
^J
■■*•«.
Protest's best feature is it's macro capabil-
ity. It's a real
time saver and ;
l convenience
I've come to
depend upon.
Cheryl Meek
Indianapolis, Indiana
of which vou can easily install on vour
hard drive with the provided script.
The three-volume manual comprises a
tutorial, a guide to the printer drivers,
and a User Guide and Reference.
Once installed, Pretext's system
configuration lets you select and save
your own default start-up preferences.
The program requires a minimum of
1 MB of RYM and Workbench 1 .2 or
later. Although ignoring the Work-
With Protext, you can draw boxes
around text to make flowcharts.
bench printer drivers in favor of Pro-
text's own drivers may seem redundant
at first, the developers actually provide
a great service by including every op-
tion available for each of the 150 popu-
lar printers that Protext currently sup-
ports (with more of them under
development).
The manuals supplied with Protext
are among the most complete and easy
to use of any I've worked with. They
are arranged logically, include an ex-
tensive table of contents and index,
and are simple to read and under-
stand. The occasional use of "whilst"
and similar words reflects the
program's origin, but the User Guide
as a whole is an excellent document.
All manuals were created using Protext,
and they provide further proof of (he
quality output possible when using this
program.
Following Intuition guidelines, Pro-
text provides the usual Amiga menu
line and includes a large number of
pull-down menu items. Nearly all menu
selections are accessible to experienced
users by way of keyboard shortcuts.
Protext provides a file-menu selec-
tion called Catalogue Files, which,
when selected, displays a full screen
showing the contents of the current
directory. From this screen it is possible
to open, view, erase, rename, and copy
files. You can change the directory
being shown at any time. It is also
possible to display a graphic director)'
tree from this screen. Using this fea-
ture, you can manipulate files may in
almost any manner you wish.
If you need to produce a simple box
around text or to draw lines (with or
without arrows), within a document,
Protext provides the tools. Pressing the
proper function key allows the cursor
keys to double as line-drawing keys.
This option makes it easy to box items
and set them off from the text or to
produce simple organizational charts.
Printed lines are clean and smooth,
without jagged edges.
Using Pretext's Programming
mode, you can write source code for
assemblers and compilers or set up
auto-indenting routines. Auto indent
modifies the action of the Return key-
so that instead of going back to col-
umn I in the normal way, the cursor
will return to the column that contains
the first nonblank character in the
line above.
Not Picture Perfect
Pretext does have a problem or two.
Primary among these would be the lack
of true WYSIWYG text layout on the
monitor. While the program takes
advantage of nearly every resident lout
available on whatever primer you hap-
pen to be using, it limits the text shown
on the screen to just one size — making
it difficult to visualize what the final
product will actually look like.
Protext does offer one unusual fea-
ture, although its implementation kills
short of being useful. It can look up
anagrams (words in which the letters
are transposed to form an entirely new
word), albeit slowly.
Another drawback Amiga owners may
find hard to do without is Pretext's
inability to incorporate graphics or clip
art with text. Today, most of the top
Amiga word processors provide this
feature, and this alone could influence
106 Orlober 1991
some Amiga users to shun the program.
Although Protect provides excellent
spell-checking, it does not include a
built-in thesaurus. Many word-process-
ing programs now have such a feature,
and I find myself using a thesaurus
more and more each time I write.
While you could use a stand-alone
thesaurus program wit I] Protext, this is
not a very convenient solution.
lYotext does not have the "look and
(eel" of"a native Amiga program. Be-
cause it is available on a number of
other systems — including MS-DOS
machines and the Atari ST — you can
transport documents created on one
system for use on any other platform
supported by IVotcxt (either directly or
by use of a conversion program). Such
portability will be of value to many, but it
is also reflected in the program design.
The value of any word processor lies
in its ability to easily produce attrac-
tive, qualitv documents. Protext docs
this, using the fonts and options avail-
able on any printer you happen to be
using. If you can put up with the lack
of certain features that most Amiga
users have come to expect, Protext is
an excellent word processor.
r i; v i b w s
InfoFile
Less for less money
By Greg Morris
DO YOU FIND yourself buried under a
mountain of papers and notes dial
somehow have to be organized in a
reasonable manner? InfoFile ($69.95), a
database program from The Disc Com-
pany, attempts to create order from
disorder. Whether you are dealing with
budgets, phone numbers, mailing lists,
or even a video collection, InfoFile can
help you organize your information lor
easy retrieval whenever you need it.
You define your database b\ selling
up columns and rows containing num-
bers, text information, dates, or calcu-
lations, depending on your need.
Called the "List" screen, this arrange-
ment of columns and rows gives you a
total view of the database and allows
vcpu to display selected information. Via
simple mouse movements, you can
easily make changes in your List
screen — vary column widths, reorder
columns, and so on — although certain
more complex revisions may involve
additional intermediary steps. A variety
of column formats is available for dis-
playing financial and date information,
which increases the flexibility of the
program.
The "Form" screen is used to enter
data into the database. Unlike the List
screen, it shows just one entry in the
database and its associated fields. For
instance, in a mailing-lisl database, you
would see such fields as "Name,"
"Street," and "City" for a particular
person. The Form screen offers the
same kind of flexibility as the List screen
in that you can adjust each field's posi-
tion, increase or decrease its size, and
more. Just point and click with the
mouse on any field, then enter or modi-
f'v information from your keyboard.
Once your data-entry phase is com-
plete, you can return to the List screen
and manipulate the data you just en-
tered. InfoFile allows you to perform
various operations on your data, in-
cluding sorting and searching of infor-
mation. For example, if you create a
mailing list and want to see only those
people from Los Angeles, you would
first click on the column that repre-
sents the city, then proceed to the *■
True digital photography
for your Amiga computer
CDI-IV introductory price only $1,895.
American Liquid Light, Inc., 2341 West 205th Street. Torrance, CA 90501 Tel:2 13 618-0274, Fax: 213 618-1982
Bell it Hawell, Quintar Co. and CD1-1V are registered trademarks of Bell it Howell Quintar Company,
Through a special arrangement with Quintal™ Co., Liquid
Light is now offering the Bell & Howell CDI-IV™ color digital
film recorder for use with all Amiga computer models. The CDI-IV
offers true color capability for all your Amiga images including IFF
and HAM. All you add is the film and the imagination. Whether
you need high quality 35mm slides, instant prints, overhead
transparencies or even instant slides the CDI-IV has you covered.
The CDI-IV is shipped to you complete with a 35mm camera,
instant print camera, software and cables. Everything you need to
produce stunning images is right in the box. It plugs into the serial
port of your computer so you can install it in minutes.
The manufacturers suggested retail for this system is $3,995,
but for a limited time you can purchase the complete CDI-IV at an
introductory price of only $1,895. Quantities are limited and this
price will last for just a short while.
So give us a call today, With
the CDI-IV you'll see your
images in a whole new light. Presentation Graphics Peripherals
To order call 213 618-0274
Liquid Lig ht
Circle 2 on Reader Serves card.
AmigaWorkt 107
« i: v i r \x s
menu by pressing the right mouse
button unci choose to search "by exam-
ple." A requester appears, asking what
you are searching for. Von can search
not only for exact matches, but also for
those that are "greater than," "less
than," "not equal to." and so forth —
which is especially useful when you
want to display numerical items within
a specified range, In a real estate data-
base, for instance, you could use this
feature to display only those houses
costing between $200,000 and $300,000.
You can save each InfoFile request to
display specific criteria to disk as a
"View." One View might always show a
sorted list of names, while another
could display only people named Jones
who live in Los Angeles. Views make it
easier to use the same database for
displaying diU'erent aspects of informa-
tion without having to select the vari-
ous options every lime you need them.
InfoFile allows you to print informa-
tion in two ways. In List mode, it prints
your information in row-at id-column
formal, much like the List display you
see on the screen. In form mode, how-
ever, the program prints labels in what-
ever format you choose according to
the way you move the fields around on
the screen with the mouse.
Picture and Sound Refererences
In addition to more standard database
functions, InfoFile provides some
unique features, including the ability to
store references to picture or sound
files in the database. When you click on
a referent c to a picture file, InfoFile
displays that picture on the screen.
Similarly, by simply clicking on the
name of an audio Hie in the database,
you can bear the actual sound pro-
duced through the Amiga's audio port.
This capability adds new dimensions,
for example, it) databases set up for
music collections, because you can
store not only text information about
the music, but also the actual digitized
sound.
InloFilc's user interface works well,
and its response to keyboard input is
fast because the program keeps the
entire database in RAM as long as
there is enough memory available.
While InfoFile functions well for its
intended purpose, ii lacks the sophisti-
cated features of a professional data-
base program. It works best as an elec-
tronic index-card file system. For the
price, you can hardly expect the power
and features of a Supcrbase, but the
fact remains that InfoFile is a genera-
tion behind current database pro-
grams. An example of its backwardness
is its option to "set system date/time," a
useless function unless you have an
Amiga 1000, which does not have a
battery-backed internal clock.
The 70-page manual covers the
product in a satisfactory fashion, in-
cluding a tutorial as well as several
examples. The program provides sev-
eral sample databases and Views on
disk to get you started, while also de-
tailing some of its possible uses.
If you want to organize data in a
simple fashion without a lot of bells
and whistles, InfoFile could fit your
requirements, especially ifyou use
picture and sound files that you would
like to retrieve directly from the
database. On the other hand, if your
database needs involve extensive ma-
nipulation of data and elaborate print-
ing capabilities that go beyond basic
lists and labels, you would be better off
with a more sophisticated relational-
database package.
Voyager is a new generation of astronomical software,
re-creating the sky for any timeand any location. It is a powerful
learning tool for astronomers of all ages and levels. Animate
the motions of the planets as you travel from the Earth to
the fringes of the Solar System. Let Voyager open your
imagination to the wonders of the universe.
$ 124.95 Visa and MC accepted.
Ask about our special introductory offer.
Requires 1 megabyte Amiga.
830 Williams Street
San l.ejndro,CA94577
1510) 352-7332
I ATTENTION
! SUBSCRIBERS
; We occasionally make our mailing list
available to other companies or
organizations with products or services
which we feel might be of interest to
you. If you prefer that your name be
deleted from such a list, please fill out
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Zip
AmigaWorld, P.O. Box 58804. Bouider, CO 80322-8804
Circle 77 on Reader Service card
108 Octohn 1991
R E v i i; w s
Audio Engineer Plus
SoundMaster
Eight-bit hold-outs.
By Micheal Hanish
WHILE II IF. WAVE of the future in
sound may lit; with the emerging 12-
and 16-bit audio-digitizing technology,
two recent arrivals on the sound-sam-
pler market prove thai 8-bit technology
is still alive and kicking. Both Audio
Engineer I'lns ($349. RamScan/Micro-
Pace) and SoundMaster (SI 99.95.
$99.95 without software, Oxxi) produce
excellent samples for playback at just
about the highest level that the Amiga's
native sound capabilities can handle.
Ironically, both samplers ship with
virtually the same software controller,
namely, Oxxi's AudioMaster 111. al-
though RanuScan refers to its software
as Audio Engineer (the hardware is
called Audio Imager)- The superb
sample-editing features of AudioMaster
III have been well documented in pre-
vious issues oi'AmigaWorlii (see Mar. '91,
p. 13, for a complete review, and also
"Accent on Audio," p. 42 in this issue).
Suffice it to say that by using Audio-
Master III, you can do virtually any-
thing you wish to the sample with the
utmost precision and speed.
For the purposes of this review, we
will focus on the hardware capabilities
of each sampler. In a strict sense, a
comparative review of the two packages
is not quite fair, as Audio Engineer
costs quite a bit more than SoundMas-
ter. While the former holds a narrow
performance edge, the latter repre-
sents good quality at excellent value.
SoundMaster
SoundMaster is a Ix4x6-inch box that
attaches to your Amiga's parallel port
with a meter-long cable. The unit's
input-level slider and the overload
LED are located on the top panel
along with the microphone-level in-
puts. The slider's long, smooth track
controls both microphone- or line-
input channels simultaneously. You can
easily make software adjustments to the
balance after recording a sample, but
von will get the best results by using a
mixer. The actual sampling is done by
one analog-to-digital converter, rapidly
switching between channels to achieve
stereo.
SoundMaster's line inputs are actual-
ly RCA jacks, the kind found on virtu-
ally all audio equipment from CD
players, tape decks, amplifiers, to cam-
corders. The microphone inputs are
high-impedance mini-plugs, which I
found to be somcwhai noisy. Both sets
of inputs automatically produce mono
samples when you make a connection
to the right channel only. You activate
the internal microphone by pressing a
hot-key combination before sampling.
I he internal microphone can remain
active simultaneously with other inputs,
which makes it possible to produce, for
example, a voice over a stereo sound
effect. In practice, however. I recom-
mend avoiding the internal micro-
phone as it is low-Iklelily and omni-
directional. The microphone's
proximity causes it pick up computer
noises. It would be far better to use an
external mixer or even one ol the
microphone inputs.
All in all, SoundMaster functions
quite well. The long cable makes desk-
top placement and control easy. The
Continued cm p. 113.
FAX
AST
9 6
BAUD
OJCKFAX
FULL RECEIVE AND TRANSMIT FAX SYSTEM FOR THE AMIGA
Introducing the extinction of the manual FAX. ClickFAX is a feature-packed, full-spectrum FAX system for all
Amiga computers. The system includes an external modem, cable and complete support software.
CONVENIENT
THREE COMPLETE USER
INTERFACES
ECONOMICAL
ClickFAX supports both sending and receiving FAX documents at up to 9600 baud, with ID or 2D
compression - Up to four times faster than other Amiga FAX modems.
The standard telecomm modem capability supports 300, 1200 and 2400 baud with MNP level 3, 4 and 5
support. You never have to disconnect ClickFAX to get onto BBS systems, networks and other services.
ClickFAX can read ASCII text files, IFF graphics files and precompressed ".fax" files created bv itself or the
AE"SendFAX."
You can utilize all of the system's features from the WorkBench using the mouse, from your CLI or Shell
usi ng simple typed commands, or via ARexx from any application, script or macro.
All the speed, versatility and convenience of the ClickFAX system, including modem, cable and software,
is only $449.95.
For more information, call (406) 367-5509, and we'll FAX you all the specs and an example of the high quality
transmission you can enjoy with ClickFAX.
BLACK BELT SYSTEMS
398 [OHNSOX RD-. GLASGOW, MT 59230
SALES: (800) TK-AMICA [NTER\ATlONALSALES(406)367-5513 BBS: (406) 367-ABBS EAX:(406)367-AFAX
Amiga' - Commodore Business Machine;: ClickFAX'* Black BeHSvstems
Circle 6 on Header Service card-
AmigttWorld 109
/raiMTk
Computers & Software
Order Toll Free
1-800-477-7706
Call for current price quotes Sf latest releases!
Many more items in slock at the lowest prices!
Productivity
Advantage SI 13
All In One 51.95
Buddy System DOS 35
Buddy System Fayestream 35
Can Do" 84
Ccmpugraphic Fonts 1 19
Cygnus Ed Pro 61
Deluxe Print tl 50.95
Design Works 75
Desktop [ludgel . 44
Diskmaster2.. 40
NAQPIUS4. 1 .....62
Office 109
Pacesetter 74
Pagestream . ..169
Pclikan Press S64
Pen Pal B5
Pro Page 2.0......... 169
Fro Write ..90
Project D 2.0 39
Proper G rammer.... 57
ScreenmaKer CALL
Showmaker 200
Soltclips People Classics -lu
Structured Clip Art 39
Supcrcase IV 2B9
\vordperfcct 1 55
X-Cad3D 279
X-Cad Professional 125
Dakota
Sketchmaster 12x12....
....$399
Sketchmaster 12x18....
....$589
BCD - 2000A
Amiga Video Animation Controller
The BCD-2000A Animation Controller provides
Trame-accurate control of most industrial and
broadcast video tape and disc machines.
• Plug in Card ■ Serial/Parallel Machine Control
• SMPTE time Code - Standard • Drop/Non Drop Frame
■ Supported by most popular animation systems
Including • Sculpt Animate ■ Lightwave • Imagine
Graphics and Video Department
Video Toaster
Let MAMTA upgrade your Amiga system to take
full advantage of New Teks Video Toaster... • QVP
Accelerator Boards 22-50 MHZ ■ Memory
Upgrades • tlard Drive Packages ■ Removable
Media ■ T.B.C. • Training Tapes...
MAIiTA's video consultants will tailor a package for
your needs
Call For Best Package Prices
Toaster Fonts
Bread 6c Butter fonts ..S55
Cinnamon Toast Fonts ..55
Masterpiece Fonts 1 29
First Prize Toaster Fonts 1-5. ...20
Kara Font I4V2 59
Video Fonts 2 64
Fonts
Font Pack
Fro Video 1-5
Video Clips ...........
, ,.$99
99
49
39
CALL
Graph
Amigavision .............
Art Department
Art Department Fro,.
IICJ
S8S
., 88
52
129
.LOS
....97
& Video
Mapmastcr for Lightwa
Pixel 3D
Fro Conversion Pah
Pro-Video Gold
Pro-Video Post ,.,
Scala
Scenerv Animator
reS59
52
....50
147
147
.239
,.,28
,,,47
..219
CALL
,219
59
58
....9B
DPS Personal TBC
Finally a Low End TBC Solution... - Tits inside an Amiga ■
I'u 11 msc and sv us ■ Full Frame Storage • fully
compatible with all VCR's & NewTcks Video Toaster ■
Genlocks to any stable video source. CALL!
Delu\e Paint 3
Digimale 3
BE
22
....62
Videos & Books
Abacus Desktop Video BooK... 17 C Tor Beginners 14
Amiga for Beginners 15 Desktop Video 2ml Edition ..19
Amiga World Toaster Tape.. ..20 Desklop Video WarhBook ....29
Amiga DOS 2.0 Companlon..20 Dos In and Out 1 .3/2.0 1 7
Amigavisian Handbook ...20 Lightwave 3D Video 35
Animation Video 12. 20 Toaster Microwave S32
C for Advanced 29 Ultimate Guide to Vtttw Toastcr.34
Digiview Gold 4.0
Director 2.
HE
72
35
135
4C
17S
....35
Spectra Color
Tltler II
Turbo Silver
T.V. Show 2.0
foundation
Image Finder
Imagine
Imagine Guided Tour
Video Clipse <
Visla Pro
W.9B
85
CSA
Mega Midget Racer
• 25 MHZ • 33 MHZ •
Call For Pricing
Magnum 40/4 040 Acceierator
Malh Cos and Static RAM Available
Memory
U4 SIMMS
.Call
256 h X 4 80ns DKAM
.Call
IMGx 1 80ns DRAM.
.Call
3000 Memory Upgrade .
.Call
QVPSIMM32 Memory
or .
Accelerators
Call
Hardware
ICD
New From ICD
AdIDE
Smallest Amiga hard drive interface
made. For IDE (ATI drives.
IDE 44 for your 2.5 Inch hard
drives.
IDE 40 for your 3.5 Inch hard drive.
no via 20i
The small hard drive and interface
in the world for your Amiga 500.
Tits Internally.
Novia 60i
NOW vou can have the Movia with a
60 meg 2.5 inch hard drive.
Prima 52i
now mount a 3.5 inch IDE drive
internally in your Amiga 500. 1000
or 2000.
Prima I05i
105 meets internally in your 500.
100 or 2000.
Shuffle Board
Reroutes DPO; to the external floppy
connector. Boot from an external
floppy. For an ,\miga 500 or 100,
The ICD Advantage
AdSCSI 2000
Hard drive interface with
unmatched speed and flexibility.
AdSCSI 2080
Hard drive interface with up lo 8
megs of FAST RAM.
AdSpeed
Best overall performance ol any
accelerator in its price range.
Flicker Free Video
Eliminates interlace flicker for any
Amiga computer.
Ad RAM 540
Add up to 4 meg of RAM Internally
in your Amiya 500
AdRAM 2080
8 meg internally in your 2000/2500.
*t r ,, .- -j ,, 1 AdSpeed $205
^ p a s j sii F1 . cker Free video $299
Call For Other Prices
SyQuest
Removable Drives
44mg $399
88mg $629
Citizen Printers
GSX440 U p n S289 ■ GSX 200 9 pin
NewGSX 130 8. 1 40 CALL
Quantum LPS
52mg • I05mg
Monitors
NEC Multisync 3D $589
Seiko CM 1440 $499
Seiko CM 1450 $640
Genlocks
MlniGen SI85
SuperGcn $599
SupetCen 2000s $1299
Videomaster $999
DM1 Rcsoiver CALL
DCTV CALL
Firecracker 24/2 Ng .$829
Pusion 40 CALL
Int. Floppy A500/200O .CALL
Ham-E Plus CALL
Maxtor 2 135 $649
Personal SFC $349
JX-100 Scanner $639
Showlinc TBCs CALL
Video Blender CALL
Supra Corporation
SMpraDrive
' SOOXP
20MB5I2K S329
52MB5I2K 475
80MB5I2K 555
105MB512K 650
2*00^
$129
KJ
Supra 9600 Plus $479 • 2400 Bd External $79
Supra Wordsync $99
Supra RAM 500 RX
1 MB
2MB
$119
189
8MB
405
Supra RAM 2000
2MB $165
4MB 235
6MB 299
8MB 369
Circle 34 on Reader Service card
AUTHORIZED
SALES & SERVICE CENTER
EXPANSION
S Y S T E M S 1
THE BEST QUALITY AT
THE BEST PRICE.
DataFlyer SCSI
High performance low
cost SCSI interface.
A500. w/ chassis $139.00
A2000 S85.00
DataFlyer RAM
8 MB A2000 RAM card
also fits in DF500 chassis
1Mb $165.00
2Mb $229.00
BaseBoard
4MB internal memory for
A500 with clock.
oK memory $95.00
1Mb S129.00
2Mb $169.00
CALL
Super
Pricing
^"Y^P
i,K! \l \\l.).i..\ I'ldilHi IN, l\i
Enhance your Amiga Systems with GVF's
Outstanding Quality St Performance
IHanta carries the full line
of GVF products!
Optical Drives • Removable Media
Accelerators: 68030 22 MHZ • 33 MHZ • 50 MHZ
Series II Controllers • A500 HD • 52 • 100 mg
GVP 24 Bit Display Card
Is Your Amiga Sick?
IMANTA is a Full Amiga
Service Center
We have the parts to put
you back on track:
• Power Supplies
• Tatter Agnus
• Rom Chips
• Keyboards
• Drives
2.0 operating system call for price & availably
Deluxe Paint IV $99.95
Paint and animate in
H AM using 4096 colors
MEW Animation Features
riEVV Faint Tools
PLUS All the power of
Deluxe Faint III
GOLDEN IMAGE
New Item
Cordless Trackball & Mouse
v *
^/
Cordless Mouse
$69
Cordless
Trackball
$79
Master 3 A- 1 3.5, ssok disk drive
Hand Scanner with touchup, high resolution ,.
Optical Mouse
Opto Mechanical Mouse
Amiga RC-500 5 12K ram with clock for asoo
1 Year warranty on at! Golden Image products.
....$79
..$239
,,,.$50
.,.$36
.,,,$49
NEW
WlgmOTVEVBEOSTSTElfi
Multifunction Card • SCSI Controller
Add up Id 8 mg RAM • Printer face parallel port
Grandslam A500-S299
TrumpcarrJ A500 -S179
Trumpcard Pro A500 • S235
Call (or Lov/est Hard Drive Packages
..A20GTJ • $229
..A2000-S109
..A200OS159
New
Product
Auto
BASIC
$45.00
A powerful C.A.S.E. tool for the Amiga
Generate Amiga BASIC Code from drawings.
Produce in minutes what used to take hours.
Miscellaneous
Amtw 11 £150
Amirntk .65
Apro Draw.... 459
Arexx..... 28.95
AudioMaster 3. ....64
Audi Lion 62
Bars cV Pipes Fro 224
Cross D05 25.95
ECT Mid 500/2DOO,., 49
JSTK Power Hay .9
Keyboard Skin
500/2000/3000 ,,.,.17,49
Mouse Hal 7
Mr. Backup .......CALL
Perfect Sound ..... ,....„.. ..69
Quarterback 39.95
Quarterback Tools ...52
SAS/UUUceC5.1 189
SoundBlaster .....CALL
Stereo Speakers CALL
Tiger Cub..... „ .......65
International Orders
Welcome
CDTV Titles in stock
jSxi t b_r till um bjj t
~j u I 1 B 11 1 S
/iyuliiiiils
European Imports 8i
Magazines
Call for Complete Software
and Hardware Listing
MegaChip 2000/500 • $229
Two megabytes of Chip Ram.
Doubles your graphic memory for
desktop video, publishing, 3D
render! ng and multimedia.
Compatible With Video Toaster!
Call for 2mg Agnus Price
MultiStart II • $69
Install 2.0 and 1.3 ROMS in your
Amiga 500 or 2000. Switch
between 2.0 and 1 .3 ROMS with the
keyboard,
Call fDr 2.0 operating system
Insider II A 1 000 >0K$ 179
Battery backed clock and calender
will) ii|i to 1.5 mg RAM.
Call for RAM prices
K wick start II • $79
Puts Wchstart 2.0 and 1.3 in your
Amiga 1000 Boots faster and auto
boots most harddrives.
Secure Key « $95
System Security for the Amiga 2000
or 5000. Keep your system safe
from unauthorized use with this
hardware security device.
FAX
(908) 5*2-3654
In NJ Call
(908)542-1251
ORDER TOLL FREE
1-800-477-7706
Walk in Traffic Welcome
1 15 Route 35
Latoritown, \l
07724
OPEN 7 DAYS
■ Terms VISA/MASTERCARD, Discover, certified checks and money orders
welcome. School St Corporate Purchase accepted. Host items shipped 1-2
Business days. - Returns: all ileitis returned must have KMA - before returning.
Defective products exchanged for same Item only. Hardware items will tic
replaced or repaired, All returned items subject to a restocking fee. snipping
non-refundable. Call for complete delails. • Amiga Computers sold to walK In
traffic only. ■ Ad prices subject to change without notice. Prices may differ in
retail location ■ Software Concepts, Eatontowri. Not responsible for typo-
graphical errors.
LIST OF ADVERTISERS
Header
98
Aamiga Warehouse, 104
25, 26
Sir, ice
59
Activa International, 18
27, 28
X'umbei
76
\ina/ing I oinpiilcis Southeast. 125
29,30
97
Amazing Computers Southeast, 125
95
9
American Liquid Light. 107
31
•
AmigaWorld
75
Subscription, 55
78
Animation 11. 64
34
Games Disk. 73
93
Tech Journal, 81
94
Videos. 97
80
Tool Chest, 124
35
Back Issues, xx
64
3
AmigaWorld Expo. 116-117
36
54
BIX. 96
38
6
Black Hell Systems. 109
37
7
Briyvall, 88-89
62
77
Carina Software, 108
1
8
Coast to Coast Technologies, 75
10
71
Coast to Coast Technologies, 95
43
10
Cornpulabilily. 76-79
44
12
Computer Basics. 118-119
40
13
Creative Computers, 65-72
45
i-t
DevWare, Inc.. 122-123
90
15
Digital Creations, 61
46
64
Digital Micron ics. 37
88
(il
Ditek International, 51
89
17
Dr. T's Music Store, 20
47
73
Electronic Arts. 63
48
18
GEnie Information Services, 83
*
1.:
Go Amigi 1.84-85
*
19
Cold Disk, Inc. 1
50
20
Grapevine Group. The. 91
87
70
Graphically Speaking, '.IB
74
21
22
Great Valley Products, Inc., 4
58
23
24
Great Valley- Products, Inc.. 5
86
Great Valley Products. Inc.. 7
Great Valley Products. Inc., 11
Great Vallev Products. Inc., 9
Help Disk, Inc., 96
ICD. Inc., 53
INOYAiroitics. Inc.. CIII
MahonevsofT, 125
Mama, 110-111
Memory World, 94
Memory World. 125
Microposc Software, 59
Montgomery Giant, 98-101
New Horizons Software. 13
New Horizons Software, 43
NewTek, Inc., CII
NewTek, Inc., CIV
Pvsgnosis, 45
RCS Management, 55
ReadySnft, Inc., 2
Roger Coats, 105
Safe Harbor, 120
SAS Institute, 62
Sideline Software, 93
SMC Software Publishers, 125
Solil.ogik Corp., 47
Software Hut, 125
Software Hut, 125
Software Support Int'i. 121
Soft Wood, Inc., 15
Supra Corp., 19
Supra Corp,, 21
The Software Shop, 103
IViMedia Incorporated, 125
US Gold. 82
Virtual Reality Laboratory, 48
Ylsionsoft, 125
This index is provided :o :m .uldilional service. 'Pile publisher doe, hoi .issume liability lor encirs or omissions
Phis aiki-nisci picfc-l s 1. 1 in , . .iir.,, i, , ! .In, , ia.
NOTICE TO ADVERTISERS
All advertising is subject to the approval of the Publisher :ind AmigaWorld rescivcs the right to refuse adver-
tising yyii bout notice.
The advertising herein that has been typeset and/or designed by .4 migul I inld is the property ofAmigaWirld,
and not ibat of the advertiser. "Hie advertiser has purchased die right ot ie| hut ion in .imigiAt'orld only,
and does not have the right to reproduce the ad in any other publication, without the expressed written
consent oi AmigaWorld.
Advertisers anchor their agencies assume die responsibility for the condition of the contents of the ad-
verttsting printed herein ami agree to indemnify the Publisher o( Amiga World for any claims and/or expenses
incurred therefrom.
AmigaWorld is not responsible for changes to artwork alter die given advertising deadlines, nor assumes re-
sponsibility lor mistakes, niisprinis. or typographic, lienors, anil yyill nol issue credits of any kind lor Mich emirs.
AmigaWorld advises advertisers thai statements regarding shipping and handling charges, warranties and/or
money-back guarantees should be included ysitltict all forms of advertising m AmigaWorld.
lite opinions expressed in the articles and advertising appearing herein are those of the authors and'or
.oh. . i tiH-i ■*- ami are not necessarily those ol" AmigaWorld .
Manuscripts: Contributions in the form of inannsi ri pis with drawings and/or photographs areyyelcouie And
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they may have with advertisers. However, Amigayfbrld does not assume any liability for advertiser's claims.
Readers are advised to contact AmigaWorld before dealing with these companies: Micro Computer
Services: Computer Mart. C Ltd., and Ingenuity, Inc. are out of business.
AiniguWoiltl is a publication of International Data
Group, tlveyyorld's largest publisher ol computer-ro-
tated information. Initniaiioual Data Group pub-
lishes over 150 computer publications in 49 coun-
tries. Over 25 million people read International Data
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CAD/CAM WOULD. Computerworld Danmark, PC
World, Macworld, I 'nix World; FINLAND'S Mikm PC,
Tietoviikho; FRANCE'S Lt Monde Informatique, Dis~
tributique. [nJbPC, Telecoms, International; HUNGARY'S
Computerworld S/.T. MikrovUag; INDIA'S Computers &
Communications; ISRAELS's People csr Computers;
ITALY'S Compitter-,iuirld Italia. PC World Italia;
JAPAN'S Computerwortdjapan, Info-world. Publish: KO-
REA'S Hi-Teelt hiformation/Compiiteni'orld; MEXICO'S
Computerworld Mexico. PCJounml; THE NETHER-
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Africa; NORWAY'S Computerworld Norge, I'C World
Norge CAD/CAM. Macworld Norge: PEOPLES RE-
PUBLIC OF CHINA'S China Computerworld, China
Computerworld Monthly: POLAND'S Computers:
SPAIN'S CIM rvbrld, Communicacumes World. Comput-
erworld Espana, I'C World, AmigaWorld: SWEDEN'S
ComputerSweden, Mihodatorn , i'C/Nthellierna, PC
World. Macworld; SWITZERLAND'S Computerworld
Schweiz; TAIWAN'S Computerworld Taiwan, PC World;
UNITED KINGDOM'S Graduate Computerworld, PC
Business World, ICL Totlai, Lotus I'K, Macworld ILK.;
UNITED S I A I ES'.h.-uiydturW. CIO. Computerworld,
Digital Xncs, Federal Computer Week. CumePia, bidder,
lujnWoild. Network World. P<: Came,. PC World.
Portable Computing. Publish!. Itl'N, SunTith Journal;
USSR's World I SSR, Manager, PC Express, Network;
VENEZUELA'S Computerworld Venezuela, Micro Com-
puleru'orld; WEST GERMANY'S Cnmputcneoche, In-
formation Management. PC Woibe. I'C Wrll.AmiguWelt.
Mttrwelt.
112 October 1991
R E V I i: VI s
From p. J 09.
overload I .ED gives v >u a fairly a< cu-
rate indication of your hardware's peak
saturation point. II von use she I.ED
with tlit- software's .sampler controls,
von can get samples with as wide a
dynamic range as the original. The
hardware has a dynamic range of about
48 dB and a wide frequency response
(20-20,000 Hz); this is plenty of leeway
for capturing sounds in all their fidelity
with a minimum of cross talk.
There are, however, two questionable
items concerning the hardware design.
While an uncommon feature Tor sam-
plers, parallel-port pass-through really
should be provided. Without pass-
through, you are forced either to power
down and change connections or pur-
chase a switch box (which can add
noise) in order to use a printer. The
second design feature of which 1 be-
came wary concerns the input plugs
located on top of the unit. Because
these are lacing up, they have the
potential to become dust catchers
(if unused).
Audio Engineer Plus
The GSOI-T Audio Imager, the hard-
ware part of the Audio Engineer Plus
package, offers a much more rugged
and feature-packed design, at a higher
price. The main controls, left and right
input level knobs and mic/line selector
switches for each channel, are on the
front panel of a 6 ! Ax I VsxB'/a-inch
metal box. It attaches to and gets pow-
er from the parallel port with a cable
1 '/s feet long. The front panel also
provides mini-plug, mic-level inputs
(high impedance) and an LED over-
load indicator. Audio Engineer's line
inputs are located on the rear panel,
along with a parallel-port pass-through
that's controlled by a switch on the
front panel. Since each channel can
accept mic or line-level inputs inde-
pendently, it is easy to combine and
control sources without a separate
mixer (although they are helpful when
sampling).
There are two analog-to-digital con-
verters, one For each channel, yielding
noticeably better sample fidelity and
less cross talk. I he level-control knobs
have a large adjustment range to ac-
commodate a wide variety of input
levels. While these produce some noise
during initial use, it disappears after
they rotate a few limes.
If you need to adjust the DC offset
(bias adjustment), you can do so with a
small recessed screw on the real panel.
This operation is part of the set-up
procedure, done with a supplied pro-
gram, to prevent residual line noise as
a result of excessive preamplifiralion.
Audio Imager's dynamic range is
more than 48 dB, and frequency re-
sponse goes wav beyond the usual 20-
20,000 Hz. Willi Audio Imager, you
will gel samples of a quality thai very-
likely surpasses most requirements.
Even the most complex stereo samples
are clear, well-defined and accurate,
with virtually no cross talk. Even when
resampling, yields are very small and
very clean.
Pick a Sample, Any Sample
It's an interesting exercise to be able to
compare two different pieces of hard-
ware designed to work with essentially
the same software. The software is
excellent, and you won't be disappoint-
ed with either piece of hardware. Both
are very good in design and perfor-
mance. "I he Audio Imager is superior
by a notch in engineering, design, and
results, although I found SoundMas-
ler's extra cable length convenient.
SoundMaster does an almost equally
excellent job and costs less. Consider
your needs and your budget. ■
BACKTALK
CANDID RESPONSES TO AMIGAWORLD REVIEWS
Image Manipulation Gone
Haywire
I must bring to your attention state-
ments appearing in the September
issue which are inaccurate and/or
misleading to your readers. Addii ion-
all;, I call into question the journalis-
tic ethics of printing clearly skewed
comparison articles under the guise of
objective reviews. The "review" of
RasterLink by Mitch Wells is one
example.
An objective review does not nor-
mally begin with several paragraphs
describing the failings of other prod-
ucts. In fact, responsible journalists
tend to limit references to other prod-
ucts (good or had) only when writing
comparisons.
When these ill-placed paragraphs
contain falsehoods, they reflect very
poorly on your publication. To wit:
"Besides ail that, ADPro will not dis-
play 24-bit images." ADPro, in fact,
directly supports 24-bit display de-
vices that are mentioned in the article
(firecracker and Harlequin) as well as
a number of others.
Another error occurs when the au-
thor savs that he cannot work with an
image laiger than a single screen even
though he has 7MB of memory. Well,
with only 5MB of las! memory, ADPro
owners can manipulate true color
images larger than 1024x1024 pixels.
This is considerably larger than "a
single screen" size of 768x480.
Another misrepresentation occurs
in the very next paragraph (beginning
"Thankfully...") where Mr. Weils
suggests thai for $199.95, the Raster-
Link purchaser gets the ability to
directly control Targa display boards
and film recorders. Checking with the
"Amazing Computing Buyers Guide"
reveals that TGALink (sold separately)
is an additional $299.95, and Cine-
Link (sold separately) is another addi-
tional $299.95. Mr. Wells specifically
states that these are included capabili-
ties "not found in oilier image-conver-
sion packages."
lite review points to the ability' to
process images in small chunks as
being an unmitigated advantage of
RasterLink. The article fails to point
out that disk-based processing is slow-
er in performance. East performance
is something which animators require
and other products deliver. Further,
the reviewer does not mention any of
RasterLink's memory failings.
In summary', your magazine stands
as one of the front running publica-
tions in the Amiga market. Your edito-
rial policies should also be first rate.
Unfortunately, they are not. You insti-
tuted a policy of "fact checking" when
you joined AmigaWforld. Clearly that
policy is not being carried out as
checking with cither Active Circuits or
AmigaHbrld 113
R E \ I E w a
ASDG would have alerted your editors
as to the serious deficiencies in this
article.
— Perry Kivolowitz
ASDG
Editor's Notes: Perry makes a number
of very valid points. Some of our state-
ments about AD Pro could he. misinter-
preted. Our fact checking sometimes fails,
and when it does, we admit it. In this case,
since the review was not of ADPro, the
AmigaWorld staff did not check these
fads with ASDG. In the future, we will
check facts with manufacturers even if they
are not the focus of the review.
— Doug Barney
Due to space constraints, several lines
of text were cut from Mitch's introductory
material including "ADPro will allow
display of 24-bit files provided you have
the proper hardware combination like the
Mimetics FrameBuffer of the Impulse
Firecracker 24).
While editing, too much was cut thereby
changing the meaning. This is unfortu-
nately the ease with this review. My apolo-
gies to Mitch.
— J.Jackson
On Time
We take issue with several parts of
August's Video Suite column, where
the AT- 7 and I\T-9 Plus TBCs are
concerned. The first prominent error
in the article that both the IVT-7 and
rVT-9Plus have their Proc AMP con-
trols located behind the Front panel.
This is incorrect. Only the l\T-7 has
the Proc AMP control behind the
front panel.
Then, the article states that the Proc
AMP controls would not eliminate
fuzziness. Eliminating fuzziness is not
the function of the Proc AMR Ftizzi-
ness is sometimes caused by mis-
adjustment of the noise reduction pot
VR-10. Correct adjustment of VR-10
and RY, B-Y balance should remove
fuzziness as indicated in the opera-
tional manual of (he unit.
—Joehan Tonkingkeo
I.DEN Vuleolronics
Note: The placement of the Pmc .4MP
controls became a bit confused in the re-
writing process. Concerning the fuzziness, J
diii not mean to imply that the Pmc AMP
controls would eliminate fuzziness, we tested
all the units without opening them up and
fiddling with the internal settings. We did
perform all the phasing and timing adjust-
ments externally. If the noise reduction cir-
cuit ry is that in need of adjustment, perhaps
they should consider designing more access-
able controls. All in all, the VRT-7 and
71 T'-9Plus performed quite within reason,
they just performed on the lower end of
those tested.
— Mike Hanish
Yakkity yak. ..do talk back! Send
your comments on reviews to Back
Talk, AmigaWorld Editorial, 80 Elm St.,
Peterborough. NH 03458. Letters may
be edited for spate and clarity. ■
DON'T MISS A Bl AT!
Send for your missing back issues and complete your
July 1991. Annual Review Issue.
Expanded coverage ol the hottest
hardware and software products.
Plus debut ol AmigaWorlcfs
monthly column, "Video Suite.
June 1991. Special on CDTV with
comprehensive Buyer's Guide to
CD titles. Plus tips-and-techniques
features on animation and op-
timizing your system resources.
May 1991. Leading-edge Amiga
graphics and the newest 3-D ani-
mation programs. Plus an 'Amiga-
World Special Report" on the A3000
Tower machine, a "Beginner's
Guide" to Amiga music, and con-
clusion to A500 Upgrade series.
April 1991. Power Hardware
Special. Plus Part 3 of A500 Up-
grade Series.
March 1991. Tips and Techniques
on using seven Amiga 3-D
programs. Plus four hard drives for
the A500 in Part 2 of the Amiga 500
Upgrade Series,
February 1991. Multimedia Special,
Also debut of Amiga World's four-
part A500 Upgrade Series.
January 1991. 2-D Graphics
Special: Buyer's Guide to Amiga
paint programs. Plus tutorials on
mage-processing, portraits, slide-
making, painting and 2-D to 3-D
graphics conversion.
December 1990. Buyer's Special:
MIDI sequencers, telecommuni-
cations software and video font
collections. Plus guide to mail order
buying and a 25-page special
Review section. i
i
November 1990. Annual Games I
Special: Top 20 games of 1990,
plus 1991 previews and PD
favorites. Also AmigaVision multi-
media tutorial and guide to Amiga
networking products.
October 1990. An "AmigaWorld
Exclusive" on the revolutionary
Video Toaster from NewTek. Plus a
desktop-video studio builder buyer's
guide and a hands-on preview of
Workbench 2.0.
September 1990. Animalion
Special. Plus tips and techniques
on palette design and assembling
AmigaDOS scripts.
August 1990. Programming
Special. Plus guide to maintaining
hard-drive efficiency, safety, and
performance.
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114 October 1W1
PRO r I 1, K
AMIGA PROFILE
Mighty Mouse and the Amiga
CARTOON HERO MIGHTY
MOUSE is usually denied wilh
the traditional method, a pen
and a piece of paper. Bin lor
parts of "Mighty Mouse. In the
Mode," artist Ernie Colon used
another tool; his Amiga.
The change made sense for
this particular Marvel Comics
episode, since the Amiga is a
central plot element It also
ted Colon, a cartoon-
ist with 38 years of
experience, who
ditched his Macin-
tosh II a year ago in
favor of an Amiga
500.
We got an
) early black-
and-white ver-
sion, which gave
us a jump on the story,
most of which we arc willing to
share. Mighty Mouse, a com-
puter neophyte, visiis a school
and confronts this new "educa-
tional tool." Once alone with
the Amiga, our fearless mouse
is sucked inside the computers
circuitry, which leaves a tell-tale
burp on its monitor
Come to find out. Mighty
Mouse has been drawn in by
the wily Dot Matrix, who wants
him to defeat a giant viral
worm that threatens a huge
computer network. The self-ab-
sorbed mouse has no interest in
saving bank records or military
codes, but when he hears thai
baseball statistics are in peril,
the cartoon rodent springs into
action.
Before defeating the slimy
intruder (had you any doubts?).
Mighty Mouse confronts a huge
pile of worm parts in the shape
of floppy discs, zips through a
maze, and gets caught in a huge
grid. Just as I'opeye has his
spinach. Mighty Mouse eats a
special snack that gives him ex-
tra power.
All's well that ends well, and
the kids' favorite mouse comes
through unscathed and com-
puter literate. Look for the is-
sue wherever line periodicals
ate sold.
And look for more .Amiga art
from the man behind the lines
of Casper the Friendly Ghost in
upcoming comics. He has al-
ready upgraded his ASO0 to
9MB of RAM, and has added a
scanner, hard drive. Deluxe-
faint III (Electronic Arts), and
Skctchmasler drawing tablet
(Dakota Corp.).
Colon's ultimate aim is to
create full color, high-res frames
that are photographed and
turned directly into the finished
comic, leaving pen and paper
entirely behind.
— Doug Barney
Become a part of the
AmigaWorld Programming Team
We're looking for quality programs to support the growth of the AmigaWorld
product line and we need your help.
We offer competitive payment and an opportunity for fame.
■ GAMES ■ ANIMATION ■ 3D ■ UTILITIES
■ CLIP ART ■ AMIGAVISION APPLICATIONS
■ OTHER STAND-ALONE APPLICATIONS
Send your submissions
or contact us for
guidelines:
Amiga Product Submissions
Mare-Anne Jarvela
(603) 924-0100
80 Elm Street, Peterborough, NH 03458
AmigaWorld 115
THE AMIGA EVEN T 2.0 I
KWiWWBBMWWBHWMMiWWMHMWMWMMMIIIIIIII N II II I Il l J^ ■ I 1 B 8M— l l ll' l ll Il l ll ll imilM
OAKLAND, CALIFORNIA
AmiEXPO brings the Amiga™ Event to Oakland
Convention Center. October '!! Don't miss:
----- State of the Art Video, Graphics, and 3D Software
k Hardware to Expand your Amiga to the Max
Bargains on the Hottest Software and Hardware
k Amiga Classes, Seminars and Keynote Events
k World Premieres of Major Amiga Products
KEYNOTE PRESENTATIONS WOW 'EM!
Each meeting day a special presentation will highlight the best in Amiga technology:
Friday, 5:00 PM
THE AMIGA VIDEO MACHINE
Special MultiMedin Event
AMIGA WORLD PREMIERE
Saturday, 12:00 Noon
THE CDTV EXPERIENCE
The Future of Hume Entertainrrtertl
AMIGA WORLD PREMIERE
Sunday. 12:00 Noon
THE ART OF THE AM EGA
Nexl Generation Graphics Today
AMIGA WORLD PREMIERE
The Pare Oakland Hotel is the official AmiEXPO headquarters
hotel, and is located at 1001 Broadway, adjacent to the Oakland
Convention Center. Rooms are available for a special AmiEXPO
discount rate: S 105 Single or SI 25 Double. To make a
reservation, call the Pare Oakland directly at 4 1 5-45 1 -4000.
HOTEL DEADLINE IS SEPTEMBER 18, 1991.
American Airlines, the official carrier for AmiEXPO is pleased to |
offer a 5% discount ofrany fare to Bay Area airports. Call
American at (800) 433-1 790 and give them Star File # 07Z14K.
TICKETS NOW
AVAILABLE
Advance registration will save you S5 off the on-site fee - and
time in line. Call us at t-800 32-AM1GA with a Visa or
MasterCard or return the coupon with a personal check or
money order made out to AmiEXPO. PRE-REGISTRATION
DUNE fs SEPTEMBER 12, N'M
SINGLE DAYTICKET $15.00
MULTI-DAY TICKET $20.00
These prices already reflect the $5 discount. Prices are $5
more at the door. No refunds or cancellations after the
pre-registration deadline. Your registration to AmiEXPO
includes admission to the Exhibition, Keynote Sessions,
Amiga Seminars, and the AmiEXPO Artists Theatre. This
Preliminary Program is subject to change.
PLEASE NOTE: You will receive a confirmation of your
registration. No tickets will be mailed to you. When arriving
at show site, go to Advance Registration to claim your tickets.
If you are registering more than one person, please use a
separate coupon for each person.
FREE AMIGA
SEMINARS
AmiEXPO Seminars and Panels are all included FREE with your
admission to the Exhibits. Each day, experience the best and the
latest that Amiga developers and users have to offer.
FRIDAY
1:00 AMIGA MUSIC/VIDEOS
2:30 GRAPHICS OF THE 1991 ART & VIDEO AWARDS
3:00 INSIDE WORKBENCH 2.0
5:00 SPEC1ALKEY NOTE PRESENTATION
s vn rd \v
11:00 VIDEOS OFTHE 1991 ART& VIDEO AWARDS
12:00 SPECIAL KEYNOTE PRESENTATION
1:30 AMIGA MULTIMEDIA
3:00 GRAPHICS OF THE 1991 ART & VIDEO AWARDS
4:00 EXTENDED GRAPHIC DISPLAYS
I \Y
12:00 SPECIAL KEYNOTE PRESENTATION
1:30 VIDEO PRODUCTION FUNDAMENTALS
3:00 VIDEOS OF THE 1991 ART & VIDEO AWARDS
4:00 NEXT GENERATION AMIGA GRAPHICS
SHOW HOURS
Octobi
Fridaj
I PM to 6 PM
October 5
Sat ui
vl t0 6 PM
October 6
Sunda)
10 MM to 5 PM
AmiEXPO is a registered trademark of AmiEXPO, Inc.
Amiga is a registered trademark of Commodore-Amiga, Inc.
AniigaWorld Magazine is a registered trademark of IDG Communications, Inc.
Circle 3 on Reader Service card.
OCTO BE R 4-6 RELEASE 1
NOVICE CLASSES
MAKE IT EASY
AmiEXPO offers two Novice Classes for those beginning
with the Amiga and computing in general. Each class is 3
hours long, costs $30 per person and is limited to 40 students.
BASIC AMIGA CONCEPTS ID- 1 . Fri.A Sun.: 2-5. Sat
• Introduction to All Amiga Models ■ All Peripheral Expansion
* Workbench 2.0 Coverage • Beginning CLI
Sponsored By
AMIGA
UNDERSTANDING THE CLI 2.-5, Fri. & Sun.: 10-1, Sat.
« Unleash your Amiga's Power • Most Essential CLI Commands
* Exploring Public Domain • The World of Telecommunications
MASTER CLASSES - MEET THE EXPERTS
To efficiently get the most out of your Amiga, you need an
expert. Amiga Master Classes are designed to provide
information on important professional topics.
There are six different topic areas, divided into Introductory
(I) and Advanced (II). Each class runs 3 hours, costs $60
per person and is limited to 40 students.
AMIGA VIDEO Instructor: Oran J. Sands 111
VIDEO I 10-1. Friday and Saturday
• Basic Video & Amiga Relationship * Video Hardware
• S-Video vs NTSC • Video Software Overview
VIDEO II 2-5, Friday and Saturday
• Continuation of Video I • Optimizing Video Output
• Video Toaster * Pro Video Post • Genlock Comparison
AMIGA ANIMATION Instructor; Steve Segal.
ANIMATION I 10-1 . Saturday and Sunday
• 2D Character Animation • Digitized Animation
• Storyboarding • Character Design • Recording The Work
ANIMATION II 2-5, Saturday and Sunday
• 3D Animation • Character Modelling ■
• Texture & Bump M ap ping « Solid Modeling • Ray Tracing
AMIGA AREXX Instructor: R. L. Stockton
AREXXI 10-1, Sunday
• Basic Language Structure • Libraries
• Host Addresses ■ String Handling
AREXX n 2-5, Sunday
• Commercial Applications • Non-Amiga Rexx
• ARexx in WB 2.0 • Graphical User Interfaces
AMIGA GRAPHICS Instructor Jim Sachs
GRAPHICS I 10-1, Friday and Saturday
• Basic Graphic Concepts • Anti-aliasing • HAM Painting
• Palette Selection • Brush Painting • Stencils
GRAPHICS n 2-5, Friday and Saturday
• Advanced Graphic Displays • Image Processing
• Ani mation Planning • Beyond Bitmaps • Going to Print
A MIGA 3D Instructor: Tony Dispoto
3D I 10-1 , Saturday and Sunday
• 3D Concepts • Modeling • Rendering Engines • Lighting
• Scuplt-Animate 4D • Turbo Silver • Imagine
3D II 2-5, Saturday and Sunday
• Continuation of 3D I • 24 Bit Rendering • Use of Paths
• Optical Disk Recording • 3D Animat i on •
AMIGA MULTIMEDIA Instructor. Sieve Gilimor
MULTIMEDIA I 10-1, Friday
• Multimedia Defined • Choosing Your Tools
• Hypertext and Hypermedia • Analysis of Student Projects
MULTLMEDIA II 2-5, Friday
• Commercial Applications * ARexx in Multimedia
• Multimedia Design • CDTV and CD-Rom Development
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Novice Class(es) - List Class and Time - $30 Each
Master Class(es) - List Class and Time - $60 Each
AmiEXPO Summer Video Tape - $21,50
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Circle 3 on Reader Service card.
Manufacturers'/Distributors'
Addresses
Activa International
Dr. T's Music Software
Keienbergweg 95
lOOCresceni Rd., Suite IB
1101 GE Amsterdam,
Needham, MA 02194
Holland
617/455-1454
011-31-20-97-00-35
Distributed by Programs
EasyScript!
Plus & Video
10006 Covington Dr.
Huntsville, AL 35803
Addison-Wesley Publishing
205/881-6297
Jacob Way
Reading, MA 01867
Elan Design
617/944-3700
POBox 3136
Half Moon Bay, CA 94019
Aegis Development
415/726-5097
Set' Oxxi
Electronic Arts
Axiom Software
1820 Gateway Dr.
1221 E. Center St. S.E.
San Mateo, CA 94404
Rochester. MN 55904
415/571-7171
507/289-8677
800/245-4525
Black Belt Systems
Great Valley Products
398 Johnson Rd.
600 Clark Ave.
Glasgow, MT 59230
King of Prussia, PA 19406
406/367-5513
215/337-8770
800/TK-AMIGA
Haitex Resources
Blue Ribbon SoundWorks
PO Box 20609
1293 Briardale N.E.
Charlcslon, SC29413
Atlanta. GA 30306
803/881-7518
404/877-1514
Hash Enterprises
California Institute of
2800 E. Evergreen Blvd.
The Arts
Vancouver, WA 98661
21700 McBean Pkwy.
206/573-9427
Valencia, CA 91355
805/255-1050
ICD
1220 Rock St.
Centaur Software
Rockford, IL6U01
PO Box 4400
815/968-2228
Redondo Beach, CA 90278
800/373-7700
213/542-2226
I. DEN Videotronics
Commodore Business
9620 Chesapeake Dr.
Machines
Suite 204
1200 Wilson Dr.
San Diego, CA 92 123
West Chester, PA 19380
800/874-IDEN
215/431-9100
215/436-4200
Impulse
6870 Shingle Creek
Co-Tronics Engineering
Parkway, Suite 1 12
POBox 1546
Minneapolis, MN 55430
GIendale,AZ 85312
612/566-0221
314/429-2644
INOVAtronics
CSA
8499 Greenville Ave.
7564 Tirade St.
Suite 209B
San Diego, CA 92121
Dallas, l"X 75231
619/566-3911
214/340-4991
Desktop Utilities
Intercore Development
PO Box 3053
7 Dover Hill Dr.
Manuka. ACT 2603
Nesconset, NY 11767
Australia
516/361-6998
61-6-2395568
ITAC Systems
Digital Creations
3121 Ben ion St.
2865 Sunrise Blvd., Suite 103
Garland, TX 75042
Rancho Cordova, CA 95742
214/494-3073 ►-
916/344-4825
Software:
Original
BARS&PIPES
Only $109
Give Your Ideas a Chance to Sing with
this Best-Selling Music Package
B.ars & Pipes Professional $219
Virtual Reality
DISTANT SUNS V4.0
1MB Required $ 57
Distant Suns 3.0 $35
VISTA PRO $85
24 BIT COLOR
Baciuiias 3MB RAM
VISTA 1.2 $35
K«quBiw1M3 RAM
TTR
MRBackup
Professional
The New Wave
in backup capability
$35
Workbench
Management
System v2.0
Now a single click
launches your
application.
$32
Teacher's
Toolkit
Complete
Classroom
Management.
$35
RXTools
Create windows &
gadgets lor Arexx.
$35
Brigade
Commander
Desert Storm Data
Disk included!
$28
Amiga for Beginners 313
Amigi Dos Quk Rcf. Guide $S
Amiga Dos Inside &. Out 5- 19
Amiga Basic tuide & Out 319
Machine Language $15
Graphics Inside &. Out 326
Amjga C for Begmncn $15
Amiga C for Advanced 326
3DCrraphic Prog, in BASIC 3 15
Dcftow Video Power 323
Best of Amiga Trick3&Tipj523
Making Music on Amiga 326
Amiga ninters Inside Out 326
yiDEQ TAJ ES
Amiga Primer $24
AmigaWorld Animation #2519
Desktop Video Volume il$24
Imagine: A Guided Tom $29
Pro. Techniques w/ DPainrS24
World of Turbo Silver $29
qrrv
Adv. Military System* S27
Alt Dogs Go lo Heaven 333
Birncy Bcir School 326
Case af Cautious Condor 333
CO Caddy $15
auiic Boird Games 333
Fred Fish CoUcction $48
Hound of the Bukcrvillei $37
niunjitcd Dictionary 344
Illustrated Holy Bihfc KJV137
Illustrated Shakespeare 337
Lemmings 533
My Punt $30
New Basics Cookbook 544
Psycho Killer $37
Team Yankee $33
Time Tiblc Business $44
World Vim $54
Women in Motion $37
Wrath of the Demon $33
Call For New Titles
24 BIT IMAGE
PROCESSING
SOFTWARE
1 ART DEPARTMENT
1 PROFESSIONAL
ONLY $139
1st Prize
Toasted
Fonts
are the Video Ail
Director's first choice for
scroll <&■ crawl pages in
the Video Toaster®
Character Generator.
Each, of five sets offers a
range of mix V match
alphabets in the moat often
needed sizes.
39 premium type face* ttx
any video job customer
Ml BBBSCflSf •
$47 ea.
all 5 sets $159
call for complete listing
EDUCATION
Algebra
Barney Bear (ea)
Carmen Sindrego (ca)
Dinosaur DL&covery Kit
Katie'* Farm
Math Talk
Math Talk Fractions
Math Blaster Plua
McGee Fun Fair
Puzzle Storybook
Rhyming Notebook
Talking Animator
Talking Coloring Book
S31
522
531
525
525
525
525
S31
525
525
.525
541
$19
GAME OFTHU MONTH
Retail
$59.95
Knights of
CRYSTA LLION by us go. n
Altered Deitiny
Armour-Gcddci:
Atomino
Awesome
Hue of Cuamic Forgo
Battle CVrj 2
Brigade Commander
Death Knights of Krynn
537
52S
331
337
537
$31
$28
$34
Dragon a Lair 2mme Warp) $37
Drakkhen 537
Dungeon Master 2 $25
l-'Jvira Mistress of sal Dirk 537
Eye of the Bcbulder 539
F15 Strike Eagle II $37
Falcon 531
Falcon Missions 1 or 2 319
Right of the Intruder 537
Full Metal Planet $31
Gold of the Aztecs $31
Hoverforce $31
Immortal $34
Jack Nickltua Unlimltod $37
KillingGame Show 528
Kings Bounty 334
Lemmings 331
Ml Tank Platoon 337
Mean Streets 331
Monopoly 531
Overdrive 537
Overlord 531
PGA Golf 534
PowerMonger 534
Quest for Glory 2 537
Railroad Tycoon 537
Search for the King $37
Secret of Moruary bland 539
Secret of tre Silver Blades 534
Shadow of the Beast 2 537
Sim City 531
Sim City Graphics 1 or 2 523
Sim City Terrain 512
Team Yankee $37
Ultima V 537
Wonderland 537
WolfPack 534
PRODUCTIVITY
Amiga Vision 589
Area* 531
A-Talk in $62
Ban and Pines Pro $219
Baud Bandit 530
Broadcast Tiltler D. 5229
Debt Music Const. Set 569
Deluie Paint IV Call
Dcsignworks 575
Digi-F>iint3 $62
Digi-View Gold 4.0 5129
DiskMsstcr II 544
Disney Anim. Studio 57 9
Dr. Tl Copyist Apprentice 594
Dr. Ta Copyist DTP 5218
Dr. Ta K CS. Level n v3 .55249
r*omputer
CIS IC Sine.
Dr. T'i Tiger Cub
Excellence 2.0
Ham-EPlus
luteinal Souod Kit
Mui Plan Plus 10
Music Box A
Pies Stream 11
Pc! l„-.,:i Prcta
ProWritc
Profesaianal Draw 2,0
Professional Page 2.0
Proper Grammaf
Project D 2.0
Pro Video Post
RXTools
Seila
Screen Maker
Showmakcr
Spcclracolor
SuperBasc Personal 2
SupcrBsjc Prof. 4
Turbo Silver 3.0
WordPerfect
Workbench Management
XOR
$87
5125
S3S9
338
562
538
5169
$62
589
$125
$169
562
537
5209
$35
5275
5249
5229
562
594
5329
S59
5169
$35
$203
No One Knows Amiga Belter
Authorized Commodore Dealer
Since mo
1490 N. Hermitage Rd., Hermitage, PA 16148
Circle 12 on Reader Service card.
Har d war
A50D RAM
SnpraRamJOO $59
SupraRam 500RX (1.2MB) 5229
SupraRam 50ORX (1-8MB) $219
FIpp pay Drive*
AIR Dim KtSUX. external
Roctec Ultra Slimcacmal
A2000 internal drive
_ ntalUam
AutoDraid
Color Splitter
Copy Stand
DigiDroid
Scanners
W- 1
2 Styles Only ,
User Group Discounts oo
Limited Offer
Free Mug
with every order
over$200.°°
Only $3.99
with ordera over $100.
Show OfTs" -CALL
AMIGA MUG
White on Blue £o
Ceramic vO
DKB Software
MegAChip 2000 2MB of chip Mem. $245
S eCU re Key Prevents access to A2000/3000 $99
MultiStart II Use V1.3 or V2.0 on A2000 $75
Insider II aiooo Ram OK $1 69 1 .5MB $239
Kwikstart II umvi.3wV2.oro™ on aiooo $85
GVP
Aiooo ACCELERATORS
SMrbflHa $869
22MrMMB«/52Q 1 138
2WHZ-1H3 w'lOEQ $1318
33MrMlMB $1599
33MHz/4MB w/520. S1868
33MHZ/4MB w/IOSQ $2048
SOMHiMMB S22S9
4MB 323iiXtra RAMS JJO
Mouse
$75
Cordless
Amiga compatible
Mouses
Orxo-Meehanical tjo"
WW
Brush Mouse
FREE Deluxe Palm I
•Or*o-mechaneaJ
•250 DPI
•2 buttons
• Brush Holder •! year warranty
5<
*v warranty vSCJ
MASTER 3A1
SSOK External <f7Q
Disk Drive <ptV
MASTER 3A1D
eaoKExiemal ^» rtrv
Disk drive MH
W/LED Display ^
HANDSCANNER
WrTOUCHUP SOFTWARE
FOR ASOO, A2000, A3000
$265
AMIGA 500
EXPANSION SET
512KRAM & 880K Drive
w/Clock/CaIenda//BaL Master 3A1 External
ONLY
$125
RCSOO RAM
Expander
$49
St 2K RAM w.OosX. CiienCir, fiat.
COMPLETE AMIGA 500
PACKAGES AVAILABLE
YOUR COMMODORE
OWNER'S MANUAL IS
WORT H BIG$$ OFF AN
AMIGA 5
CALL FOR DETAILS
JX100 Scanner w/a I wrc
JX300 Scxnncr w/Sftwic
Piinscnk 1410 Camera
ovp jrjgaaa^
GVP AJC0-MD8 tQlQSQ
DalaFlyerfOO wf52Q
Midi's
ECE Midi ^^
Midi Gold 500
Midi Gold Inaider
Midi Conne ctor w / arfja
Phantom SMITE MIDI
Midi cable 6ft
Alldla
Audio Engineer
Audicmaaler 3
Audition 4
Perfect Sound 3.1
SoundMaatcr
$89
$95
$89
$48
SKI!)
$62
$389
$07
$699
$2999
S179
I
^589
5829
3398
$49
$M
S65
$59
$229
$8
$229
$62
$62
$69
$139
$99
$149
$169
$549
$329
$209
$649
$1449
Call
$1029
$1399
$799
a tjnmntott MOWhi
Suprarnodari 2400 ri Pats
Supmrrjd=n 9600 Has
Video
Chroma Kcv
MiniGcn
Supcrgcn
Supcrgcn 2000S
Video TBlcrxfcr
Video Maacr
Video Toaster
ftnomlTBC
D.U U^M u Cm M %
GVPHC/0SoriB.n $149
3189
$109
$259
$429
3279
$99
Call
$249
Flicker Fiaer'a DEB 2000 $99
Ad Flicker Free Video $309
Star Printer* Call
Panasonic Printer* Call
OVPUC8t0/0 Scriea H
Supra Wordjync
52MB QuanrurnU'S
105MB Quantum LPS
Misc.
AT-Once
AT-Oncc. A2000 ada]
Double- Talk Nctwi
Flicker Four
E x p a n s i 6 n g y s t em s
BASEBOARD
Expand your Am Iga SOD RAM
51 2K lo 4MB
OK $99
51 2K $124
1MB $149
2MB $199
4MB $299
DataFIyer
mm
Budget hard drive solution
for your A2000
Controller only [jjOJ
W/52 MB Quantum HD
$334
DataFIyer
Budget Hard drive solution
for your A500
Controller onlylp I 4o
W/52MB Quanlum
$398.
DataFIyer
For DataFlyer2000 &
DataFiyerSOO
OK $99
2MB $199
4MB $299
CSA's
Mega Midget Racer
The Max-Speed Alternative for those on a budget
Tor jour Amiga 500,1000, and 2000
25MHz Economy $499
25MHzw/MMU» S629
33MHz Economy 5579
33MHz; w/MMU* S769
Math co-processor 25MHz S245
Math co-processor 33MHz $295
Mega Memory Board 1MB - $ 385, 2MB - $425
(32BH) 4MB - S795. 8MB - $ 1 585
MMU primary uk i-i for UNIX application!, and is not needed
for 99% of Amiga aoftware appl icationa.
dapter
Import Software
and Magazines
available- Call
BODEGA BAY — $29!
MODULAR EXPANSION CQHS0LE
With tht BoJtga Bay jw l_js=lS | — -
can expand your Arnica 500
• 4 AZOOOcanpsiUi! ilm
• 3 cwcrttfjptnf ISM AT iloi
• Hi jh wju jge powovupply
• Room fo: J Lr.LCTTuiJ J*i. ddvet
• Mcoiuit mod
w/ Milibu SCSI controller $389
Goliath
^i&m?» upp,i l
Big. Ugly & Powerful $69
Perfect to
ith Disney's Animation Studio,
int 3, Deluxe Paint III, and more
DAKOTA
Sketch Master
12x12 Tablet $429
12x18 Tablet $599
I
The ICD Advanta
Hard dri'
2000
iqe
$129
irive interface with un-matched
speed and flexibility
AdSCSI2qS0 SI 89
Hard drive interface with up lo 8 megs
of FAST RAM
AdSpofd, $21*
Best "Overall performance of any accel-
erator in its price range
Flicker Free Video
S3 09
ilirninates interlace flicker for any
Amiga Cccnputer
AdRAM 540
up to 4 meg t
your Amiga 500
:\llRAM.2vi?Q-
$109
SI 23
Smeg internally in your 2000/2500
New From ICD
Adjp
Smallest Amiga hard drive interface
made for IDE(AT) drives
IDE44 $123
for your 2.5 inch hard drives
IDE40 $109
for your 3,5 inch hard drives
n
m
$499 t
i ma LI est haid drive and interface in
the world for your Amiga 500. Fits in-
tern ally
Sovla-tOI
$999
[Now
meg:
you can have trie Novia with a 60
.5 inch hard drive.
ill
$599
:ow mount a 3.5 inch IDE drive inter-
nally in your Amiga 500, 1000, or 200C
Prima 1051
1 05mcgs inU
$799
105mcjis internally in your 500. 1 000 oi
2000
Shuffle Board
$34
Reroutes dfO: to the external floppy
connector. Boot from external floppy
9-8M- F/Wcsl Coast customers call up to 5PM PST) , 10- 5 Sal
1-800-262-0533 Orders only
IN CANADA 1(800) 258-0533 Orders only
24 Hour Fax line (412) 962-0279 Customer Service (412) 962-0533
SHIPPING WmiN?HJSirMr5SDAY5
UPS GROUND
- S99 5% MIN S4
S1Q0TOS199 4% MIN SS
S200TOS499 3% MIN S8
S600- 2% MINS15
UPS Bus .Tdd S5O0lo UPS (Vound
UPS Red ,-xW SI 00 to UPS Sound
APO.FPO.CANADA. add $10to Ground
PR, HI. ALASKA add S10 to Blue or fled
MASTERCARD. VISA, DISCOVER no surcharge
AMERICAN EXPRESS 3% Surcharge
Defectives replaced with same item
1 5% Restocking fee for non-def ecnve returns
Prices subject lo change without notice
Circle 12 on Reader Service card
Spotlight on Software
Ami-Back 47.99
AMOS 69.99
AMOS 3D 42.99
AMOS Compiler + 1 .3 Upgrade 36.9?
Armour-Geddon 31.99
Art Department Professional 149.00
Art Dept Pro Conversion Pock 55.00
AudfoMasler III 60.00
Audition 4 44.00
BAD. 4.0 31.99
Bane of the Cosmic Forge 35.99
Bane/Cosmic Forge Survival Kit 13.00
Ban & Pipes Piofetslonal 216.00
Bars & Pipes Multi-Medta Kit 37.99
Battle Chess II 31.99
Baud Band) 31.99
Big Business 31.99
Brigade Commander 29.99
Buddy System: Amiga DOS 2.0 3L99
CanDo 1 .5 65.00
Centurion 34.99
Cross DOS 4.0 24.99
Death Knlghti ol Krynn 35.99
Deluxe Point IV 125.D0
Design Works 75.00
Discovery Math/Spelling 2.0 45.00
Distant Suns40 59.99
Softwood, Inc.
Animal or People Clip Art 45.99
Classic or Collector's dip Art 45.99
fiectrtc Thesaurus 31.99
PenPal B5.99
Proper Grammar 59.99
Back So School SpeclatI
Purchase ANY word processor and get
Proper Grammar for only 56.00
E-Z FM Synthesizer 36.99
Eye of the Beholder 43.99
F-15 Strike Eogte II 35.99
Right of the Intruder 35.99
Gunboat 3i.99
Halls of Montezuma 31.99
Harpoon 43.99
HiSoft BASIC Professional 57.99
Hyperbook 64.99
knageRnder 42.99
Imagine 189.D0
Imagine Companion .. 23.99
Interface Design Kit 36.99
Kings Qu est V 35.99
Lattice C SAS/C 199.00
Lemmings 31.99
Lunar Construction Set 1 9.99
MR Back-Op Professional 34.99
Map Master - Imagine 45.99
Map Master - Lightwave 59,99
Maverick 25.99
Maxi Ran * 58.99
Medevd Warriors 31.99
PageStream 2, 1 185.00
PageStream Forms Business 24,99
Pelican Prou 68.99
Pick N Pile 28.99
Pixel 3D <New Version!!) Call
PowerMonger 35.99
PowerPacker Professiond 19.99
Pro Vector 175.00
Pro Write 3.0 69.99
QuarterBack 43.00
Quart erBack Tods 53.00
Qwikforms for PageStream 25.99
Rdirood Tycoon 35.99
EX Tools 34,99
Scda 249.00
Scenery Animator 59.99
Screen Maker 239.00
Secret of the Sltve r Blades 35.99
Secret ol Monkey Island 42.99
ShowMaker 215.00
SpectraCdor 58.99
Great Prices! Superb Service!
For information or price listing:
414-548-8125
Pursuitable BBS:
414-548-8140
Speedbdl II 31.99
Street Rod II 28.99
Superfiase Professiond 4 315.00
Teacher's Toolkit 29.99
Team Yankee ..,. ........ 35.99
Vista Professiond 88.00
Wonderland 35.99
Workbench Management System . 32.99
World Cbst Soccer 24.99
ICD, Inc.
Ad IDE 40 99.00
Ad IDE 40 Shuffle Board 3299
AdRAM 540 OK 109.00
AdSCSI2080 185.00
AdSpeed 209.00
Bicker Free Video 295.00
Prima 52Q 489.00
Prima 105Q 685.00
Spotlight on Hardware
Accelerator. GVP SCSI 22 MHz 849.00
Accelerator. GVP SCSI 33 MHz ... 1585.00
Accelerator, Sapphire 68020 249.00
AliLink (INStockl) 46.99
Amiga 500 Upgrade KH 1 19.00
ATonce 269.00
Bodega Bay ,.., 299,00
Bomac Tower „„ ,...245.00
Color Splitter 106.00
DC TV 385.00
Fatter Agnus Chip w/ Instructions .. 85,00
RreCracker Board 889.00
Floppy Drive, Interna! SOD 89.00
Floppy Drive, Internal 2000 89.00
Floppy Drive. RocTecSllm 69.00
Genlock, VideoMaster 999.00
Genlock, Alter Image 189.00
HAM-E Plus 395.00
Harddrive I05Q LPS (Bare) 379.00
Harddrive 52Q LPS (Bare) 249.00
IllumlUnk 89.99
MIDI, ECE 500/2000/3000 52.00
Modem. Courier HST Dud Stand ,.915.00
Modem. Courier V,32bk 14.4 629.00
Moute, Alpha Data Optical 49.00
Moute, Beetle Mouse 39.00
Mouse, Golden Image 39.99
Supra Corporation
Floppy Drive, SupraDrlve 95.00
Hardcard, 52S w/ Word/Sync 359.00
Harddrive, Supra 500XP 52/2 575,00
Harddrive, Supra SOOXP 105/2 755,00
Memory Module, 2 MB 219.00
Memory, SupraRAM 2000 2 Megs . 1 85,00
Memory, SupraRAM 2000 4 Megs . 249.00
Memory. SupraRAM 500RX 8/ 1 129.00
Memory, SupraRAM S00RX8/2 199,00
Modem, 2400+ (MNP & V.42bis) ... 1 39.00
Modem, 2400 (MNP Levels 2-5) .... 129.00
Modem, 9600 (MNP & V.32) 499.00
Modem, 2400zl+ wtlh A-Tolk III .... 169.00
SCSI Controller, 500XP 199.00
SCSIConfroler, Word/Sync 1 10.00
Perfect Sound 3.0 69.DO
Personal Single Frame Conlroller . 399.00
Personal TBC 779.00
Power Supply, Big Foot 600 99,00
SCSI Controller. GVP Series II 0/0 .. 155.00
SCSI Controller, GVP Series II 8/0 .. 209.00
SCSI Controller, Nexus 225.00
SCSI Confrdler, TrumpCard Pro .... 215.00
Scamer. JX-100 629.00
Sound Master 129.00
Syquest 44 MB Int w/Word Sync ... 579.00
Sycfjest 44 MB Removable 405.00
Syquesl Cartridge 89.00
Trackball. 3-Button (NICEI)" 55.00
Video Toaster 1395.00
Orders Only Please:
800-544-6599
Visa'MC/CODs
Make Sate Harbor YOUR Computer Port
Manufacturers'/Distributors'
Addresses Continued
JVC
Oxxi
4 1 Sillier Dr.
1339 L.im 28th St.
Elmuood Park, Nj 07407
Long Beach, CA 90806
201/794-3900
213/427-1227
800/247-3608
PassPort Designs
Lucasfilm Games
625 Miramontes St.. #103
PO Box 10307
Half Moon Bay, CA 940 19
San Rafael. CIA 94912
115,726-0280
800/STAR-WARS
Pelican Software
MichTron
338 Commerce Drive
3201 Drummond Plaza
Fairfield, CT 06430
Newark, DE 19711
800/232-2224
302/454-7946
Precision Software
Mi era Illusions
8404 Sterling St., Suite A
PO Box 347;")
Irving, TX 75063
Granada Hills, CA 91394
214/929-4888
818/785-7345
Programs Plus & Video
MicraMaster
544 Queen St.
1085-A Brodhead Rd.
Chatham, Ont.
Aliquippa, PA 15001
Canada N7M 2|6
412/775-3000
519/436-0988
MicroPace
Progressive Peripherals &
604 \ T . Country Fair
Software
Champaign, II. 61821
10 1 Kalamath St.
217/356-1885
Denver, CO 80204
303/825-4144
Mr. Hardware
POBox 148
RamScan
Central Islip, NY 11722
Distributed bv MicroPace
516/234-81 10
RCS Management
Myriad Visual Adventures
120 McGillSt.
1219 N.W. 79th St.
Montreal, Que.
Oklahoma City, OK 731 14
Canada 112Y 2E5
(No phone listed)
514/288-7825
NerveWare
Nun lli/r Industries
171 K. 99th St. #20
2959 S. Winchester Blvd.
New York. NY 10029
Suite 204
212/309-1733
Campbell, CA 95008
408/374-4962
NewTek
215S.E. 8th St.
The Disk Companv
Topeka, KS 66603
11040 Santa Monica Blvd.
913/854-1 146
Suite 300
800/843-8934
Los Angeles, CA 90025
213/478-6767
Norris Software
3208 W Lake St.. Suite 65
TTR Development
Minneapolis, MM 55416
670 1 Seybold Rd.
612/827-2766
Madison, Wl 53719
608 277-8071
Nucleus Electronics
PO Box 1025
Virgin Mastertronic
Nobleton., Ont.
18061 Rtch, Suite C
Canada LOG 1N0
Irvine, CA 92714
416/859-5218
714/833-8710
Ocean Software
Wait Disney Computer
Distributed by Electronic Arts
Software
500 S. Buena Vista St.
Octree Software
Burbank, CA 91521
311 W. 43rd St., Suite 904
818 567-5360 ■
New York, NY 10036
212/262-3116
Vlf2S5IH39GranihlewH#204HWauke^,W5^88H9MiltaSPMMori.-Sat
nnoctofo'r rwi
Circle £4 on Reader Service card.
[•WJdJIItHI
AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA
ABACUS
Amiga DOS Toofcni
AssemPro
BecfcerTetfr
PataRetfeive
ABACUS BOOKS
3D Graph** Prog. ir> BASIC
Armo-iOOS OuiCh Re'erence
Besi o< AduGd T-ricks & Tips
' ■ SU'cpr
C lor Advanced Programmers ■
Desktop Video Book
Amiga Beginners Book
Amiga Prmm In Oui Book
Amiga Ba&c (n Oui Booh *
Amiga Printers- In Oui Book
GlapnicslnGul Booh-
Prog Guide Booh -
Adv Pioq G^e Book -
AmigjDOS h Qui Book -
Making Music Booh ft Dsk
25 ■ Companion Duk Avan
ACADEMY SOFTWARE
Typing Tutor
ACCESS
Crime Wave
heavy Metal
Mean Stieei*
ACCOLADE
Bai Games.
Elwa
■: .',i Hfiv
Fast B<ea*
Fourth, & Inches
GiJkJ u' the Azlecs
Grannies Siucko
H.irdan II
Hoverlnrci?'
Jack Nichraus Unlimited
J NiefcLaus Coytw l,Z Of 3
J N<.kLau5 Course 4 or 5
Grand Pru Circuit
Gunboat
Mean IS
Roto*
Search lew tho Kmg
Shoot Em Up Construction
Slat Control
Sin ho Aces
Tesl Drive II
Cairlomu ChaJlenge
European CffiHengt
Super Cars
Musde Cars
Van me
World Class Soccer
ACTKWWARE
Acton ware Phasar Gun
creature
ANTIC
Pnasjf v*o
ARTWORK
flrogeftQ
Cemeflokl Squares
Link, word French
Link word German
LrnkworO &eek
L i-hwOftl Itfl .31
Lifhwofd Spanish
Pu«fce Mania
Strrp Rohi«p-ll
S Poker [1.1:1 1 S i-.i
ASOG
Cygnus. Ed Pro
BETrlESDA SOFTWARE
Damocles
Dragon £ Lair II
GrtSrW
Wayne GreLifcy Hockey
Hockey League &m
BLUE RIBBON BAKERY
Ban & Pines 1
BRET ANN ICA
Archappkgos
Desinnasaunjs
BROOERBUND
Carmen USA
Gairnm*i Eu"d(w
Carmen Time
Carmen WrjcifJ
Omraryay Herseraong
Prmee ot Persia
Kite •. Farm
McOm
McGee a.l the fun Fair
PiCtionary
S*mCrtV
Sim City Graphics # 1 or *?_
San Cny Planners Book
Sim T cii.no EoVtO*
Wmgs of Fury
Woirpach
Sjm. City Popu<us Bundte
BYTE BY BYTE
Scutpl J-D Jr
CADV1SI0N INT
XCan Designer II
xcao Professional
CAPCOM
Dynasty Wars
-Suidei II
CENTAUR
DUDE
My Pamt
World Alias
CENTRAL COAST
Disk 2 Disk
Dos 2 Dos
Quarterback . .
Quarterback Tools
CINEMAWARE
Arcade Fever
Dragoniofd
TV Spoils Football
Wings
COMHOOORE
Amiga Logo
Armgavtson
COMPUTE! BOOKS
ArnrgaDOS ftetererce Gude
Beginners Guioe Amiga
Amiga Programmers Gu*3e
losue Amiga Giaomes
Elementary Amiga Basic
Advatted Aruga Bask.
ML Programming Guide
Kids ft the Amiga
Amiga Apphcaaons
Ill or 2nd Book or Amiga
CONSULTS ON
Gross Dos vj
DATA EAST
Batman the Movie
Chamber o' Sti-Mularls
Con'inuum
Drakkhen
□ rah h lien hints
Full Melal Plane:
Monday f*ght Fooibali
Nl 'Ti k ''- |,|M.
flobocop it
DAVIDSON
Math Busier Pius
DESIGNING MINDS
Byte A Back
CrSSSwOrd CClStrucDor: .
Great Stales II
Home- front
Micwie East WortrJ Tour
Tog Form
WGTTEK
Dinowafs
Hole in One Mtfiatutn Go«
Hole m One Daia »J
DISCOVERY
HyDns
DISNEY
Ar^maSian S^jd*
Ouch Tales
Dfl. T SOFTWARE
CopyiSI DTP
KCS Level Ilv3 5
Tiger Cuo
XOR
EAGLE TREE
Bu'chei
Distant Armies
ELAN DESIGNS
Bar Per-ormar
ELECTRONIC ARTS
686 Anack Sub
£66 Attack Sub HMH
Aquanaul
GarrJs Tale I t>i H
Bards Taie 111
Sards 2 or 3 Hints.
9AT
Batte Command
Brtx* Oul
Blue Mai
Breadi II
Buoofcan
Cenujiiafi
Cnessmastei 2100
Chuck Veager AFT 11
Crackdown
Das Bool
Di'-ui:.- Paint. I III
DeAue Music ConstFucuon
Deiune Pfini i|
Deluxe Vsdeo III PnotoLab
Empire
ELECTRONIC ARTS
F l&Comt* P*oi
I . . :...■■.. ,■ .
F A- 1 6 rWertBDWr
Fk»d
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Harpoon
Hanpoon Bariesei mZ o* 3
Harpoon Scenwirj E*iw
Hum For Red Oti
linrnorl.il
Impwwm
Indianapotis 50Q
Lost P.airol
King's Bognr^
Magic Fry
M.jur, Beacon Typing
Mighl 1 Mag c II
Might & Mage II Hmis
Ntghtbreecf
Ntghl Hunter
PGA Tour Gc.lt
Pick N Pile
Popukrs
Pfuvefdiomc
Power monger
Proiectyks
Pro Tennis Toyr I
Pro Tsntus Tour II
Rhymtng Nolebook
Ski or Die
Starthgh:
StarH^ht Hints
■■■-.■. ■ :; ,■
Sneet Rod 11
Turbo Outrur
Unreal
UntoucnaMei
Zany Golf
ELECTRONIC ZOO
Ber'in 1MB
Black CoW
Kr.i M"
Legend o' Faerghaii
Legend olWniiam Tell
Spherical
Tennrs Cup
Treasure TraO
Viking Child
Xiphos
EMPIRE SIMULATIONS
Ttwn Vankee
ETHOS
■ . ..-. ,i-,iii ii,<
EXPERT SERVICES
Secretary
FHEE SPIRIT
Amihit Dnve Akgn
Sarney Bear-Camprng
Barney Bear Farm
Barney Be* Schcw
Barney Bear Space
Dragon ic apt'
Doctc Ami
FTL
Dungeon Mattel I or II
Dungeon Master I Hints.
Dungeon Mailer II hfcrts
GAMESTAR
Championsnrp Basketball
GOLDWSK
ComicSerter
ComKSellif Art Surjerheroes
COmiESefter Art Sconce Fc
ComicSettef Art Funny Fig
UnJilop Budgei
GohJ Spell- II
LaierScnpl
MovieSetler
The Otlice I
Psgesertef II
Prolessional Draw
Prrjlessional Page v? 2
IMPULSE
imagine 2
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Armur Oues! For Eicaltwr
Banietrjch
Journey
Leather Goooess
Mus< SIukM
Shogun
INNER PRISE
Apprertbee
aaroe Souad'on
1 jtx-s Bond . £ - r.i iri
Los! Dutchman s Une
GkJbu'irt
Persian flu^ Wemo
PMugi
Sword o* Sodon
Tumcan
InfTERPUY
B.i7te Ches,s
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INTERPUY
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13
Shadow ol rne Beast
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Future Wars
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Pirates
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James Bond ■ STeartfi
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Pro Soccer
27
Triple Pack
25
Meuromancer
27
Megairawelef
37
READYSOFT
Neuramancer Hunts
13
Mt Piaioon
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A Max II
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Railroad Tycoon
Red Storm Fb»ng
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33
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Dragons Lair
46
36
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Power Windows v2 5
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Srheni Service
Slum Track Racer
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24
Dragons Lair-Time Warp
Space Ace
38
36
INNOVtSrOH
Universal Miliary Sim II
37
Wialh 0' Iho Demon
H
Broadcasi Tiler v2
ISO
Weird Dreams
13
SHEREFF SYSTEMS
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KARA GRAPHICS
MICRO STYLE
Pro Vieteo GoW '
150
Aniinfcnts 1 II or 411
30
SitnucM
30
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Headlines 1
AS
MICRO SYSTEMS
MB Tank Kiiret
30
Headlines II
42
Excellence
60
120
Black Cauldron
24
SubHeads
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Cocreriame Iceman
36
KARMASOF
ScnbOle' P Lai mum
49
Codetiame: (ceman Hints
Colonel's Beques!
ConqtMrS-t ot Cameloi
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34
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Gold Rush
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Balance r 1 Power 1 99Q
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Hoyie's Book o< Games l or 2
21
TJobunagas AmMiuri
36
Cap Imp
29
Kings Quest 4
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Romance ol the 3 Kingoorrvs
42
The Co»ony
32
Leisure Larry 2 or 3
36
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KONAMI
Hiir'ny Davidson
LoopJ
NATURAL GRAPHICS
32
33
Mantx/nitfinkBw VoA
Manhunler SaM Francisco
30
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Baoes 0! Sieei
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Mixed Up MoBiet Goose
Poiiie Quasi 2cr3
20
38
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30
Ouest Tor Glory II
37
Dou&e DnoWe
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Super Comra
"eenage Mutant Turtles
Theme Part Mystery
28
21
31
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Ptuwnte 3 1
QutkWnte
76
T05.
45
SOFT BYTE
LotB Program
SOFTLOGIK
24
>
LAKE FOREST LOGIC
NEWTEK
PageStream v? 1
180
Drjii Mechar*:
S4
Drgnnew GOkJ
60
■ 36
Ortkforms
25
WacrO Pamt
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OMNfTREND
Microfiche Fhler P\js
60
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2-t
SOFTWOOD
LaSice C-P'us FTus
Lattice Tew Uhlrites
250
16
Paladm Ouesi Drskl
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E*ectronic Thesauraus
Pen Pal
30
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UVE STUDrOS
ORIGIN
61
Futrue Classic Collections
20
AutOdue'
Moebius
Omega
24
33
2D
30
SPECTRUM HOLOBYTE
>
Thgnoersmke
24
Faces-Tems III
24
LUCASFILMS
Falcon
Fii-"cr Missions 1
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>
BahlehawRs
Indy Jones Cmsade Arcade
20
18
Quest lor CJues 2or3
Times Ol Lore
25
2d
Falcon Missions II
Solnare Royale
20
21
Inrjy Jones Crusade- Graphics
20
Ultima- III
27
21
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(ndy Graphics Hints
13
Uflima-IV
39
Weiilns-TetriB II
£
Loom
Loom Hints
3B
12
Ultima V
Windw.iikni
37
24
STRATEGIC SIMULATIONS
O
Maniac Mansion 1
Maniac 1 Hmls
Might Shih
Secet of Monkey island
TNeir Finest Hour
16
12
28
39
38
OXM
Buck Rogers
Champions of Krynn
3Z
32
>
A-Ta* III
60
Cjrse o 1 'Jie Azuie Boncts
32
Auckomasl Br III
Fast Eddies Pool
SpectraCoJor
GO
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Aiure Bonds Hints
Dragon Smke
Dungeon Mas! Asst <f\
13
32
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MAGIC BYTES
TuitoTeid
6"!
Eye ol Beholder
39
Domination
2i
VideoScape 3D
120
BehokJer- Hims
13
MANX
Aztec C Deveoper
Videotrtier
96
Hidsfar
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100
PARSEC SOFTWARE
Hfcto H«i Book
Pool of Radiance
B
>
Artec C Pio^e$S»nal
' ??:
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30
Pool kknts
13
£
Aztec C SL Debugger
60
PEUCAN SOFTWARE
Penegadie Legion
39
MASTERTRONrCS
Obe
Conflict
hApnopoy
Rsk
24
16
3i
24
I'r L" F"i-. .
51
Second Front
Secret Siivei Blades
32
33
>
P0URWARE
Sirver B:ades Hmts
13
AJi Dogs Cohxw^g
At the 2oo
20
2*
Typhoon of Steel
rvargame Cor.struction Set
38
26
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5
Classic Board Games
as
STRATEGIC STUDIES
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Doubte Dragon II
Magic Johnson Basketball
Magic MVP Basketball
NV Wamors
24
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■'■
30
Doosaurs Are Forever
Medievel Wamors
Moonoase
NurrtCets Couni
Opposiles AtUact
Operation Corneal
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24
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31
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Flrgh! S»TTulalof-ll 30
Scene Dh>k:s 7, fl Ot 11 Hawanan
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Cveriord
Flick Davis Soccer
Shark Attack GoU
31
30
24
30
25
W Europe 01 Japan Each 20
Jet 30
SUNRIZE INO.
>
Spent ol £*caWwr
l'
PRECISION
Pertoc! Sound
88
Spon ot Kings
Soper Ott Road
rVar In MichJSe Earth
Wonderland
16
24
30
37
SuperoastF Persona' II
SuperLmse Pro v3
Superbase Pro v4
Supetplan
90
210
325
90
SYBEX BOOKS
Amiga Programmers Guide
Amiga HaiTdboch Vol 1 or 2
TAITO
Am<ja Action Pack
19
10
>
MEDMGENIC
PROGRESSIVE
20
>
Seyond Dark Civ. e
19
3D Prolessional
300
TITUS
Wild Streets
UNISON WORLD
Pnnlmaster Pkjs
Art Gallery 1 £ 2 Combo
Art Gallery 3
•onls, & Borders
2 -^-dusters II
Rampage
MICROOEAL
Oevpac v2
Hrsott Bast Pro
MICR0ILLUSJ0N5
24
15
60
Animation Station
U i^^ 1 B 11 ttil
Diskmasler vt a
DR Term Pro
Ounlap Unities
Intro CAD
Imio CAD Plus
60
30
30
GO
48
46
90
27
24
24
20
>
£
Black Jach Academy
13
PtX4AtM
42
VEGA TECHNOLOGIES
>
Discovery 2
.-■■
Uita Design
240
".™ 1 ■ Amiga
24
£
Faeryraie Adventure
Muse X Jr
Photon Pamt *3
HrCROLEAUGE
90
H
PSYGNOSIS
Anarchy
Alomno
Armour ■ GeckVvni
24
31
31
VIRTUAL REALITY
Chstarr! Sura
Vesta.
Vista Pro
42
37
90
>
WWF Wtesfsmg
2*
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36
Vesta Data Disks - Appalachian
>
MICRCMA3TER
MICROPROSE
3D P001
48
21
Baai
Blood Money
Captain Flt?
Carthage
Chrorwgues! H
21
24
18
27
30
Brecfcerridge. Calif 1 , Cj- . .» Sets
1 or 2 Mars Rings Cdrn/Oft.
Sequoia. West US Wyoming.
Yosemne «i 48
WILLIAM S. HAWES
£
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A/iiajmrj Spiderman
Class* Trilogy
21
37
[nfesiaban
Killing Game Show
24
27
AFtEXX
WfiHELL
3D
'.-■■
>
£
34
Lemmings
Mairii Marauders
31
WORDPERFECT CORP.
O
Elite Hint Book by Leroy
7
24
Wordperleci
165
>
FIB Smke Eagle II
37
OtttUJ
36
Wordpenlect Library
78
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We have been the official Public Domain Library of all of the best Amiga magazines. Find out why
these magazines choose us! Each of our disks are jam packed with only the best programs. The first
two letters on each disk indicate the orientation of the disk; DD# intermediate to advanced - often
contains source, WB# general interest - most programs can be run from the workbench, and FD#
games and entertainment. Order our disk based catalog and receive a coupon for a complimentary
volume with your next purchase. We have always used only SONY blank disks!
excellent payability and entertainment. Mutants . a small
version ot the arcade game of the same name, also
SuperBreakout a pong/arkanoids type game.
FD27: Arcade Games This disk is loaded with some great
games. Includes, Raceorama a great racing car game with ten
different courses, MiniBlast a helicopter gunship type clone,
Shark in the same class as froger. and SBreakout the original
breakout with more.
FD29: Shoolern up's - WWII ■ you're the pilot ol a WWII plane
flying through enemy territory, you've just been spotted, good
luck on you mission. SpKiller - try and penetrate enemy Tines
with this game, and Retaliate- ■ another great game.
FD31 : Games! - Air Traffic Control ■ a good ATC simulation
game, Black Jack Lab - a full featured set of card games,
ChessTel - play chess with your friend in distant and remote
places with this game and a modem, labymth ■ a well done text
adventure game (hKe an infocom game), and Mouse Trap - a 3d
maze game.
FD32;Flight Simulator - Includes an instrument flight simulator
for a DC 10.
FD33: Arcade Games - Ffreddy a marie brothers type of
game, Gerbils a target practice game. Pipeline a German
interpretation of Pipe Dreams. Tron a light cycles version, and
wetroids a wonderful version of asteroids with a hilarious twist.
FD35 Omega (v 1.3) - A new outstanding dungeon and
outdoors adventure game in a similar vein as hack, rouge, and
FD39a & b: Star Trek, The New Generation -
This is a, completely different version of Star Xrefc
than that found on F012. This one was created by
ths German author Tobias. Now with English
instructions. Very Excellent!?! Counts as two disks.
New Disks
FD66: GameTease2 ■ Contains playabJe demos of ChuckRock
and Torvak
FD65: GameTeasel ■ Contains playable demos of Atomino
and Tumcan II
FD64: Games - Wizzy's Quest - a 'great" 50 level game with
great graphics, Cubus - a 3-dtmensional Tetris type game
(rotate and move in 3 dimensions). Husker Ou ■ Colors and
pattern rather than shape in this Tetris-esque game; 5 screens
and 3 levels of difficulty. Requires Fat Agnus (1 Meg of Chip)
FD63: Quizzshoi: an interactive multimedia quiz game show
program that tests your knowledge of Dpaintlll. The questions
can be changed so you may quiz an whatever topic you'd like.
FD62: PomPom Gunner. An extremely smooth and well done
World War II gunner simulation. Requires 1 meg chip memory.
FDfirt: Games Solitaire; great graphics, plays two versions.
Klide; an interesting piece of eye candy. Extreme Violence: 2
player kill or bekilled game. YATC: A Tetris done with Artifical
Intelligence Genesis; create realistic 3d fractal worlds.
FD60: Games In Nebula, race over a 3d world to destroy
enemy installations. Interferon: a great Dr. Mario clone.
Enigma: is it a gameor a puzzle?
WB97: Molecule3D - An Interactive 3d solid modeling program
(or molecules: creates stunning 3D pictures of molecules. Disk
also includes a mailing list manager.
WB96: Dupers Contains Xcopylll & Nib which will backup
copy-protected programs FreeCopy removes copy protection
Irani several programs, and SuperDuper will crank-out fast
Amiga DOS copies,
WB95: Checkbook Accountant 2.0 This program is definitely
commercial grade: we've seen many checkbook programs and
this is absolutely the best. Full Cudgeling, transaction recording
and report generation.
WB93: Workbench Extras #2 This disk contains the utilities
that Commodore should have shipped with the Amiga;
VirusXd.Q. Snap, FixDisk (recover corrupt.'deleted files}. Disk
Optimizer (floppy & hard), Machlll (screen blanker, hotkey.
mouse accel.. macro, clock utility). GOMF (a gumbuster)and
PrintSludio.
DDSO: VFonL System - A font rendering system that extends
the Amiga so that it will be able to use vectorized outline fonts.
Fast rendering, rotating, and sizing. Use in your own programs!
Other Great Disks!
FD5: Tactical Games - BullRun - a Civil war battle game.
Metro you play the role of a city planner. Build wisely and your
system will be a success, but poor planning will lead to disaster
and financial ruin Very very habit forming.
FDB: GAMES! ■ This disk is chock full of games including;
Checkers, Clue, Gold - A new slide the pieces puzzle, Jeopard -
An enhanced version of Risk, RushHour - Surprisingly
addicting, and SpaceWar - Best described as a cross between
Combat-Tanks and asteroids.
FD7: PACMAN - This disk contains several pacman type
games including; PacManB7, MazMan and Zonix.
FD9: Maria -. This has great graphic controls, multiple spells,
similar to Lam and Hack. Play time several weeks!
FD10: HackLite - A dungeon adventure game. Considered a
must-have classic. This is the second release of this game on
the Amiga, Great graphic interface. Play time several weeks!
FD11 : Las Vegas and Card Games - Las Vegas Craps - The
best Las Vegas Craps simulation every written for any
computer. Contains extensive HELP features. Also Thirty-
One, Video Poker and more.
FD12A.FD12B: Star Trek, The Game - This is by far the best
Star Trek game ever written for any computer. It features
mouse control, good graphics, digitized sound effects and great
game-play. Counts as 2 disks. Req. 1 Mb and two drives (or hd).
FD13: Board Games - contains multiplayer Monopoly.
Dominoes, Paranoids, and others.
FDt4: Dungeon Master Hints and Arcade Games - DM
maps, spells, item location, and hints and more, also on this
disk, Hball ■ an arkanoid'breakout type game, Trix - a Qix type
clone.
FD17: Educational Games - This disk includes several games
lor the younger members including geography, math, science,
and word games, also includes Wheel ol Fortune.
FD20: Tactical Games - MechForce(3.72). A game that
simulates combat between two or more giant, robot-like
machines. Simple words can t begin to give you the feel ot
piloting a 30 - 40 foot tall, fire breathing, earth shaking colossus
that obeys your every whim,
FD25:Arcade Games Marblesiide. this is a truly commercial
quality game. Similar to a Lucas game named PipeDreams.
the Amiga. Handshake (2. 1 2a) Handshake is a Full featured
VT52/1 00V1 02220
WB5 - Fonts #1- Several fonts (35) for the Amiga, also
included are five PageStream fonts, and Shc-wFont - a font
display program.
WB5: Video Fonts #2 - ShowFont(4.0} This program allows
you to quickly and painlessly view all 256 characters in a
tyoical lent. Large AmigaDos system fonts (many up to
56pts}.
WB7: Clip Art - This disk is loaded with black and white clip
art. Art includes, trees, watches, tools. US and State maps.
and more.
WBQUcons - Truly a multitude ol various types and kinds.
Also includes IconMiester. IconLab, and others great utilities
to help generate icons.
WBIOrVirus Killers - The latest and best VirusX[4.Q),
Kv(2.1).and ZeroVirus(1,3).
WB11: Business - Clerk(4.0). finally a full featured business
accounting PD program tor the small to medium company,
includes receivables, payables, end ol month and uch more.
WB12: Disk Utilities - This great disk is loaded with
wonderful utilities for everything including making disk labels,
disk cataloging, disk optimizing, disk and file recovery archive
and organizing, and all sorts of file manipulation. A must have!
WB13: Printer Drivers and Generator - over 70 different
drivers, and if these don't do it, with PrtDrvGen you can make
your own.
WB14: Video- on this disk are several utilities for the video
enthusiast. We have included multiple slates, video titling,
Bars and Tone. Gray Scale, Screen fades and swipes.
Interlace toggles, and SMPTE Calculators .Also on this disk is
a "ul featured video cataloging program.
WB15: Business - This disk contains a spreadsheet, a
database, a project'time management program and financial
analysis {stocks).
WB16; Business - This disk contains an inventory manager,
a loan analysis program, a great calendar/scheduler, a
rolodex program* and pennywise a good "Cash Book"
accounting for home or office.
WB1B: WordText Processors - This disk contains the best
editors. Includes, TextPlus (v2.2e) a full leatured word
processor. Dme(vl.35) a great programmers editor with
strong macro features, TexED(v2&} an enhanced Emacs type
editor, and a spell checker.
WB20: General Interest - DiskSalv V1.42 a disk recovery
Mire
$5.95 ea
1-9 Disks
$4.95* ea
10-24Disks
$3.95* ea
25+ Disks
mona This version is considerably faster and better that all
previous versions. Play time several weeks or months.
F037a & b:Tactical Games - Empire (2.2w) This great game
comes highly recommended. With a full-graphic front end.
FD3B:Games - Chobage Master - A great crtbbage game and
tutor. Spades - a well done card came. ChineseCheckers - A
computer version ol this classic, Puzz a slide piece puzzle
tame and construction set.
D4d: Game - Mechtighi is an out of this world role-playing
adventure comparable to hack and rnoria. The setting,
interplanetary colonies and space stations. In your quest to
explore the worfcl, take lime out to liberate bad guys of their
most valuable possessions, engage in a mortal combat or two
against robots and alien life forms, pick up a new amiga 9000.
Most ol all. don't forget to stay alive...
FD49:Chaos Cheats - This disk contains an everything you
wanted to know about cheat set for Chaos Strikes Back,
including full maps, spells, object locations, super characters
and more.
FD50: Submarine Game ■ Sealance, one and a hall years in
the making, this is an outstanding submarine tactical game.
Commercial quality, highly recommended.
FD52: Classics Games - PetersQuest a well done Mario
brothers type of game, Jymbc a two player missile command
clone, and Vstank a tank commander game.
FD53; Great Arcade - On this disk is a wonderful
implementation of the ever popular classic arcade game
Defender. Also contain Air Place a WWII flying ace arcade
game, and Psycoblast new creation idea game,
FD56: Arcade - Includes SpaceWar, HueyRaid a well done
helicopter arcade game, and PowerPong a great expanded
pong game.
FDS7: Arcade Games Includes 2 true commercial quality
games. MegaBall is the successor to Ball: features 5 full
musical scores, multiple levels and addicting gameplay.
Gravity Attack is a psychadellic trip through several different
worlds-each distinctly different.
FD58: GAMES! Includes Steinschlag: a great Tetris done
from Germany with music. SCombat: simulate battle between
up to 40 players & monsters. Imperium Romanum; Battle up
to 4 players for control of the Mediterranean in this Risk-
esque game.
FD59: Game Potpourri Xenon III is an almost exact clone of
fhe commercial game of the same name., a great shootemup.
Crossword will take lists of words & automatically generate
crossword puzzles lor any Epson computable printer.
WB4:Telecommumnlc&llon ■ This disk contains several
excellent pd communication programs designed to get you on
line quickly and easily, Access (1.42) -Avery nice ANSI term
program based on Comm v1.34, but with |he addition of
transfer protocols, Comm ( 1 .34) - Last version of one of the
best pufctc domain communications programs ever made on
* Anti-Virus Free on all orders with
15 or more disks!
program for all Amiga file systems, FixDisk VI .0 another lile
recovery program with features DiskSalv doesn't have,
SDLookt gives a 3D appearance lo your WorkBench, Clean
V1.01 a program to de fragment memory, Tracer - trace any
Sart of an image.
/B22: Fonts #3 - Several more great fonts. These, like the
other font disks work great with Dpaint and WYSIWYG word
processors.
W823 Graphics and Plotting - Plot (20b) a three
dimensional mathematical function plotter. Can plot any user
defined function. BezSurf2 produce awesome pictures ol
objects one couSd turn on a lathe. Can also map iff image files
onto any surface thai it can draw. Now compatible with most
3D packages, and VScreen ■ makes a virtual screen
anywhere, great lor DTP .
WB25:Educational ■ On this disk are two programs that can
generate maps ot differing types, World Data Base uses the
CIAs data base lo generate detailed maps of any entered
user global coordinates. Also Paradox a great demonstration
of AJbert Einstein General Theory of Relativity.
WB2&: Disk Utilities #2 - MrBackup, KwickBackup - two well
done utilities to help with harddisk and floppy disk backups,
FileMast - a binary filB editor, Labelprtnter ■ Disk label printer
with very powerful features.
WB27; Nagei - 26 Patrick Nagel pictures of beautiful women.
WB29: Graphics and Sound- This disk has several different
Mandelbrot type programs for generating stunning graphics.
Includes. MandelMountains - a realistic terrain generator,
Fracgen - generated recursive fractals from user input,
Mandelbrot and Tmandel - Iwo fast mandelbrol generators,
also Mostra - the best IFF display program lo date, will
display ALL IFF's including Dynamic HAM, and Sound - a
great IFF sound player, will play anything. Try this disk!
W033:Circuit Board Design - several terrific routines for the
electronic enthusiast, Including PCBtool - a circuit board
design tool. LogicLab • circuit logic tester, and Mead (1 .26) a
well done new release ot this PD CAD program, now comes
with predrawn common circuit components for insertion into
schematics.
WB34: Utilities - Several well done utilities, some will require
moderate knowledge of a CLI or Shell for setup. Chatter Box -
this one will play any user defined sound after any event (ie.
disk insert, mouse click, disk removal...). , Artm - The Amiga
real time monitor, gives you full control ot the Amiga OS, very
powerful program, Helper hefp program to make learning the
CLI easier, and morel
WB35: 3d Graphics - This disk contains several neat
programs to use with your 3d modeling/ rayt racing programs
SdFonts ■ Full vector lont set lor use with 3d programs,
FontMaker - make 3d fonts from any system font,
Make3DShape - create 3d shapes trom any image,
DumptolFF - create 3d animations preserves pallet, and
Circle 14 on Reader Service caret
WB35: 3d Graphics Cont.- Wor.ld3d a demo program of a
from end lor use with DKBRender.
WB36: Graphics - On this disk are several programs to create
stunning graphical images including. MPaih - creates swirling
galaxy images, Roses - produce an unlimited number of
variations ot images that a symmetrically similar to a rose.
SirnGen - display those spectacular images as part of your
workbench screen, and RayShade - a very good raylracing
program, create your own beautiful 3d graphic models with this
one! Wb37; Educational - Educational games and puzzles
that cover math, geography, spelling, and books, Ages 6-15
WB38: Plotting and Graphics - Pfotxy is ihe most powerlul
full featured plotting package. Used by many colleges and
universities. A welcome addition to our library! Highly
recommended. Plans - a incredibly well done Computer Aided
Drafting program, very full featured. Tesselator - a program
that helps generates fantastic looking, recursive M.C. Ecsher
type pictures,
WB39: Music - Inluitracker is a German offering of an
exquisilely well done program that allows you to play music on
your Amiga with CD like controls. Lets you strip out music
from your favorite games or olhers and include them in your
music library.
WB40: Music - "CD on a disk\ 90 minutes of modern music
on this weil presented collection.
WB41: Music ■ MED an incredibly well done, full featured
music editor. Create your own stunning music directly on your
the Amiga. Similar to SoundTracKer but better. Very powerful
easy to use program.
WB43;Bustness - This disk contains AnalyliCalc • probably
the most powerful spreadsheet program on the Amiga. A full
featured spreadsheet with many features expected in a
commercial package. Requires 1.2 MB of memory!
WB46:Clip Art - HighRes clip art with the following motifs ■
embellishments (borders, dodads ...), people, and
transportation.
WB48: Clip Art * HighRes clip ad with the following motifs -
Holidays, music, medical and misc.
WB49abc:Animation Sampler - On this three disk sampler
set (counts as two disks) are some of the best animations thai
SONY
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have been created over the last three years. Several
examples of "Movie" type animations some wilh spectacular
raytraced reality (coolrcby, watch, spigot and egg). Also
several european styJe or "Demo" animation with incredible
graphics and outstanding electronic music (akrilight.
copersine, doc, dps20l0. impact, and logodemo). These truly
show off the creative edge of an Amiga!
WBS0: Animation Seven of the oast european slyle
animations or "Demos", including - scientific 451 . subway (a
U.S. entrant, also our favorite), sunride, thrstdemo h might,
waves, and woow.
WB53:Graphics - Raylracing programs generate absolutely
stunning realistic looking planes, rockets, buildings.... and
surreal images often consisting of highly polished spheres and
objects. C-Light is the most powerful EASY-TO-USE of Us
kind we have seen to date. This is easily better, and more full
featured, than similar commercial programs costing in the
hundreds of dollars. Also, sMovie - a full featured video text
tiller similar to ProVideo. Broadcast Tiller. Great video
scrolling, wipes, special effects, and more...
WB54:Prlnling - This disk contains several routines to help
with the chore of printing. Includes Gothic - Finally a Banner
printer for the PD! PriniStudio -a well implemented all-purpose
printer-utility with a very comfortable graphic interface and
many advanced features, Lila - with ease, print ASCII files to a
PostScript printer, and many more.
WB55:Application - XCopylll - a full featured disk copier,
make backups of write protected cisks. RoadRoute - find the
quickest route from one city to anoiher. highway description
included, Diary - a diary program like "Dougy Reward M.D",
Cal ■ a calendar program, Magman - a database tailored to
maintain records on articles and publications.
WB57:Animafion - This disk has several "Demo" style
animations, Including, Blilter, Lolly, Sun5. vertigo, vortex, and
xenmorph-
WB59:Buslness - contains a great, very lull featured stock
market technical analysis and tracking program, also an
appointment calendar, and more.
WBfil [Intermediate Utilities - includes programs to help to
drasticaly decrease flicker in interlace and hi-res modes
(antiflick), an Atari-si emulator, an eprom programmer, turn
your amiga into an eight channel digital data analyzer or
ocilloscope, anc more,
WB62:Midi Utilities • Several useful midi utilities including.
programs to transfer to and from several music programs to
midi, a midi sysex handler, a midi recorder with timebase.
display mdi info, file sequence player, and a lew scores.
WB63:Disk Utilities #3 - Several highly recommended
programs to aid in removing duplicate liles from your hard
drive, performing file backups. Binary editing, fast formatting,
file recovery, disk track recovery, and forced DISK
VALIDATION of corrupt disks.
WB66:lcons #2- Lot's of neat icons. Also, several wonderful
programs that to let you create your own icons, modify and
manipulate icons and info structures.
WBG8:Muslc Utilities - several good utilities for the Amiga
music enthusiast. Includes, Noisetracker - a great music
creation program, Sonix2MOD - converts sonrx to .mod files
which then can be used by noisetracker, soundtraker, and
MED, SpeakerSim - a speaker design tool demo,
Wondersound is an additive harmonic instrument design tool
with a separate envelope design window and 16 relative
harmonic strength and phase angle controls.
WB69: Music - This disk has over 90 minutes of classical and
modern electronic music for you Amiga.
WB70:Desk Top Pub - Atcp - transfer Macintosh screen fonts,
Mac or !BM format AFM metric files, lo Amiga screen fonts
and PPage .metric files- Wilh this program open dcor lo ihe
libraries of Adobe and PostScript type". Calendar - month
templates in PS form. Post - a full featured post script file
display ard print utility.
WB71 :C64 Emulation - The A64 Package is a complete, very
eowerful. Commodore 64 emulator.
/B75: Music - over TOO instruments files (.instl and sample
sound liles ( ss) lor your music programs.
WB76* Applicalions - This disk contains Stichery a often
requested knitting design program, Lotto - a rather complete
lottery tracking and prediction utility, SSS - this screen capture
program can grab almost any screen including games, Today -
a personal calender, Tarot - fortune teller, and Grammar -
grammar checker.
WB70: AV * On this disk are two Amiga Vision programs
(bubbler, syncj wntten by Lou Wallace, chief technical editor of
Amiga World. These programs are marvelous examples of
hew loo's with AV.
WB79; Home & Business Accounting Includes Ckbaccf -
the most complete checkbook accounting program going.
LCDCalc - this well done calculator has a very large display
and operates from the keyboard or mouse, Mileage master -
monitor your automobile mileage wilh this mileage log,
Grammar - a grammar checker, and Worldtime - find out what
time it is in up to 50 global cities.
WB31: Great Applications - DataEasy a very easy to use h
database program. Don't let the ease of use fool you. this is a
very full featured database program including full printer
control for address labels and mail merge applications. Also
includes. TypeTut a good typing tutor. RLC a full featured label
printer. Banner, a multi-font banner maker, and Budget a home
accounting in a program. Hignly recommended.
WB62:Anlmations - Four full length, well done "movie" style
animations. Including. Coyote, Jugglerll, GhostPool, and
Mechanix Two disk set. counts as one!
WB83: Computer Art - this disk has some of the best Amiga
generated computer art that we have collected in the past 5
years
WB85: Graphics - Contains several programs for
manipulating 24 Bit color images (ham-e) and a rather nice Iff
Image processing package.
WBS5: Amiga Vision - Contains the Centurion Press, An
Amiga newspaper by Lou Wallace.
WB88abc; The Complete Bible - A three disk set, with the
entire text of the New Testament and Old Testament, Great
search uthties.
WB90: Rippers, Strippers and Beats - For the Amiga music
enthusiast, this disk contains many programs designed strip
music tram your favorite games and programs. Music can then
be played with your favorite Pd Music program, Also contains
Drums, a very nice drum machine. This disk can require
moderate knowledge ot the CLI.
DD45: AREXX PROGRAMS - This disk contains several
useful arexx programs and examples, PopCLI4 - The latest of
a must have utility.
DD47: Pascal - This disk contains everything needed to
program in Pascal. Includes, A6Sk (1.2) 68000 assembler t
Blink linking software and PCQ (1.0) a modest Pascal sub-set
compiler.
DD49: C Compiler - contains zc(l.01) fully K&R. zcc(1.0)
Iront end, A68k(1.£!) assembler, Blink linker,
DDS0: ARexx #2 - a must have set of tutorials on ARexx and
several useful examples and utilities fnr ARexx development.
r"
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DD51 : Circuit Analysis - Aspice (2.3) A full featured program
for electric circuit analysis.
OD52: Scientific - Includes Elements ■ an incredibly well
done periodic table program with source. Scientific plotting -
over 600k of Lattice C source routines that can be included in
your own programs.
DD54: Compression - This disk is loaded wilh ALL of the best
file compression programs and aids for the Amiga. Many of the
programs can be used by the new user. Includes Arc{2.3).
Lharc(1.0), Lhwarp(1 .03). Pkax(I.O), PowerPacker(2.3a) a
must have by all, Zip(l.O), Warp{2,04), and Zoo(2.0). Also
IFFcrunch an excellent compression for IFF files.
DD5S: ARP - On this cisk you will find the complete ArpFteO.O
release including Ihe full user docs, the full C-evelopers guide
ARP is the official AmigaOOS Resource Project (ARP) release
1.3. ARP makes many improvements lo AmigaDOS and
makes ycur system easier to use from the CD.
DD57: Advanced Utilities - Msh - like Cross-dos. copies files
to and from MS-DOS. Pal-NTSC - convert any pal program to
NTSC and vice versa, Also several utilities thai improve your
stadup-sequence, plus 25 more programs.
DD62: Basic and Xscheme - Cursor ■ a full featured Amiga
Basic compiler, sbasic and (text - several wonderful routines to
help in basic programers, and Xscheme - an interpreted object
oriented language,
DD64 Amiga Programmers Manual - The fully
comprehensive Amiga programming manual wilh source code
examples and easy to understand tutorials 1
DD65 C Tutorials - Several well done tutorials on how to
program the Amiga. Includes tutorials and working examples
on Device drivers. IFF reads and writes, Sound
implementation. Arcade game design and implementation.
Double Buffering, and others. A must have for Amiga
Programmers.
DD56 Programming ToolBox - Many programs to help in
your development efforts (most for C some for baste) Includes
programs to generate requesters, an incredible spritemaker
toolbox, to greatly aid compiling, convert DPaint brushes lo C
structures, a great library manager, and many more wonderful
time savers!
DOG9: Advanced Utilities - SerNet and ParNei - Connect two
Amiga's and share resources. MemMonitor - Similar to WFrag
but greatly improved. Selector - put menus on your workbench
screen, and more.
DD71 :C compiler - This disk contains Dice, Matthew Dillon's
full featured, powerful C compifer and environment system.
DD72:VT Emulators - Contains three powerful, full featured vt
emulators, with many advanced features including kermit,
xmodem and tektronix protocols- VaxTerm, VLT, and more.
DD77: Fortran - Contains a lull featured FORTRAN77
environmental development system. Also contains EzAsm a
strongly macro dependent 68000 assembler,
DD7B: Menus 4 System Enhancements - Several neat
programs to aid in launching programs from special icons
(Next computer style), adding WorkBench menus and more.
Also contains many useful programs to determine operation
system configuration, memory usage, load and many other
important utilizations.
DD79abcd; Amiga C Tutorial - This is the most comprehensive
C language. Amiga orientated set of tutorials available.
Includes full working examples, source code and an incredible
set of lessons. Included are full discussions and examples ol
every topic on Amiga programming. Four disk set. counts as
three.
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#TC14. A 3-D graphics special issue, contain-
ing vector objects, TicTacToe, a graphing
program, and 3-D ray traced animation. Keep
names and addresses organized with a friendly
database and address book. Perform an analy-
sis of digitized sound and display it in a graphic
manner. Get B&W clip art food images suitable
for desktop publishing.
#TC1 6. Generate complex 3-D vector objects
of a wide variety of terrain, from flat plains to
rocky mountains. Plot out mathematical equa-
tions. Format your text files to print on both
sides of the paper. Plus six digitized sounds
perfect for animations and multimedia presen-
tations and a mouse-driven graphic adventure
game with excellent digitized sounds. Also
includes Tinyball, The World's Smallest
Baseball Arcade Game."
#TC21. Battle your computer to take over the
planet Circe. Assign RGB values to printer and
screen output. Get a powerful database
manager suitable for home and small business.
Create animated sprites by editing up to 100
frames at once. Execute CLI programs, batch
files and ARexx scripts with the simple click of
a gadget.
ctavt minni
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#TC22. Design instruments and waveforms for
use in other programs. Play your Amiga
keyboard like a piano. Change the width,
height, location, title, colors and depths of the
CLI window with a single command. See how a
piston works with a Turbo Silver animation.
Plus a slick checkbook manager and a file
encryption and decryption tool.
#TC23. Create small windows from CLI scripts.
Find the letter, file or program you misplaced on
your drive. Play the strategic game of Dyno-
Wars. MatheMagic lets you find the day of the
week for any date in this century; provides the
mean, standard deviation, skew and kurtosis for
selected data; finds a polynomial to a set of XY
data; and solves a set of algebraic equations.
#TC25. Save your screen to an IFF file. One
or two can play "Warrior", a fun shoot-'em-up
adventure game. See how fast your Amiga
does solid-polygon animations. Change the
colors of your screen. Examine memory at any
location in the Amiga. Also includes Hi-Res IFF
brushes of all 50 states and 10 Canadian
Provinces.
#TC26. Generate word search puzzles. Join
the war between the Allied Navy and the
Empire Fleet. Search binary and/or text files for
a particular word or string. Get rid of cigarettes,
alcohol, pills and needles with DrugBusters.
Plus, fun machine sounds, and Early American
vector objects.
#TC31. Personalize and print calendars to
organize your schedule. Display your total
memory available. See how fast you can
deliver pizzas. Perform basic formatting of
text files.
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68B82 25Mhz 225.00
33 Mhz 275.00
50 Mhz 350.00
All Crystals IQ.OOea.
SPIRIT BOARDS
IN 10001V, meg — $225.00
XFtAM/500/t 000 ■ 2 mec - $299.00
GVP/A2000 RAMS 2 meg — 8 1 69,00
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A500 Keytxrard 95.00
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tor .hlpplog on other Item*. Mln. ahlppin? on all orders J3.MJ
C 5 Software Hut, Inc. ^, To order call ^jjj
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Philadelphia, PA 19145 Mll l21s)w . axa
^ a* Fax (215)339-5336
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Quantum 1 058 H.D 449.00
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Rev, 6 2 wISlO 225.00
Gary tCCHp 17.00
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Public domain collection of attractive adult graphics. 1 disk:
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We offer the Best in Public Domain and Adult-Oriented Software.
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The InfoMarket
AMIGAWORLD's InfoMarket is a great opportunity
for those with AMIGA products to reach over 95,000
Amiga owners. AmigaWorld is the only publication with
a subscription offer reaching every new Amiga owner,
national newsstand distribution by Kable News Co.,
and single copy sales in computer stores carrying the
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To reserve your 1/12 or 1/9 page display ad call Heather
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126 October 1991
InfoMarket
NATIONAL DISKETTES
SONY 3.5" DSDD .51
GENERIC 3.5" DSDD .39
(MIN. 100)
800-345-8619 OR 415-490-4163
CALL FOR BB3T PRICIM ON ALL EK3IXTTES
MORE MEMORY FOR LESS
NEW for Amiga 3000 »nr 7c
STATICZIPS $25.75 e3C h
1 meg x 4 — 80 n.s. (70 U.S. CALL)
32K Butter Chip Only
Panasonic Printer $20.00
1124, 1524, 1624. 1180. 1191 w/lnstruclions
32K avail, lor Citizen Primer $35.00
Memory Board
HP Laser Printer — (Specify Model)
1 meg $89.00, 2 meg $139.00. 4 meg $205.00
FPU Math Co-processor Q A 1 F
66881— 20 MHz $50.00 a " LC
68BS2— 20 MHz $99.00
8087-3 (or bndgeboards $50.00
MEMORY WORLD __ 215-244-7930
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Suite 1 34 - Bensalem, PA 1 9020 WHHB Ada S4 oo stH Add S7.oo end Day Add U oo COD
Attn: Amiga Dept. *$ggr VISA / MC / Chech / COD
"Q" Mouse
Lifetime Warranty
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The OOilf)' professional
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PO Box 130
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Visa / MC / COD
Ilea ler/nisttibmors Welcome
(3081 745-1245 (F.AX)
COMMODORE AMIGA SERVICE CENTER
AMIGA 500 (Repair) $75.00 includes parts/labor
We service the entire Amiga product line and carry
replacement parts & power supplies. Call for prices.
A&M Computer Repair • 20 Guernsey Dr., New Windsor
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24 Hour Turnaround • Dealers Call For FREE Catalog
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This doesn't mean lOsteesof 11 fonts, It means
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COLOR
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AmigaWorld 127
The Last Word
Kudos, complaints, comments, concerns, and contributions from our readers.
Give Credit
Where Due
1 have long awaited the time when
the Amiga would finally get the recog-
nition it deserves for being the comput-
er Tor desktop video. When the Video
Toaster was introduced, I thought that
my wait was over, but I guess I was
wrong. It greatly disturbs me that N'cw-
Tek is trying to hide the fact that the
Toaster inns on an Amiga 2000. I see
by the letter from jtistin Gunn in the
August issue thai I am not the only one
who is unhappy about this.
1 disagree will) Doug Barney's note
saying thai if NewTek's "cover-up"
resulted in more sales of Ami gas, he
was all for it, I hope that enough Ami-
ga users who want to see their machine
get the recognition it's due will voice
their opinion, so that maybe Newlek
will "uncover" the fact that the A2000
runs the Toaster, thus giving the Amiga
and Commodore some credit.
Jason Ivey
Monroe, Michigan
Documentation Woes
A friend and 1 want to get into Com-
puter animation. Neither of us has a
strong computer background, but I
have at least some working knowledge
of the computer, whereas my friend is
an artist having no experience with a
machine like the Amiga. Together, wc
spent whai was an awful lot of money
for us in a stock A2000, a hard disk
and the Imagine software.
Having read your review of the
software, I cannot stress enough how
poor the initial tutorial booklet is. 1
understand an upgrade has been is-
sued, but the upgrade with errata
corrections wouldn't have been neces-
sary if the people at Impulse had done
their work properly and tested the
tutorial.
Especially as a neophyte, it's dis-
heartening to see the number of arti-
cles and reviews where the writer notes
that a product's documentation is poor,
and vet seems to forgive the software
writers for this. I should think that
getting wide market acceptability for a
product would involve making things
friendly enough so that people other
than programmers and highly literate
users would buy it. Poor instructions
will only lead users like me to abandon
the product out of frustration.
Bruce Mai
University City, Missouri
No Fun Intended
It was nice to read in your July edito-
rial that you enjoy your correspon-
dence with ]uit Vladimirov. It was not
so nice to turn to the back page and
"Mr. Barney, take a
look in the mirror —
you're seeing the
Ugly American."
see you ridiculing his iess-than-perfect
English, If vou tried to write a letter to
him in Russian, you'd no doubt make
more than three minor spelling mis-
lakes. .And he'd probablv have the
good lasie not to make fun of your
errors, much less publish them in a
mass periodical. Mr. Barney, take a
look in ihe mirror — you're seeing the
uglv American.
David Duberman
Redwood City, California
A 900 Number, Yet!
I just mailed off a red-hot letter to
the president ol'Oxxi, prompted by my
learning that the company has now put
its customer-service department on a 1-
900 line! I'm writing this to AmigaWorld
in the hope that some negative publi-
city might keep this odious practice
from spreading to other companies.
Bv the wav, Mr. Barnev, I alwavs read
and enjoy your editorials, even when I
don't agree with your stance. 1 find it
positive that someone associated with
the Amiga is not afraid to stir things
up. I also appreciate AmigaWrdd's
courage in printing negative reviews.
In closing, let me pass along a come-
back that a friend of mine uses when
someone comes up with (he usual
sneer about the Amiga being a game
machine: "Well, if the ability to do
gorgeous graphics bla/ingly fast makes
it a game machine, then so be it." This
erases the sneer pretlv quick.
Dennis Schacfer
Los Angeles, California
The Human Side
I've been reading Amiga World for
almost four years now. The reviews are
good, and the tutorials are helpful. All
the information vou jam between the
covers has good reason to be there
most of the time. But while there is
plenty of useful sniff in AmigaWorld,
there is a void when it comes to the
human sicie of the machine.
There are plenty of creative, intelli-
gent people out there using the Ami-
ga. That's why such a open-ended
machine was developed. Why can't we
see a little bit of coverage on the
people doing the neat stuff? I'd like
to see occasional articles, not on
celebrities, but on everyday individu-
als who use the Amiga to develop wild
or unusual applications. I'd like to
hear how they do it technically and
how they got started on their projects.
With more awareness of the possibili-
ties, the rest of us might (hid some
new directions, loo.
Wil Haslup
CarlnDuhilc, Illinois
HSOitohn I Wl
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AmigaWorld
READER SERVICE CARD
Name-
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Addruss-
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■ State -
Zip-
1. What kind of Amiga do you own?
a. □ Amiga 500 d. Amiga 2500
b. Amiga 1000 c. Amiga 3000
c. I Amiga 2000 f. Don'l own an Amiga
2. Which five areas of product coverage do
you find most valuable in AmigaVilorld?
g. □ Animation
h. '. Database management
i. D Education
j. □ Games
k 2-U graphics
1- 3-D graphics
m. _ Hardware expansion
n. Hardware peripherals
o. _ Home productivity and finance
p. Multimedia
q. Music
r. I ' Science/engineering (CAD, etc.)
s. _. Telecommunications
t. T Video
3. As of the June 1991 issue, we combined
"Headliners" (News), "What's New" (New
Products), and "PD Prospector" (PD/share-
ware) into a column called "Overscan".
Do vou like:
v. New format
x. O No opinion
w. Old format
October Issue Card
Valid Until
December 30, 1991
u. C Word Processing
4, As of the July 1991 issue, we replaced the
monthly "Mastering Multimedia" column
with a video column, "Video Suite".
Do you think this was a good idea?
y. O Yes z. Z No 1. No opinion
5, In order to maximize our editorial space to
cover the most important things we think
readers want to see, we decided to drop our
monthly programming column, "Pointers",
Do you think this was a good idea?
2. I Yes 3. □ No 4. J No opinion
□
If vou would like a one year subscription to Amiga World (12 issues) please
check here. The cost is 524.97. Canada and Mexico S34.97, Foreign surface mail
is S47.97. Foreign Airmail 582.97 (must be US funds drawn in a US bank).
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■35
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37
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112
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It:
189
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•15
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16
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66
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-15
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■17
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t:i
68
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AmigaWorld
READER SERVICE CARD
Name
Phone (
Address
City
State
Zip
1. What kind of Amiga do you own?
a. ~ Amiga 500 d. LJ Amiga 2500
b. __ Amiga 1000 e. Amiga 3000
c. II Amiga 2000 f. Don't own an Amiga
2. Which five areas of product coverage do
you find most valuable in AinignWorld?
g. □ Animation
h. _ Database management
i. □ Education
Games
. 2-D graphics
3-D graphics
C Hardware expansion
Z Hardware peripherals
. Home productivity and finance
_ Multimedia
Music
: Science/engineering (CAD, etc.)
Telecommunications
_ Video
Word Processing
3. As of the June 1991 issue, we combined
"Headliners" (News), "What's New" (New
Products), and 'PD Prospector iPD share-
ware) into a column called "Overscan".
Do you like
v. New format w. Old format
x. □ No opinion
4. As of the July 1991 issue, we replaced the
monthly "Mastering Multimedia" column
with a video column, "Video Suite".
Do vou think this was a good idea?
y. D Yes z. C No 1.0 No opinion
5. In order to maximize our editorial space to
cover the most important things we think
readers want So see, we decided to drop our
monthly programming column, "Pointers".
Do you think this was a good idea?
2. Yes 3. No 4. No opinion
October Issue Card
Valid Until
December 30, 1991
□
If you would like a one year subscription to AmigaWorld (12 issues) please
check here. The cost is 524.97. Canada and Mexico S34.97, Foreign surface mail
is $47.97. Foreign Airmail $82.97 (must be US funds drawn in a US bank).
4RSS1
1
26
51
76
101
126
131
176
2
?7
5?
77
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Warn B
---■■■: r
'■-rr'' Hi^Sa
Ws$s.
*
the
He*
ytctfe
Bib
WJ
you don't think directory utilities are very
exciting, eh? Time to look at Directory
Opus. It's got every thing you need.
BkHH
_ rd Dir Util Features
•copy, move, rename, delete, and archive files
• create new directories
•copy, format, and install disks
• read and print text files
Special Features
■Over 100 configurable buttons and menus
• Runs programs • Launches CanDo decks
•Shows pictures, brushes (and fonts and icons)
• Shows ANIMs and AnimBrushes
• Plays 8SVX sounds and SoundTracker files
• Memory resident w/hot key access/iconif iable ■
■ Complete directory tree and history
■Online help for all Opus features
■Complete ARexx support
■ Support for all 2.0 screen modes
■TOO MUCH MORE TO LIST!
Only $59.95. To order, call now!
1-800-875-8492
Din : CB3/8JL3 FIIp* : BB1/B17 Byt« : BBBB39Z/W993B
Aniivs . info
Er us hAnitw . info
Brushes. info
Canpv
CanDo . info
CanDort|*s-info
CLlUti i i I i -< -. info
Decks . info
Etli t or Tool 5 . I n i a
Ei-ratJi.lJoc
Ef i"ita,D-oc + info
M*]pFi Ifi. info
[ r i :.i;j- ■ . I (, r ii
Ob.IL-V.Tl.ol-. . li,!*,
ill
292
M
292
292
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An i Mat ion. an in
~ usli . hsh
ushAniHu
_£li._
, ontSizff.48
HckI'i 1«. txt
Icon . info
irrSound.Ssu
Eicture.pic
IS!
Take a good look at the most useful program you'll ever own
INOVAtronics
8499 Greenville Avenue, #209B
Dallas,Tx 75231 Phone:21 4/340-4991
FAX: 214/340-8514
Directory Opus copyright 1991 Jonathan Potter, published and exclusively distributed by Inovatronics. Inc. CanDo copyright 1991 tnovaSronics, Inc. Example configuration shown.
Circle 75 on Reader Service card.
"V
EVERY AMIGA USER KNOWS THE POWER OF THE VIDEO TOASTER:
4-Input Switcher • Digital Video Effects ' LightWave 3D • ToasterPaint • Chroma F/X
35ns Character Generator « Still Store/Frame Grabber • Dual 24-bit Frame Buffers
.
NOW THE REST OF THE WORLD KNOWS:
"The hit of Comdex was neither PC nor Mac
related. It was the Amiga based Video
Toaster"
-Washington Post
"as capable as gear normally costing
$60,000."
-Business Week
"[the Video Toaster] Makes the Amiga
computer act just like a Hollywood
production studio."
-USA Today
"The big news [in video] is NewTek's Video
Toaster, a $1595 plug-in board that attaches
to Commodore's video-friendly Amiga
computer."
-TIME
"The Amiga and the Video Toaster create
desktop video the way Apple Computer and
Aldus Corp. created desktop publishing."
-Los Angeles Times
"Like a $100,000 video system ... allows you
to make your videos look just like network
television."
-CBS News
"...effectively crams hundreds of thousands of
dollars' worth of video production equipment
and software into a $4000 box."
-Rolling Stone
"The Amiga based Video Toaster is our
favorite product of MacWorld Expo."
-MacWeek
SEE THE REVOLUTION FOR YOURSELF.
Now you can witness the "Revolution" in your own home or office. Starring NewTek's own Kiki Stockhammer, and featuring the Toaster's
mind-blowing effects, titles and graphics along with animation by Todd Rundgren and 3D artist/LightWave programmer Allen Hastings.
Like the Toaster itself, this videotape will knock your socks off. Call (800) 843-8934 or (913) 354-1 146.
Video Toaster Card:
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NewTek
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.
L .
Video Toaster. Ligli'Wave 3D. ToasterPaint. ToaslerCG and Chroma F/X are trademarks ol NewTek, Inc. .<> NewTek. inc. 1991
Circle 37 on Reader Service card,